Archive for the Yuri Game Category


Akaiito HD Remaster, Guest Review by KatGrrrl

April 17th, 2024

Akaiito HD Remaster is a 2023 remaster of the 2004 visual novel Akaiito, which was originally released on Playstation 2. The remaster is available on Nintendo Switch and Windows and features English and Chinese translations for the first time. Akaiito tells the story of Hatou Kei, a high school girl who has recently lost her mother and travels to a rural village to check out her fathers house that she has inherited. During her 4 day stay, Kei encounters a pair of oni who are after her blood, as well as many allies who try to protect her, all while she learns and remembers more about her past.

Firstly, the technical aspects of this remaster. On Windows, the game forces a 1920×1080 resolution and can’t be changed, meaning you can’t play on anything with a smaller resolution without external tinkering. This also means the game forces a 16:9 aspect ratio, despite the entire game being 4:3. The controller mapping is set solely for a Switch controller, so with an Xbox controller or similar, A and B are swapped, which is very confusing. It seems the Switch version was priority here, with little changes being made for the Windows version. There’s a bug with selecting choices ingame, if you select the second option at a set of choices, then at the next set of choices the second option will be highlighted instead of the first, if you select the second option with moving it will instead choose the first option, making it easy to select the wrong option without knowing. Sometimes audio lines just don’t play. I also found at least 1 CG that wasn’t in the CG library for some reason.

This remaster includes Japanese, English and Chinese (Simplified and Traditional) languages in all versions, easily changeable in the main menu. The English translation here is rough. It’s filled with typos and grammatical errors and at many times difficult to read. In particular is many accidental misgenderings, such as ‘him’ instead of ‘her’ and ‘man’ instead of ‘woman’, which gives off the vibe of a machine translation. There’s no text scaling for English chapter and ending titles, so they frequently get cut off as they are much longer than their Japanese counterparts. The tips page is always sorted by kana, even in English. Overall, this translation achieves the bare minimum, it’s readable but it’s clear to me that little to no editing or adaptation was done here.

The gameplay of Akaiito is more involved than a lot of visual novels, with 32 endings, 5 of which are true endings. There is no main route or ending, instead 5 character routes that branch off early, each telling different stories. The choices you make influence which route and ending you get and unlike other novels, I generally found it to be fair and intuitive. The inclusion of a flow chart was especially appreciated. That said, I did not like the seal system, where upon getting some endings you unlock other routes. It does not make any logical sense, it’s like if you did something in the present that changed the past, though luckily getting all the seals isn’t too difficult. Akaiito is fully voiced, with excellent voice acting all round. The art is beautiful with a large amount of CGs, characters designs are distinct and fit their characters perfectly. The music is a particular standout, capturing the atmosphere brilliantly, and remains stuck in my head many days afterwards. Despite there being 5 true endings, there is only one ending theme unfortunately, can’t have everything I suppose.

Japanese folklore is very present in the story of Akaiito, as well as themes of death, family and love. At the start of the story we learn Kei’s mother has recently passed away. Whilst Kei acts tough, traveling to a rural village on her own, she is sometimes reminded of her mother and shows that she is still struggling. These moments are small but help the character feel grounded and really stuck with me. Ultimately, each true route shows Kei overcoming this struggle by either finding new family, or re-finding old ones. The driving force for this arc is a millennium old struggle against a power hungry god. As a villain, he and his motivations aren’t particularly interesting, but adequately provides tension to fuel the story. Kei finds herself in the midst of this as she has inherited from her father, the Nie no Chi, a special and powerful blood that can revive the sealed away god. Kei is routinely attacked by a pair of blood-sucking oni, and depending on the route, it is the girl who saves her that Kei starts to form a strong bond with. How strong this bond is depends on your choices, fail and you will get one of the many truly tragic endings, which can often see Kei sacrificing her life to save the ones she loves. Akaiito really utilises the potential of the medium here to tell such heartrending endings you wouldn’t normally see. Overall, this storyline is where Akaiito truly shines, Kei’s journey of discovery, of herself and her past, as well her future and how the choices you and Kei make impact that. But there’s still one big elephant in the room I haven’t talked about.

So, the Yuri. The game’s title, ‘Akai Ito’, is Japanese for the ‘Red Thread of Fate’, an East Asian belief of an invisible red thread around the finger of those destined to be true lovers. The Yuri in Akaiito is light. Despite that, many of the character routes in Akaiito are undoubtedly romantic ones, though not particularly overt.

Starting with the least romantic route is Tsuzura’s, because well, she’s a young child. This route was the weakest for me, Kei learns little of her past and her future is vague. I find it hard to place Kei’s relationship to Tsuzura, Kei doesn’t take on a particularly sisterly or parental role and it’s obviously not romantic, she cares for Tsuzura and that’s about it. In general, I did not care for Tsuzura. Nozomi’s route is the shortest and focuses more on her than Kei. I liked how it takes an otherwise uninteresting antagonist and completely changes how not only we the audience see her, but also how she sees herself. This route was ambiguously romantic, but given its short length I didn’t really find that an issue.

Uzuki’s route is likely the first route you’ll finish and largely focuses on her opening up and becoming friends with Kei. My favourite aspect of Uzuki’s character was her moral conflict, she’s an oni slayer who slays all oni, but Kei’s defence of Yumei makes things awkward. Thanks to Kei, Uzuki comes to realise that not all oni are evil, and in fact many oni have similar goals as her. As for her relationship with Kei, Uzuki is distant at first, but eventually starts to share intimate moments such as sharing a futon and Uzuki dressing Kei in a yukata, and by the end Kei has fallen in love with Uzuki. Frustratingly, the story ends before we get to see Kei confess her feelings or what the future looks like for the two of them.

In Sakuya’s route we learn of both her past and her past relation to Kei. There are few scenes where Sakuya sucks Kei’s blood (with consent) in order to gain its power, it’s very intimate albeit non-sexual. There are a couple moments in this route where Kei says she loves Sakuya but in a “I love you but not like that way” way, and I’d be fine with this if Kei later properly expressed her love, but unfortunately that never happens. Sakuya gets to confess her love for Kei, but bizarrely not in the true route.

The true route does have them living happily together which is nice, and they’re very clearly in love, so I find it annoying how the game gets so close to and then weasels its way out of having them say it. This and Uzuki’s route show the biggest issue I have with Akaiito in the current day, with how it’s not afraid of depicting romantic love between girls but it is often afraid of describing it as romantic love. Yumei’s route is by far my favourite and you could also say it’s the truest route, as she and Kei are the ones wrapped by the Akai Ito in the game’s cover art. This route sees Kei learn the most of her past and her frequently choosing to have Yumei drink her blood in intimate scenes like in Sakuya’s route. Kei refuses to leave Yumei’s side as she uncovers the truth of her past and in the process falls in love with Yumei. The epilogue to this route sees Kei and Yumei living together, going food shopping in a scene that just screams ‘domestic lesbians’! In a way, it’s a simple ending, but an unambiguous and non-frustrating kind of simple that elevates this route above the rest for me, as ultimately, I can’t help but feel satisfied with this ending.

Ratings:

Art – 9
Story – 8
Characters – 8
Service – 5 intimate blood-sucking, onsens, Sakuya-san
Yuri – 3

Overall – 8

Overall, though Akaiito shows its age and the remaster leaves a lot to be desired, the story is absolutely worth a read even if the Yuri is on the light side.

KatGrrrl finds herself getting more addicted to Yuri by the day. Socials at linktr.ee/katgrrrl.





Yuri-themed Board Game Yuri Ranbou (百合乱慕), Guest Review by Lee Sanhwa

April 3rd, 2024

3 cute girls, one blonde, one red-head with slightly darker skin than the others, one with black hair and very pale skin, surround a girl with medium-length brown hair, wearing a flower barrette in her hair. Happy Guest Review Wednesday! I am so incredibly excited for us all today. We have a new guest reviewer!

Lee Sanhwa is a South Korean science fiction writer. He is best known for his Yuri cyberpunk detective novel An Error Has Occurred (오류가 발생했습니다, 2018). For a more detailed profile and full list of works, please visit his website.

He has happily volunteered to review a Yuri board game that I first mentioned in 2021. Please give Lee Sanhwa-nim a warm Okazu welcome in the comments!

***

There are at least hundreds of board games out there covering every possible niche theme from birdwatching to sharksploitation films, and Yuri is no exception. I’ll not say there are plenty of them, but still, there are some! If you are looking for a cooperative game with an emphasis on Yuri story-telling, then you should check out Yuri made by Everyone (which is basically a spin-off version of BL made by Everyone, a BL-themed board game). And if you want something more competitive, then here’s Yuri Ranbou, a “High-speed competitive Yuri harem building card game.”

General Information

Players: 2-3

Time: 10 Min

Age: 9+ (Difficulty-wise, not content-wise)

Yuri Ranbou is developed by Stromatosoft, a Japanese game production company now in development of 3D Yuri dungeon crawler RPG Witches & Lilies. In Yuri Ranbou, you become one of six girls and compete with your opponents to acquire as many other girls as possible. How? By declaring the relationship between you and each round’s love interest. Maybe she is your childhood friend. Maybe you really hate her. Or maybe you and her have kissed before……. Whoever declared the most effective relationship wins the girl.

Each game begins with a “Relationship cards” draft, where you choose which card to keep in hand and which to give away. Then in each round, a “Lover” card is presented and all players simultaneously play a relationship card from their hands. Each relationship has different strength points(1 to 10) and effects. Some of them are “Encounter” cards, which take their effect when you play them. Others are “Memory” cards, which take effect only after you lose a round by playing them. Some cards specialize in countering only the strongest relationships, so even if you play “Kiss of the Vow”(strength 10), you can still lose to “I’m Curious About Her”(Strength 3, makes the weakest card win this round). After completing all three rounds, whoever acquired the most girls wins. 

The whole game consists of 35 cards, but you only need 16 of them(6 lover cards and 10 relationship cards) to play. The rest are 3 rule summary cards, 6 character profile cards and 10 illustration cards. As you can expect, the gameplay is surprisingly fast. All three rounds can easily be finished in less than a minute! Truly a “High-speed” card game. But for its volume and playtime, Yuri Ranbou is quite an intense experience. Choosing the right card in card drafts, building your strategy, and guessing your opponents’ hands correctly in each round are all important to win the game. 

About its Yuri aspect, Yuri Ranbou shows some interesting considerations even at the game mechanic level. For example, if three players acquire exactly one girl each, it’s “True Coupling” and everyone wins! I also found it interesting that the “Childhood Friend” card is somewhat…weak, especially compared to “I’m Curious About Her” or “I Really Hate You”. Illustrations done by Aomushi (あおむし) fit well to the game, with their characteristic bright-but-omnious atmosphere. You will easily be able to imagine how the six characters world speak, behave, envy, cry, snap, etc. 

With its small volume and simple gameplay, Yuri Ranbou is surely not a game you want to play over and over again until you master it. And you may find it strange that the game allows you to acquire a maximum of three girls, which is only a bare minimum of what you can call a “harem”. But I think this simpleness and compactness are what makes Yuri Ranbou a well-designed game. You can bring it anywhere, play it anytime, and simulate a dramatic Yuri love story with anyone. That’s enough, isn’t it?

Ratings:

Art – 8
Gameplay – 7 (Simple but fun!)
Characters – 1 (Names and profiles provided, but they’re basically just stereotypes)
Service – 1 (There’s kissing, and that’s all)
Yuri – 7 

Overall – 7

I’ve purchased Yuri Ranbou at a board game store in Yodobashi Camera Shinjuku Nishiguchi. As far as I know, Stromatosoft’s official online store does not provide global shipping.  

Erica here: We can use a buying service like Buyee or a shipping service, if you have an account with one to get it shipped out of Japan if you’re motivated to grab a copy.

Thank you so much for the terrific review!I just picked up a copy of 오류가 발생했습니다 on BooksonKorea.com – they do overseas shipping. I can’t wait to read it!

 





Black Rose Revue: Act 1, Guest Review by Ashley

January 17th, 2024

In classic 1970' shoujo manga black and white art style, we see a woman with short hair in a men's tuxedo, a woman with long black hair in a stylish "villainess"-esque dress and a woman with pale hair in a white dress between them on the sofa. The words "You Are Cordially Invited To The Black Rose Revue" are prominent in the middle of the image.Chihiro Sato is the rising star of The Black Rose Review. She has proven herself so skilled in her recent major role alongside top otokoyaku Rika Ikeda that she has now been picked for the staring role in the next production. But this rapid assent brings with it the problems of antagonistic seniors and a mysterious E.M. who keeps sending Chihiro bouquets of roses.

So far only act one of Phantom of the Black Rose Revue is available on itch.io and it does everything a good opening should do.

The game wastes no time introducing us to the cast. Everyone has at least one scene that gives us their deal or mystery. It truly is the very start of this story so we really only have the very first threads of characterization to chew on, with the exception of Chihiro, who is already a rising star, not a student. This is a choice that elevates her instantly compared to other similar characters like Kageki Shoujo‘s Sarasa Watanabe, Revue Starlight‘s Karen Aijou or the characters from Awajima Hyakkei.

Chihiro already has a role in the Black Rose Revue and so the focus is on how she can further her career; rather than if she is suited for it at all. A refreshing change from the usual when it comes to stories about performers. The adult world of working in the theatre is not a distant haze that Chihiro is striving for, but a world that she is trying to live in.

With that, what a world indeed for Phantom of the Black Rose Revue to take place in! What this preview does best in the short time it takes to play it is provide us with a monochromatic optical feast. The character designs homages to Riyoko Ikeda right down to the powerful reaction sprites lovingly spelled with sharp highlights. But the stark black and white look of manga goes far beyond the characters and into the backgrounds. The backgrounds are drawn in the same style as the character designs allowing both to mesh together into a single image far better than games with a team more than triple the six people credited for the team here. Combined with lively sprite direction it makes the visual elements of this visual novel far more important than many others. I often found myself taking the time to just look at an animation or transition over and over because of the incredible synergy Phantom of the Black Rose Revue is capable of.

It is this effort to keep the different visual elements of the game congruent with each other that stands out the most in this brief demo. When the finished game is available to buy we can be certain that it will have a unique and complete sense of style, something that very few games manage to achieve.

No ratings yet, as this is only the beginning of the story.

Phantom of the Black Rose Revue can be downloaded on Windows, MacOS and Linux at name your own price on Yamino’s itch.io page.





Birdie Wing: Golf Girls’ Story on Nintendo Switch, Guest Review by Eleanor W.

September 13th, 2023

Hello again. I’m back for another game review. You can find me lurking around the Internet @st_owly as usual. Today I’m looking at:

Birdie Wing: Golf Girls’ Story. The Nintendo Switch Game

I LOVE Birdie Wing, it’s everything I ever wanted out of a sports anime, so I was very excited to discover this was being localised, but…

When you first load the game, there’s a quick tutorial to show you the controls, then on you go to “story mode,” which loosely follows the storyline of the anime and sets up matches against various characters. And when I say “loosely” I mean it. There’s no meat to it, barely any of the anime story is actually there, it’s more like random characters appear, there’s a bit of dialogue and challenge Eve to a match. When you finally beat the last stage it just kind of stops and puts you back to the main menu so quickly you don’t realise what’s happened, and there’s no resolution to the story or anything. My main thought was “that’s it??”

There’s also a free play mode which is just the Nafrece U15 course and Anri’s putting shop. 

The graphics are fine; nothing special, but not terrible either. One big omission is that there’s no voice acting, even just yelling the names of the attacks when you/your opponent used them would be better than silence. The multi hole stages are also incredibly frustrating, as you can’t save after each hole, so if you fail the stage you have to go right back to the beginning. I lost count of how many times I failed the final 6 hole stage, but I do think the game learns when you’re bad at it and matches your opponent to your level. It’s very bizarre seeing Eve and co get double bogeys.  (I HATE PUTTING). 

The best way I can really describe this game is half finished and wasted potential. It seems like there’s so much more that could be done with it, but for whatever reason it was rushed out in this incredibly incomplete state. 

Let the record show that I did *once* get an eagle. I’ve never yet managed it again. 

The music is also just generic elevator music, the developers definitely missed a trick by not even having “Venus Line” as the menu music. The translation is also patchy at best, with lots of spelling errors and awkwardly constructed sentences. A Chinese translation is also available in the settings menu but I can’t comment on that.  

Example of the type of spelling/grammar mistake the dialogue is littered with. 

 

Ratings:

Art/music – 5/10. Thoroughly inoffensive and forgettable

Yuri/service – 0/10. Both non-existent. 

Story – 0/10. What story?

Characters – 1/10. Who are these people and why do they keep challenging me to play golf with them?

Gameplay – 3/10. A couple of little tweaks would make it so much less frustrating. I eventually developed a strategy which involved as little putting as possible and eventually finished the game, but it took *many* hours. 

Overall 3/10. It’s just a golf sim which happens to be loosely inspired by Birdie Wing. Don’t bother with it, even if you like golf sims, because it’s not even that great at that. And for the love of all that is holy please get a native speaker to proofread the translated dialogue before you release something. 





77 Oleander Avenue Ghost House Investigation, Guest Review by Patricia B.

January 18th, 2023

Title image of 77 Oleander Avenue, Ghost House Investigation, written out in white letters. The image is dark and moody, showing a brown-skinned woman with red short curly hair, hunched over herself, blood visible on her white tank top. A wine bottle label shows a woman in a red dress. A broken window in the background.Welcome to our first Guest Review Wednesday of 2023! I’m extremely pleased to welcome back Guest Reviwer, Patricia B. on her own account and also because she is here to tell us all about a Visual Novel of note. Thank you Patricia, the floor is yours!

My name is Patricia Baxter (she/her). I am a bisexual autistic writer who has previously written articles concerning how media represents different marginalized communities. You can find more of my work through my personal website “Autistic Observations”.

July 22nd, 2022.  Tabby, a paranormal investigator, wakes up in a dilapidated and abandoned house without her phone, wallet, keys, or memory of how even she got there.  She quickly realizes that she is not alone in the house, upon meeting a ghost named Evie who is significantly better at being adorable than she is at scaring people.  Tabby soon sets up a plan: find her lost items, remember why she woke up at 77 Oleander Avenue, learn more about Evie, and perhaps even uncover the truth behind the house’s final residents: the Larkspur family.  That is if she can survive the night.

77 Oleander Avenue Ghost House Investigation is a visual novel that reminded me just how much I love video games and the unique forms of storytelling that can only be experienced through the medium.  Runa Liore Winters pulled no punches in crafting a horror game that is deeply unsettling to experience, even upon re-exploration.  The writing, visuals, and audio design, all work in tandem to create a place that may have been a house once but was never really home.  The sound design deserves especially high praise, both for its soundtrack and sound effects, which not only allow the player to empathize with the experiences of the protagonists but also feel the house’s hostility surround them through their headphones.  Furthermore, the interactive and cyclical nature of video games helps add to the terror of being trapped in a haunted house.  

At its core, 77 Oleander Avenue is a queer horror game both in terms of its protagonists and central themes.  Tabby and Evie are two delightful lesbians who are the type of endearingly charming people I would be more than happy to befriend in reality and still clearly human in their complexities and personal baggage.  Additionally, the game posits important questions about queerness and how it impacts how we are remembered after we are gone.  In a world deeply entrenched in cissexist and heteronormative ways of viewing people, historical accounts of queer people tend to be ignored at “best” or have their lives entirely rewritten at worst.  It has only been recently through the efforts of the LGBTQ+ community, that we are beginning to uncover those lost histories.  Tabby considers this question as she explores the house, and we see the effects of this erasure as we learn more about Evie’s past.

For all my praise for this game, it is still one where I insist upon reading the content warnings the developer helpfully provides before fully diving in, as the game is full of scenes that may be deeply triggering for queer players and/or those who grew up in abusive households with strict religious upbringings.  I personally found it was better to play the game over three days, one for each level of the house, as this was an effective way of tackling the game’s heavy content without emotionally exhausting myself.

Overall, 77 Oleander Avenue Ghost House Investigation is an exquisite example of the type of stories we can only tell in video games, and one of the greatest examples of queer horror I have ever experienced.  And yes, you can pet and name the (metal inanimate) dog.

You can purchase the game either on Steam or itch.io.

Visual Art: 9 (the game relies more on photography than the digital art typically associated with indie games in the genre, so YMMV on how well that works for you)

Music & Sound Design: 10
Story: 10
Characters: 10 (Tabby & Evie feel like real people, as do the other characters for better and for worse)
Service: 0 (violence is there for discomfort, not salaciousness)
LGBTQ+: 10 

Overall: 10

Thank you so much, Patricia!  This sounds like an intriguing visual novel that I am sure folks here will be interested in.