Archive for the Staff Writer Category


Yuri Espoir Volume 2, Guest Review by Matt Marcus

July 13th, 2022

We’re back o schedule today with a Guest Review Wednesday! Matt Marcus is a cohost of various projects on the Pitch Drop Podcast Network, such as the anime watchalong podcast Boku No Stop, which is currently covering the Yuri anime Flip Flappers. Welcome Matt back and give him our attention and kind words at the end of today’s review.  Take it away, Matt!

Back in the pre-pandemic, I would commute to work by bus. After a day of slaving over the computer, I would schlep my exhausted self into a seat near the back and space out while listening to a podcast. As the bus meandered through the suburbs of Maryland, I would often find my eye wandering to the other passengers. Among them, there were two regulars who stood out: the first, a white woman with a boyish haircut dyed Jolly Rancher red; the other, an Asian woman with an undercut, the top of which was colored a deep cyan. They didn’t know each other–in fact in the three years of that commute I don’t think they even sat near each other once–but on those dreary rides home, a part of me would wonder. What if…?

Had Kokoro Komadori been seated on that bus, she would have been furiously sketching a meet-cute, with hearts in her eyes and lilies blooming out of her hair. In Yuri Espoir Volume 1, Kokoro, a third year high schooler and daughter of a powerful CEO, learns that her father has picked her a “suitable” fiancé whom she will marry after graduation. However, Kokoro is only interested in girls–and “yuri” relationships in general. Knowing that she can’t refuse her father, she resolves to spend the “last year of [her] life” indulging in every yuri fantasy she can imagine and capturing them in a sketchbook with her best friend and comrade in arts, Amami, who is secretly in love with her. The volume ended on a cliffhanger as Kokoro receives a confession from a first year girl named Mitsuru.

And thus we come to Yuri Espoir, Volume 2. As with the first volume, each “chapter” comes in two parts–the daydreamer’s version chock full of familiar tropes followed by the real story that is more complex. I continue to appreciate that the true stories occasionally have some bite to them with a touch of bitter aftertaste, like 70% dark chocolate. Thankfully they are not all like that, else the reader would be left with a very dour outlook for real life yuri relationships. So far, we have yet to revisit any of the couples from volume 1, though this volume includes two bonus chapters that tell the backstory of side characters that made appearances in Chapters 2 and 3.

This volume focuses on Kokoro’s outlook on her situation and the perceived limits of her agency. Yes, she wants a love story of her own but not if it has an expiration date…or perhaps, it would have to be with a particular someone. One thing I like here is that Kokoro’s sense of filial piety has nuance to it: sure, she doesn’t want the marriage and will never forgive her father for arranging it, but also she knows and appreciates that he had not previously pressured her with any extraordinary expectations like is common for other children of powerful families. She is given a push by Mitsuru and later Amami to speak to her father and voice her feelings on the matter. Whether she will follow through with it is another matter entirely.

Amami gets to step up a bit in this volume. She may be a neophyte to yuri, but she is willing to indulge Kokoro in her lily-scented flights of fancy. The second daydream scene was a particular highlight that I won’t spoil, but it was very fun to see Amami get in the spirit of the exercise. Unfortunately, it seems that her behind-the-scenes machinations with her art teacher to thwart the engagement are not working out to her advantage.

To be honest, I didn’t care much for newcomer Mitsuru. Usually, when the object of your affection rejects you and slaps you in the face, that should not deepen your feelings for them. Maybe she proves herself a worthy character down the road, but here she comes off as a nuisance. I do like that Sou, the fiancé, is starting to get a bit of page time. The story seems to be trying to humanize him somewhat, but his eyes have never been drawn on his face which clearly feels pointed. I’m certain we will learn more about him in the next volume.

The art makes wild tonal swings, often to great effect. Whenever the topic of the engagement comes in, things suddenly take a horror manga turn with heavy lines and deep cross-hatching. The backgrounds are generally not very detailed, with most of the effort put into the characters. Overall, there is something about the art that feels “vintage” in a way that I cannot quite put my finger on. It’s got charm.

I haven’t mentioned it yet, but this series is surprisingly funny. Every chapter or so there’s a gag that hits me at just the right angle. The premise in general is a vehicle for coy winks to longtime yuri fans, so Okazu readers such as yourself will likely get a lot out of this series.

I am curious to see for how long this story ends up running. Could be four volumes, could be ten. So far, the series has felt quite fresh, but I wonder if this dual chapter trick will continue to sustain it.

It has been over two years since I’ve had to take that bus ride. Maybe the next time I do, a little Kokoro will be perched on my shoulder, weaving new stories in my ear as she sketches away. 

Art – 7 Simple but charming

Story – 8 Mostly vignette-driven with a heavy dose of winking metafiction
Characters – 7 With one exception, the characters all have a fun rapport
Service – 2 A couple of suggestive fantasy panels, but nothing too scandalous
Yuri – 9 / LGBTQ – 1 It’s yuri all the way down

Overall – 8 The formula still works, the question is for how long

PSA: please don’t actually ship real life people. Also, don’t smoke.

Erica here: Thanks Matt! Are strangers you see on a bus really “real people”? Especially if you only see them once and never again? Of course they are real…with lives of their own…and thinking about those is what makes sonder a great exercise in creativity. I’ll admit that at least one fiction story I have written was inspired by compete strangers on a train. I also agree on not smoking. Smoking is really quite disgusting.

Yuri Espoir, V2 is on my to-read pile and I’m glad to hear it’s taking this unique way to look at Yuri tropes and building a real story with it!





Monologue Woven For You Volume 2, Guest Review by Matt Marcus

June 22nd, 2022

Welcome to Guest Review Wednesday here on Okazu – we’re thrilled to have Matt Marcus back with terrific critique. Please give Matt your attention and offer him some kind words in the comments!

The role of Reviewer will be played tonight by Matt Marcus. He is a cohost of various projects on the Pitch Drop Podcast Network, such as the anime watchalong podcast Boku No Stop, which is currently covering the yuri anime Flip Flappers.

Ah, the theater: a sanctuary where we can escape our everyday life in order to live many others, filled with mirthful joys or aching tragedies. In Monologue Woven For You, Volume 1, two star-crossed lovers, Haruka and Nao, connected over their love for the stage. But, while they have had a very smooth Act 1 of their courtship, each carries a secret that they fear would break them apart should they let it out.

Monologue Woven For You, Volume 2 pushes towards rising action, albeit in fits and starts. The story only has a single source of conflict with both Haruka and Nao going through similar arcs in separate chapters: they brood about whether they should admit their secret, the other partner notices their down mood, and instead of talking about it they just brush it under the rug and snuggle for a bit. Sure, there are lower-stakes obstacles, such as Haruka’s insecurity about taking the initiative in physical affection, or Nao’s worry about Haruka’s unawareness of others’ attraction to her. But all of that is fluffy filler akin to cotton candy: sweet, but unsubstantial (however please still visit our concession stands during the intermission).

What is ultimately frustrating is that even at the end of this volume, we still have no further insight into the incident that drove Haruka to quit acting. When Haruka reaffirms her love of the theater in Volume 1 and changes her dream to supporting Nao’s acting career, it seems we are meant to feel the same relief that Haruka does. However, without knowing any more detail on what caused her to quit, we cannot say whether this turn is a wizened healing of an old emotional wound or simply casting aside a denial of self that was given undue import by the intensity of teenage emotions. When Haruka turns down an opportunity to return to acting, I believe we are supposed to trust her judgment, but I don’t feel it. When it comes to rising out of the ashes of a dashed dream, Aquatope on White Sand this is not.

The weakest part of this volume is the introduction of a new character, Rei–a sullen 2nd-year high school student who, in an incredulous twist, is intimately familiar with Haruka’s acting past despite the four year age gap between them (this city must really love their high school theater). She’s also the love interest of Nao’s friend Yuki, which is troubling to say the least.

Now, the first thing that made this series stand out is that it is in full color. It’s refreshing to see, however I would rather that more attention had been paid to the page layouts. There is a visual density to each page in both panel and word balloon count, yet often there is a poor sense of motion from one panel to the next. On the fashion side, the outfit designs are very plain, such as a hoodie and jeans or a dress over a t-shirt. Practical? Yep. Realistic for college students? Sure. Boring to look at? Absolutely. One of the benefits of a college setting over high school is having more opportunities to use fashion as a means of characterization or storytelling, and the designs here pale in comparison to other works in similar settings (see: How Do We Relationship). The real rub with the art is that if this manga were in black and white, there would be very little to visually latch on to.

So, should you line up to buy tickets to this show? As long as you don’t expect Shakespeare, there is some entertainment to be had. Maybe don’t spring for the box seats.

Ratings:

Art – 7 The full color is nice, but the panel compositions and sense of motion leave a bit to be desired
Story – 6 Domestic fluff aside, the only point of conflict in the story is starting to wear thin
Characters – 5 Cute, but one-note
Service – 2 Sex happens off panel, though there is a little canoodling
Yuri – 9 / LGBTQ – 1 The girls are clearly dating but that’s about it

Overall – 7 At best would be cast as an understudy

Erica here: Well said. Thanks so much for offering us your perspective of this series.

 
 




Blue Reflection: Second Light, Guest Review by Christian LeBlanc

May 18th, 2022

Welcome to another Guest Review Wednesday on Okazu. Today we we’re bringing back Christian LeBlanc, with a very enthusiastic review of a game he has not shut up about on the Okazu discord! ^_^ I was very much looking forward to his review of this game and he does not disappoint. Get comfortable and let Christian convince us all that this is a great game!

 Blue Reflection: Second Light (Blue Reflection: Tie in Japan) available on Nintendo Switch, Playstation 4, and PC/Steam (screencaps and review based on Nintendo Switch version)

Cover image.

I’m going to start this review by touching on three very important points right off the bat:

  1. Yes, it’s Yuri
  2. There is, at least in my opinion, a positive depiction of someone with autism
  3. You need to play this game.

With that out of the way, let’s take our time and expand on this a little. Blue Reflection: Second Light (from developers Gust) is a JRPG, Yuritopian, slice-of-life, magical-realism, end-of-the-world, light-feeling comedy/romance/sci-fi/isekai/mystery with a touch of visual novel/dating sim where you and the other magical girls (called Reflectors here) have to figure out why you’ve been transported to an empty school, surrounded by water, and without your memories. And look for a way back home, of course.

I don’t even know where to begin with all that. Ok, it’s a dating sim?

Well, it’s not actually a dating sim per se; but you do spend a fair bit of time on dates with the other girls resulting in Fragments you can equip, powering up their Technique Points to spend on abilities, stat boosts, etc. And they’re not really dates so much as hang-outs: maybe you need to fetch something upstairs together, or you may both decide to visit one of the booths, or someone wants to see the wind generator you’ve built, etc. So it’s a JRPG, but you also just hang out a lot.

Wait, did you just say you build a wind generator?

Yeah, you also get Technique Points when you fulfill requests for people: someone might ask you to find an item for them, or build something for them like a beach chair, or a wind generator, a grand piano, a train platform…Ao’s real handy, what can I say!

Yuki, no!

Ao?

Ao Hoshizaki, the main character you play as. She’s actually the only one who shows up at this school with her memories intact, and she kind of ends up being the Usagi Tsukino of the group. The designers even give you rabbit ears if you pre-ordered, or a rabbit on your head if you clear the free demo (PS4 or Switch only).

Wait, so they’re like “Thank you for supporting us with a pre-order, please enjoy these cute bunny ears. Oh, you held out for the free demo? Here, try not to let this thing crap down the back of your shirt I guess.”

I mean it’s still cute, but, yeah, I see where you’re coming from. Anyway, getting back to the dates – they’re just hang-outs, but you learn a lot about the other characters, you get closer to everyone, and you can flirt like crazy or be more chill (some characters flirt right back, turning the tables on Ao). You get occasional dialogue choices, but the conversations end up at the same place regardless of what you choose.

Ao, slow your roll!

Oh, and you walk around holding hands after you’ve spent enough time with someone! And there’s cinematic cut-scenes. Actually, the whole game has these animated cut-scenes that move the story along, it’s really fun. The camera’s swinging around and zooming in, or cutting between characters – I actually really like the direction they take. These story beats happen during dates, during plot scenes, during Heartscape explorations…they’re all animated computer graphics, and everyone’s real expressive, and –

Wait, you said you hold hands?

Yeah, there’s a fair bit of hand holding! It’s just so…cute!

So is this game LGBTQ+?

Well, mostly. It’s a Yuritopia, where it’s more or less assumed that everyone is into girls, boys don’t exist, and where hand-holding is just an expression of closeness. I just resolved to take the flirting and hand-holding for what it was and enjoy it, but then – we get an actual Yuri relationship in the game!

Yuri confirmed!

Yuri confirmed! Lol. By Okazu standards, it’s lesbian content without lesbian representation, and that’s fine. Honestly, the whole game plays out like a really good Yuri series, so I feel like this will be the first time that some players experience the sweetness that Yuri manga excels at. And also the first time they see a lesbian relationship portrayed with the emotion and sincerity of Yuri, and the first time they see everyone else in a game treat this relationship as just normal (which it is), and I think that’s really cool.

Niche literature.

Getting back to our girl Ao: so she macks on every girl within eyesight?

No, that’s silly…she’s got a cel phone, you don’t have to establish line of sight for her to start flirting.

Well, as long as she knows her way around a good wind turbine, I guess. You gotta bring something to the table, right? So she’s really building all these facilities to impress the ladies?

Well, some of it ties into the plot, too, but I don’t want to spoil anything.

Gotcha. So is there a lot of grinding? Like do you have to keep fighting and fighting to level up before you can leave an area, or save up to buy equipment?

No, just start fights with the enemies you see on the map until you start to feel overpowered and the experience points don’t do much anymore, and then you can just run past the other enemies if you want. You make your own items (there’s a robust crafting system that I mostly ignore until the plot needs me to make something), and there’s no weapons or armor to buy. Everyone fights with the weapons they start the game with: scythe, sword, shotgun, etc.  Everything’s marked on the map for you, too: items, enemies, bosses, etc.

Hinako: I don't think most girls dream of wielding a scythe. Looks like all the action manga was to blame.

That’s convenient.

It is. Actually, there’s a lot of design choices in this game that favor convenience, so you can just enjoy the story and dialogue and interactions without getting needlessly frustrated or held back.

So the gameplay is pretty simple.

Well, it is, and it isn’t. My last JRPG was when Final Fantasy was still in single digits, so my learning curve was a bit longer than someone else’s would probably be. But once I got the hang of everything, I ended up actually enjoying the fights and stat boosts and all the nuts and bolts. The gameplay doesn’t just feel tacked on, is what I’m saying. They didn’t skimp on it. But yeah, getting back to convenience: you can just menu your way out of a Heartscape, teleport your way around the school or to a specific character, only watch Magical Girl transformation sequences once a level, etc. And when you’re exploring a Heartscape, you and your whole girl gang ride or die together, so everyone in your party levels up at the same time, even though you’re only fighting with three characters at once.

What are Heartscapes, like the dungeons?

Pretty much. Every character ends up getting their own Heartscape to explore, searching for their lost memories until you fight the boss and get some closure. Each Heartscape is tailored to each character, so it represents them and their memories. It’s symbolism! Beautiful symbolism, actually – Blue Reflection gleans a lot of its character from just how creative and pretty these internal landscapes are.

When you say there’s geography that symbolizes people and you recover memories and there’s an abandoned schoolhouse, I’ll be honest, my mind is going to Silent Hill. This isn’t horror or anything, is it?

I thought that too when I started playing it, but no. I don’t know if it’s intentionally trying to subvert all that, but it treats getting your memories back as a good thing. What you uncover means a lot to the characters, and it can be affecting or touching, but there’s no real trigger warnings I can think to give out. There’s a little bullying in the first set of flashbacks, but it’s kid stuff, nothing real traumatic or anything. Like I say, there’s generally a ‘light’ tone to everything. Sometimes it gets SERIOUS, but never super heavy or anything. Except when it does!

Like when you were up playing this game until 2:30 that one night and sniffling?

…One of the later chapters does *not* hold back. It’s so good. I just couldn’t put it down. And the audio helps out a lot with that. There’s a lot of voice acting in the game, and it’s quite well done. You can really hear the difference when a character lets their guard drop, for example. (This is all in Japanese by the way, subtitled in English.)

How about the music?

It is totally artcore!

Did you just make that up?

No, it’s a thing! Strings, piano and high-energy electronics and beats. Well, those are for the fights; a lot of the game’s music is more chill. The score is mature, but also playful, emotionally resonant, thrilling, intelligent – it enhances what’s going on in the game, or a certain character, but without feeling manipulative. Apparently the first game’s soundtrack is supposed to be even better, and, well, the mind boggles, because I love this soundtrack so hard. A lot of the themes repeat but in different moods, some tunes are re-works of themes from the first game – it’s just really cohesive, you know?

I get it. So who did the music?

Hayato Asano. They also did the score for the first Blue Reflection and those Atelier Ryza games, which are apparently a sister series to BR? I’ve never played them, but there’s DLC you can get that ties into it. Anyway, yeah, the music reminds me of something Sailor Neptune would have composed, which fits, because this is a magical girl game after all.

And speaking of magical girls, you can really feel Sailor Moon’s DNA in little ways in this game. Not just because magical girls in general, but the way Ao is there for everyone, and also how everyone interacts when they’re not fighting. One of my favorite aspects of Sailor Moon is when they all hang out together outside of fights, how they’re free to goof around and just play off one another. There’s a lot of that in this game.

Actually, this was honestly the first time I felt really sad when the game was over because I knew I wouldn’t be hanging out with these characters anymore. Like when you finish a really good book and you’re basking in that feeling afterwards. This very easily could have been an epic sci-fi Yuri manga series, except it’s all in one video game instead, and, I think that this story and these characters just work better as a game – although I’d still buy the hell out of a manga adaptation, if they ever made one.

Ao looks up at the starry night sky.

Everyone just feels so well-developed. Some of them suck at sports while blowing off steam at the gym, while others get way too into it, some of them do fan-fiction, some of them are shounen manga nerds – they talk about foods they like, what they want to be, problems they’re struggling with – everyone just seems so well-rounded and well-realized in the end.

There’s also, in my opinion at least, a really positive portrayal of autism in the game. And I haven’t really seen many people mentioning this online, so I think it’s important that more people know about it.

Is it just, like, this person is autistic! And then they fade into the background, or…

No, actually! Well, firstly, the game never comes out and says she’s autistic, but the way she says she doesn’t experience emotions like most people do, and the way she info dumps on Ao when they’re talking about one of her interests, I think you’re meant to infer. And I didn’t know enough about it to assume, so I looked up information online and actually learned a few things, which made me appreciate the character a lot more – and the game, for getting me to learn more about autism.

That’s cool.

It really is. Like, at first you think she might have alexithymia, which is the absence of emotions, but then you start thinking it could just be a smaller touch of that, along with the idea of someone just processing emotions differently from everyone else. The character is figuring all this out as they’re getting their memories back, and Ao and the others are really supportive – for a magical girl game where Emotions are a form of energy and power, it’s fascinating exploring a character who claims at first not to have any. And I realize that different people will have their own take on this depiction, but it just feels so positive to me that I can’t help thinking this had to be a very close topic for someone who worked on the game. In terms of who you end up shipping Ao with by the time the game is winding up, this person is on equal footing with everyone else. They’re not marginalized within the game, I feel.

So if you like this game so much, are you going to go back and play the first one now?

Yes. Although I heard that this game improves on almost everything: gameplay, playable characters, there’s way less fanservice in this game…I’m not saying it’s service-free, even if they try to avoid it in weird ways…there are shower scenes but everyone’s wearing one-piece swimsuits and talking to each other, so, everyone’s a never-nude, I guess? White dress shirts get wet, but you don’t see much. But there’s so many times you see a character jumping or sliding without the obligatory panty shot that it *does* stand out.

Like the notes you don’t play in jazz – it’s not about the service you see, it’s about the service you *don’t* see.

Ao: Oh, but I am surrounded by a whole bunch of lovely ladies, just like in my anime!

There’s an anime as well (Blue Reflection: Ray, as reviewed by Aurakin), and some characters from the first game and anime return here. There’s also going to be a mobile game, Blue Reflection: Sun.

Was there anything you didn’t like? You’re overwhelmingly positive here, are you sure you’re not just hyper-fixating on something you’re taken with and ignoring the negatives?

Well, to be fair, sometimes you’ll get really into the story and want to progress and fight, but the girls keep interrupting you for obligatory story dates, so depending what you’re in the mood to do, that can get a little frustrating. Also, sometimes the game wants you to go on stealth missions which can get a little unfair in the later levels. If you keep saving your progress, that will help with that, though.

My biggest complaint is that the game wants you to play through it again after you beat it in order to get the “true” ending, as well as go on more dates etc. that you weren’t able to the first time around – I think most people will just end up going to YouTube for that kind of content, though. Although I’ll admit, I’m actually enjoying my second playthrough, seeing what happens when you make different dialogue choices, enjoying the story with the full knowledge of everything that happens, etc.

Ratings:

Art – 9 Wonderful character designs by Mel Kishida, and hauntingly gorgeous landscapes of imagination to explore. Where Silent Hill goes bleak, Blue Reflection goes in the opposite direction.

Music – 9 Hayato Asano does a fantastic job with the themes in this game.

Characters – 10 I love any piece of media that allows their characters to be dorks sometimes.

Story – 10 The underlying sci-fi mystery is very compelling, and the way everyone interacts with each other is charming a.f. All of the writing awards for Akiko Waba, please. I haven’t touched much on the plot besides introductory set-up because there’s a lot of fun in working your way through and discovering what’s going on.

Yuri – 8 I repeat: this is a Yuri manga in JRPG form. Also, the couple sometimes ask others for relationship advice, which is great to see.

Service – 3 as a base level; there’s some questionable camera work from time to time. You can dress everyone up in one-piece swimsuits if you like, as well as a two-piece for Ao, which bumps us up to a 5. There are also DLC costumes for everyone you can buy, with everything from animal ears to maid costumes to revealing swimsuits, which would probably ramp us up to a 7 or 8?

Overall – 10. I foresee this game achieving cult status, where those who have played it, really love it.

Yuki: Eff yeah!

 

Erica here: I’m sold! I really wish I played games, because this sounds fantastic. One day I’ll have to watch a playthrough. ^_^ Thanks so much Christian for this terrific review.





My Idol Sits the Next Desk Over, Volume 3 Guest Review by Luce

April 20th, 2022

Once again, it is my great pleasure to welcome guest reviewer Luce back to Okazu!

In volume 1 and volume 2, we met and got to know Sakiko, a shy girl who is a big fan of an idol group Spring Sunshine, and Chihiro, her favourite member, who sits next to her in school. Alongside is Maaya, an obsessive fan who is very focused on Chihiro as well, and their school lives together.

Volume 3 of My Idol Sits the Next Desk Over begins with the fallout of the confession – Chihiro thanks him but doesn’t accept, and is not impressed by Sakiko and Maaya’s interference, unsurprisingly, seeing it as unfair to her and Tanaka. Sakiko has a photography club competition with the theme of friends – but she can’t put a photo of Chihiro in as it goes on the website. They change into summer clothes and Sakiko notices. They have swimming lessons and her and Maaya both notice. They have finals at the same time as an album release, and Chihiro has some doubts about her idol life…? Finally, Spring Sunshine are announced for a big summer rock festival! Whilst this means Chihiro isn’t free much, Sakiko and Maaya are still thrilled. Upon getting there, though, they meet up with the girl in their class who was somewhat disparaging of Spring Shine…?

I’ve noticed that this series has a lot happen, because things wrap themselves up quite fast – not too fast, but they’re not endlessly dwelled upon. There aren’t many ‘wasted’ panels, not so many lingering looks or agonising thought monologues. It does what it needs to do – it helps that Chihiro, by nature of her being away from school so often, has to make the most of it when she is there, and Maaya is always driven to get closer and interact more with Chihiro, so we have two driving forces who are not shy about what they want. Sakiko is almost a different person from who she was in the first volume, which as I said last time, is great to see. Being able to be up front about her interests and becoming friends with Chihiro has done her a world of good.

This volume brings them into summer – which means summer uniforms with shorter sleeves, a heat wave, and swimming lessons. As such, the yuri quotient has gone up – not in a service kind of way, but Sakiko outright thinks herself a pervert for noticing Chihiro in a way she hasn’t really before. It’s pretty innocent, really, things like her pale upper arms and her neck, but it definitely makes it onto the yuri front. The swimming chapter is pretty funny, as Maaya distinctly can not deal, although Sakiko only does a bit better. When Sakiko promises to cheer for any prospective crushes Chihiro might have in future, Maaya… can’t. Possession? Love? I’m still not sure.

We get a bit of backstory for Chihiro in this volume, and some focus on her doubts about the reality of being an idol. One of the things that I actually really like about this manga is that it doesn’t idolise Chihiro – Sakiko and Maaya do, but the manga itself portrays her as a real person, who happens to be an idol. It actually does the same with the rest of Spring Shine. But she works through her doubts and fears about missing things and, with the help of the other two, comes out more sure of her direction. It was nice to see.

Story: 8
Art: 9 (I’ve noticed that everyone’s face is subtly different, something I like in manga)
Yuri: 6
Service: 3? Swimsuits and short sleeves. It’s the tamest service I’ve ever seen
Overall: 9

I’m a little sad this isn’t coming out as a physical book, honestly, I’m enjoying it a lot more than I thought I would. In Volume 4, Sakiko meets the girl who made fun of Spring Shine at the festival, and the summer concert! 

 




My Idol Sits the Next Desk Over, Volume 2 Guest Review by Luce

April 6th, 2022

Please welcome back Luce, who will take a look at the remaining volumes of this series for us!

In the first volume, we saw Sakiko get over a good part of her shyness and awe of Chihiro, the girl sitting next to her that happens to be her favourite idol in a group called Spring Sunshine. She also manages to somewhat wrangle Maaya, a Spring Sunshine superfan, into their group, and there was a surprise concert – they all go, of course, but now Sakiko is awestruck by Chihiro again!

Volume 2 of My Idol Sits the Next Desk Over starts where we left off. Sakiko, having had Chihiro wave at her from on stage, is elated… But also awestruck? Having seen Chihiro as Chiro-chan the idol has made her nervous about the distance between them, although it seems somewhat evident to the audience that may only be half the problem.

Next, a sports festival, in which Sakiko tries to protect Chihiro’s identity from her photographer senpai so she doesn’t get outed as an idol. The three of them go on a ‘chic-nic’. Chihiro faces some criticism from classmates. And Sakiko and Maaya try to protect Chihiro from possible scandal in their own ways…that may not be very conducive. Finally, someone confesses to Chihiro! A lot happens in these chapters!

Now that Sakiko has come out of her shell a lot, the whole thing is a great deal better. That said, she has her hands full dealing with/mitigating the effects of Maaya. I think these two are intended to show two sides of fandom: the invested but respectful, and the obsessed and possessive. Due to Sakiko’s influence, Maaya never quite succeeds on her schemes, which largely involve singling Chihiro out and getting rid of any ‘interfering’ parties (in her opinion), but it is annoying. Her stalkerish tendencies will never become comfortable, and I hope she leaves them behind either by force or by choice. I feel a plot point in a future chapter may well be Chihiro linking Maaya and the forum aggressor as one and the same, and her reaction. But her view currently is clearly ‘Chihiro belongs to me’, and it is uncomfortable. Her actions towards Sakiko at times and some other characters are definitely not alright – if you can ignore them, the manga can be quite enjoyable. If it’s too close to home, maybe give it a skip. Vol 3 came out and by the end of that she’s not much better, Sakiko is just working more as a conscience engine for her. I await further developments.

Sakiko is another story. Being friends with Chihiro (and Maaya) has helped her immensely – we see her converse with other people in class quite freely by midway through, and it’s lovely to see her grow into herself. It seems fairly clear to us that she at the very least has a crush on Chihiro, and their growing closeness unsettles Maaya, who reacts in a… very Maaya way. It could be worse, and it’s resolved fairly quickly. One of her photography club senpais even thinks to herself about whether Sakiko is in love with Chiro-chan. So on the yuri front, I would say it is increasing. For her part, Chihiro seems to have had a bad experience in junior school, so her friends are very important to her, although she tends towards Sakiko – could we see something into this?

We get a few more characters in this book, which is nice. A thought I had is that’s its nice to have male characters who aren’t portrayed as creepy and aren’t just there for plot drama. We get some people who aren’t into idol groups, and announce their discovery of Chihiro as an idol in a slightly unfavourable way, which is greatly frustrating to the three of the main characters – but Chihiro deals with it in her own way, which was lovely to see. Especially with the other two seeming to think she needs to be protected – she is a bit clueless at times, so there is some reason – it was good to see her stand up for herself in her own way.

Story: 8
Art: 8, its bright and sunny, suits the story it’s telling.
Service: 1
Yuri: 5. Sakiko hasn’t made it there yet. Not sure if Maaya is in love or just obsession. Possibly both.
Overall: 9

The story is tending towards Spring Shine getting more popular, even if just within the class, but if they do, that could change things quite significantly. Maaya is uncomfortable at times, but over-ride-able in my opinion. I’ll be staying tuned – Volume 3 and and Volume 4 have come out as of 5th April!