Archive for the Patricia Baxter Category


Renai Bakudan

May 7th, 2025

Title card for Renai Bakudan, with a pink neon outline title over a bomb shape, and 6 different characters looking at us. Guest Review by Patricia Baxter.

After spending two long years in prison for protecting her best friend, Juri Kido is at a loss of what to do next. Juri’s older sister, and only remaining family, has made it very clear that she wants nothing to do with her, and her worldly possessions only amount to the clothes on her back and a paltry assortment of personal items. There is only one thing that Juri is sure of, and that’s her best friend Chihiro ā€œTenā€ Tenma, the same friend she saved two years ago. Ten has a home in the Japanese coastal town of Akiyama, and has offered Juri a place to stay until she is able to get back up on her feet again. Juri is deeply grateful for her friend’s kindness, but is also understandably worried about her future prospects, as having a criminal record will no doubt make job hunting all the more difficult. But what Juri doesn’t know is that Akiyama is no ordinary town; this is the place where she will meet her soulmate. And in the midst of all of this is the love hotel that will turn Juri’s life around: Hotel Bakudan.

Renai Bakudan is the newest yuri visual novel developed by Noodletub Games, whose previous titles all focus on romantic relationships between sapphic women. It is also a sequel to Love Bakudan, which also takes place in Akiyama, but thankfully knowledge of the previous title is not necessary to play and understand Renai Bakudan. The game is a semi-kinetic visual novel in the sense that there is no way for the player to fail whichever route they choose to play, but there are four segments that are sprinkled throughout each route that allow for some player interactivity: two Hotel Bakudan work shifts and two ā€œExplore Timeā€ interludes. The two hotel shifts have Juri selecting a hotel room for the various quirky clients, and their even quirkier kinks, to best suit their needs, while Explore Time has her explore Akiyama and see how the rest of the cast is spending their free time away from the central narrative. If the player correctly navigates these four sections they will gain four original erotic stories that they can read in the ā€œExtrasā€ menu, and finding all four in the route will unlock a special erotic novel that focuses on different side characters, along with some extra scenes. That being said, you can intentionally fail or skip these sections if you have already gotten a novel or just want to progress, and the game will not punish you. Each romance route takes somewhere between three to four hours to read depending on your reading speed. The types of sexual activities the player can experience are clearly labeled on the game’s Steam and itch store pages, including highlighting which route engages in BDSM, Mirai Mishima’s route, so they can make an informed choice based on interest and comfort level.

Renai Bakudan is a game that was clearly made with a lot of love and passion by the developers, which is evident in the game’s visual presentation. One example of this is how the game displays each of its romance routes in the form of ā€œBeanflixā€, a Netflix-inspired ā€œfilmā€ lineup where the player chooses their route based on a film poster and description, visual flourishes based on ā€œfilm genreā€, and an opening title sequence. Other notable instances include whenever Ten goes on a livestream a Twitch-inspired chat is visible in the upper corner, Juri’s character arc being bookend by imagery of the cityscape overlaid by VHS scan lines, and one really impressive use of the user interface to showcase a character’s name in one of the routes. While the character designs did not grab my attention as much as other visual novels, I did appreciate that the cast was clearly composed of adult women with visible signs of age on their bodies. Three of Juri’s love interests are women in their thirties or older, which is a nice change of pace for the dating sim genre where women are typically relegated to their teens, twenties, or immortal beings that conveniently look visibly youthful.

Another area the game excels at is the amount of effort given to its large ensemble of characters. The cast, including the non-romanceable secondary characters, are each written with care and feel like genuine friends to Juri in each story route. While I wouldn’t go as far as to say they feel like ā€œreal peopleā€, as the character writing leans into tropes those familiar with Japanese media can identify, they certainly remind me of the chaotic shenanigans that friends can get into, and they clearly always have each other’s best interests at heart. There are a couple of really standout characters in the game, especially Hazuki Mishima, who were written with such an impressive amount of depth they felt like they could be the protagonist of their own game. Some of the game’s routes, specifically Ten and Natsuki’s, feel like a perfect blend of romance and character development, where the couple, and their developing relationship, feel perfectly in tandem with the story beats. After completing them I genuinely felt like Juri had undergone a fulfilling character arc and that her love interests were able to showcase their ambitions and skills.

However, despite Renai Bakudan’s many strengths there are a few noticeable stumbling blocks into making it one an exemplary visual novel, particularly in terms of accessibility. At various points in the game I encountered negative visual stimuli that cannot be toggled off, which made it difficult for me to look at the screen. Natsuki’s route has an incidental scene at a karaoke where a disco ball is shown glittering, and while it only lasted a few seconds, it was still so intense for me that I had to put a hand in front of my face while it occurred. Dao’s route also has two back-to-back instances of intense screenshake during the climactic scene at the docks, which was dizzying and unpleasant. Having the ability to toggle off flashing lights and reduce screenshake would have been really beneficial for me, and I highly recommend that Noodletub Games keep these elements in mind when they develop their next game.

Another unsatisfying part of the game is that while there are some character routes that feel like satisfying conclusions to Juri’s character arc, some of them give the impression that Juri is just an incidental character in the story. This is unfortunate, since Juri’s character introduction really makes you want to root for her to turn her life around, so seeing her pushed to the sidelines while her love interest is the only one with meaningful character development is rather disappointing. Additionally, the romance route with Mirai Mishima left a bad taste in my mouth, not because of her professional as a yakuza or her BDSM sex scenes, but because multiple routes, including her own, showcase how constantly abusive she’s been to her younger sister, Hazuki Mishima. While Hazuki is far from a perfect person, like Juri she is shown to be a woman who wants to change her life for the better, and while she is able to do so in some routes, it usually involves leaving behind the little support network she was able to make for herself in Akiyama.

Like many romance games, your enjoyment of certain character routes is highly dependent on your personal interests in your prospective partner, and if you are interested in specific kinks. It will also depend on your willingness to take the game’s hard and fast developments, both in terms of the narrative and the interpersonal relationship between Juri and her partner, in stride. The erotic novels that the character can collect are a mixed bag, with the stories focused on original characters being typically flat and trope-y, while the novels focused on Renai Bakudan’s ensemble can feature some of the best written erotica in the game. There is also a side novel, Tokugawa Blues, that can be unlocked after the player completes their first route, which features a more in-depth look into the backstories of many of the yakuza affiliated characters in the game. While it is extremely impressive to see so much work to turn a work that was originally written as prose into a visual novel engine, complete with visuals and audio, if you are not interested in learning more about the characters, and do not enjoy descriptions of intense violence, I would suggest skipping it. Also, I found it odd that in a game that is entirely composed of sapphic women in both the ensemble cast and erotic novels, that there wasn’t at least one confirmed transgender woman in the game. Including trans women in a narrative that is entirely focused on showcasing the diverse range of stories that queer women can inhabit would have been an extremely welcome addition, and help make Akiyama feel more like the sexually liberated paradise that Juri lovingly extols.

Overall, Renai Bakudan is an extremely ambitious yuri visual novel that, while enjoyable, feels as though it is missing something that could have made it really exemplary. Noodletub Games clearly has the skill to pull off well crafted erotic visual novels, and write some extremely likeable characters, but I feel they could be better executed if their resources were spread across fewer character routes and significantly less extra reading material. If you’re looking for an erotic game, exclusively focused on sapphic characters with a lot of different character dynamics, you most likely won’t be disappointed, but if you’re looking for a title with deeper character development, you will probably find this to be lacking.

Renai Bakudan is available for purchase on Steam and itch.io for $19.99 USD, which equates to $25.99 in CAD.

Ratings:

Art: 9 (visual presentation), 7 (character designs)
Story: 6 – 8 (Varies based on route)
Characters: 5 – 9 (Some characters, like Hazuki Mishima, are extremely well written, while others are rather flat)
Service: Yes (This is an adult only visual novel with explicit sex by default. Mirai Mishima’s route has BDSM sex scenes, Dao Amarin’s route is for those with a mommy kink, one secondary character wears a maid outfit all the time, among many other discussions and depictions of sex)
Yuri: Yes (the entire cast is sapphic women)

Overall: 7

Erica here: Thank you to Noodletub Games, for the review copy of Renai Bakudan. ^_^





The Flower Princess of Sylph

March 5th, 2025

A glowing butterfly illuminates lush red roses, and two women's faces. A woman with pale hair, her eyes closed, and a woman wearing a head band/wimple over her dark hair.by Patricia Baxter, Guest Reviewer

A new king has been crowned in the Kingdom of the Wind: Princess Natalia, the final member of the royal family. While Natalia is determined to stand tall and do right by the people of her kingdom, the reality is significantly more difficult, as she has lost her brother, Louis the previous King, and their father, the King before both of them, in quick succession. To make matters worse, the wind sword, Sylphide, no longer seems to work as it is meant to, causing Natalia to feel like an insufficient ruler, with no one to turn to in her immense grief. As she grants herself a moment alone to mourn, an unexpected figure steps forward to offer support: Sister Sara, a nun of the Petal Convent.

Kamejiro’s The Flower Princess of Sylph is a series made with a great deal of forethought and care, as the author has showcased a commitment to plotting a world of wind and flowers. Their worldbuilding has a strong foundation, slowly introducing more information on the Sylph, their royal descendants, the magic blade Sylphide, and Sara’s unusual connection to them as the story progresses. The architecture and clothing of the people in the world are adorned in various floral and plant motifs, showing a visual commitment to the world they created. My favourite detail is that each chapter in the series is named after a flower or plant, and the events that play out in each chapter align with their symbolic meanings in the flower languages of Europe and North America. All of these choices show a degree of care and craftsmanship that is deeply admirable.

The fact that Kamejiro does not shy away from Natalia’s intense grief is another aspect of this series that I also greatly appreciate. It can be very tempting to push a character, especially a protagonist, towards recovering from mental health problems as quickly as possible for the sake of the overall narrative, but that is not the case here. Instead, the current plot of The Flower Princess of Sylph is focused on Natalia’s gradual recovery, and that this will be a slow, ongoing process throughout the course of the series.

That being said, even a well plotted story is not immune to a few quirks and criticisms. The art is generally impressive, especially when Natalia cuts loose with her powers of the Sylph, but there are some instances where the art can feel a bit rough. Additionally, while most of the gags are funny and well-paneled, certain jokes, like Natalia accidentally hurting herself in her stubbornness, become less grimly humorous and more frustrating and concerning by the fifth chapter. 

Sara is also a character that will probably be rather polarizing for some readers. On the one hand, she is an intriguing character who hides her true intentions and cunning behind a facade of carelessness, but on the other hand her attempts to cheer up the princess can feel a bit jarring and tactless. Considering one of the ongoing mysteries of the series is Sara’s connection to the Sylphide, your opinion on her character may be a deciding factor in whether or not you wish to continue reading the series.

Overall, The Flower Princess of Sylph is a well-crafted fantasy yuri series with plenty of room to grow. A lot of seeds have been planted, including the lilies, but only time will tell what this manga will eventually blossom into.

The series is available on most major electronic reading platforms, such as Global BookWalker, with chapters available for individual purchase. The first chapter is free and the subsequent chapters are 1.99 USD each.

Ratings:

Art: 7.5
Story: 6.5 (good worldbuilding, but the plot itself is rather thin right now)
Characters: 7 (only Natalia and Sara are given any focus so far)
Service: 0 (unless you have a thing for nuns, which would bump the rating up significantly)
Yuri: 2 (only begins to sprout during the fifth chapter)

Overall: 7.5





Yuri Game Jam 2024 Review

December 25th, 2024

Logo for the itch.io Yuri Game Jam 2024, featuring a brown-skinned angel with orange pony tails, black wings on her back and off the front of her head, wearing a pink crop top that reads "girl kisser" and an unzipped orange jacket.By Patricia Baxter, Guest Reviewer

With a whopping 110 entries, from full games to demos, the 2024 Yuri Game Jam was a smashing success both for the developers who participated and fans of the genre looking for new video games to play. With so many intriguing games to choose from, it can be overwhelming to know what kinds of games are available and what to expect from each title.

While I have admittedly only scratched the surface of the types of games on this massive list, the games I have already played were extremely impressive, whether it is for their unique approaches to the yuri genre, clever writing, distinctive art style, creative game design, or some combination therein. Here are six games, five full games and one demo, that caught my eye from this year’s Yuri Game Jam.

 

A Witch is Getting Married by FeatherBoy

Content Warnings: Depictions of anxiety and complicated relationships

Available for: The three major PC operating systems

A Witch is Getting Married follows the life of a witch named Thyme, who finds herself gradually drifting apart from her best friend, Safflower, who she may or may not have a crush on, after said friend gets a new boyfriend. With gorgeous visuals and grounded dialogue, this game covers the topic of losing connections with the people you love with a great deal of care, while not glossing over the ugly emotions and anxieties that come with it.

Art: 10
Story: 9
Characters: 9
Service: 1 (optional flirtatious dialogue during dream sequences)
Yuri: 3 – 6 (players can choose to depict Thyme’s feeling for Safflower as romantic or platonic) 

Overall: 9

 

Bridgewater Deeproot Access Radio (Demo) by Runa Liore

Content Warnings: Disturbing/scary stories from the callers, one caller being a massive creep (misogyny, stalking, trespassing)
Available for: The three major PC operating systems

A new demo from the developer of 77 Oleander Avenue Ghost House Investigation, which I reviewed for Okazu last year, Bridgewater Deeproot Access Radio follows Reb Wychwood the co-host of a paranormal radio show, where she sits opposite of her sceptical co-host, Zinnia Braxton, as they take in listener’s calls and unsubtly flirt with each other. Each story presented in the demo is given a great deal of polish in terms of their visuals and sound design, which makes me excited to see what we will experience in the full game, scheduled for release next year.

Art: 10 (various art styles used for each story in the anthology)
Story: 10
Characters: 10 (realistic personalities, for better and for worse)
Service: 1 (some flirting)
Yuri: 7 (Reb is more than fond of Zinnia, but we only see hints that it’s reciprocated in the demo) 

Overall: 10

 

Come Towards Me by snixiy

Content Warnings: Non-explicit nudity & sensuality, description of missing body parts from past injuries, past character death
Available for: The three major PC operating systems

It’s a common tale: a woman wanders into the woods at night despite the repeated warnings from her community, compelled by an unseen force. But even familiar stories can feel fresh and rejuvenated, when designed with such love and care as Come Towards Me. The developer’s creative approach to graphic design, and ability to build up a foreboding atmosphere, have deeply impressed me, and it makes me curious to see what they will make next.

Art: 6 for imagery (number of images in the game can be counted on one hand, and they are intentionally obscured), 8 for font and overall graphic design
Story: 7.5
Characters: 7
Service: 6 (gets very close to sexually explicit near the end)
Yuri: 9

Overall: 7.5

 

Mechanical Relations by gaybreast

Content Warnings: Explicit sexual content, minigames that simulate sexual foreplay, temporary loss of a limb for a robot character, flashing images, shaking images
Available for: The three major PC operating systems, also playable on web browsers

This game is meant for adult players aged 18 and older. Mechanical Relations is a completely different game from the rest of the titles on this list, being an adventure game built in RPG Maker, rather than a visual novel. Marmalade and Fritter are two girlfriends who find themselves stranded on a moon after a delivery goes wrong. Thankfully they are safe and are able to ā€œunwindā€ together. A game that is both cute and sexy, this is recommended for players looking for gay robot sex featuring endearing characters.

Art: 10
Story: 6 (admittedly not a lot of plot)
Characters: 10
Service: 10
Yuri: 10 

Overall: 10

 

The end of an obsession by ebi-hime

Content Warnings: Blood, stabbing, murder, kidnapping, toxic co-dependency, manipulation, gaslighting
Available for: The three major PC operating systems and Android

The most intense game on the list, The end of an obsession is a grim fairytale for those who enjoy twists and discussions about the nature of stories. That being said, the major caveat with this game is that in order to fully appreciate and understand it you need to play the developer’s previous title, It gets so lonely here, first, but both games are more than worth the experience thanks to their excellent writing, visuals, and sound design.

Art: 10
Story: 10
Characters: 7
Service: 1 (any physical activity between the leads feels squeamish and coercive, which is intentional)
Yuri: 4 (YMMV depending on how you perceive their dynamic by the end of the game) 

Overall: 8.5

 

To Constrict And To Suffocate by peridon

Content Warnings: Obsessive behaviour, background character death and suicide
Available for: Windows and Linux, also playable on web browsers

Maca, a jellyfish-like sea creature, has always been curious about humans and life above the surface. One day, she takes a chance to speak with Lyra, a seemingly disinterested human, and the two soon form a connection. But is this bond healthy for them, and will they be able to bridge the gap between their definitions of love? A well written, and unexpectedly sweet, visual novel about how our connections impact us, for better or for worse.

Art: 8
Story: 9
Characters: 10 (flawed and complicated)
Service: 0
Yuri: 10 

Overall: 9





Cocoon, Entwined, Volume 6

June 26th, 2024

Two girls with long, flowing hair in white, flowing dresses run offscreen, clasping hands and looking at one another.Guest Review by Patricia Baxter.

As the curtain closed on Yuriko Hara’s Cocoon, Entwined series, I knew that a truly remarkable story had ended.  There have been times when I’ve experienced narratives, manga or otherwise, with strong writing in their characters and world-building, only for the ending to stumble, negatively altering my perception of the entire work.  Thankfully, Cocoon Entwined did not falter but instead ended in a tremendously fulfilling way, both in terms of its numerous visual book ends and how each principal character emerged from their metaphorical cocoons.

As the Christmas dance reaches its climax, the cycle of Hoshimiya Girls’ Academy is finally disrupted in a dramatic and unsalvageable way.  Even more shocking is that this disorder isn’t caused by Youko, the main protagonist, with her verbal plea for change, but by Hoshimiya-san whose actions speak the loudest without saying a single word.  Some readers may be put out by Youko not having the big dramatic ā€œwinā€ during the dance, but I felt Hoshimiya-san being the one to unravel this unchanging cycle made the most sense.  Between her familial connection to the school, her dramatic exit setting the stage for the whole narrative, and the way she has been constantly idolized and objectified by other characters, it is only fitting that Hoshimiya-san finally reasserts her agency by ending the system.

Thankfully, Youko has her moment of personal triumph when she meets up with Hana in the dressmaking room for the last time.  Youko shows just how much she has grown since the beginning of the series, and Hana is finally taking the initiative to step away from her role as the ā€œprinceā€.  Their dance might be one of my favourite sequences in this series, showcasing just how much these two girls have changed themselves, and each other, for the better, genuinely making me misty-eyed as I read it.

The rest of the cast is also given their chance to change and move forward, though Ayane and Haruka’s story felt a bit rushed in comparison to the rest of the cast.  I honestly wish we would have had more time to explore their relationship, especially considering how much Haruka has been impacted by Ayane’s actions, but the resolution we do see is still satisfying.

As always, Yuriko Hara’s art is some of the most gorgeous art you can ever read in comic form, with extremely striking visuals that stay with you even after you have closed the book.  It is clear to me that she is an astounding talent in the medium of comics, who continues to develop and hone her skills, and I look forward to seeing what projects she tackles next.  I also sincerely hope that we can get her two manga collections, Out of the Cocoon (ć‚¢ć‚¦ćƒˆćƒ»ć‚Ŗćƒ–ćƒ»ć‚¶ćƒ»ć‚³ć‚Æćƒ¼ćƒ³) and Atami no Uchujin (熱海の宇宙人), in English someday soon, since her talents in writing and art also excel in one-shots, as showcased in the Ɖclair and Bloom Into You anthologies.

Cocoon, Entwined was a delight for me to read, both as a yuri manga for its depiction of sapphic relationships and as a manga for showcasing the power of storytelling that only comics can achieve.  Even if I can’t see more of Youko and Hana’s story, I know that they are walking together, moving forward and always remaining open to changing themselves for the better.

 

Art: 10

Story: 10

Characters: 10

Service: 2 (for Youko and Hana wearing slips on the cover and during the dance sequence)

Yuri: 10

Overall: 10





Cocoon Entwined, Volume 5

June 20th, 2024

On a black background a girl in a black, old-fashioned school uniform runs off the cover, her long hair flowing across the cover behind her.Guest Review by Patricia Baxter.

If there is one word you could use to describe the penultimate volume of Yuriko Hara’s Cocoon Entwined it would be ā€œchangeā€.  While it is clear that these changes have been gradually building up since the series’ inciting incident of the elusive and mysterious Hoshimiya-san cutting her hair and leaving the school, Cocoon Entwined, Volume 5 showcases how the rest of the cast is now changing, or refusing to change, in response to how they’ve grown or stagnated.The volume begins with an interlude from Takagi-sensei, a teacher who has been present in the series since its first volume, and yet not given much of a role outside of providing exposition on Hoshimiya Girls’ Academy’s history.  We learn about her personal history as a student, watching her two onee-samas’ love flourish and abruptly end once the eldest of the pair graduates.  In the present, Takagi receives a letter from this eldest onee-sama: a wedding invitation revealing that she is engaged to a man.  Takagi’s story reinforces the classic formula of Class S narratives, where the love between two girls is merely ā€œplay-actingā€ love, a ā€œpracticeā€ for adulthood where one enters ā€œproperā€ heterosexual relationships, just as Takagi’s eldest onee-sama eventually does.  These stories are of bittersweet, ephemeral love, that cannot continue outside of the school walls.

Thankfully, Youko enters and disrupts this melancholic narrative, prompting Takagi-sensei to take up the pen, literally and metaphorically, to help re-write the story and end the cycle.  Chapter 30 highlights that while Class S narratives are an important baseline for many contemporary sapphic narratives, yuri or otherwise, they cannot continue as they have in the past.  As the world continues to grow and change, we need to be willing to foster a narrative environment where sapphic girls and women can find happiness together, rather than ā€œgrow upā€ and fall into society’s expectations of heteronormativity.

On the flip side, Ayane’s story shows the negative implications of change, specifically when it is done not out of personal desire, but to fill and fulfill a role for the sake of tradition.  Ayane’s obsession with Hoshimiya-san causes her to latch onto the void she left behind, wishing to shape herself into the ā€œprincessā€ of the Academy, and make Hana her prince.  Ayane’s current arc in the story shows just how damaging holding onto certain legacies can be, as she forces Hana, Hoshimiya, and herself to participate in a cycle that is causing them all grief.

In terms of visuals, Yuriko Hara continues to be one of the most gorgeous and striking comic artists I have ever read, not just in terms of her use of light and shadow, but her dynamic panelling and visual metaphors.  This volume in particular showcases Hara’s prowess in creating some truly haunting visuals, my favourite of which being the two-page spread of the seniors covered in veils before the Christmas party.  This feeling of dread permeates the entire book, even when the scenes are brightly lit, but thankfully the spark of hope, and change, remains true.

Volume 5 of Cocoon Entwined is an excellent book to read, building up on the tension that Yuriko Hara has established since the series’ inception, and continuing to showcase her prowess as a cartoonist and character writer.  While it is clearly setting the stage for the grand finale, it remains an engaging and engrossing read, asking important questions about the nature of the stories we tell and re-tell, and providing an insight into how we can change those narratives for the better.

Ratings:

Art: 10
Story: 9
Characters: 10
Service: 0 (unless you count gorgeous art as fanservice, which would make it a 10)
Yuri: 8, but it’s a bittersweet and, in some cases, more of a performative gesture than genuine desire
LGBTQ+: 2 (Chapter 30 addresses heteronormativity and societal expectations)

Overall: 9