Archive for the Yuri Game Category


Yuri Visual Novel Demo Mini-reviews: Comet Angel and Distant Oceanic Getaway

September 8th, 2025

Staff writers Eleanor and Ashley take a look at the demos for two upcoming visual novels that are participating in the Fall in Love Fest on Steam.

Eleanor takes a look at Comet Angel, described by the developer as “A sci-fi yuri visual novel with puzzle elements that tells the story of two teenage girls going through an emotional journey of self-discovery after they make the world’s first alien encounter.” while Ashley takes a look at Distant Oceanic Gateway, described as “The cruise ship’s horns blast. You’re going to be spending the next 10 days aboard the Distant Oceanic Cruise, a luxury vacation for sapphics only! Play as Maeve (customizable name), a heartbroken soul determined to move on from a cheating ex. There are only seven other single sapphics on board— could one possibly be your soulmate? Only time will tell!”

Eleanor

Key image for Comet Angel Yuri Visual Novel by Cross Couloir. Two women stand back to back looking longingly up at a night sky as a comet passes overhead.Comet Angel is a childhood friends-to-lovers scifi story, which I enjoyed the demo of enough that I’m going to play the rest when it comes out.

The demo lets you play the first two chapters, and the puzzle element gives a little bit of interest to the standard visual novel gameplay. The voice acting is pleasant as well, as is the soundtrack. My one gripe is that the dialogue can be a bit corny in places, it feels like it was written by someone who’s just learned what a simile is and is now trying to cram them EVERYWHERE, but the story and the characters make up for it.

The teenage girls actually act like teenage girls, with all the overdramatic angst that brings and there’s definitely more to find out about all 3 of them, Faerie the alien included.

Recommended if you like a scifi story with a human touch.The Comet Angel demo is available on Steam or from developer Cross Couloir, and will be out in full on October 28.

 

Screenshot #1

 

Ashley

A woman with hair cut below her ears, wearing a blue button-down blouse cuffs rolled up below her elbow, leans on a wooden railing, her cheek in one hand on a ship's deck. The wind plays through her hair.I would say that three games with the same setting makes a sub genre. Distant Oceanic Getaway is the third game that I have seen and the third game I have written about for Okazu that focuses on a lesbian’s fun adventures on a cruise ship. (Ashley has previously reviewed Ladykiller in a Bind and Sapphism Gensou for Okazu) 

Distant Oceanic Getaway bucks tradition right away with a second person narration and for good reason. The main character Maeve is highly customisable. You can choose both a name and fully any pronoun you want for Maeve depending on what situation.

 

Not only that but Maeve also has six different personality variables that you can tweak at the start and across the game with your choices. Changing what decisions might be available to pick when the time comes.

But after playing the demo for Distant Oceanic Getaway I am not surprised that the developers, Red bean Taiyaki, are okay with tracking so many independent variables. Aside from Maeve’s own personal stats there are relationship values with all six heroines that are kindly visually noted when we make a decision. That’s something we all would expect from this game, but what really made me sit up are the traits you can give Maeve. By making relevant choices you can give Maeve really specific aspects that allow her to be as unique as the heroines you will be pursuing.

Said heroines are a delight however in the demo we only have three days to get to know everyone and things seem to be just starting. I will say that the sprites for everyone are fun for live 2D style sprites. They are not filled with unnecessary or frivolous movements that you might be expecting from sprites like these.

But with only three days it is hard to know what to make of all the heroines. But what is good is that following the sapphic cruse tradition you are mostly in full control of what scenes you see during the day and who you talk to. When you do talk to your chosen character even if you don’t have a big scene with them you have the time to try out all sorts of interactions branching into dating game territory as well.

Red bean Taiyaki has said they are aiming for ten days of events in the full version of Distant Oceanic Getaway. While that sounds like a delightful full vacation to take with such a wonderful cast with ten days of all these variables and stats, the programmer in me more wants to see how Red bean Taiyaki plans to organise everything so that the game can work. 

Distant Oceanic Getaway demo is available on Steam or from developer Red bean Taiyaki with a 2025 projected date for the full VN.

 

 





Tied by your Red

August 15th, 2025

Black and white illustration of a young woman and a beast, a red ribbon floats lightly in the air in front of them.by Ashley P, Guest Reviewer

If there is one fabulous uniting factor for all fans of romance it is the fantasy of being swept away by a cold steely noble who eventually warms to your plucky sensible charms. We’re looking at a yuri visual novel Tied by your Red; but you can find this sort of setting everywhere.

Tied by your Red follows Erica (although sometimes it is Erika) who has been betrothed to the stoic Duke Louise. While Louise was thought by Erica to be a scary, cruel Duke who kills her brides without a second thought it turns out that in fact that Louise is just a slightly awkward romantic lead who is a perfect dashing partner to the more skittish Erica.

Other than our two romantic leads in Louise’s mansion there is only one other person staying with them, Maiden, who is the only member of domestic staff. Not only that but there are unusual rules about leaving the residence, and everyone must be in their own room before midnight. At midnight Erica is occasionally awakened by sounds of something outside her chamber door.

Putting all this together makes it very clear what kind of story we are getting and it is refreshing to see this genre in a visual novel. A visual novel with fantastic sprite direction. Characters pace around the screen and move and appear in ways that add to their character. The only downside is Erica’s actual sprites, she is never shown to be anything less than marginally terrified. Which makes sense for a majority of the game but once her and Louise’s relationship gets going and everything is revealed Erica still looks seconds from bolting from the room.

This becomes even more noticeable when you complete Erica’s story and have the ability to re-read the story from first Louise’s and then Maiden’s point of view. It is weird to see Louise’s internal narration talk so kindly about Erica but then her sprite looks close to tears. It makes Louise seem unusually detached from the women we are told she has fallen for.

The only downside is that there are some unusual word choices, line breaks and even untranslated lines in the English version. This is not really a deal-breaker for me but this is something anyone looking to buy this game should know. Examples below.

Tied by your Red is the fun pulpy romance that I can always have more of so I hope those few missing lines can be patched out because otherwise it is a quick fun time.

Ratings: 

Art – 8
Story – 7
Characters – 6
Service – 2
Yuri – 8

Overall – 7

 

 





Without A Voice

July 9th, 2025

On a diamond shaped background with a tree, blooming with dark red flowers, two young women stand back to back, one a pale skinned dark-haired girl in black, her hand to her chest, the other a dark skinned blonde in red and white. Behind and above them is a brow skinned person with short pale hair with a drawn bow, pointing directly at us.by Pawel Cybula, Guest Writer

Without a Voice is a short visual novel that was originally written in 2016 for Yuri Game Jam. The creators, – Laiska, Lorelei and Laniessa (now known as Adirosa) – missed the deadline but continued developing the project, first making a complete game, then running a successful Kickstarter for physical copies and the enhanced Blooming Edition, and finally bringing it to consoles now. So it was quite a journey, one I was happy to follow as WaV is maybe my most beloved VN, and its recent console release gave me a much-appreciated excuse to commit myself to writing this piece.

The story, loosely based on “The Little Mermaid,” introduces Cassidy – an apparently clueless princess in exile living alone in a small hut in the middle of a forest, her only link with the outside world through correspondence with her twin brother, Alexander (now the king), whom she loves and trusts wholeheartedly. Elowen, a mysterious beauty encountered during daily chores, is the other protagonist and in fact a wisteria tree (which in the language of flowers represents timeless, devoted, even obsessive love) given a human form. Her tragic past hinted at, she does not excel at conveying her emotions (being the title character, the one “without a voice”), but she feels irresistibly drawn to Cassidy… and vice versa.

As their relationship grows, you shape Cassidy’s thoughts and responses, thus affecting three hidden variables – Knowledge, Delusion and Understanding – which determine the final outcome. It is worth mentioning that the VN is very linear and your choices change just a few lines of text until the final chapter, which takes a different form depending on what decisions you have made. And it is not an easy task to ensure Cassidy and Elowen’s happiness as there are six bad endings and only two happy ones.

One interesting thing is the fact that making choices is not about gaining affection points with Elowen but molding Cassidy’s world outlook and consequently her feelings towards the melancholic tree spirit and the absent brother. However, it does not mean that Elowen plays any less important role – she is a powerful and charismatic presence and sometimes truly steals the show. By the way, there is a fantastic boon for those who participated in the Kickstarter campaign and obtained a physical copy: a printed prequel short story that fleshes Elowen out even more.

When it comes to the endings, each of them is very moving and has its own CG. The two good endings and two of the six bad ones also get epilogues with extra art added in the Blooming Edition. On a more personal note, I’ve read many VNs that conclude in a way I love, but “Together, We Are Eternal” is my favorite happy ending ever, period.

Without a Voice looks pretty. It is quite common for sprites and CGs to be of high quality these days, even in smaller games, but WaV can also be praised for its background art, which consists of very cleverly painted over and edited stock photos and shows how to achieve impressive results on a tiny budget. The music adds to the atmosphere and makes for enjoyable listening even separate from the game. However, it is the voice acting that makes the protagonists shine, the contrast between Cassidy’s chirpiness and the languid quality to Elowen’s aura, as well as moments of emotional intensity, skillfully underlined without falling into caricature. To top it all off, the visually appealing UI is well-integrated, reducing the amount of visuals hidden.

Still, it is the story that won my heart. It takes only about an hour to read through the whole thing, but even in such a short time the budding relationship is portrayed so convincingly that you cannot help but root for the girls. Granted, it’s a fairy tale, but as it is the case with all good fairy tales, there is a relevance to it. The undertones of loneliness and alienation (Elowen) and being controlled and rejected for one’s sexuality (Cassidy) add depth to the seemingly simple story and encourage replaying the game and checking out all the possible paths, epilogues and extra material, like for example the hidden poem you may discover after completing all endings.

I have to admit that I am probably one of the most biased people to review this game as I adore it so much. To my excuse, I dare say the developers must have felt similar about their project. It might be a small game but it has a big heart and I only hope more people will have fun accompanying Cassidy and Elowen on their amazing journey.

Ratings:

Art – 8 Low-budget but it is obvious that really talented people worked on it.
Story – 9 It is a beautiful story, hopeful or tragic, depending on your ending. My only complaint is that I would love it to be longer.
Characters – 9 My favorite yuri couple. Again, the length of the VN does not allow to fully flesh them out, hence I have to deduct one point.
Service – 1 Two CGs show kisses, one the protagonists sharing a bed, yet it is all very chaste.

Yuri – 10 From the get-go, you know they are made for each other.

Overall – 9 objectively, 10 subjectively.




A Tithe in Blood

June 25th, 2025

A woman with long silver hair wearing a yellow kimono, holds hands with a woman with long, dark-hair, wearing a blue jacket over a white blouse, as they lay head to head in opposite directions.by Ashley P, Guest Reviewer

As I desperately try to get more of my friends to try out visual novels I often emphasise the ‘novel’ part and not really mentioning or even reducing the ‘visual’ part. This is a bit of a disservice because some of the most affecting visual novels I have read have merged both fantastic prose to the rhythm of matched visual elements such as sprites and artwork to create an experience that matches the fun of any comic or puppet performance. I’m not talking about just having good art or sprites, but using those visual elements to create a feeling unique to the medium.
A Tithe in Blood is a recent new visual novel from Studio Élan and it is easily their most visually appealing game yet. Showing a levelof craft that I wish more games would strive for.

Asakawa Honoka is a Sapporo resident and university student who has tragically lost her family. Her despair and loneliness has led to an obsession with the blood magic writings of actual Renaissance poet Isabella di Morra. As long as she is willing to spill her own blood, Honoka can journey to seemingly Meiji era Sapporo and meet with the kind and graceful performer Yasue.

The withdrawn and depressed Honoka finds herself inexorably drawn to the sociable Yasue who performs whole kabuki plays on her own thanks to her incredible illusion magic. But to visit this alternate Sapporo, Honoka must pay a very literal blood tithe. This frequent bloodletting puts such a strain on her body that Honoka’s life continues to deteriorate even as she falls deeper in love with Yasue.

This enmeshment of both the healing power of connection after grief and the draw of control that self harm can bring is the core of the story and it is what gives Yasue and Honoka’s relationship so much bite. Honoka is so clearly happier when she is with Yasue but the only way to see her is for Honoka to hurt herself.

So often in stories about self harm the reader is not given a way to understand how this fundamentally bad idea can be so seductive. In A Tithe in Blood the whole yuri we are here for comes with a clear cost to our main character.

The high definition artwork and fantastic sprite direction that makes every interaction between Honoka and Yasue so wonderful is also used to show us Honoka’s scared arms. The perfect use of sprites and high definition artwork used to show Honoka and Yasue walking together in a cute scene is used to show the painful magical journey Honoka took to get there.

If that was the full story of this novel then I would have nothing but praise. The only issue is that the above is only about half the story of A Tithe in Blood. This is not bad in of itself. The other part is more of a magical underworld/detective story staring three other characters hired to observe Honoka. We get a beta couple in Tatiana and Kaoru, along with another narrator in Shino. I have no complaints about these characters, in fact, they are so charismatic I hope there is a sequel with more magical detective shenanigans with everyone. The downside is that the theming from this half that is more of an urban fantasy, does not match with Honoka’s story. If anything it reduces Honoka’s pain and it plays up misunderstandings between the two groups in ways that detract from the drama rather than intensify it.

Other than that though this is easily the most beautiful visual novel ever produced by Studio Élan who I hope continue to raise the bar into the sky.

Ratings:

Art – 9
Story – 6
Character – 8
Service – 1
Yuri – 9

Overall – 8

I truly hope we get a sequel or spiritual successor to A Tithe in Blood, so that the team can really show off what they are capable of.

Thank you very much to Studio Élan for the review copy!





LOVE CURSE: FIND YOUR SOULMATE

June 11th, 2025

by Pawel Cybula, Guest Reviewer

Rarely does it happen that I play all the routes in a non-kinetic visual novel. Instead, I usually choose one path and deem it my “canon,” with little need to check the remaining options. Even more so if they lead to bad endings, my main reason for playing being so-called “cheerful escapism.”

So it attests to the strengths of the game Love Curse: Find Your Soulmate by the Chinese developer Xso that I explored its every branch and even returned to some of my favorite parts later. Although not without flaws, it turned out to be both narratively engrossing and of high production value.

The story follows Selene (a default name that can be altered at the start), a college student who miraculously avoids a car crash and discovers that she has only one more year of life left unless she finds a soulmate. As fate decrees it, four women soon appear in her life:

Iris – the student council president.

Veronica – the CEO at the company where Selene interns. 

Eleanor – a twin sister of a lackadaisical fellow student, who often attends classes in her stead.

Nyx Xia – Selene’s childhood friend who’s just moved next door.

There are also non-romanceable but still endearing side characters: Selene’s best friend Megan, her guardian angel Phoenix and the cat demon Bell. In contrast to the love interests, those characters (and Selene herself) are not voiced.   

Without entering the spoiler territory, one thing I find striking is the fact that Iris’s and Veronica’s routes remain perfectly realistic, while Eleanor’s and Nyx’s stories at one point delve into the realm of the fantastical, with themes such as reincarnation, demon-banishing and Daoist cultivation. All routes do a good job portraying the gradual development of a given relationship (through one “date” per month plus text messages) and then sudden complications stemming from family backgrounds (Iris and Veronica) or past lives (Eleanor and Nyx). I found all of them engaging and moving, and not without a pinch of humor. Although I prefer narratives solidly grounded in our reality, I was able to also enjoy the “supernatural” routes, which possess the advantage of having stronger ties to the True Ending, which can be reached after unlocking all the good ones.

The relationships are portrayed through a series of slice-of-life scenes, leaning towards the cute, romantic or dramatic, depending at which point of a particular route you are. The creators mix it up pretty skillfully and for example in Victoria’s rather serious route you may encounter a few hilarious moments, like when Selene gets caught red-handed while drawing Victoria’s chibi portrait during a company meeting. There are also palpable dark undertones, which come to fore if you find yourself on a bad-ending path. And if you do, it becomes full-on toxic, with triggers that include death, imprisonment and forced marriage. As I mentioned, I am not the target audience, but I think the bad endings are done well and if you enjoy this kind of thing, you shouldn’t be disappointed. Obviously, I liked the happy endings more since in each of them Selene finds herself with a partner of her choice in a healthy relationship based on equality and understanding, and the closing moments are inherently sweet and uplifting.

From a technical point of view, this is a well-made product. The sprites are beautiful, with modest but appealing animation, the backgrounds and music foster immersion, the voice-acting is definitely above par. The addition of a simple text messaging section allows pleaders to get a peek into how the relationship develops in the time between Selene’s dates with a chosen partner.

The translation, very often a weak point of Chinese VNs, could be described as being “ok.” Most of the time, it feels natural enough and without any glaring errors. However, there are moments that cause confusion, among them the annoying tendency to use “okay” as a synonym of “yes.” It leads to unintentionally comical situations, like the one in which, when asked if she still has feelings for her love interest, Selene answers with an enthusiastic “Okay!”

Another disadvantage may be the fact that all the most dramatic developments take place during the final part of a route, which makes the endings feel a bit rushed – even more so as the routes are rather short in the first place (around 5 hours to complete). However, facing a choice between a VN that could be longer and the one that outstays its welcome, I’d always go for the first option. Therefore, I don’t consider it a serious drawback – especially as the game was apparently made by a small studio, probably on a limited budget. If this is their first foray into the world of yuri VNs, I’d say it’s a pretty impressive one. 

Ratings:

Art – 8  A pleasure to look at.
Story – 8 Your opinion of each route may vary depending on your taste for the realistic, toxic and fantastical.  
Characters – 7.5 Each character is worth getting to know and the supporting cast is strong.   
Service – 3  All ladies are very pretty, a few CGs show two characters kissing.
Yuri – 8  It takes time for the romance to start burning, but when it does, it burns bright.   

Overall – 8