Archive for the Yuri Game Category


77 Oleander Avenue Ghost House Investigation, Guest Review by Patricia B.

January 18th, 2023

Title image of 77 Oleander Avenue, Ghost House Investigation, written out in white letters. The image is dark and moody, showing a brown-skinned woman with red short curly hair, hunched over herself, blood visible on her white tank top. A wine bottle label shows a woman in a red dress. A broken window in the background.Welcome to our first Guest Review Wednesday of 2023! I’m extremely pleased to welcome back Guest Reviwer, Patricia B. on her own account and also because she is here to tell us all about a Visual Novel of note. Thank you Patricia, the floor is yours!

My name is Patricia Baxter (she/her). I am a bisexual autistic writer who has previously written articles concerning how media represents different marginalized communities. You can find more of my work through my personal website “Autistic Observations”.

July 22nd, 2022.  Tabby, a paranormal investigator, wakes up in a dilapidated and abandoned house without her phone, wallet, keys, or memory of how even she got there.  She quickly realizes that she is not alone in the house, upon meeting a ghost named Evie who is significantly better at being adorable than she is at scaring people.  Tabby soon sets up a plan: find her lost items, remember why she woke up at 77 Oleander Avenue, learn more about Evie, and perhaps even uncover the truth behind the house’s final residents: the Larkspur family.  That is if she can survive the night.

77 Oleander Avenue Ghost House Investigation is a visual novel that reminded me just how much I love video games and the unique forms of storytelling that can only be experienced through the medium.  Runa Liore Winters pulled no punches in crafting a horror game that is deeply unsettling to experience, even upon re-exploration.  The writing, visuals, and audio design, all work in tandem to create a place that may have been a house once but was never really home.  The sound design deserves especially high praise, both for its soundtrack and sound effects, which not only allow the player to empathize with the experiences of the protagonists but also feel the house’s hostility surround them through their headphones.  Furthermore, the interactive and cyclical nature of video games helps add to the terror of being trapped in a haunted house.  

At its core, 77 Oleander Avenue is a queer horror game both in terms of its protagonists and central themes.  Tabby and Evie are two delightful lesbians who are the type of endearingly charming people I would be more than happy to befriend in reality and still clearly human in their complexities and personal baggage.  Additionally, the game posits important questions about queerness and how it impacts how we are remembered after we are gone.  In a world deeply entrenched in cissexist and heteronormative ways of viewing people, historical accounts of queer people tend to be ignored at “best” or have their lives entirely rewritten at worst.  It has only been recently through the efforts of the LGBTQ+ community, that we are beginning to uncover those lost histories.  Tabby considers this question as she explores the house, and we see the effects of this erasure as we learn more about Evie’s past.

For all my praise for this game, it is still one where I insist upon reading the content warnings the developer helpfully provides before fully diving in, as the game is full of scenes that may be deeply triggering for queer players and/or those who grew up in abusive households with strict religious upbringings.  I personally found it was better to play the game over three days, one for each level of the house, as this was an effective way of tackling the game’s heavy content without emotionally exhausting myself.

Overall, 77 Oleander Avenue Ghost House Investigation is an exquisite example of the type of stories we can only tell in video games, and one of the greatest examples of queer horror I have ever experienced.  And yes, you can pet and name the (metal inanimate) dog.

You can purchase the game either on Steam or itch.io.

Visual Art: 9 (the game relies more on photography than the digital art typically associated with indie games in the genre, so YMMV on how well that works for you)

Music & Sound Design: 10
Story: 10
Characters: 10 (Tabby & Evie feel like real people, as do the other characters for better and for worse)
Service: 0 (violence is there for discomfort, not salaciousness)
LGBTQ+: 10 

Overall: 10

Thank you so much, Patricia!  This sounds like an intriguing visual novel that I am sure folks here will be interested in.





Blue Reflection: Second Light, Guest Review by Christian LeBlanc

May 18th, 2022

Welcome to another Guest Review Wednesday on Okazu. Today we we’re bringing back Christian LeBlanc, with a very enthusiastic review of a game he has not shut up about on the Okazu discord! ^_^ I was very much looking forward to his review of this game and he does not disappoint. Get comfortable and let Christian convince us all that this is a great game!

 Blue Reflection: Second Light (Blue Reflection: Tie in Japan) available on Nintendo Switch, Playstation 4, and PC/Steam (screencaps and review based on Nintendo Switch version)

Cover image.

I’m going to start this review by touching on three very important points right off the bat:

  1. Yes, it’s Yuri
  2. There is, at least in my opinion, a positive depiction of someone with autism
  3. You need to play this game.

With that out of the way, let’s take our time and expand on this a little. Blue Reflection: Second Light (from developers Gust) is a JRPG, Yuritopian, slice-of-life, magical-realism, end-of-the-world, light-feeling comedy/romance/sci-fi/isekai/mystery with a touch of visual novel/dating sim where you and the other magical girls (called Reflectors here) have to figure out why you’ve been transported to an empty school, surrounded by water, and without your memories. And look for a way back home, of course.

I don’t even know where to begin with all that. Ok, it’s a dating sim?

Well, it’s not actually a dating sim per se; but you do spend a fair bit of time on dates with the other girls resulting in Fragments you can equip, powering up their Technique Points to spend on abilities, stat boosts, etc. And they’re not really dates so much as hang-outs: maybe you need to fetch something upstairs together, or you may both decide to visit one of the booths, or someone wants to see the wind generator you’ve built, etc. So it’s a JRPG, but you also just hang out a lot.

Wait, did you just say you build a wind generator?

Yeah, you also get Technique Points when you fulfill requests for people: someone might ask you to find an item for them, or build something for them like a beach chair, or a wind generator, a grand piano, a train platform…Ao’s real handy, what can I say!

Yuki, no!

Ao?

Ao Hoshizaki, the main character you play as. She’s actually the only one who shows up at this school with her memories intact, and she kind of ends up being the Usagi Tsukino of the group. The designers even give you rabbit ears if you pre-ordered, or a rabbit on your head if you clear the free demo (PS4 or Switch only).

Wait, so they’re like “Thank you for supporting us with a pre-order, please enjoy these cute bunny ears. Oh, you held out for the free demo? Here, try not to let this thing crap down the back of your shirt I guess.”

I mean it’s still cute, but, yeah, I see where you’re coming from. Anyway, getting back to the dates – they’re just hang-outs, but you learn a lot about the other characters, you get closer to everyone, and you can flirt like crazy or be more chill (some characters flirt right back, turning the tables on Ao). You get occasional dialogue choices, but the conversations end up at the same place regardless of what you choose.

Ao, slow your roll!

Oh, and you walk around holding hands after you’ve spent enough time with someone! And there’s cinematic cut-scenes. Actually, the whole game has these animated cut-scenes that move the story along, it’s really fun. The camera’s swinging around and zooming in, or cutting between characters – I actually really like the direction they take. These story beats happen during dates, during plot scenes, during Heartscape explorations…they’re all animated computer graphics, and everyone’s real expressive, and –

Wait, you said you hold hands?

Yeah, there’s a fair bit of hand holding! It’s just so…cute!

So is this game LGBTQ+?

Well, mostly. It’s a Yuritopia, where it’s more or less assumed that everyone is into girls, boys don’t exist, and where hand-holding is just an expression of closeness. I just resolved to take the flirting and hand-holding for what it was and enjoy it, but then – we get an actual Yuri relationship in the game!

Yuri confirmed!

Yuri confirmed! Lol. By Okazu standards, it’s lesbian content without lesbian representation, and that’s fine. Honestly, the whole game plays out like a really good Yuri series, so I feel like this will be the first time that some players experience the sweetness that Yuri manga excels at. And also the first time they see a lesbian relationship portrayed with the emotion and sincerity of Yuri, and the first time they see everyone else in a game treat this relationship as just normal (which it is), and I think that’s really cool.

Niche literature.

Getting back to our girl Ao: so she macks on every girl within eyesight?

No, that’s silly…she’s got a cel phone, you don’t have to establish line of sight for her to start flirting.

Well, as long as she knows her way around a good wind turbine, I guess. You gotta bring something to the table, right? So she’s really building all these facilities to impress the ladies?

Well, some of it ties into the plot, too, but I don’t want to spoil anything.

Gotcha. So is there a lot of grinding? Like do you have to keep fighting and fighting to level up before you can leave an area, or save up to buy equipment?

No, just start fights with the enemies you see on the map until you start to feel overpowered and the experience points don’t do much anymore, and then you can just run past the other enemies if you want. You make your own items (there’s a robust crafting system that I mostly ignore until the plot needs me to make something), and there’s no weapons or armor to buy. Everyone fights with the weapons they start the game with: scythe, sword, shotgun, etc.  Everything’s marked on the map for you, too: items, enemies, bosses, etc.

Hinako: I don't think most girls dream of wielding a scythe. Looks like all the action manga was to blame.

That’s convenient.

It is. Actually, there’s a lot of design choices in this game that favor convenience, so you can just enjoy the story and dialogue and interactions without getting needlessly frustrated or held back.

So the gameplay is pretty simple.

Well, it is, and it isn’t. My last JRPG was when Final Fantasy was still in single digits, so my learning curve was a bit longer than someone else’s would probably be. But once I got the hang of everything, I ended up actually enjoying the fights and stat boosts and all the nuts and bolts. The gameplay doesn’t just feel tacked on, is what I’m saying. They didn’t skimp on it. But yeah, getting back to convenience: you can just menu your way out of a Heartscape, teleport your way around the school or to a specific character, only watch Magical Girl transformation sequences once a level, etc. And when you’re exploring a Heartscape, you and your whole girl gang ride or die together, so everyone in your party levels up at the same time, even though you’re only fighting with three characters at once.

What are Heartscapes, like the dungeons?

Pretty much. Every character ends up getting their own Heartscape to explore, searching for their lost memories until you fight the boss and get some closure. Each Heartscape is tailored to each character, so it represents them and their memories. It’s symbolism! Beautiful symbolism, actually – Blue Reflection gleans a lot of its character from just how creative and pretty these internal landscapes are.

When you say there’s geography that symbolizes people and you recover memories and there’s an abandoned schoolhouse, I’ll be honest, my mind is going to Silent Hill. This isn’t horror or anything, is it?

I thought that too when I started playing it, but no. I don’t know if it’s intentionally trying to subvert all that, but it treats getting your memories back as a good thing. What you uncover means a lot to the characters, and it can be affecting or touching, but there’s no real trigger warnings I can think to give out. There’s a little bullying in the first set of flashbacks, but it’s kid stuff, nothing real traumatic or anything. Like I say, there’s generally a ‘light’ tone to everything. Sometimes it gets SERIOUS, but never super heavy or anything. Except when it does!

Like when you were up playing this game until 2:30 that one night and sniffling?

…One of the later chapters does *not* hold back. It’s so good. I just couldn’t put it down. And the audio helps out a lot with that. There’s a lot of voice acting in the game, and it’s quite well done. You can really hear the difference when a character lets their guard drop, for example. (This is all in Japanese by the way, subtitled in English.)

How about the music?

It is totally artcore!

Did you just make that up?

No, it’s a thing! Strings, piano and high-energy electronics and beats. Well, those are for the fights; a lot of the game’s music is more chill. The score is mature, but also playful, emotionally resonant, thrilling, intelligent – it enhances what’s going on in the game, or a certain character, but without feeling manipulative. Apparently the first game’s soundtrack is supposed to be even better, and, well, the mind boggles, because I love this soundtrack so hard. A lot of the themes repeat but in different moods, some tunes are re-works of themes from the first game – it’s just really cohesive, you know?

I get it. So who did the music?

Hayato Asano. They also did the score for the first Blue Reflection and those Atelier Ryza games, which are apparently a sister series to BR? I’ve never played them, but there’s DLC you can get that ties into it. Anyway, yeah, the music reminds me of something Sailor Neptune would have composed, which fits, because this is a magical girl game after all.

And speaking of magical girls, you can really feel Sailor Moon’s DNA in little ways in this game. Not just because magical girls in general, but the way Ao is there for everyone, and also how everyone interacts when they’re not fighting. One of my favorite aspects of Sailor Moon is when they all hang out together outside of fights, how they’re free to goof around and just play off one another. There’s a lot of that in this game.

Actually, this was honestly the first time I felt really sad when the game was over because I knew I wouldn’t be hanging out with these characters anymore. Like when you finish a really good book and you’re basking in that feeling afterwards. This very easily could have been an epic sci-fi Yuri manga series, except it’s all in one video game instead, and, I think that this story and these characters just work better as a game – although I’d still buy the hell out of a manga adaptation, if they ever made one.

Ao looks up at the starry night sky.

Everyone just feels so well-developed. Some of them suck at sports while blowing off steam at the gym, while others get way too into it, some of them do fan-fiction, some of them are shounen manga nerds – they talk about foods they like, what they want to be, problems they’re struggling with – everyone just seems so well-rounded and well-realized in the end.

There’s also, in my opinion at least, a really positive portrayal of autism in the game. And I haven’t really seen many people mentioning this online, so I think it’s important that more people know about it.

Is it just, like, this person is autistic! And then they fade into the background, or…

No, actually! Well, firstly, the game never comes out and says she’s autistic, but the way she says she doesn’t experience emotions like most people do, and the way she info dumps on Ao when they’re talking about one of her interests, I think you’re meant to infer. And I didn’t know enough about it to assume, so I looked up information online and actually learned a few things, which made me appreciate the character a lot more – and the game, for getting me to learn more about autism.

That’s cool.

It really is. Like, at first you think she might have alexithymia, which is the absence of emotions, but then you start thinking it could just be a smaller touch of that, along with the idea of someone just processing emotions differently from everyone else. The character is figuring all this out as they’re getting their memories back, and Ao and the others are really supportive – for a magical girl game where Emotions are a form of energy and power, it’s fascinating exploring a character who claims at first not to have any. And I realize that different people will have their own take on this depiction, but it just feels so positive to me that I can’t help thinking this had to be a very close topic for someone who worked on the game. In terms of who you end up shipping Ao with by the time the game is winding up, this person is on equal footing with everyone else. They’re not marginalized within the game, I feel.

So if you like this game so much, are you going to go back and play the first one now?

Yes. Although I heard that this game improves on almost everything: gameplay, playable characters, there’s way less fanservice in this game…I’m not saying it’s service-free, even if they try to avoid it in weird ways…there are shower scenes but everyone’s wearing one-piece swimsuits and talking to each other, so, everyone’s a never-nude, I guess? White dress shirts get wet, but you don’t see much. But there’s so many times you see a character jumping or sliding without the obligatory panty shot that it *does* stand out.

Like the notes you don’t play in jazz – it’s not about the service you see, it’s about the service you *don’t* see.

Ao: Oh, but I am surrounded by a whole bunch of lovely ladies, just like in my anime!

There’s an anime as well (Blue Reflection: Ray, as reviewed by Aurakin), and some characters from the first game and anime return here. There’s also going to be a mobile game, Blue Reflection: Sun.

Was there anything you didn’t like? You’re overwhelmingly positive here, are you sure you’re not just hyper-fixating on something you’re taken with and ignoring the negatives?

Well, to be fair, sometimes you’ll get really into the story and want to progress and fight, but the girls keep interrupting you for obligatory story dates, so depending what you’re in the mood to do, that can get a little frustrating. Also, sometimes the game wants you to go on stealth missions which can get a little unfair in the later levels. If you keep saving your progress, that will help with that, though.

My biggest complaint is that the game wants you to play through it again after you beat it in order to get the “true” ending, as well as go on more dates etc. that you weren’t able to the first time around – I think most people will just end up going to YouTube for that kind of content, though. Although I’ll admit, I’m actually enjoying my second playthrough, seeing what happens when you make different dialogue choices, enjoying the story with the full knowledge of everything that happens, etc.

Ratings:

Art – 9 Wonderful character designs by Mel Kishida, and hauntingly gorgeous landscapes of imagination to explore. Where Silent Hill goes bleak, Blue Reflection goes in the opposite direction.

Music – 9 Hayato Asano does a fantastic job with the themes in this game.

Characters – 10 I love any piece of media that allows their characters to be dorks sometimes.

Story – 10 The underlying sci-fi mystery is very compelling, and the way everyone interacts with each other is charming a.f. All of the writing awards for Akiko Waba, please. I haven’t touched much on the plot besides introductory set-up because there’s a lot of fun in working your way through and discovering what’s going on.

Yuri – 8 I repeat: this is a Yuri manga in JRPG form. Also, the couple sometimes ask others for relationship advice, which is great to see.

Service – 3 as a base level; there’s some questionable camera work from time to time. You can dress everyone up in one-piece swimsuits if you like, as well as a two-piece for Ao, which bumps us up to a 5. There are also DLC costumes for everyone you can buy, with everything from animal ears to maid costumes to revealing swimsuits, which would probably ramp us up to a 7 or 8?

Overall – 10. I foresee this game achieving cult status, where those who have played it, really love it.

Yuki: Eff yeah!

 

Erica here: I’m sold! I really wish I played games, because this sounds fantastic. One day I’ll have to watch a playthrough. ^_^ Thanks so much Christian for this terrific review.





Lovestruck, A Post-Mortem by Paul E.

January 12th, 2022

Welcome to the first Guest Review Wednesday of the year! As a bonus, we have a new reviewer, Paul! Paul contacted me last summer to write this review and time got away from both of us and then stuff happened…primarily, it was announced that Lovestruck will be shuttered. So here we are with a review for something that is now soon to be gone. A post-mortem, if you like. So please welcome Paul… and, take it away!

 
Hello everyone! I’m Paul, and this is my first review for Okazu.

Lovestruck by Voltage is a collection of visual novel style stories, available for Android and iOS. After I began writing this review, Voltage Entertainment USA announced on December 30, 2021, that it was shutting down. January 7, 2022, would be the last day of new content. On January 24, 2022, Lovestruck gets removed from all stores. And on March 31, 2022, all services for Lovestruck will end.

This is a loss, as I feel there were many things Lovestruck did that were supportive of LGBTQIA+ life, as well as having excellent writing.

If I had to sum Lovestruck up with two words, they would be consent and representation. It is truly a wonder to behold how important consent is to the routes. The amount of representation, especially in the newer routes, is also spectacular. While every story has at least one non-white romance option (non-human in Love & Legends [L&L]), eventually there is room for non-white MCs. There is also a lot of trans representation, though none as your romantic partner.

A third word, acceptance, is omnipresent in all but two of the oldest series, To Love and Protect (TLaP) and Speakeasy Tonight (ST). TLaP has antagonism towards same-sex relationships as a plot point in Madison’s route, while ST takes place in the 1920s, so Julius (a Black man) and Sofia (a woman)’s routes deal prominently with the societal aspects of their relationships. Otherwise, there is no angst about the romances. I think that one of the most fantastical elements of the stories is that every non-cis character gets no discussion about being non-cis. Everyone treats it as what it is: perfectly normal. Even Satan, JD’s dad in Havenfall is for Lovers (HifL), has nothing to say about JD being non-binary. It’s refreshing that it is treated as such a non-issue, although unrealistic, perhaps, in that nobody ever makes a misgendering mistake.

The Main Character (MC) is always a bisexual woman whose name you get to choose. Two recent series have added a gay male MC option. All series provide at least one woman as your romantic partner, and later series add more and more women. There are also four non-binary characters as romance options.

These stories are more like kinetic novels than visual novels. The choice of romantic partner is made by beginning the series. No choices made after that will have any affect on the state of the relationship. There are dialogue choices that you can make, but nothing will change the relationship.

And then there is what Voltage uses to make money: Heart Choices. These are special choices that cost in-game currency, Hearts. It is very difficult to get enough Hearts just through gameplay and not actual money. Without Hearts, you won’t do as many cool things, see as many cool things, or have as many sex scenes. There are also images you won’t get, though the need to spend Hearts to see images has tapered off.

The sex scenes you use Hearts to get will occasionally go beyond “vanilla” sex, such as BDSM and wax. If that’s not your thing, it’s easy to avoid. If it is your thing, you have to pay for it.

The writing is excellent overall, having lots of humor to contrast with the sometimes absolutely dire situations the MCs will get themselves into. Editing has gotten better, but I still see the occasional “woah” instead of “whoa”, and it’s absurd how long it took them to use “[Name] and me” instead of “[Name] and I” when used as an object.

Being a visual novel with content restrictions, the sex scenes never mention body parts beyond “breasts.” The writers get pretty creative though, often making it quite clear what is going on.

Since this is now a post-mortem, I will add my thoughts in why it is being abandoned.

I think early problems suppressed later enthusiasm. The first stories had choices that changed what image you got in the final chapter (Castaway! Love’s Adventure [CLA], Gangsters in Love [GiL], and Astoria: Fate’s Kiss [AFK]). There were a lot of images that only got unlocked by spending Hearts (TLaP and ST). Villainous Nights (VN) had some choices that were timed (though kudos for having the first PoC main character). A lot of the later series failed to gain popularity and had rushed endings to wrap up storylines. Which is probably an improvement over ending a Season with a cliffhanger and a “To Be Continued” final image that was never fulfilled (GiL, Sweet Enchantments [SE], TLaP, ST, and some Starship Promise [SP] stories). And ultimately, they probably over-extended themselves by having an update schedule that promised three new episodes every day. 

In conclusion, this was an overall excellent collection of stories with some fantastic elements, but that wasn’t enough to save it.

Ratings:

Art: 7+ (though some illustrations in L&L suffer from Cheeky Mouth)
Story: 7–9
Music: 6+ Even the most repetitive tracks grew on me.
Characters: I love them all.
Service: 3 going by illustrations alone, but the text can get pretty steamy, even with euphemisms.

LGBTQIA+: 10 Every heroine is explicitly bisexual, and there are very few love interests that are straight. There are also non-binary love interests. All male heroes are gay.

Overall: 9, but the gameplay drops it to a 7 (wait time to get Tickets to play more episodes, spending Hearts to get illustrations and more story).

E here: Thanks so much Paul, I appreciate the look at a different game environment!
 





Perfect Gold Visual Novel, Guest Review by Eleanor W.

June 9th, 2021

Welcome back to Guest Review Wednesday on Okazu! Today we welcome back Eleanor, who has graciously offered to cover a new Yuri Visual Novel. You all know the rules – please give her a warm welcome and take it away, Eleanor, you have the mic. ^_^

It’s nice to be back. This time I’m reviewing Perfect Gold, a Yuri visual novel from Filipino developers Yangyang Mobile. Quite the contrast from my last Okazu review, which took me all the way to London to review the British Museum manga exhibition. You can follow me on Twitter and Instagram @st_owly. I mostly post about anime and manga, but also some silly stuff too, especially on Twitter.

“In this short, coming-of-age yuri visual novel, play as Marion LaRue and Audrey Clary as they explore the magical city of Castlecoast and get a second chance at love and friendship.” – Description of the game on Steam.

I don’t remember exactly how I ended up backing the Perfect Gold Kickstarter, I probably saw it, thought “that looks cute” and backed it. It’s also really nice to have a visual novel that isn’t 18+, and is instead just completely adorable. Now that it’s been released, I’m very glad I did support it, and I’m going to keep an eye on the developer to see what they do next.

The gameplay alternates between the points of view of the two main characters, Audrey LaRue, an enthusiastic country girl who’s come to the big city of Castlecoast to study at the prestigious LeFay Academy, a school of magic and alchemy. Marion’s rival/love interest is Audrey Clary, aka “Princess”, a girl from a noble family who’s expected to be top of the class, follow her parents into the alchemy business, and to marry a suitable boy her parents have picked out once she’s graduated from the Academy. That is, until Marion comes along and changes all of that.

The game is set in a medieval Europe-ish inspired world with alchemy and magic, but also has some modern concepts like magazines and photography. Background art of the various areas is neatly done, the music is Celtic folk inspired and perfectly pleasant to listen to. The characters are very nicely designed and their facial expressions are lively and interesting, particularly Marion’s. I especially enjoyed her surprised/embarrassed face. The voice acting is polished and each character is distinct. My only (very minor) gripe, being British myself, is Audrey’s posh British accent isn’t quite right, but it didn’t take away from my enjoyment of the game too much.

Playing through the game, I found the story in the first half a bit slow, but towards the end I couldn’t wait to see what happened next. The story utilises a lot of flashbacks to show how the relationship between Audrey and Marion evolved to what it is in the present, and the way the characters react to certain situations certainly seems believable for teenagers who aren’t quite sure how love works yet. Audrey’s inner conflict between what’s expected of her by her family and what she wants to do is especially well done and the highlight of the game for me.

The other thing I really liked about the game is that LGBT+ people and same sex relationships seem completely normal to most people (apart from the rich alchemist families). One of the professors at the academy uses they/them pronouns, and it isn’t commented on at all by anyone, other people just use “them” perfectly naturally to talk about the character. Another minor character calls Marion and Audrey a cute couple with no judgement attached.

For an evening’s escapism and something cute to make you squee, it’s worth getting. It’s currently £5.79 on Steam ($7.19 through June 14th, $7.99 normally) for just the game, or you can get a deluxe bundle pack with the soundtrack and a digital art book for £14.79. ($19.69 on sale, $23.99 normally.)

Ratings:

Art – 8. Nothing revolutionary but perfectly pleasant and well put together with nicely styled character designs.
Story – 7. Took a while to get going, but a very cute first love story once it did.
Characters – 9. The characters were my favourite part of this game. Marion and Audrey were realistic awkward teenagers, and having been an awkward closeted teenager myself once upon a time I found them very relatable. The other minor/side characters were well written and helped the story flow along nicely too.
Service (level of salaciousness) 2. Marion’s big sister Simone makes an appearance towards the end, and she gave me a lot of “oooh tall pretty goddess lady” vibes, but there’s not even any cleavage anywhere and the most you see on screen is a kiss between Marion and Audrey. I would have no problems whatsoever letting a young teenager play this.
Yuri/LGBT+ – 9. Major points for casual non binary inclusion and homophobia not really being a thing in this world.

Overall – 8. A cute way to spend an evening.

Erica here: Thank you very much Eleanor, for the lovely review. How excellent that the game is on sale right, so people can  enjoy it even more. Happy Yuri VNing  for Pride month.^_^





Mizuchi 白蛇心傳 Visual Novel from Aikasa Collective, Guest Review by Louise P

June 17th, 2020

It’s my favorite day of the week today, Guest Review Wednesday! And today we have our Senior VN reviewer Louise P to tell you about a lovely new VN by the folks at Aikasa Collective. So, welcome back and  take it away Louise!

If you watched anime in the early 00s you probably were sick of sitcom shows set in some remote home, often Japanese style, filled with a bunch of young people who will not communicate properly, that we were supposed to find cute. Something that was very hard to do when characters were constantly in conflict due to either ignorance or malice. 

It’s wonderful then that we have Mizuchi, which follows Linh after she is rescued from being executed by Ai, a mysterious snake woman that Linh sees as a goddess. Linh ends up living with Ai and the two are later joined by Jinhai, a traveling former monk who has a lot of history with Ai.

Mizuchi‘s setup might sound familiar to you but that is where the similarities end. For starters while Linh may be the main character Ai and Jinhai are not jealously competing to seduce her. Instead we are given time for everyone to get to know each other in the usual manner for a visual novel, by talking about the food they are going to eat and the little quirks in the languages they speak.

But this is a yuri visual novel, we’re here for romance. Mizuchi does well by clearing the low bar of ensuring that the characters fall in love as they learn about and help each other. We fall in love with Ai along with Linh as she walks us through ‘baby’s beginners book of feminism’. Jinhai has plenty of opportunities to be dashing and kind so that by the time the game contrived a reason for Linh to fall out of a tree into Jinhai’s arms I was ecstatic rather than bored. 

It was really nice that so much of Linh’s time with Ai and Jinhai is learning skills and knowledge from them that were denied to her by her family or by wider society. Linh doesn’t just fall in love with Ai and Jinhai but also improves herself by learning from them and being mentored. Linh’s grows from someone who just goes along with what people set for her into a person committed to deciding their own fate. 

The story doesn’t ignore Ai and Jinhai’s relationship either. They are charmingly written like they are a pair of on again off again ex-girlfriends. It is delightfully clear in the way that the two both snipe at each other but also have nothing but good things to say about each other when they are alone. Ai will openly admit to how noble and kind Jinhai is but then at the same time she will wave a freshly butchered pig’s head in front of the very vegetarian ex-monk.

Mizuchi capitalizes on this charm with some of the best sprite animation since Heart of the Woods. I’m not a fan of sprites taking center stage, however the sprites in Mizuchi are endlessly endearing. Characters settle behind tables, slide smoothly in and out of frame and all three main characters have expressions that match them well. Particularly with Ai and Jinhai who have exppresions that play to their strengths to get the reader to fall for them in the same moments Linh does.

Sadly this wonderful found family situation is often hijacked by the wider framing. Whenever we are reminded of the village Linh has escaped from, the story develops a mean streak that does not gel with the scenes of day to day life.

At the beginning of the story, Linh is saved from execution in her hometown by Ai. This was brought about by a wrongful and sexist accusation of adultery. However Linh regularly desires to return to her family who we had last seen giving her over to a bloodthirsty mob. How she expects this to work out on her return is not something the reader ever learns it just becomes irrelevant way too late in the story. So at several points in the story we have Linh, our main character, pining to return to a town that we the reader have only come to hate. It is a real mood whiplash.

This is further compounded when Ai, the person who overtly points out the cruelty in patriarchy, constantly has her power demonised both in the story and by Jinhai. Whenever Ai gains or exercises power within the story she is criticized so much more than any of the men who willfully harm others for their own gain.

Jinhai openly says that if Ai were to rise to her true potential Jinhai would seal her. When this inevitably happens in the climax of a few routes Jinah jumps to seal Ai away even though the only reason Ai is transforming is to deal with a far more malevolent threat. A threat that is overtly male coded compared to whatever threat Ai poses. 

For a story about three women living together, where the main character is saved from being executed by a society that has deemed her worthless, having the final conflict being: “Oh no our powerful friend is now too powerful.” seems like entirely the wrong tone to take. 

Which is a shame because as I said earlier for most of the game these are charming characters who play off each other well and respect each other. Perhaps the best part of the game as a whole was that all three never stopped being friends in any of the routes. No matter who Linh ends up with the other never becomes jealous just to throw some additional conflict into the situation. Mizuchi does know that it is possible to be happy for others.

The story of Mizuchi is, at its core, one of three women supporting and nurturing each other, that eventually blossoms into a love that helps all of them become better people. A good relaxing summer romance read.

Ratings:

Art – 9
Story – 7
Characters – 8
Yuri – 6
Service – Well there are sex scenes and bathing scenes 10?

Overall – 7

Erica here: Thank you so much for the review. This sounds like it really hits all the marks on narrative, and style. Thanks for walking us through it. ^_^ Thanks very much to Aikasa Collective for the review copy!