Archive for the Ashley P Category


Mizuchi 白蛇心傳 Visual Novel from Aikasa Collective, Guest Review by Louise P

June 17th, 2020

It’s my favorite day of the week today, Guest Review Wednesday! And today we have our Senior VN reviewer Louise P to tell you about a lovely new VN by the folks at Aikasa Collective. So, welcome back and  take it away Louise!

If you watched anime in the early 00s you probably were sick of sitcom shows set in some remote home, often Japanese style, filled with a bunch of young people who will not communicate properly, that we were supposed to find cute. Something that was very hard to do when characters were constantly in conflict due to either ignorance or malice. 

It’s wonderful then that we have Mizuchi, which follows Linh after she is rescued from being executed by Ai, a mysterious snake woman that Linh sees as a goddess. Linh ends up living with Ai and the two are later joined by Jinhai, a traveling former monk who has a lot of history with Ai.

Mizuchi‘s setup might sound familiar to you but that is where the similarities end. For starters while Linh may be the main character Ai and Jinhai are not jealously competing to seduce her. Instead we are given time for everyone to get to know each other in the usual manner for a visual novel, by talking about the food they are going to eat and the little quirks in the languages they speak.

But this is a yuri visual novel, we’re here for romance. Mizuchi does well by clearing the low bar of ensuring that the characters fall in love as they learn about and help each other. We fall in love with Ai along with Linh as she walks us through ‘baby’s beginners book of feminism’. Jinhai has plenty of opportunities to be dashing and kind so that by the time the game contrived a reason for Linh to fall out of a tree into Jinhai’s arms I was ecstatic rather than bored. 

It was really nice that so much of Linh’s time with Ai and Jinhai is learning skills and knowledge from them that were denied to her by her family or by wider society. Linh doesn’t just fall in love with Ai and Jinhai but also improves herself by learning from them and being mentored. Linh’s grows from someone who just goes along with what people set for her into a person committed to deciding their own fate. 

The story doesn’t ignore Ai and Jinhai’s relationship either. They are charmingly written like they are a pair of on again off again ex-girlfriends. It is delightfully clear in the way that the two both snipe at each other but also have nothing but good things to say about each other when they are alone. Ai will openly admit to how noble and kind Jinhai is but then at the same time she will wave a freshly butchered pig’s head in front of the very vegetarian ex-monk.

Mizuchi capitalizes on this charm with some of the best sprite animation since Heart of the Woods. I’m not a fan of sprites taking center stage, however the sprites in Mizuchi are endlessly endearing. Characters settle behind tables, slide smoothly in and out of frame and all three main characters have expressions that match them well. Particularly with Ai and Jinhai who have exppresions that play to their strengths to get the reader to fall for them in the same moments Linh does.

Sadly this wonderful found family situation is often hijacked by the wider framing. Whenever we are reminded of the village Linh has escaped from, the story develops a mean streak that does not gel with the scenes of day to day life.

At the beginning of the story, Linh is saved from execution in her hometown by Ai. This was brought about by a wrongful and sexist accusation of adultery. However Linh regularly desires to return to her family who we had last seen giving her over to a bloodthirsty mob. How she expects this to work out on her return is not something the reader ever learns it just becomes irrelevant way too late in the story. So at several points in the story we have Linh, our main character, pining to return to a town that we the reader have only come to hate. It is a real mood whiplash.

This is further compounded when Ai, the person who overtly points out the cruelty in patriarchy, constantly has her power demonised both in the story and by Jinhai. Whenever Ai gains or exercises power within the story she is criticized so much more than any of the men who willfully harm others for their own gain.

Jinhai openly says that if Ai were to rise to her true potential Jinhai would seal her. When this inevitably happens in the climax of a few routes Jinah jumps to seal Ai away even though the only reason Ai is transforming is to deal with a far more malevolent threat. A threat that is overtly male coded compared to whatever threat Ai poses. 

For a story about three women living together, where the main character is saved from being executed by a society that has deemed her worthless, having the final conflict being: “Oh no our powerful friend is now too powerful.” seems like entirely the wrong tone to take. 

Which is a shame because as I said earlier for most of the game these are charming characters who play off each other well and respect each other. Perhaps the best part of the game as a whole was that all three never stopped being friends in any of the routes. No matter who Linh ends up with the other never becomes jealous just to throw some additional conflict into the situation. Mizuchi does know that it is possible to be happy for others.

The story of Mizuchi is, at its core, one of three women supporting and nurturing each other, that eventually blossoms into a love that helps all of them become better people. A good relaxing summer romance read.

Ratings:

Art – 9
Story – 7
Characters – 8
Yuri – 6
Service – Well there are sex scenes and bathing scenes 10?

Overall – 7

Erica here: Thank you so much for the review. This sounds like it really hits all the marks on narrative, and style. Thanks for walking us through it. ^_^ Thanks very much to Aikasa Collective for the review copy!





LGBTQ Visual Novel: Heaven Will be Mine, Guest Review by Louise P

January 16th, 2019

It’s our first Guest Review Wednesday of 2019! Please welcome back Guest Reviewer Louise P for a look at a new Yuri Visual Novel for us. Take it away, Louise!

Heaven Will be Mine is a visual novel that starts right at what would be the climax for any other super robot story. The three factions have all their players, two super prototypes are finally operational and everyone is headed to the moon for the big final confrontation. There the future of humanity in space will be decided; or rather the future of humans who already live in space will be decided. Do they ‘return’ to Earth, live in space or cease to be human at all? These conflicts will be solved both with giant robots (called Ship Selves) and sexting in equal measure.

Heaven Will be Mine ditches a great deal of unnecessary visual novel tropes. There are no ‘heroine’ characters instead we have three protagonists, all equally important. There’s Pluto: the idealistic leader of Cradles Graces who finally has a ship self that matches her own overwhelming power. Luna-Terra: the jaded veteran of Memorial Foundation who has now broken so many hearts in space that it is finally catching up with her and finally Saturn, a pilot who totally gets this is a game about relationships and space robot battles and jumps into merging fighting and flirting so naturally it’s a surprise to hear that it is her first time in the pilot seat.

The story follows all three in their journey from the outer solar system to the showdown at the moon from the perspectives of Pluto, Luna-Terra or Saturn. While we begin right in the thick of things and there’s a lot of back story hanging over the characters and we are given enough credit to piece it together ourselves, as we see events from the perspectives of each leading character and their supporting cast. Emails often fill us in on the back-story, while the pilots live-chatting with their comrades provide some of the biggest laughs in the story.

But center stage is taken up by the confrontations between Luna-Terra, Saturn and Pluto. I do mean confrontations, because each character is an ace pilot for one of the three factions warring for the future of space; they’re supposed to be enemies. Like many other giant robot stories, this is fantastic ground for romantic tension and unlike many other giant robot stories, Heaven Will be Mine is doing this deliberately and it all pays off in the end.

What Heaven Will be Mine manages to create is a genuine sense of chemistry with the three main characters. Luna-Terra and Saturn slowly open up and learn to be vulnerable with each other. Pluto and Saturn learn about each other beyond their status as psychic celebrities and see each other as people. Luna-Terra and Pluto start with a tonne of baggage from the beginning but gradually work and fight through it. It’s a real delight to read as each scene is a blend of two of these unique voices that give a face to some very real queer experiences.

But while we may see these characters move from fighting with each other to falling for each other, that is not what we as the reader get to influence. Instead we decide what faction gains an advantage from the protagonist’s confrontations. What this really means is that we don’t decide who falls in love with whom but who makes the best case for what society that love has to live within.

Because, what everyone is fighting for in Heaven Will be Mine is whether or not they return to an Earth that sees them as something alien. Every character already knows what is at stake, but eventually it becomes clear that aside from the cool robots and space colonies, space is a place where it is easier to be a queer person. It is a place unencumbered by the history and preconceptions on what it is to be human, which allowed the people in space to have the bodies they have, the relationships they have and, most importantly, the power to shape their own destiny and make political decisions.

In space a queer trans woman can be accepted not just as a the woman she is, but as a leader of an entire movement. This looks alien to the majority on Earth, and so terrifying that Pluto and everyone like her are thought to be worth purging, either through exile or extermination. No one will care if the alien dies.

We look for lesbian characters with society and agency here and Heaven Will be Mine not only has those but makes the formation of a LGBTQ friendly society and what shape that will take, the climax of the story. Even though there doesn’t exist a route where everyone gets everything they want, everyone does agree to work to make it the best it can be.

 As Pluto says: “We don’t need a true ending. Whatever it is, we’ll make it the true ending.”

 

Ratings:

Art – 10
Story – 9
Characters – 10
Yuri – 10
Service – 3 (but also kinda 10)

Overall – 10

 

I am not saying that Heaven Will be Mine is perfect, it is exactly what I needed to read at exactly the point I needed to read it. Thinking about this story and its characters makes me a happier person and that’s why the score is so high. It is available on itch.io, Steam and iTunes.

Erica here: Wow, this sounds appealing, if this kind of thing ever appealed to me. ^_^ Thanks for the review! 





Yuri Visual Novel: Ne no Kami – The Two Princess Knights of Kyoto, Guest Review by Louis P

January 24th, 2018

Welcome to another Guest Review Wednesday here on Okazu! I am pleased as punch to welcome back our good friend, Okazu Superhero and Guest Reviewer Louis P. Take it away, Louis!

Ne no Kami – The Two Princess Knights of Kyoto, a visual novel by Kuro Irodoru Yomiji, starts of promisingly enough. Len Ese is a compelling and interesting protagonist, with the ability to sense the presence of living things. Before you can say ‘ordinary high school student’ she is dropped into a new life and a new home just outside of Kyoto. Reuniting with her childhood friend Shinonome Sarume she is whisked away to a secret village, the headquarters of Kunai a secret organization of sacred sword wielders who have promised to fight Ayakashi that threaten the human world. Len learns that Kunai wants her to help them fight these dangerous Youkai, she even gets a cool magic sword that only she can wield like her friend Shinonome who also works for Kunai. In fact everyone in the small village she used to visit growing up works for this secret monster fighting organisation.

Now if that last paragraph makes you think that Ne no Kami like some kind of fun supernatural version of Thunderbirds, it isn’t. In fact it is quite the trip to watch Ne no Kami systematically make its setting as pleasant to read as dry white toast. The writers were clearly fans of the urban fantasy visual novels that have long periods of exposition mixed with everyday life (Aoi Shiro) but they seem to have missed that what you then need to do is populate that everyday life with interesting characters and make that exposition meaningful to events we have already experienced early on in the story. No, instead Ne no Kami decides to front load its entire mythology right from the get go and when it is not doing that the characters’ daily lives feel truly banal. Quite an achievement when Len is moving into a new home, re-uniting with two childhood friends and learning about a secret youkai war but all these scenes are populated with characters that have such low energy it is hard to stay awake never mind care.

And that is a pity because…

Spoiler warning here but seriously you are not missing much and knowing this is probably the only reason to buy this visual novel. If you really do not want to know, skip to the second set of asterisks.

****

 

It turns out that the war the Ayakashi have been waging against humanity is not as simple as Kunai have been making out. Indeed it seems that Kunai is pretty much the illuminati and the war is not so much to save humanity but to expand their control over it. In the end Len, Shinonome and their remaining allies must find their own way to survive after being betrayed by the very people who taught them and us about the entire setting. This throws all that we learned in the first third of the story back into uncertainly for both the characters and the reader.

****

It is a nice twist even if the people that will betray Len are pretty obvious from the moment you meet them as well as those Ayakashi that will prove to be not blood thirsty monsters. However this twists power relies on how invested we are in the lie we are fed at the beginning which, as I said, was dull and boring and I did not care about. So while this sudden twist feels inspired it did not put the work in at the start to make us feel invested in the status quo. So I was far more relived to find out about all the deception and that one of the most annoying characters was evil enough to deserve what was coming to them.

‘But what about the Yuri?’ I hear you ask, now that is actually a bit more interesting although you have to pick it out of the gizzards of the poorly told story and the character designs that are ridiculously infantile. What is nice is that both Len and Shinonome have their own love interests. Uzume Sarume and Ruka Himemishi: both of whom are given serious significance in the story but are also lacking in nearly any kind of agency. It doesn’t help as well that Uzume is deliberately made up to be a shut in with a really creepy crush on Len that somehow blooms into romance while Ruka’s story is making you think that she is one kind of fetishised ill girl when she is in fact a fetishised traumatised girl and then one-upping how exploitatively traumatic they can make her back-story every two chapters.

Despite everything it does wrong I could imagine recommending Ne no Kami, five or seven years in the past. It is clearly trying and its heart is in the right place. I mean love between women is what saves people at the end and our heroes are two pairs of girlfriends but in this modern world with Kindred Spirits on the Roof, Butterfly Soup, Highway Blossoms and Ladykiller around there is just better stuff to spend your time and money on. If only this had been released ten years ago it could be something like Sapphism no Gensou. Yeah we read it despite all its glaring flaws but it was because there was so little else to read. Today however I have no such excuse.

Ratings:

Art – 3
Story – 5
Characters – 2 (I had to look up everyone’s name while writing this. That should tell you what you need to know)
Yuri – 8
Service – 8

Overall – 5

Erica here: I would like to thank Denpasoft for the review copy of Ne No Kami. It was much appreciated! And many thanks to Louis for another cogent review.





Yuri Visual Novel: VA-11 HALL-A Guest Review by Louise P.

April 12th, 2017

It’s another Guest Review Wednesday and another welcome Guest Review by our got-VN reviewer, Louise P. (I am so thankful to those of you who review VNs for us here, truly.) Today’s review sounds genuinely exceptional, so get yourself some bar nuts and a drink, and get read to read! Take it away, Louise…

VA-11 HALL-A (pronounced Valhalla) is a cyberpunk bartending game/visual novel focusing on the eponymous bar located in Glitch City, a place that sometimes feels like it is just some big playground for exploitative tech companies. But it is still a place many people have to live in. Our protagonist is Jill, one of the bartenders at the eponymous establishment: VA-11 HALL-A, her job is to mix the right drinks for the right clients and offer a sympathetic ear to people who come in after a long day of publishing, assassinating or, perhaps the most dangerous job, running a corgi toy company.

A good eighty percent of the story of VA-11 HALL-A is told at the bar from Jill’s perspective as through her shift clients arrive, drink, chat and then leave. It does not take long for a cast of regulars to form and for us to get to know them, both their stories and their drink preferences. The main mode of interaction in VA-11 HALL-A is mixing drinks for Jill’s clients. Most of the time you are just supposed give a customer what they ask for or describe but eventually, as you get to know them, the game calls on you to make a judgment on what to serve or even to outright ignore what you are told and pick a drink you think is more to their taste to get the best reaction. Mix the right drinks and Jill generally gets more informative, more intimate dialogue out of her clients and when your clients open up to you more they end up the better for it.

Just listening to a supremely likable cast talk to each other is easily the main draw of VA-11 HALL-A. By the time I had finished the first of the games three chapters I put the rest of my visual novels on hold to finish VA-11 HALL-A as I had fallen in love with the whole cast. It also does a brilliant job of capturing the feeling of living in a dystopian society where stability is uncertain and events way beyond your ability to influence end up interfering with your day to day life. While this starts off with snippets of dialogue hinting at the harshness of a city outside of the bar or Jill’s flat; turn into something else by the end of the first chapter when Jill ends up having to spend one night sleeping in the bar to avoid a dangerous riot and then spends the next day in her flat looking out over the still rioting city watching everything slowly simmer down… and then head straight back to work the day after that.

It should not be surprising to find out that the games developers are from Venezuela where only last year a state of economic emergency was declared, there were close to two hundred prison riots and Colombian border crossings had to be temporarily opened to allow Venezuelans to purchase food and basic household items in Colombia. Communicating the feeling of what a bar such as VA-11 HALL-A means to people, as a means of escape and community, in societies like these was one of the major focuses of the designers.

There are a lot of customers to talk to in VA-11 HALL-A, one of your more hard drinking regulars is Beatrice “Betty” Albert. Betty is an in-house veterinarian for the aforementioned corgi toy company and often turns up with her co-worker and best friend Deal and together they form a fantastic comedy duo. Betty is a lesbian, and while Deal is more than happy to rattle off all of her exes and all the reasons she gives for breaking up with them, she has no romantic arc. In fact the only relationship trouble Betty has is trying to avoid being set up with someone and as the matchmaker knows she is gay she cannot drag Deal into being a beard for her.

While Betty is easily the louder and more rambunctious of the duo she makes with Deal don’t think that she is the constant silly boke to his grim tsukkomi. Deal has plenty of silly moments too for Betty to be cynical about and one of her most deadpan lines in the whole game actually got me to laugh out loud. So while Betty and Deal’s story is light on romance it is heavy in a fantastically platonic chemistry between the two of them. Betty and Deal also become a relieving presence later on as their story lacks the heavy drama that other characters end up dealing with. Seeing these two arrive comes as a great relief more than once.

But it is the main character Jill who stands out in VA-11 HALL-A. Jill makes reference to having past boyfriends and girlfriends throughout the story but Jill has one major crush right when the story begins and that is her boss Dana Zane, the coolest woman in the history of visual novels.

Dana is Jill’s boss at VA-11 HALL-A and we really get the feeling of what a dependable boss she is when it is Dana who looks out for Jill during the riots at the end of chapter one, helping her get back to her flat without incident and staying with her though the day. Not only Jill but Dana also helps Gillian, Jill’s co-worker, stay clear of his dark past and clients such as the assassin Jamie have second hand stories about her past exploits that only get more ridiculous as the game continues. Even more so when it turns out that a good chunk of these ridiculous stories are true. She at the very least is an ex-cop with a cool ex-police detective girlfriend who you can meet if you play your serve the right drinks.

Dana also gets her head stuck in things… a lot, from hard suit helmets to spicy chicken buckets, keeps a metal bat that somehow has nails in it, is an ex-wrestler with the ring-name of ‘Red Comet’ and keeps finding excuses to add the Jill’s pay check like a doting grandmother. Dana is both a rock of stability in a scary and unstable world and an utter goofball who hires a talking, sunglasses wearing, dog as your co-worker. Someone who has the capacity to keep their life so together while at the same time being so ridiculous (as well as ridiculously cool) would be rationed out in another game but VA-11 HALL-A lets you enjoy Dana’s company nearly every in-game day!

So if the last two paragraphs are not obvious enough I also have a massive crush on Dana and it is a fantastically rare treat to have the point of view character’s romantic desire so perfectly align with my own. This will not be the same for everyone but it was a fantastic gentle reveal as it became more and more obvious over the game that Jill is so obviously interested in Dana you feel bad for not working it out the moment you see Jill’s tablet’s lock screen.

But sadly the only person that does not notice Jill’s feelings for Dana is Dana herself, and even though it is cute, Jill’s infatuation with Dana is not really the focus of Jill’s story however much I wish it was. Jill’s story in VA-11 HALL-A is not about Jill ending up in a relationship with someone but instead about Jill getting over a previous relationship with another woman three years ago. It is a break up that still looms over Jill and is the reason she is working at VA-11 HALL-A in the first place.

I don’t want to spoil any more, but this is what elevated it from very good visual novel to exemplary peace of contemporary art. VA-11 HALL-A inverts the usual devices used by visual novels. Usually following the characters day-by-day is used to highlight the increasing drama of the plot, VA-11 HALL-A instead emphasises the difficulty and drama of the day-to-day. While most visual novels have the main character somehow ‘solving’ other characters problems and developing themselves as a stepping stone to them ‘earning’ a relationship. VA-11 HALL-A has Jill listen to her clients problems only occasionally offering advice if anything and her personal improvement as a person is the goal itself. By the end of the story Jill is a person who perhaps will end up with Dana, but it was Jill becoming that person that was the point of VA-11 HALL-A’s story.

VA-11 HALL-A also never makes a big deal out of how much it subverts the usual procedures of its genre. There’s no point when the story just stops to congratulate itself insufferably on the codes and conventions it breaks, no stopping and winking at us so that we know how clever it is being. Instead it has a quiet confidence in the risks it is taking and what it is trying to achieve with them.

Art – 9 Pixel art at its most gorgeous.
Story – 6
Characters – 10 Best visual novel cast in a long time
Service – 1 The framing makes it difficult after all
Yuri – 7
Overall – 9

Erica here: Well, wow. This sounds almost like the old text-based games of my youth that, when they worked, were amazing, (but they almost never worked. ^_^)  If you ever want to do a Twitch channel and play this for me, Louise, feel free! I’d totally watch you play this. ^_^





LGBTQ Game: Ladykiller in a Bind

March 1st, 2017

It’s Guest Review Wednesday and it is my very sincere pleasure to welcome back Guest Reviewer and Okazu Superhero Ashley for a very exciting review!

You should remember the name Christine Love. She’s an indie game dev who has made a pretty big splash with her games,  Don’t take it personally, babe, it just ain’t your story (which has been reviewed here on Okazu), Digital: A Love Story and Analogue: A Hate Story, at Love Conquers All Games. Today we’re going to get a look at her newest game! You have the floor, Louis!

A game about a suave and cool lady who gets pulled into over the top intrigue on a high class cruise, and it is written by Christine Love! This ticks all of the boxes in this list I just wrote! What is its name?

‘My Twin Brother Made Me Crossdress as Him and Now I Have to Deal with a Geeky Stalker and a Domme Beauty Who Want Me in a Bind!’

Or Ladykiller in a Bind for short.

Our ‘Ladykiller’ in this case is The Beast… or the Hero or really whatever you want. Everyone is referred to by nicknames that you can pick or make up yourself. But to keep things simple here we will use the names on the game’s website.

The Beast, as we shall call her, is a fantastic protagonist, cool, sexy, but still dorky and genre blind enough for it to be understandable when she is caught off guard by things the player will see coming long before she does. It is also hard to get a full grasp of her right away as we really are dumped into events running but, luckily she shares narration duties with her brother who is her equal in backtalk. You learn a lot about both of them from how they jostle to get their views in.

The Beast has volunteered to take the place of her twin brother, known as The Prince, at his graduation celebration. In return, The Prince will take The Beast’s place at summer school and pass her failed classes for her. Because of the cruel actions of their farther, The Prince goes to a different school, one that holds its graduation celebration over a week on a giant cruise ship. Not only that, but, a mysterious third party announces a simple and way too easily accepted social game where the students trade votes between each other. The student with the most votes at the end of the cruse gets five million dollars. However as everyone only has one vote it very quickly becomes a contest amongst the most popular movers and shakers in the school. Who just so happen to be The Prince’s classmates.

Said classmates are what you get when you blend equal parts ‘Dallas’ with ‘Gintama’. Over-wealthy, sharp-tongued socialites who are also an endearing, goofy and fun to learn about.  The Beast talks to them and slowly gains and understanding of what is going on, as The Prince did not care to tell her much, The Beast must be careful to not arouse suspicion that she is, in fact, not her brother. If The Beast breaks character too many times, the game just ends, perhaps too abruptly, and you must load a save. The trouble is that The Prince has a public persona of being selfish and blunt so almost always if you want to do nearly anything benevolent or exciting it will draw suspicion.

Cue the first of the games two ‘heroines’; The Beauty (get it?). The Beauty is the only person amongst the students who knows The Beast’s true identity. At night The Beast can visit The Beauty who will offer to use her standing to explain away all of The Beast’s suspicious actions. In return The Beast will help The Beauty act out her fantasies of tying up and dominating a handsome woman like The Beast. The Beast herself, after pretending to be someone else and lying to people for an entire day, finds incredible catharsis in allowing The Beauty to take complete control for the time they are together.

While the narration does to a fantastic job of showing The Beast’s headspace in these scenes, very useful if you are a neophyte to this kind of play, I was even more impressed with what we learn about The Beauty in these scenes. There are moments such as when she stops and consults her phone to make sure she has tied a knot correctly or when she makes sure The Beast takes an anti-inflammatory after their session that show the care and planning she has taken to enact her fantasy bleeding through for us to notice. This might be all very new to The Beast but this is a rare and important time for The Beauty too.

The Stalker (just a nickname!), however, has a completely different dynamic with The Beast. While The Beauty knows what she likes and has a list, mood music and a timer, The Stalker is really only sure that she likes The Beast. The Beast then ends up being a partner who can guide her though exploring what she likes – making sure she never feels overwhelmed, until she wants to feel overwhelmed. But it is not just incredibly adorable sex, there is also incredibly adorable dossing around and talking about frivolous things like The Stalker’s bad taste in music or her absolutely huge family. The Stalker and The Beast have some of the best chemistry I have seen in two leads for a long time.

But, if you want to see all of The Stalker’s events you had better be good at pretending to be The Prince during the day as you will need to keep your suspicion low the whole week and this can force you to make some tough choices. Conversely, sticking to The Beauty’s events means you can rack up the amount of suspicion you would need to save over the week in a day and everything will be fine tomorrow provided you crawl back to the Beauty.

This is what makes Ladykiller in a Bind more interesting than your usual erotic visual novel.  The main game element of visual novels, that is making dialogue and event choices, becomes tied to the romantic and erotic encounters with the two main heroines.

Don’t go thinking this is a binary choice, either. Choose your events right and there is even a third route involving The Beauty, The Beast and The Stalker all together in easily the best multi partner route I have ever read. This genuinely caught me off guard, as events change way ahead of time to account for these actions. Never, in my experience, has a game changed the ending to a scene so that one character can compliment another on that cool love bite she gave another. It is great to have a main character in a visual novel whose endless flirty charm is a strength that adds positivity to the story, rather than something used for a cheap bad ending.

Normally after I have read all the endings to a visual novel I shelve it, but with Ladykiller in a Bind I find myself eager to go back and read scene variations the moment I have finished with this review something that has not happened in a long time.

Ratings:

Art – 9 (Everyone gets a different outfit every day)
Story – 7
Characters – 10
Yuri – 10
Service – 10

Overall – 9

I highly recommend also checking out Christine Love giving a talk about narrative design techniques she and her team learned during the process of developing Ladykiller in a Bind.

Erica here: Thank you Louis! When I saw the announcement of Ladykiller, I have to admit, I was really glad to see an adult game for mature adults, as opposed to most of the adult games which seem to favor a immature and inexperienced audience.

Ladykiller is also available on Steam, as well as from Humblebundle.

So thank you for this review. If I enjoyed games at all, I would definitely give this one a try!