Archive for the Christian LeBlanc Category


Kiss the Scars of the Girls, Guest Review by Christian LeBlanc

October 25th, 2023

Two girls in dark old-fashioned Japanese school uniforms, look at us. One, with long, dark hair embraces a younger student with light brown hair. This image is an Amazon affiliate link.Vampires crossed with Class S!
And set in the future, no less.
With a setup so fun
You would think volume 1
Should be more fun than paint drying, not less.

For a story that’s set “in the far, distant future,” Aya Haruhana’s Kiss the Scars of the Girls  from Yen Press languishes in Yuri tropes of old. Emille Florence is our bright, cheerful, young and blonde protagonist, who falls for her assigned cool and distant big sister Eve Winter (whose first name rhymes with “Leave,” the very first thing she says to Emille upon meeting her). Maybe it’s the tea parties with cookies and cake, maybe it’s the secret rose garden (“vampires love the scent of roses”) or maybe it’s the school uniforms that the cast of Maria Watches Over Us would think were too old-fashioned, but I’m just not feeling this ‘future’ vibe. (Or this ‘vampire’ vibe, but we’ll get to that.)

Set at an all-girls’ school where students are assigned a “big sister” on their 14th birthday, Emille spends a great deal of time trying to win over Eve, who, as luck would have it, appears to have hidden, secret reasons for not wanting to get close to anyone. Emille’s friend Yucca Lotus seems to have an unspoken crush on Emille, while Violetta Emme (whose name I keep reading as Violent Femmes) also likes Emille, but not as much as she likes bullying her classmates and obligatory big sister.

Since this is a manga where everyone at the school is a vampire, you’d be forgiven for thinking that this was going to be a book that portrays vampiric content without vampiric identity. Unseen vampire hunters do factor into things, however, attacking the students with swords and shotguns whenever they visit the local town to hypnotize the local ladies enough to feed on them. Vampires are persecuted for their appetites (with no gore, but much blood), but never in a fun, ultra-violent way (which is a missed opportunity in my opinion).

 The vampires in Scars work a little differently than the vampires you’re probably used to, in fact: when a vampire turns 14, they start requiring human blood to live, losing interest in the food they used to love eating. The implication here is that vampires are living (as opposed to undead) creatures, seemingly born this way. These vampires also have no trouble with sunlight, fall easily to any type of weapon, and lack the immortality (and mystique, if we’re being honest) of your stereotypical bloodsucker.

 Overall, Kiss the Scars of the Girls feels like a missed opportunity. The vampire angle doesn’t do anything to make this Class S story stand apart from other Class S stories, except to give a narrative excuse to have the occasional student die violently. If you’re Ride or Die for Class S stories, then by all means give this book a try, but if you like your Yuri vampires to be comedic, or violent, or even inappropriate, you’ll probably feel like you have no stake in this.

Ratings:

Characters – 4 (Shiki Amakuni, we barely knew ye)
Story – 4 (does very little with either Class S or Vampires)
Service – 1 (scale this a little higher if you’re into shoulders)
Yuri – 5

Overall – 6

Erica here: Thank you Christian for this look at what I found to be a surprising license.

I am reminded by Amazon that I have to tell you that the book is linked to an affiliate link, in case you may have forgotten.





If My Favorite Pop Idol Made It to the Budokan I Would Die, Volume 2 Guest Review by Christian LeBlanc

October 11th, 2023

Seven-member pop idol group makes their signature gestures at us, wearing cute outfits of white blouses and blue accents and skirts.Like finding a big ol’ slice of salmon in the special parfait you ordered at the maid cafe*, volume 2 of If My Favorite Pop Idol Made It to the Budokan I Would Die is an ugly volume of a very sweet and poignant series. 

Admittedly, I know very little of idol culture outside of what Erica’s written about it in her reviews of the Japanese volumes of this series. Maybe Auri Hirao is satirizing and/or critiquing some of the darker parts of idolatry, which would mean the negative impression I get is not a bug, but a feature. Regardless, I can only react to what’s on the page, with the background that I bring to it. 

So, what is my background? Well, as an awkward fan, I feel like I have a lot in common with Eripiyo, “the number one stan for Maina, a sidelined member of the underground idol group Cham Jam.” The desire to show support, coupled with a clumsy, almost debilitating awkwardness around those I admire, makes me feel comradery when I see fellow trash like Eripiyo, Kumasa and Motoi being too fan to function around their faves.

On the other hand, I have trouble understanding why fans and performers, especially on this small, local-group scale, can’t just be friends if they want to be. I think that’s why I liked the chapter where Eripiyo and Kumasa run into Aya moonlighting at a maid cafe: it just feels like how things *should* be, imho. An idol and a few fans just casually shooting the breeze and messing around, unbeholden to the forced interactions imposed on them by management. They’re all just people, free to interact with each other. As if they were humans.

I especially can’t relate to the idea that idols aren’t allowed to have a personal life outside of fan interactions. When a member of Cham Jam is rumored – not spotted, but rumored – to have been seen with a man, her popularity within the group drops, she loses fans, and even some of her fellow idols are disappointed in her. 

And I’m not even going to get started on how Maina is able to ignore Eripiyo’s signs of suffering to ask her why she isn’t buying many CDs. I don’t think it’s just because Eripiyo says things like “I eat salmon while thinking of you, Maina!”

This all being said, there’s still a lot to recommend this volume. Eripiyo manages to clearly communicate to Maina why she likes her, a feat rarely seen in volume 2 of anything I’ve read. Cham Jam holds a track and field event for some reason, with references to brutal violence happening when they tried this the year before. We spend some time with Yumeri and Maki, who are always a delight to see together. Eripiyo is shown eating a guardrail, and – I said this before, but it bears repeating – is able to tell the girl she likes that she eats salmon while thinking of her. I realize that most Yuri manga would close up shop at that point, but luckily for us, the third book comes out in print
today!

Ratings:

Art – 7
Characters – 6
Story – 5 Rather disjointed volume, in spite of the thread of a popularity contest tying things together.
Service – 1
Yuri – 6

Overall – 7

*Yes, this happens, and yes, Eripiyo is absolutely here for it.





Vampeerz – “My Peer Vampires,” Volume 2, Guest Review by Christian LeBlanc

March 29th, 2023

Last week Christian introduced us to the first volume of Akili’s vampire Yuri comedy. This week, Christian is back with a continuation of the series, so grab yourself a stiff drink and please welcome him back!

***

I don’t want to look like I’m pushy,
Or complain and get labelled a wussy,
But when minors take baths,
What I thought I’d see last
Was a detailed view of their loofah!

In the second volume of Akili’s girl-meets-vampire, girl-likes-vampire, girl-is-asked-to-kill-vampire-and-doesn’t-want-to Yuri romance, Vampeerz Volume 2 – “My Peer Vampires” (published by Denpa and translated by Molly Rabbitt), the romance is starting to blossom, but so are a few…issues we need to look at.

Ichika (14 years old, long black hair, not a vampire) has already told Aria (??? years old, short blond hair, is a vampire) that she likes her in the last volume, and in this book, has decided that she’s entitled to smooches and make-outs with Aria in return for all of her blood she’s been letting Aria drink.

Now, you and I are used to romances where someone is tsundere, and, due to the power of manga, somehow it’s ok for them to keep saying they’re not interested, while the other character is all “Oh-ho, the chase is afoot!” like they’re some ancient metaphysical poet writing about fleas biting them as a conceit for why they should be getting down.

Aria, however, in spite of being old enough to have maybe met John Donne in person, tells Ichika that “I still look like a child and think like one too. I have no interest in romance.” Welp. In Ichika’s defence, she’s only 14, and figures Aria must be just on the verge of getting into romance, or she’s just saying that, or something – she’s lost a fair bit of blood so maybe she’s not thinking logically. This is a romance manga, and if you’re good with this, ok; if you’re a bit skeeved out by the maturity gap and want to go back to reading something more wholesome (like Citrus), that is also a natural reaction!

Now Vampeerz is a comedy after all, so maybe that affects how you feel about lecherous, licensed-doctor vampires abusing their powers of hypnotism to day-drink during their job as school nurse and lustily suck the blood from hapless students who show up when they cut themselves doing school things
which is my way of re-introducing Sakuya, Aria’s supposed mom, who has a larger role to play in this volume (mostly as Aria’s servant; as we learn in this volume, Aria is apparently some kind of ‘big deal’ in vampire circles). “Ha ha ha, classic Sakuya,” you might say, “the way these middle-school girls are wigged out by this grown-ass creeper mackin’ on them is very droll, quite!” But, again, if that sort of thing creeps you out regardless of the lighter tone of the book: it would be sketchy as hell for anyone to try and talk you out of that.

In the final chapter, Aria is given an antagonist in the form of Khara, another vampire who’s after the sacred sword introduced in volume 1 (a special artifact able to destroy vampires when wielded by certain special humans, like Ichika). I gotta say, if your story has more than one person in it who seems to be from India, then it might not be as big of a deal when one of them is drawn with dirty feet and a bad smell from having to stow away in a shipping container to get to Japan. As it stands, when your only person of color is depicted this way, it’s just – you don’t do that. Why would you do that. Like, why.

Ok. With these issues out of the way, let’s get back to what the book has to offer. Well, the art is still fantastic, imho. It’s fun seeing Ichika in love and going for it and pursuing the object of her affections (more so if you can think of her as being on equal footing with Aria). Ichika’s advances are thwarted when Aria switches to drinking fetal bovine serum, which means she won’t have to drink Ichika’s blood anymore and is therefore excused from smooches as compensation. (In case you were curious about how fetal bovine serum is harvested, I just looked it up, and, oh my god, Aria what the hell is wrong with you) Uh, the other chapters have a
fun camping trip, a spooky test of courage
some clothes shopping
those poor cows, uh, let’s just get right to the scores, shall we?

Art – 9 I still really dig the detailed artwork, and Akili’s skill with faces and expressions and tones.

Story – 5 Girl pursues vampire, everyone goes camping, and we get a big fight scene. Hopefully Akili gets to draw more fighting, there were some really cool angles and perspectives in here.

Characters – 4 Jiro (Aria’s manservant from volume 1) doesn’t show up. I miss Jiro. I like everybody else a lot less this time around.

Service – I was not expecting to see a 14-year-old girl’s vulva that clearly through the bathwater. Like, everything’s drawn all wavy and ripply, but now that I look closer, there’s no mistaking it.

Yuri – 7 Smooches happen, even if Aria’s not into it. Sakuya comes onto way too many young girls. Score given is for quantity and not quality.

Overall – 2 I started out closer to a 6 when I was just lightly reading this for fun, but the more things I noticed and the more I started thinking about them, the less fun it got. I was worried about talking you, dear reader, out of trying this book; now, I almost kind of hope that I did?

Final thoughts: if you’ve read Vampeerz vol.2 and really like it, that is wonderful; I’m honestly not trying to talk anyone out of enjoying something. To paraphrase Matt Allex from horror film podcast Horror Show Hot Dog: you like more stuff than I do, that means you’re winning, in a way. There’s a cute story in here if you’re able to gloss over some stuff (just like how the cover is fully glossy now, booo). I just want you to understand that if someone else has some issues with this book, they have some legitimate reasons, and they’re not just being intentional spoilsports out to ruin your day or anything. We cool? Cool.

Erica here: I mean, yes. All of this. And the fact that although the manga continues, the narrative kind of really doesn’t. Akili’s love of pervy peekaboo is openly on display here. When you remember that Denpa Books was originally co-founded by the VP of Fakku Comics, it’s not that surprising, though.





Vampeerz – “My Peer Vampires,” Volume 1, Guest Review by Christian LeBlanc

March 22nd, 2023

So this girl wants a vampire lover.
But first, take a look at this cover!
Dappled texture and flaps
It in no way detracts
From the contents, it adds lots of lustre!

Chocolate and peanut butter. Coffee and donuts. Yuri and vampires. All famously great pairings, and Akili’s Vampeerz, Volume 1 (subtitled “My Peer Vampires” and translated by Molly Rabbitt) is yet another addition to the latter, joining the likes of Killing Me!, Hungry for You, Scarlet, Ms. Vampire Who Lives in my Neighborhood, Vlad Love, etc etc etc. (For more on why there are so many Yuri vampire stories, please see Erica’s video on the subject here: https://youtu.be/rkE3pg-ihvA

So what does Vampeerz have that sets it apart from these other stories? I reached out to publisher Denpa to help me answer that, because I was curious about the cover binding, which I thought was quite thick and classy; it even has those nice flaps you see sometimes. I was told it was gloss, with no extra laminate, whereas most other covers have two layers of film instead of the one layer used on Vampeerz. To my eyes, this produces a cover with a bit of texture in the gloss, an almost dappled toothiness that sets it apart.

As for what the story has that other works don’t? The short answer to that after thumbing through those other works is “less chaos,” but let’s delve into that.

When we begin, Ichika (14 years old, long black hair, not a vampire) is mourning the passing of her grandmother Chiyo. This in turn brings about the arrival of Aria (??? years old, short blond hair, is a vampire), who claims to have been a friend of Chiyo’s.

From the start, it’s obvious to the reader that there was more to Aria’s relationship with Chiyo than she’s letting on, but Ichika is taking a little longer to suspect, maybe in part because she quickly finds that she’s fallen for Aria (I know this pun diminishes you and I both, but it was truly love at first bite for her). In turn, Aria ignores questions about how she can know certain archaic things, and blatantly brushes off any peculiarities with a hilariously patronizing wide-eyed “Wow, golly!” feigning of innocence. She’s a busy vampire with goals, after all. You almost get the sense that she relates to the humans around her the way most adults do to children: she can’t really be up front about what’s going on, because she assumes most people aren’t ready to have those conversations yet. And honestly, Ichika isn’t just a child compared to Aria; she *is* still a child, full stop.

And what are Aria’s goals? It turns out vampires (Aria prefers the older term ‘Lilu’) in real life don’t resemble the ones from movies very much, aside from drinking blood (which is inexplicably sexy, of course, in a similar vein to how women are shown enjoying chocolate in tv commercials), hypnotizing people, and living a long time. It’s this last bit that Aria wants Ichika to help her with: feeling that she’s lived long enough, Aria needs Ichika to be the one to end her, because
actually she was just getting into why it had to be her, when Ichika interrupts her to explain all the reasons she doesn’t want to just kill somebody.

And thus, we have the main story elements of Vampeerz: girl meets vampire, girl is asked to kill vampire, but girl likes vampire.

Getting back to my earlier question, what is there that recommends Vampeerz over the many other vampire Yuri works? Well, Ichika has a cool Emily King wall scroll hanging in her bedroom, for one. The rad cover, like I mentioned. The artwork carries a certain classiness and charm, and the calm, quiet pace invite the reader to take their time and enjoy how this story is being told. There are microscopic touches of slapstick (Aria has to clobber a manservant to throw off suspicion), mystery and the supernatural (there’s a really cool depiction of how a barrier is preventing Aria from entering a shrine), but Ichicka’s growing feelings for Aria are what take prominence.

Lastly, I understand that the use of modern slang and references to memes can take certain readers out of the story, but Aria channeling Steve Buscemi as she introduces herself to her new classmates is both appropriate and hilarious, and I applaud Molly Rabbitt for going there.

Ratings:

Art – 9 I really like the slightly quirky art style, as well as the detailed tones and excellent use of shading.

Story – 6 One girl likes another girl, that girl is a vampire, and with that comes some mystery.

Characters – 5 Jiro (Ichika’s manservant) is really cool and I genuinely wanted to see more of him. The fact that I can say that about a minor dude character in a Yuri romance, as well as the fact that I keep getting distracted by the cool cover, should tell you what I’m too polite to say out loud: I like our leads, I really do, but I also can’t help comparing them to potato water in terms of being able to hold my interest!

Service – 3 Fairly tame for the most part…but while I say that, this is also probably the first time I’ve been able to make out someone’s labia majora while they were wearing pyjamas.

Yuri – 7 Ichika is definitely into Aria. Ichika’s mom Sakuya is definitely into young women.

Overall – 7 It’s missing a certain je ne sais quois, however, the art carries it a lot, and as far as vampire Yuri romances go, it’s certainly the most coherent one I’ve enjoyed.

Erica here: I didn’t want to detract from the joy of reading the limerick right away, so instead I’m jumping in as a final word. Those of you have been following Akili’s work from back in Tsubomi days under another name, will remember that this artist started with porn and this manga has all those hallmarks, without the actual porn part. Sexualizing Yuri vampires? No one has ever done that before! ^_^ Seriously, though, we could do worse than having Akili turn his hand to it. Maybe, also better, but definitely worse. ^_^ Thanks so much to Christian who will be back next week with Volume 2!





Blue Reflection: Second Light, Guest Review by Christian LeBlanc

May 18th, 2022

Welcome to another Guest Review Wednesday on Okazu. Today we we’re bringing back Christian LeBlanc, with a very enthusiastic review of a game he has not shut up about on the Okazu discord! ^_^ I was very much looking forward to his review of this game and he does not disappoint. Get comfortable and let Christian convince us all that this is a great game!

 Blue Reflection: Second Light (Blue Reflection: Tie in Japan) available on Nintendo Switch, Playstation 4, and PC/Steam (screencaps and review based on Nintendo Switch version)

Cover image.

I’m going to start this review by touching on three very important points right off the bat:

  1. Yes, it’s Yuri
  2. There is, at least in my opinion, a positive depiction of someone with autism
  3. You need to play this game.

With that out of the way, let’s take our time and expand on this a little. Blue Reflection: Second Light (from developers Gust) is a JRPG, Yuritopian, slice-of-life, magical-realism, end-of-the-world, light-feeling comedy/romance/sci-fi/isekai/mystery with a touch of visual novel/dating sim where you and the other magical girls (called Reflectors here) have to figure out why you’ve been transported to an empty school, surrounded by water, and without your memories. And look for a way back home, of course.

I don’t even know where to begin with all that. Ok, it’s a dating sim?

Well, it’s not actually a dating sim per se; but you do spend a fair bit of time on dates with the other girls resulting in Fragments you can equip, powering up their Technique Points to spend on abilities, stat boosts, etc. And they’re not really dates so much as hang-outs: maybe you need to fetch something upstairs together, or you may both decide to visit one of the booths, or someone wants to see the wind generator you’ve built, etc. So it’s a JRPG, but you also just hang out a lot.

Wait, did you just say you build a wind generator?

Yeah, you also get Technique Points when you fulfill requests for people: someone might ask you to find an item for them, or build something for them like a beach chair, or a wind generator, a grand piano, a train platform
Ao’s real handy, what can I say!

Yuki, no!

Ao?

Ao Hoshizaki, the main character you play as. She’s actually the only one who shows up at this school with her memories intact, and she kind of ends up being the Usagi Tsukino of the group. The designers even give you rabbit ears if you pre-ordered, or a rabbit on your head if you clear the free demo (PS4 or Switch only).

Wait, so they’re like “Thank you for supporting us with a pre-order, please enjoy these cute bunny ears. Oh, you held out for the free demo? Here, try not to let this thing crap down the back of your shirt I guess.”

I mean it’s still cute, but, yeah, I see where you’re coming from. Anyway, getting back to the dates – they’re just hang-outs, but you learn a lot about the other characters, you get closer to everyone, and you can flirt like crazy or be more chill (some characters flirt right back, turning the tables on Ao). You get occasional dialogue choices, but the conversations end up at the same place regardless of what you choose.

Ao, slow your roll!

Oh, and you walk around holding hands after you’ve spent enough time with someone! And there’s cinematic cut-scenes. Actually, the whole game has these animated cut-scenes that move the story along, it’s really fun. The camera’s swinging around and zooming in, or cutting between characters – I actually really like the direction they take. These story beats happen during dates, during plot scenes, during Heartscape explorations
they’re all animated computer graphics, and everyone’s real expressive, and –

Wait, you said you hold hands?

Yeah, there’s a fair bit of hand holding! It’s just so
cute!

So is this game LGBTQ+?

Well, mostly. It’s a Yuritopia, where it’s more or less assumed that everyone is into girls, boys don’t exist, and where hand-holding is just an expression of closeness. I just resolved to take the flirting and hand-holding for what it was and enjoy it, but then – we get an actual Yuri relationship in the game!

Yuri confirmed!

Yuri confirmed! Lol. By Okazu standards, it’s lesbian content without lesbian representation, and that’s fine. Honestly, the whole game plays out like a really good Yuri series, so I feel like this will be the first time that some players experience the sweetness that Yuri manga excels at. And also the first time they see a lesbian relationship portrayed with the emotion and sincerity of Yuri, and the first time they see everyone else in a game treat this relationship as just normal (which it is), and I think that’s really cool.

Niche literature.

Getting back to our girl Ao: so she macks on every girl within eyesight?

No, that’s silly
she’s got a cel phone, you don’t have to establish line of sight for her to start flirting.

Well, as long as she knows her way around a good wind turbine, I guess. You gotta bring something to the table, right? So she’s really building all these facilities to impress the ladies?

Well, some of it ties into the plot, too, but I don’t want to spoil anything.

Gotcha. So is there a lot of grinding? Like do you have to keep fighting and fighting to level up before you can leave an area, or save up to buy equipment?

No, just start fights with the enemies you see on the map until you start to feel overpowered and the experience points don’t do much anymore, and then you can just run past the other enemies if you want. You make your own items (there’s a robust crafting system that I mostly ignore until the plot needs me to make something), and there’s no weapons or armor to buy. Everyone fights with the weapons they start the game with: scythe, sword, shotgun, etc.  Everything’s marked on the map for you, too: items, enemies, bosses, etc.

Hinako: I don't think most girls dream of wielding a scythe. Looks like all the action manga was to blame.

That’s convenient.

It is. Actually, there’s a lot of design choices in this game that favor convenience, so you can just enjoy the story and dialogue and interactions without getting needlessly frustrated or held back.

So the gameplay is pretty simple.

Well, it is, and it isn’t. My last JRPG was when Final Fantasy was still in single digits, so my learning curve was a bit longer than someone else’s would probably be. But once I got the hang of everything, I ended up actually enjoying the fights and stat boosts and all the nuts and bolts. The gameplay doesn’t just feel tacked on, is what I’m saying. They didn’t skimp on it. But yeah, getting back to convenience: you can just menu your way out of a Heartscape, teleport your way around the school or to a specific character, only watch Magical Girl transformation sequences once a level, etc. And when you’re exploring a Heartscape, you and your whole girl gang ride or die together, so everyone in your party levels up at the same time, even though you’re only fighting with three characters at once.

What are Heartscapes, like the dungeons?

Pretty much. Every character ends up getting their own Heartscape to explore, searching for their lost memories until you fight the boss and get some closure. Each Heartscape is tailored to each character, so it represents them and their memories. It’s symbolism! Beautiful symbolism, actually – Blue Reflection gleans a lot of its character from just how creative and pretty these internal landscapes are.

When you say there’s geography that symbolizes people and you recover memories and there’s an abandoned schoolhouse, I’ll be honest, my mind is going to Silent Hill. This isn’t horror or anything, is it?

I thought that too when I started playing it, but no. I don’t know if it’s intentionally trying to subvert all that, but it treats getting your memories back as a good thing. What you uncover means a lot to the characters, and it can be affecting or touching, but there’s no real trigger warnings I can think to give out. There’s a little bullying in the first set of flashbacks, but it’s kid stuff, nothing real traumatic or anything. Like I say, there’s generally a ‘light’ tone to everything. Sometimes it gets SERIOUS, but never super heavy or anything. Except when it does!

Like when you were up playing this game until 2:30 that one night and sniffling?


One of the later chapters does *not* hold back. It’s so good. I just couldn’t put it down. And the audio helps out a lot with that. There’s a lot of voice acting in the game, and it’s quite well done. You can really hear the difference when a character lets their guard drop, for example. (This is all in Japanese by the way, subtitled in English.)

How about the music?

It is totally artcore!

Did you just make that up?

No, it’s a thing! Strings, piano and high-energy electronics and beats. Well, those are for the fights; a lot of the game’s music is more chill. The score is mature, but also playful, emotionally resonant, thrilling, intelligent – it enhances what’s going on in the game, or a certain character, but without feeling manipulative. Apparently the first game’s soundtrack is supposed to be even better, and, well, the mind boggles, because I love this soundtrack so hard. A lot of the themes repeat but in different moods, some tunes are re-works of themes from the first game – it’s just really cohesive, you know?

I get it. So who did the music?

Hayato Asano. They also did the score for the first Blue Reflection and those Atelier Ryza games, which are apparently a sister series to BR? I’ve never played them, but there’s DLC you can get that ties into it. Anyway, yeah, the music reminds me of something Sailor Neptune would have composed, which fits, because this is a magical girl game after all.

And speaking of magical girls, you can really feel Sailor Moon’s DNA in little ways in this game. Not just because magical girls in general, but the way Ao is there for everyone, and also how everyone interacts when they’re not fighting. One of my favorite aspects of Sailor Moon is when they all hang out together outside of fights, how they’re free to goof around and just play off one another. There’s a lot of that in this game.

Actually, this was honestly the first time I felt really sad when the game was over because I knew I wouldn’t be hanging out with these characters anymore. Like when you finish a really good book and you’re basking in that feeling afterwards. This very easily could have been an epic sci-fi Yuri manga series, except it’s all in one video game instead, and, I think that this story and these characters just work better as a game – although I’d still buy the hell out of a manga adaptation, if they ever made one.

Ao looks up at the starry night sky.

Everyone just feels so well-developed. Some of them suck at sports while blowing off steam at the gym, while others get way too into it, some of them do fan-fiction, some of them are shounen manga nerds – they talk about foods they like, what they want to be, problems they’re struggling with – everyone just seems so well-rounded and well-realized in the end.

There’s also, in my opinion at least, a really positive portrayal of autism in the game. And I haven’t really seen many people mentioning this online, so I think it’s important that more people know about it.

Is it just, like, this person is autistic! And then they fade into the background, or


No, actually! Well, firstly, the game never comes out and says she’s autistic, but the way she says she doesn’t experience emotions like most people do, and the way she info dumps on Ao when they’re talking about one of her interests, I think you’re meant to infer. And I didn’t know enough about it to assume, so I looked up information online and actually learned a few things, which made me appreciate the character a lot more – and the game, for getting me to learn more about autism.

That’s cool.

It really is. Like, at first you think she might have alexithymia, which is the absence of emotions, but then you start thinking it could just be a smaller touch of that, along with the idea of someone just processing emotions differently from everyone else. The character is figuring all this out as they’re getting their memories back, and Ao and the others are really supportive – for a magical girl game where Emotions are a form of energy and power, it’s fascinating exploring a character who claims at first not to have any. And I realize that different people will have their own take on this depiction, but it just feels so positive to me that I can’t help thinking this had to be a very close topic for someone who worked on the game. In terms of who you end up shipping Ao with by the time the game is winding up, this person is on equal footing with everyone else. They’re not marginalized within the game, I feel.

So if you like this game so much, are you going to go back and play the first one now?

Yes. Although I heard that this game improves on almost everything: gameplay, playable characters, there’s way less fanservice in this game
I’m not saying it’s service-free, even if they try to avoid it in weird ways
there are shower scenes but everyone’s wearing one-piece swimsuits and talking to each other, so, everyone’s a never-nude, I guess? White dress shirts get wet, but you don’t see much. But there’s so many times you see a character jumping or sliding without the obligatory panty shot that it *does* stand out.

Like the notes you don’t play in jazz – it’s not about the service you see, it’s about the service you *don’t* see.

Ao: Oh, but I am surrounded by a whole bunch of lovely ladies, just like in my anime!

There’s an anime as well (Blue Reflection: Ray, as reviewed by Aurakin), and some characters from the first game and anime return here. There’s also going to be a mobile game, Blue Reflection: Sun.

Was there anything you didn’t like? You’re overwhelmingly positive here, are you sure you’re not just hyper-fixating on something you’re taken with and ignoring the negatives?

Well, to be fair, sometimes you’ll get really into the story and want to progress and fight, but the girls keep interrupting you for obligatory story dates, so depending what you’re in the mood to do, that can get a little frustrating. Also, sometimes the game wants you to go on stealth missions which can get a little unfair in the later levels. If you keep saving your progress, that will help with that, though.

My biggest complaint is that the game wants you to play through it again after you beat it in order to get the “true” ending, as well as go on more dates etc. that you weren’t able to the first time around – I think most people will just end up going to YouTube for that kind of content, though. Although I’ll admit, I’m actually enjoying my second playthrough, seeing what happens when you make different dialogue choices, enjoying the story with the full knowledge of everything that happens, etc.

Ratings:

Art – 9 Wonderful character designs by Mel Kishida, and hauntingly gorgeous landscapes of imagination to explore. Where Silent Hill goes bleak, Blue Reflection goes in the opposite direction.

Music – 9 Hayato Asano does a fantastic job with the themes in this game.

Characters – 10 I love any piece of media that allows their characters to be dorks sometimes.

Story – 10 The underlying sci-fi mystery is very compelling, and the way everyone interacts with each other is charming a.f. All of the writing awards for Akiko Waba, please. I haven’t touched much on the plot besides introductory set-up because there’s a lot of fun in working your way through and discovering what’s going on.

Yuri – 8 I repeat: this is a Yuri manga in JRPG form. Also, the couple sometimes ask others for relationship advice, which is great to see.

Service – 3 as a base level; there’s some questionable camera work from time to time. You can dress everyone up in one-piece swimsuits if you like, as well as a two-piece for Ao, which bumps us up to a 5. There are also DLC costumes for everyone you can buy, with everything from animal ears to maid costumes to revealing swimsuits, which would probably ramp us up to a 7 or 8?

Overall – 10. I foresee this game achieving cult status, where those who have played it, really love it.

Yuki: Eff yeah!

 

Erica here: I’m sold! I really wish I played games, because this sounds fantastic. One day I’ll have to watch a playthrough. ^_^ Thanks so much Christian for this terrific review.