Archive for the Yuri Game Category


Yuri-themed Board Game Yuri Ranbou (百合乱慕), Guest Review by Lee Sanhwa

April 3rd, 2024

3 cute girls, one blonde, one red-head with slightly darker skin than the others, one with black hair and very pale skin, surround a girl with medium-length brown hair, wearing a flower barrette in her hair. Happy Guest Review Wednesday! I am so incredibly excited for us all today. We have a new guest reviewer!

Lee Sanhwa is a South Korean science fiction writer. He is best known for his Yuri cyberpunk detective novel An Error Has Occurred (오류가 발생했습니다, 2018). For a more detailed profile and full list of works, please visit his website.

He has happily volunteered to review a Yuri board game that I first mentioned in 2021. Please give Lee Sanhwa-nim a warm Okazu welcome in the comments!

***

There are at least hundreds of board games out there covering every possible niche theme from birdwatching to sharksploitation films, and Yuri is no exception. I’ll not say there are plenty of them, but still, there are some! If you are looking for a cooperative game with an emphasis on Yuri story-telling, then you should check out Yuri made by Everyone (which is basically a spin-off version of BL made by Everyone, a BL-themed board game). And if you want something more competitive, then here’s Yuri Ranbou, a “High-speed competitive Yuri harem building card game.”

General Information

Players: 2-3

Time: 10 Min

Age: 9+ (Difficulty-wise, not content-wise)

Yuri Ranbou is developed by Stromatosoft, a Japanese game production company now in development of 3D Yuri dungeon crawler RPG Witches & Lilies. In Yuri Ranbou, you become one of six girls and compete with your opponents to acquire as many other girls as possible. How? By declaring the relationship between you and each round’s love interest. Maybe she is your childhood friend. Maybe you really hate her. Or maybe you and her have kissed before……. Whoever declared the most effective relationship wins the girl.

Each game begins with a “Relationship cards” draft, where you choose which card to keep in hand and which to give away. Then in each round, a “Lover” card is presented and all players simultaneously play a relationship card from their hands. Each relationship has different strength points(1 to 10) and effects. Some of them are “Encounter” cards, which take their effect when you play them. Others are “Memory” cards, which take effect only after you lose a round by playing them. Some cards specialize in countering only the strongest relationships, so even if you play “Kiss of the Vow”(strength 10), you can still lose to “I’m Curious About Her”(Strength 3, makes the weakest card win this round). After completing all three rounds, whoever acquired the most girls wins. 

The whole game consists of 35 cards, but you only need 16 of them(6 lover cards and 10 relationship cards) to play. The rest are 3 rule summary cards, 6 character profile cards and 10 illustration cards. As you can expect, the gameplay is surprisingly fast. All three rounds can easily be finished in less than a minute! Truly a “High-speed” card game. But for its volume and playtime, Yuri Ranbou is quite an intense experience. Choosing the right card in card drafts, building your strategy, and guessing your opponents’ hands correctly in each round are all important to win the game. 

About its Yuri aspect, Yuri Ranbou shows some interesting considerations even at the game mechanic level. For example, if three players acquire exactly one girl each, it’s “True Coupling” and everyone wins! I also found it interesting that the “Childhood Friend” card is somewhat…weak, especially compared to “I’m Curious About Her” or “I Really Hate You”. Illustrations done by Aomushi (あおむし) fit well to the game, with their characteristic bright-but-omnious atmosphere. You will easily be able to imagine how the six characters world speak, behave, envy, cry, snap, etc. 

With its small volume and simple gameplay, Yuri Ranbou is surely not a game you want to play over and over again until you master it. And you may find it strange that the game allows you to acquire a maximum of three girls, which is only a bare minimum of what you can call a “harem”. But I think this simpleness and compactness are what makes Yuri Ranbou a well-designed game. You can bring it anywhere, play it anytime, and simulate a dramatic Yuri love story with anyone. That’s enough, isn’t it?

Ratings:

Art – 8
Gameplay – 7 (Simple but fun!)
Characters – 1 (Names and profiles provided, but they’re basically just stereotypes)
Service – 1 (There’s kissing, and that’s all)
Yuri – 7 

Overall – 7

I’ve purchased Yuri Ranbou at a board game store in Yodobashi Camera Shinjuku Nishiguchi. As far as I know, Stromatosoft’s official online store does not provide global shipping.  

Erica here: We can use a buying service like Buyee or a shipping service, if you have an account with one to get it shipped out of Japan if you’re motivated to grab a copy.

Thank you so much for the terrific review!I just picked up a copy of 오류가 발생했습니다 on BooksonKorea.com – they do overseas shipping. I can’t wait to read it!

 





Black Rose Revue: Act 1, Guest Review by Ashley

January 17th, 2024

In classic 1970' shoujo manga black and white art style, we see a woman with short hair in a men's tuxedo, a woman with long black hair in a stylish "villainess"-esque dress and a woman with pale hair in a white dress between them on the sofa. The words "You Are Cordially Invited To The Black Rose Revue" are prominent in the middle of the image.Chihiro Sato is the rising star of The Black Rose Review. She has proven herself so skilled in her recent major role alongside top otokoyaku Rika Ikeda that she has now been picked for the staring role in the next production. But this rapid assent brings with it the problems of antagonistic seniors and a mysterious E.M. who keeps sending Chihiro bouquets of roses.

So far only act one of Phantom of the Black Rose Revue is available on itch.io and it does everything a good opening should do.

The game wastes no time introducing us to the cast. Everyone has at least one scene that gives us their deal or mystery. It truly is the very start of this story so we really only have the very first threads of characterization to chew on, with the exception of Chihiro, who is already a rising star, not a student. This is a choice that elevates her instantly compared to other similar characters like Kageki Shoujo‘s Sarasa Watanabe, Revue Starlight‘s Karen Aijou or the characters from Awajima Hyakkei.

Chihiro already has a role in the Black Rose Revue and so the focus is on how she can further her career; rather than if she is suited for it at all. A refreshing change from the usual when it comes to stories about performers. The adult world of working in the theatre is not a distant haze that Chihiro is striving for, but a world that she is trying to live in.

With that, what a world indeed for Phantom of the Black Rose Revue to take place in! What this preview does best in the short time it takes to play it is provide us with a monochromatic optical feast. The character designs homages to Riyoko Ikeda right down to the powerful reaction sprites lovingly spelled with sharp highlights. But the stark black and white look of manga goes far beyond the characters and into the backgrounds. The backgrounds are drawn in the same style as the character designs allowing both to mesh together into a single image far better than games with a team more than triple the six people credited for the team here. Combined with lively sprite direction it makes the visual elements of this visual novel far more important than many others. I often found myself taking the time to just look at an animation or transition over and over because of the incredible synergy Phantom of the Black Rose Revue is capable of.

It is this effort to keep the different visual elements of the game congruent with each other that stands out the most in this brief demo. When the finished game is available to buy we can be certain that it will have a unique and complete sense of style, something that very few games manage to achieve.

No ratings yet, as this is only the beginning of the story.

Phantom of the Black Rose Revue can be downloaded on Windows, MacOS and Linux at name your own price on Yamino’s itch.io page.





Birdie Wing: Golf Girls’ Story on Nintendo Switch, Guest Review by Eleanor W.

September 13th, 2023

Hello again. I’m back for another game review. You can find me lurking around the Internet @st_owly as usual. Today I’m looking at:

Birdie Wing: Golf Girls’ Story. The Nintendo Switch Game

I LOVE Birdie Wing, it’s everything I ever wanted out of a sports anime, so I was very excited to discover this was being localised, but…

When you first load the game, there’s a quick tutorial to show you the controls, then on you go to “story mode,” which loosely follows the storyline of the anime and sets up matches against various characters. And when I say “loosely” I mean it. There’s no meat to it, barely any of the anime story is actually there, it’s more like random characters appear, there’s a bit of dialogue and challenge Eve to a match. When you finally beat the last stage it just kind of stops and puts you back to the main menu so quickly you don’t realise what’s happened, and there’s no resolution to the story or anything. My main thought was “that’s it??”

There’s also a free play mode which is just the Nafrece U15 course and Anri’s putting shop. 

The graphics are fine; nothing special, but not terrible either. One big omission is that there’s no voice acting, even just yelling the names of the attacks when you/your opponent used them would be better than silence. The multi hole stages are also incredibly frustrating, as you can’t save after each hole, so if you fail the stage you have to go right back to the beginning. I lost count of how many times I failed the final 6 hole stage, but I do think the game learns when you’re bad at it and matches your opponent to your level. It’s very bizarre seeing Eve and co get double bogeys.  (I HATE PUTTING). 

The best way I can really describe this game is half finished and wasted potential. It seems like there’s so much more that could be done with it, but for whatever reason it was rushed out in this incredibly incomplete state. 

Let the record show that I did *once* get an eagle. I’ve never yet managed it again. 

The music is also just generic elevator music, the developers definitely missed a trick by not even having “Venus Line” as the menu music. The translation is also patchy at best, with lots of spelling errors and awkwardly constructed sentences. A Chinese translation is also available in the settings menu but I can’t comment on that.  

Example of the type of spelling/grammar mistake the dialogue is littered with. 

 

Ratings:

Art/music – 5/10. Thoroughly inoffensive and forgettable

Yuri/service – 0/10. Both non-existent. 

Story – 0/10. What story?

Characters – 1/10. Who are these people and why do they keep challenging me to play golf with them?

Gameplay – 3/10. A couple of little tweaks would make it so much less frustrating. I eventually developed a strategy which involved as little putting as possible and eventually finished the game, but it took *many* hours. 

Overall 3/10. It’s just a golf sim which happens to be loosely inspired by Birdie Wing. Don’t bother with it, even if you like golf sims, because it’s not even that great at that. And for the love of all that is holy please get a native speaker to proofread the translated dialogue before you release something. 





77 Oleander Avenue Ghost House Investigation, Guest Review by Patricia B.

January 18th, 2023

Title image of 77 Oleander Avenue, Ghost House Investigation, written out in white letters. The image is dark and moody, showing a brown-skinned woman with red short curly hair, hunched over herself, blood visible on her white tank top. A wine bottle label shows a woman in a red dress. A broken window in the background.Welcome to our first Guest Review Wednesday of 2023! I’m extremely pleased to welcome back Guest Reviwer, Patricia B. on her own account and also because she is here to tell us all about a Visual Novel of note. Thank you Patricia, the floor is yours!

My name is Patricia Baxter (she/her). I am a bisexual autistic writer who has previously written articles concerning how media represents different marginalized communities. You can find more of my work through my personal website “Autistic Observations”.

July 22nd, 2022.  Tabby, a paranormal investigator, wakes up in a dilapidated and abandoned house without her phone, wallet, keys, or memory of how even she got there.  She quickly realizes that she is not alone in the house, upon meeting a ghost named Evie who is significantly better at being adorable than she is at scaring people.  Tabby soon sets up a plan: find her lost items, remember why she woke up at 77 Oleander Avenue, learn more about Evie, and perhaps even uncover the truth behind the house’s final residents: the Larkspur family.  That is if she can survive the night.

77 Oleander Avenue Ghost House Investigation is a visual novel that reminded me just how much I love video games and the unique forms of storytelling that can only be experienced through the medium.  Runa Liore Winters pulled no punches in crafting a horror game that is deeply unsettling to experience, even upon re-exploration.  The writing, visuals, and audio design, all work in tandem to create a place that may have been a house once but was never really home.  The sound design deserves especially high praise, both for its soundtrack and sound effects, which not only allow the player to empathize with the experiences of the protagonists but also feel the house’s hostility surround them through their headphones.  Furthermore, the interactive and cyclical nature of video games helps add to the terror of being trapped in a haunted house.  

At its core, 77 Oleander Avenue is a queer horror game both in terms of its protagonists and central themes.  Tabby and Evie are two delightful lesbians who are the type of endearingly charming people I would be more than happy to befriend in reality and still clearly human in their complexities and personal baggage.  Additionally, the game posits important questions about queerness and how it impacts how we are remembered after we are gone.  In a world deeply entrenched in cissexist and heteronormative ways of viewing people, historical accounts of queer people tend to be ignored at “best” or have their lives entirely rewritten at worst.  It has only been recently through the efforts of the LGBTQ+ community, that we are beginning to uncover those lost histories.  Tabby considers this question as she explores the house, and we see the effects of this erasure as we learn more about Evie’s past.

For all my praise for this game, it is still one where I insist upon reading the content warnings the developer helpfully provides before fully diving in, as the game is full of scenes that may be deeply triggering for queer players and/or those who grew up in abusive households with strict religious upbringings.  I personally found it was better to play the game over three days, one for each level of the house, as this was an effective way of tackling the game’s heavy content without emotionally exhausting myself.

Overall, 77 Oleander Avenue Ghost House Investigation is an exquisite example of the type of stories we can only tell in video games, and one of the greatest examples of queer horror I have ever experienced.  And yes, you can pet and name the (metal inanimate) dog.

You can purchase the game either on Steam or itch.io.

Visual Art: 9 (the game relies more on photography than the digital art typically associated with indie games in the genre, so YMMV on how well that works for you)

Music & Sound Design: 10
Story: 10
Characters: 10 (Tabby & Evie feel like real people, as do the other characters for better and for worse)
Service: 0 (violence is there for discomfort, not salaciousness)
LGBTQ+: 10 

Overall: 10

Thank you so much, Patricia!  This sounds like an intriguing visual novel that I am sure folks here will be interested in.





Blue Reflection: Second Light, Guest Review by Christian LeBlanc

May 18th, 2022

Welcome to another Guest Review Wednesday on Okazu. Today we we’re bringing back Christian LeBlanc, with a very enthusiastic review of a game he has not shut up about on the Okazu discord! ^_^ I was very much looking forward to his review of this game and he does not disappoint. Get comfortable and let Christian convince us all that this is a great game!

 Blue Reflection: Second Light (Blue Reflection: Tie in Japan) available on Nintendo Switch, Playstation 4, and PC/Steam (screencaps and review based on Nintendo Switch version)

Cover image.

I’m going to start this review by touching on three very important points right off the bat:

  1. Yes, it’s Yuri
  2. There is, at least in my opinion, a positive depiction of someone with autism
  3. You need to play this game.

With that out of the way, let’s take our time and expand on this a little. Blue Reflection: Second Light (from developers Gust) is a JRPG, Yuritopian, slice-of-life, magical-realism, end-of-the-world, light-feeling comedy/romance/sci-fi/isekai/mystery with a touch of visual novel/dating sim where you and the other magical girls (called Reflectors here) have to figure out why you’ve been transported to an empty school, surrounded by water, and without your memories. And look for a way back home, of course.

I don’t even know where to begin with all that. Ok, it’s a dating sim?

Well, it’s not actually a dating sim per se; but you do spend a fair bit of time on dates with the other girls resulting in Fragments you can equip, powering up their Technique Points to spend on abilities, stat boosts, etc. And they’re not really dates so much as hang-outs: maybe you need to fetch something upstairs together, or you may both decide to visit one of the booths, or someone wants to see the wind generator you’ve built, etc. So it’s a JRPG, but you also just hang out a lot.

Wait, did you just say you build a wind generator?

Yeah, you also get Technique Points when you fulfill requests for people: someone might ask you to find an item for them, or build something for them like a beach chair, or a wind generator, a grand piano, a train platform…Ao’s real handy, what can I say!

Yuki, no!

Ao?

Ao Hoshizaki, the main character you play as. She’s actually the only one who shows up at this school with her memories intact, and she kind of ends up being the Usagi Tsukino of the group. The designers even give you rabbit ears if you pre-ordered, or a rabbit on your head if you clear the free demo (PS4 or Switch only).

Wait, so they’re like “Thank you for supporting us with a pre-order, please enjoy these cute bunny ears. Oh, you held out for the free demo? Here, try not to let this thing crap down the back of your shirt I guess.”

I mean it’s still cute, but, yeah, I see where you’re coming from. Anyway, getting back to the dates – they’re just hang-outs, but you learn a lot about the other characters, you get closer to everyone, and you can flirt like crazy or be more chill (some characters flirt right back, turning the tables on Ao). You get occasional dialogue choices, but the conversations end up at the same place regardless of what you choose.

Ao, slow your roll!

Oh, and you walk around holding hands after you’ve spent enough time with someone! And there’s cinematic cut-scenes. Actually, the whole game has these animated cut-scenes that move the story along, it’s really fun. The camera’s swinging around and zooming in, or cutting between characters – I actually really like the direction they take. These story beats happen during dates, during plot scenes, during Heartscape explorations…they’re all animated computer graphics, and everyone’s real expressive, and –

Wait, you said you hold hands?

Yeah, there’s a fair bit of hand holding! It’s just so…cute!

So is this game LGBTQ+?

Well, mostly. It’s a Yuritopia, where it’s more or less assumed that everyone is into girls, boys don’t exist, and where hand-holding is just an expression of closeness. I just resolved to take the flirting and hand-holding for what it was and enjoy it, but then – we get an actual Yuri relationship in the game!

Yuri confirmed!

Yuri confirmed! Lol. By Okazu standards, it’s lesbian content without lesbian representation, and that’s fine. Honestly, the whole game plays out like a really good Yuri series, so I feel like this will be the first time that some players experience the sweetness that Yuri manga excels at. And also the first time they see a lesbian relationship portrayed with the emotion and sincerity of Yuri, and the first time they see everyone else in a game treat this relationship as just normal (which it is), and I think that’s really cool.

Niche literature.

Getting back to our girl Ao: so she macks on every girl within eyesight?

No, that’s silly…she’s got a cel phone, you don’t have to establish line of sight for her to start flirting.

Well, as long as she knows her way around a good wind turbine, I guess. You gotta bring something to the table, right? So she’s really building all these facilities to impress the ladies?

Well, some of it ties into the plot, too, but I don’t want to spoil anything.

Gotcha. So is there a lot of grinding? Like do you have to keep fighting and fighting to level up before you can leave an area, or save up to buy equipment?

No, just start fights with the enemies you see on the map until you start to feel overpowered and the experience points don’t do much anymore, and then you can just run past the other enemies if you want. You make your own items (there’s a robust crafting system that I mostly ignore until the plot needs me to make something), and there’s no weapons or armor to buy. Everyone fights with the weapons they start the game with: scythe, sword, shotgun, etc.  Everything’s marked on the map for you, too: items, enemies, bosses, etc.

Hinako: I don't think most girls dream of wielding a scythe. Looks like all the action manga was to blame.

That’s convenient.

It is. Actually, there’s a lot of design choices in this game that favor convenience, so you can just enjoy the story and dialogue and interactions without getting needlessly frustrated or held back.

So the gameplay is pretty simple.

Well, it is, and it isn’t. My last JRPG was when Final Fantasy was still in single digits, so my learning curve was a bit longer than someone else’s would probably be. But once I got the hang of everything, I ended up actually enjoying the fights and stat boosts and all the nuts and bolts. The gameplay doesn’t just feel tacked on, is what I’m saying. They didn’t skimp on it. But yeah, getting back to convenience: you can just menu your way out of a Heartscape, teleport your way around the school or to a specific character, only watch Magical Girl transformation sequences once a level, etc. And when you’re exploring a Heartscape, you and your whole girl gang ride or die together, so everyone in your party levels up at the same time, even though you’re only fighting with three characters at once.

What are Heartscapes, like the dungeons?

Pretty much. Every character ends up getting their own Heartscape to explore, searching for their lost memories until you fight the boss and get some closure. Each Heartscape is tailored to each character, so it represents them and their memories. It’s symbolism! Beautiful symbolism, actually – Blue Reflection gleans a lot of its character from just how creative and pretty these internal landscapes are.

When you say there’s geography that symbolizes people and you recover memories and there’s an abandoned schoolhouse, I’ll be honest, my mind is going to Silent Hill. This isn’t horror or anything, is it?

I thought that too when I started playing it, but no. I don’t know if it’s intentionally trying to subvert all that, but it treats getting your memories back as a good thing. What you uncover means a lot to the characters, and it can be affecting or touching, but there’s no real trigger warnings I can think to give out. There’s a little bullying in the first set of flashbacks, but it’s kid stuff, nothing real traumatic or anything. Like I say, there’s generally a ‘light’ tone to everything. Sometimes it gets SERIOUS, but never super heavy or anything. Except when it does!

Like when you were up playing this game until 2:30 that one night and sniffling?

…One of the later chapters does *not* hold back. It’s so good. I just couldn’t put it down. And the audio helps out a lot with that. There’s a lot of voice acting in the game, and it’s quite well done. You can really hear the difference when a character lets their guard drop, for example. (This is all in Japanese by the way, subtitled in English.)

How about the music?

It is totally artcore!

Did you just make that up?

No, it’s a thing! Strings, piano and high-energy electronics and beats. Well, those are for the fights; a lot of the game’s music is more chill. The score is mature, but also playful, emotionally resonant, thrilling, intelligent – it enhances what’s going on in the game, or a certain character, but without feeling manipulative. Apparently the first game’s soundtrack is supposed to be even better, and, well, the mind boggles, because I love this soundtrack so hard. A lot of the themes repeat but in different moods, some tunes are re-works of themes from the first game – it’s just really cohesive, you know?

I get it. So who did the music?

Hayato Asano. They also did the score for the first Blue Reflection and those Atelier Ryza games, which are apparently a sister series to BR? I’ve never played them, but there’s DLC you can get that ties into it. Anyway, yeah, the music reminds me of something Sailor Neptune would have composed, which fits, because this is a magical girl game after all.

And speaking of magical girls, you can really feel Sailor Moon’s DNA in little ways in this game. Not just because magical girls in general, but the way Ao is there for everyone, and also how everyone interacts when they’re not fighting. One of my favorite aspects of Sailor Moon is when they all hang out together outside of fights, how they’re free to goof around and just play off one another. There’s a lot of that in this game.

Actually, this was honestly the first time I felt really sad when the game was over because I knew I wouldn’t be hanging out with these characters anymore. Like when you finish a really good book and you’re basking in that feeling afterwards. This very easily could have been an epic sci-fi Yuri manga series, except it’s all in one video game instead, and, I think that this story and these characters just work better as a game – although I’d still buy the hell out of a manga adaptation, if they ever made one.

Ao looks up at the starry night sky.

Everyone just feels so well-developed. Some of them suck at sports while blowing off steam at the gym, while others get way too into it, some of them do fan-fiction, some of them are shounen manga nerds – they talk about foods they like, what they want to be, problems they’re struggling with – everyone just seems so well-rounded and well-realized in the end.

There’s also, in my opinion at least, a really positive portrayal of autism in the game. And I haven’t really seen many people mentioning this online, so I think it’s important that more people know about it.

Is it just, like, this person is autistic! And then they fade into the background, or…

No, actually! Well, firstly, the game never comes out and says she’s autistic, but the way she says she doesn’t experience emotions like most people do, and the way she info dumps on Ao when they’re talking about one of her interests, I think you’re meant to infer. And I didn’t know enough about it to assume, so I looked up information online and actually learned a few things, which made me appreciate the character a lot more – and the game, for getting me to learn more about autism.

That’s cool.

It really is. Like, at first you think she might have alexithymia, which is the absence of emotions, but then you start thinking it could just be a smaller touch of that, along with the idea of someone just processing emotions differently from everyone else. The character is figuring all this out as they’re getting their memories back, and Ao and the others are really supportive – for a magical girl game where Emotions are a form of energy and power, it’s fascinating exploring a character who claims at first not to have any. And I realize that different people will have their own take on this depiction, but it just feels so positive to me that I can’t help thinking this had to be a very close topic for someone who worked on the game. In terms of who you end up shipping Ao with by the time the game is winding up, this person is on equal footing with everyone else. They’re not marginalized within the game, I feel.

So if you like this game so much, are you going to go back and play the first one now?

Yes. Although I heard that this game improves on almost everything: gameplay, playable characters, there’s way less fanservice in this game…I’m not saying it’s service-free, even if they try to avoid it in weird ways…there are shower scenes but everyone’s wearing one-piece swimsuits and talking to each other, so, everyone’s a never-nude, I guess? White dress shirts get wet, but you don’t see much. But there’s so many times you see a character jumping or sliding without the obligatory panty shot that it *does* stand out.

Like the notes you don’t play in jazz – it’s not about the service you see, it’s about the service you *don’t* see.

Ao: Oh, but I am surrounded by a whole bunch of lovely ladies, just like in my anime!

There’s an anime as well (Blue Reflection: Ray, as reviewed by Aurakin), and some characters from the first game and anime return here. There’s also going to be a mobile game, Blue Reflection: Sun.

Was there anything you didn’t like? You’re overwhelmingly positive here, are you sure you’re not just hyper-fixating on something you’re taken with and ignoring the negatives?

Well, to be fair, sometimes you’ll get really into the story and want to progress and fight, but the girls keep interrupting you for obligatory story dates, so depending what you’re in the mood to do, that can get a little frustrating. Also, sometimes the game wants you to go on stealth missions which can get a little unfair in the later levels. If you keep saving your progress, that will help with that, though.

My biggest complaint is that the game wants you to play through it again after you beat it in order to get the “true” ending, as well as go on more dates etc. that you weren’t able to the first time around – I think most people will just end up going to YouTube for that kind of content, though. Although I’ll admit, I’m actually enjoying my second playthrough, seeing what happens when you make different dialogue choices, enjoying the story with the full knowledge of everything that happens, etc.

Ratings:

Art – 9 Wonderful character designs by Mel Kishida, and hauntingly gorgeous landscapes of imagination to explore. Where Silent Hill goes bleak, Blue Reflection goes in the opposite direction.

Music – 9 Hayato Asano does a fantastic job with the themes in this game.

Characters – 10 I love any piece of media that allows their characters to be dorks sometimes.

Story – 10 The underlying sci-fi mystery is very compelling, and the way everyone interacts with each other is charming a.f. All of the writing awards for Akiko Waba, please. I haven’t touched much on the plot besides introductory set-up because there’s a lot of fun in working your way through and discovering what’s going on.

Yuri – 8 I repeat: this is a Yuri manga in JRPG form. Also, the couple sometimes ask others for relationship advice, which is great to see.

Service – 3 as a base level; there’s some questionable camera work from time to time. You can dress everyone up in one-piece swimsuits if you like, as well as a two-piece for Ao, which bumps us up to a 5. There are also DLC costumes for everyone you can buy, with everything from animal ears to maid costumes to revealing swimsuits, which would probably ramp us up to a 7 or 8?

Overall – 10. I foresee this game achieving cult status, where those who have played it, really love it.

Yuki: Eff yeah!

 

Erica here: I’m sold! I really wish I played games, because this sounds fantastic. One day I’ll have to watch a playthrough. ^_^ Thanks so much Christian for this terrific review.