Archive for the Yuri Game Category


Interview with Josh Kaplan, Creator of Highway Blossoms

June 21st, 2016

key-art-with-solid-logoYesterday, I had a chance to read through the new Yuri Visual Novel, Highway Blossoms. And I generally found it to be good. Today, we welcome creator Josh Kaplan to Okazu to discuss the game. Welcome Josh!

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Are the any Japanese VNs that inspired HB? And what artistic influences inspire you, personally?
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For me at least, I generally take more inspiration from regular novels and fiction than anything else, if only because I read more books than I do VN’s. In particular, I love young adult fiction, and I think that HB fits under that umbrella. Recently I’ve been devouring just about everything by Siera Maley, and I also love The Gravity Between Us by Kristen Zimmer. There’s a doujin Yuri VN by Cosmilica, called Love, Guitars and the Nashville Skyline that is currently being localized by our publisher, and it also includes a lesbian pair on a roadtrip through the US. At the time that we started planning Highway Blossoms, though, we’d never heard of it. I’m looking forward to reading it, though, and the developer of that one is very fun to talk to.

I asked Syon, the other writer and the director for the project, and he said his biggest influence was the anime Trigun, as well as the film and novel Holes.

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Haha, so the whole desert location is sort of baked into Syon’s references then. ^_^

 The idea of the road trip is uniquely American. You’ve said elsewhere  that you’ve been to most of these places. Was it your intention to inspire fans to visit these places? It does seem a bit of  travelogue. ^_^
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I wouldn’t say that it was our intention to get people out and visiting these places, but it’s definitely a happy side effect. Hell, I was getting some wanderlust just as I was writing. We’ve had a number of fans say that they’re inspired to take a roadtrip now, though, and I think that’s awesome. We actually have a couple ideas to reward people who do go out and see these places after they read HB, but we’ve gotta see if they pan out, first.

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You mentioned in the Yuri Nation interview that you’re consuming a fair amount of contemporary lesbian work. What themes did reading/watching that inspire you to cover? I notice, for instance, that Amber starts out the story having had girlfriends already, so that “coming out”, which is so often a major theme in lesbian literature and entertainment is skipped over almost completely.
Is there anything you definitely did NOT want to do in the narrative?
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We specifically wanted to avoid the “b-but we’re both girls” trope that dominates most Yuri media. Not to belittle the difficulty and courage it takes to come out, but simply because there’s a lot of stories that deal with that out there already. Throughout the entire thing, nobody gives a second thought to the fact that the two girls are in a relationship – and that’s how we think it should be. Sadly, we know it’s a little idealistic right now.

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Music is a huge part of this story… do you have a story behind the music you mention in the narrative?
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The music that Amber listens to and talks about were meant to characterize her Grandfather more than anything, and the kind of person that he was. It’s also supposed to set Amber apart a little bit – she’s never heard of any of the bands that Marina likes. But as for those artists having personal significance to us in real life? Nah, not really.

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I thought the sex scene interesting, rather than sexy, per se…what was your thinking behind the way that was handled? 
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Having the sex scenes be a part of character development and not just fanservice was definitely intentional. Especially with the first one – it sets up a lot of important things that happen later. You can also see how Amber misinterprets some of what’s going on or just assumes things about Marina that aren’t quite true. The second sex scene is definitely a happier, lighter one and is supposed to be kind of silly, not just erotic. Both as consumers and developers, we prefer sex scenes that feel like they mean something, rather than just being tossed in there.

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What themes or messages do you hope folks will take away from playing Highway Blossoms?
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Like I mentioned, I think the big theme is simply that “love is love,” no matter who you are or who you fall in love with. Recent events have been a tragic reminder that not everyone is on the same page there yet, but I hope that every day we get a little bit closer to that. There’s also the recurring notion that everyone deserves to be happy, and that you deserve to allow yourself to be happy.

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Any last thing you want to say to fans?

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I’d just like to emphasize that 2016 has been and is a great year for Yuri media in the West. Aside from HB, there have been titles like Starlight Vega, Rising Angels, and A Little Lily Princess, that have all had releases this year. There are also some interesting looking upcoming ones like Alpha’s Adventures. I know that HB isn’t for everyone, but hopefully all Yuri fans will find a new game that they love this year.

I think that’s just about everything. I’ve said it a lot, but thank you! =)

Thank you Josh and best of luck with Highway Blossoms and future projects!





Yuri Visual Novel: Highway Blossoms (English)

June 20th, 2016

key-art-with-solid-logo2016 has been a year of surprises for us here at Okazu. Among the many firsts, was the very first time I managed to get through a Yuri Visual Novel, with the extraordinary Kindred Spirits on the Roof.  Since then, I’ve had a number of opportunities to try out other Yuri VNs, but so far, being compelled to complete a story has eluded me. You know how I am. ^_^

Imagine my pleasure, then, when Highway Blossoms, from Alienworks and Sekai Project became the second Yuri VN I completed! High praise indeed, since I’m such a curmudgeon about the VN format. ^_^ I was provided a beta version of the game by co-creator Josh Kaplan – we’ll be talking to him later in the week.

The story has a unique setup – Amber is escaping dealing with the death of her grandfather who raised her, by traveling to California in his old RV. On the way, she picks up a hitchhiker, Marina, who involves Amber in a treasure hunt and a life-changing set of experiences.

Right off the bat, being freed from the confinement of a school setting was refreshing. The backdrop of an RV road trip was both uniquely American and a little nostalgic. Most Americans my age remember a great deal of their childhood spent on highways going somewhere or other. ^_^

The dialogue is some of the least awkward I’ve read in a VN, although I am already exceedingly tired of the cynical/naive  pair that seems to be common in VNs. I know that writing original characters is hard, but I have to say, I think folks who work in visual novels make it seem a little bit harder than it actually is. ^_^; Luckily for us, both Amber and Marina develop quite a bit during the course of the story.

I’d like to give the writing some props here, as that is, by far and away, the thing that keeps me interested. The achievements have no meaning to me and I find the whole unlocking-an-image-as-a-reward really exhausting and unmotivating. On the positive side, Amber is presented to us as a woman who has had girlfriends in the past, and is apparently well past discomfort with that, generally. Her feelings around Marina are, specifically still a bit of an issue, but it’s not that she’s attracted to Marina that’s the problem, it’s the relationship she’s created with Marina in her head that is the issue. Later in the story, we catch a throwaway side character flirting with Amber and it doesn’t faze her at all. Apparently fandom has embraced that pairing, as they do so often with the unlikely.

The treasure hunt, which seemed silly on the face of it, became a terrific lead-in to a tour of American western landmarks. I quite liked the travelogue bits and think the story could have stood up to a few more cheesy bits of Americana. ^_^

Acting as foils to Amber and Marina, are a trio of characters that I can honestly say added almost nothing to the story except a trio of characters. I wish so desperately they were written like really decent humans, rather than stereotypes. Again, I appear to be alone in this, but the screaming was so very unneeded to move the story or character development along. Every scene the “trio” showed up, I unconsciously rewrote in my head to make shorter and more meaty. They could have functioned as society, as foils, or even enemies, but ended up more often just being tropes.  The few times they actually added something to the story I was relieved. And they did, ultimately add to the story…they just could have added so much more.

The romance developed rather naturally, along with the story. A few of the scenes were genuinely touching and sexy. There is a voluntary patch that can be added in to supply adult scenes. They didn’t add anything specific to the story, but weren’t terribly written, which was a relief. There was one oddly realistic moment in the sex scenes, that was kind of dumped in our lap, but never dealt with, that I honestly had no idea what to do with as I read. It’s left hanging, unresolved and while real, felt out of place.

But these are small nitpicks in what is otherwise a very satisfying narrative. Individually, weak elements might be weak, but as part of the whole, it hung together rather well and I was actually moved to finish the darn thing.

In Louis’ review of Starlight Vega he discusses the place of sprites in the VN mechanism. I have to say, I found the transitions here much more natural….but I am still befuddled at the refusal to take a half second and simply draw the characters more naturally in keeping with the text. “X puts arm around Y”, could really just be a still of X with their arm around Y and I will forever not understand why it isn’t. I still find the 2-Dness of the characters awkward and in some places, laughable, specifically when they are being flipped back and forth to show them “looking around.” Coulda just turned their head, but nope. I’ll never fathom this, apparently.

There is no gameplay as such. You receive achievements as you complete scenes. There were a few goofs in the beta version, the journal entries were misnumbered and I was unclear on the meaning of some of the achievements, but Steam assures me I gained them all. Phew. The achievements have rather cutsey names and so am not sure what some of them actually refer to in the story.

The soundtrack is worth mentioning and while I personally often turned it off, because I read faster without the distraction, the fact that it was original music that suited the tone and location of the story was fun and impressive. The soundtrack is available for purchase as a separate download and I can definitely see folks wanting that on its own.

The art is generally good and has moments of excellence, with one exception. There is literally one scene that was clearly put together by a different team and was glaringly not as good, but all the main art pieces were lovely and a few worth adding to my Yuri screensaver. It was in the art that you could clearly still see the Japanese VN influence.

So…was Highway Blossoms good? I’d say yes.

Ratings:

Art – 8, with one scene as an exception
Story – 8 Generally satisfying
Characters – 9 They grow on you, which is a sign of good storytelling
Yuri – 10 Yep
Service –  5 There are the optional sex scenes, but they are surprisingly not skanky or service-y

Overall – A solid 8

If you are looking for an entertaining, and pretty chunky Yuri Visual Novel, I’d recommend Highway Blossoms for a nice bit of storytelling, freed from almost all of the most stifling tropes of Japanese media. And, at the moment it’s 15% off on the Steam store, which makes it a steal at $8.49 for decent bit  of content and a few hours worth of fun.

Check out the trailer if you haven’t already and let me know what you think in the comments!





Yuri Visual Novel: Starlight Vega Guest Post by Louis P

June 1st, 2016

headerIt’s Guest Review Wednesday and we all know what that means, right? Right! It means Erica needs a break. ^_^ 

I would like to thank Razz,  the maker of Starlight Vega for the review copy of the game. I did play a little bit of this game, but decided that it would be best for everyone if I turned this review over to someone who loved Visual Novels and would be able to give it more attention than I. Therefore, let’s welcome Guest Reviewer Louis and let him tell us what’s what. I’ll add my thoughts at the end. The floor is your, Louis…

Starlight Vega is the story of Aria Reid who has moved with her mother into her grandfather’s old house. Aria, along with her childhood friend Melody (an authority on the occult), find a stone that has the demon Lyria held within it. Lyria and Aria become linked though the stone, forcing them to stay close by or else suffer physical pain. So Aria, Melody and Lyria must decode the magic holding the two together while at the same time uncovering the truth about the demon realm Vega and Aria’s own link to it.

Starlight Vega made a good first impression when I first looked it up. A Yuri visual novel with four routes and the main heroine was a tall, cool looking lady with horns. I was all set to love this novel. Sadly from the incredibly abrupt beginning, a sprite that had a character constantly doing a raptor impression and the shockingly blunt scene transitions I rapidly started to reassess what I should expect from this experience.

Starlight Vega does not use the visual part of visual novels well. I don’t mean that the art is bad (although the sprite art and CG art are both by different artists) but how we are made to view the art is bad. Scenes transition between each other so abruptly it is like we are watching a badly edited You Tube video of a visual novel. The same thing goes for sprites no matter the context for a sprite change it is almost always instantaneous. One of the most powerful things you can do in a visual novel is establish a symbolic link between what happens to the sprites and what is happening in a scene and this novel wastes that. This goes for shifting between scenes too. Shifting between your character going to bed and your character getting ready in the morning should not be a sudden abrupt cut without a good reason.

What is a shame is it’s not as if there is a technical reason for this.  Starlight Vega does have moments when spites do something other than blink in and out of view and sometimes they even move across the screen. But these points are far too rare and it adds to making the whole reading experience a kind of thin slog.

Now you might be thinking that this is all okay if the story itself is good all the extra dressing should not matter that much. Sadly that was not my experience, if Starlight Vega had been a novel or a comic I would have been far more forgiving of its flaws, such as Lyria’s tendency to act aggressive in a way that is way over the creepy line and using her memory altering magic so liberally she would make the MiB blush. This is supposed to be a character that we fall in love with along with Aria but even I, the easiest target for a Lyria type of character, was getting sick of her aggressive shallowness that I could not buy Aria’s eventual attraction to her.

While this is not as bad in the other routes so many of the interactions do nothing but set up how much all the heroines dislike each other. It made all the scenes where we should have been getting to know the characters feel awkward and uncomfortable. So, while I did not dislike any one character on their own I dreaded them being together because then all they would do is bicker while the main character did nothing.

All this makes the times when the game actually gives us something good a bit sad, because, we briefly see what the whole game could have been like. All four main routes give us a solid view of each character, the fourth and final route effectively tying everything together and giving us a very happy ending. The eventually revealed antagonist is both a decent sponge for all the negativity in the story and they are not around long enough to be tiresome. What I was surprised to enjoy were the epilogues, they give us a good look at life after all the conflict and how the central couple of each route eventually lives their lives together in a way that, again, would have been more satisfying if the game had actually earned these endings with a good beginning, but this time the sincerity of the scenes won me over… either that or I was just too tired to be irritated by the time I finished a route.

Taking what I liked into account, Starlight Vega is totally average. It is not horribly bad but it is not good enough ether to rise above its competition today. A real pity because under all the poor decisions and missed opportunities there is real effort to be found. Starlight Vega should really be a Yuri bodice ripper novel that you can enjoy on the train anytime. Not something I need to run on a laptop.

Art – 5
Story – 4
Characters – 3
Yuri – 7
Service – 7

Overall – 5

Erica here: I played some of the demo for Starlight Vega, then tried it again when it was officially released. I thought the official release much improved from the demo, so that was good. Disclaimering once more that I am not the intended audience for this medium, my biggest problem was the dialogue. Just once, I’d like to see a character say, “Sit your ass down and tell me the whole story from the beginning.” In every other thing, I agree with your assessment. I lost interest way too early to even get to a route. Essentially Aria wastes our time, by being so vexed for so long without progress.

Louis, you say “One of the most powerful things you can do in a visual novel is establish a symbolic link between what happens to the sprites and what is happening in a scene.” I’m going to be honest…I just haven’t seen that. It all looks blink-no blink to me. 

I’d like to see more good Yuri VNs, of course, but what I need first and foremost from them is a good story with good dialogue. This just wasn’t bad, it just didn’t hold on to my attention.

Thanks Louis for taking a look at this for us!





Yuri Game: Black Closet

April 1st, 2016

logoLulled into a false sense of confidence by the near-lack of interaction required for Kindred Spirits, I have once again attempted a game for you. Black Closet by Hanako Games is, in every way, as far from Kindred Spirits as a Visual Novel can be and still share a one-line description. Black Closet is a visual novel set at an all-girl school. After that, everything is completely different.

While Black Closet is a Visual Novel, it is also a mystery-solving game in which you, the Student Council President must solve mysteries in order to preserve the school’s reputation, sustain the student council’s karma and and generally be a badass President, which will, ultimately, get you a chance for romance and even to create custom characters.

After a spin or two with the storyline/gameplay, I felt completely out of my depth, so I brought in a “designated gamer” to help me out, one of Yuricon’s most dedicated supporters and my dear friend Kelli, who designed Yuricon’s very first “I Love Yuri” logo and contributed a great deal of Yuri and Midori fanart to Yuricon’s gallery over the years. Kelli is an experienced gamer, and loves mystery games so I had confidence in her opinion. And her opinion matched mine – this is a very complicated game.

As the Student Council President, you have several council members, among whom is a traitor. You must use the skills they possess to weed out clues, match them up with students and situations to solve these mysteries, by “persuading” or “questioning” or “guarding” or even “stalking or “assassinating” …but there is a tremendous amount of randomness in the game. You might do all the right things and still not solve the mystery – or solve it and really have no idea why.Click for larger image

After saving a game, I found a file that suddenly had useful notes about that “week”, but I couldn’t access those until after I saved – and you can only save after a week is complete. (You can suspend your progress anytime and return to the game where you left it, but you can only save the case at the weekend, which the game tells you and then you can see the case notes…something that is not explained anywhere. I just had to figure it out.

For instance, I knew which student I had to persuade to tutor an important student in French – and I was able to persuade her to do so, but the important student simply didn’t care and I didn’t succeed in solving the case. In Kelli’s case, she noted that “There was this one case where I was staking out this hallway and I was sure that was the right action… I did it several nights in a row… then the one night I don’t do it, a student tries to burn down the school”

Each case has a finite amount of time to “solve” and you get basically one action/turn a day. As Kelli said, “A couple of times, I was sure I would solve it the next day or two but then it just failed. It would tell me why it failed and at least once, I know I did the assignment that could have prevented it but apparently I didn’t do it on the right day.”

Kelli also noted that “there’s not a lot of back story to the game world and that makes it hard to get into the characters. Every weekend, you get to spend time with one or two and these little episodes can give you insight into them… but not much. I played it for about three hours off and on and I’m still kind of clueless. I’m hoping that a few more “weeks” of cases might bring up more story but if it’s there I haven’t gotten to it yet.”

You’re told that there is history between you and most of the council…but not what that history is. And several of the members seem impossible to please. Both Kelli and I noted that the game appears to want you to be mean and suspicious all the time, which seems like a stupid way to play, but I guess you couple play the game as a jerk to see what happens.

So gameplay-wise there is a *lot* going on. Maybe, even. a little too much. I think I’d have to play a lot more to bring the characters to the point where they develop a bit, as Kelli noted “if the characters don’t start becoming interesting soon, the gameplay isn’t going to carry me through to the end.” And we agree that “As your characters get more skill ups it would be easier to catch the bad guys, but that means a lot of initial failures,” and it’s hard to tell if the game is giving you any leeway or it’s got a rigid set-up at first.

Personally, I liked the weekends with the council members. I played a few weekend visits over several times, and so far haven’t unlocked anything critical in the choices. No one seems to care if you serve tea and shortbread or sandwiches, I still managed to gain loyalty points. But I never tried them being a jerk and maybe that might change things. So some choices don’t matter, but the actions in the game do.

On the positive side – the game is stylish. Really stylish. Not just good character designs (they range from cute to straight-guy-idea-of-sexy, with probably someone to appeal to everyone) but even the text boxes fit the mood. and setting. No boring box across the bottom here. And presumably, if you keep playing, there’s romance (although the screencap for “romance” feels awfully like I’m suddenly watching Speed Grapher‘s ubiquitous masked secret sex club scenes.

Black Closet costs $19.95 and can be purchased directly from the Hanako Games website or on Steam.

I would recommend it, with slight reservations. IF you really want to be involved in the story, then yes, definitely get it!  There’s  a LOT of content here and it deserves someone figuring it all out. If you prefer a linear narrative and/or just prefer a click-through story, you might find this VN to be more work than you want.

I’ve played five scenarios, one three times and still don’t quite get how the game works, really. ^_^ But I sort of want to be able to break it and make it work for me. OTOH, I have the patience of a four-year old child when it comes to games. So we’ll see if I get anywhere. ^_^

Ratings:

Art – 8
Gameplay – 7 A lot of mechanics to get used to, but once you do, it makes sense. Unless it doesn’t
Story – 6 I barely scratched the surface, playing five scenarios, and three weekends and I wish it had given me a bit more to work with.
Characters – 7 You know that’s what I care about but, like the story, I made Vonne smile once, Althea smile once and fed Rowan cookies and that’s about all I have for you.

Overall – 7, with potential for more. It’s almost like the game is a standoffish person on a date, that you want to get to know better, but it’s not giving you anything to work with!

Once again I asked the game creator about the name and the answer I got as awesome:

I have a great weakness for multi-level puns/references. Out of ‘black’ and ‘closet’ we get:
black room / cabinet noir: which works as a secret location for our detectives to be spying on everyone
black ops: clandestine work for the government which will deny all knowledge of it, again connecting to a lot of the secret work that the council is doing for the school to protect its reputation
black bag jobs: breaking-and-entering into locations to get evidence, which is something the student council does when it wants to search students’ rooms
closet: a general place people keep secrets, secret discussions between a restricted few (like a jury), and the obvious associations with hidden sexuality
Since the game came out I believe some horror TV show has also had a “black closet” which is possibly where the torture equipment is kept? I think I’ve also encountered a black closet in fiction where someone kept her BDSM toys, but I don’t think that one’s too commonly known. :)
I don’t expect anyone but me to think about it in QUITE that much detail, though.
As a person who overthinks her titles quite a bit, I appreciated this answer immensely.
 In closing, I’d like to thank Hanako Games for the review copy. FWIW, I’m motivated to try and get further in to the story.




Yuri Visual Novel: Kindred Spirits (English)

February 25th, 2016

kindred-spiritsWhen Okujou no Yurirei-san was licensed by Mangagamer, I promised that when it came out in English I’d make an effort to get all the way through so I could do a real review of it. Here we are, at the far side of the Yuri visual novel known as Kindred Spirits and I find myself with a lot to say about, almost all of it good. ^_^ This is, however, going to be a really long review.

Let’s start with the technicals. This is all on me, as I’m just not the audience for this format, so take this with a grain of salt:

My standard disclaimer about having to click after every line or three of text stands. It’s just a really annoying method of reading. Yes, I could put it on automatic, but that’s not a better reading method for me. And, I found myself listening to the spoken dialogue for a little bit, to get the characters’ voices in my head, then turning the sound off again, to read through the scene faster than it was being spoken. Not that I objected to the spoken bits, but they were so randomly placed and so rarely had exceptionally good dialogue, that it wasn’t like I was going to miss much. Bits I would have liked spoken, like Ariu Aki’s final monologue, weren’t, and there was a (pretty low) limit to how many times I was interested in hearing Komano Hina saying “Yuna-nee'” in a row.

The “gameplay” was…well, to be honest, every decision you made was pointless. I played every single decision both (or all three) ways and they all lead right back to the same dialogue within an exchange or two. So nothing you decided made the slightest bit of difference. Made me wonder, in fact, why anyone bothered making this into a VN, when an illustrated novel with drama CD, might have suited it just as well. I guess it’s just another way to organize the same three media – text, voice and image.

When I had to scroll quickly through a previously read conversation, the various poses and facial expressions almost animated the characters, which was more amusing than good. Like flipping through a drawing on various pages of a notebook. ^_^ In fact, I found the accompanying images silly to painful and rarely felt that they gave me anything but the sense that this was a game. Several times a character embraces another character, and the avatars move closer, but of course don’t embrace, just sort of superimpose and I’d think “lost a chance to really capture that.” Even small things like hand holding that totally could have been shown in-game, were just missed opportunities.

The voice actresses were all decent, although the dialogue didn’t really stretch their acting ability. Most of the best, most emotional parts were text-only. Still, they all brought their characters to life well within the confines of the dialogue they had to work with.

The music was sticky. The OP was something I was singing for days, at least in part because the lyrics drove me nuts, with their lack of scan. I kept rewriting the chorus in my head to make it work better.  The background music was another reason to keep the sound off. Too many minutes of the same 20 second riff and I’d be slapping that “mute.” ^_^;

The sheer amount of content was mind-boggling. I’d been reading the thing for a little bit almost every day for well more than a week. Just as I thought I was coming to the end, a bunch of new scenes “unlocked” and I had to go back to the beginning and read all of those. It took me forever to finish this, which means you’re getting a lot of content for your money. In fact, this was the main thing that impressed me. I didn’t actually believe there was a novel’s worth of story in the set up. And maybe not quite a novel’s worth, but definitely a novella’s. There was a lot of story.

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Which brings me to the story. The premise is simple and a little silly: two ghosts haunt a girls’ school where they have fallen in love, Sachi died 80 years ago, Megumi 30. For purely selfish reasons, they want to encourage other girls in love to become lovers so they can learn what to do. Not only is this silly, but I have a long-established objection to the “I don’t know what to do” plot complication. I am well-aware that it’s a thing people do feel, and I’m not invalidating real experience, it just annoys the daylights out of me as a plot driver.

Loner Yuna can see and speak with the ghosts, so they enlist her help in getting girls who are in love with one another to become couples. Through the course of the VN there are 7 couples whose stories need to be played out. And this is where the game really shines. I’m going to go through the couples briefly, but there may still be spoilers in this section. If you want to avoid spoilers, jump down to after the second asterisks.

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The thing that stands out most in terms of the relationship scenarios is that in almost every storyline, at some point, I said, “Well that was unexpected.” I’ll talk about why a bit later. None of the characters are what they appear to be.

Starting with the couple I liked the least, we had an almost-inevitable teacher-student relationship between Sonou Tsukuyo and second-year Tsurugimine Kiri. Almost everything about the way their relationship was set up bothered me. Sonou is adult, but looks extremely young. I don’t mind the idea of a youthful teacher, but puh-leaze. Kiri has a “cute” obsession that wasn’t terribly cute. Ultimately the teacher is written well, and ends up making Kiri more responsible – and in another arc, becomes a key element of responsibility for another couple – but meh.

The most obvious relationship that isn’t developed until the very end is Yuna’s own. It was extremely obvious to this reader, even if it wasn’t to Yuna.

Next up were the ghosts themselves, Sachi and Megumi. They appear already having had a 30-year history of being in love, and their own personal stories before that. They are the classic “Yuri” couple – Sachi is the cool Yamato Nadesico type, with old-fashioned school uniform and long black hair, while Megumi is the apparent energetic-girl partner. Megumi is, throughout the game, ill-tempered and rude, which I found both delightful and annoying as it gave Yuna a chance to be snarky but also get to frustrated on our behalf.

Maki Seina, a first-year, and Aihara Miki, a third-year, are the first couple we run into and, honestly, I thought they were going to be dire. But their story quickly changed dynamic as soon as the story picked up and this arc was the first to do a sharp turn into something unpredictable and interesting, as so many of them did.

The broadcasting club has three members, Ichiki Umi, Futano Sasa and Miyama Nena. I thought immediately, “ugh a love triangle.” I could not have been wronger. Not only was it not a love triangle, but it all made perfect sense and gave the characters a chance to gain depth beyond the love story.

One of the couples is together before we begin the story.  Captain and Vice Captain of the track team, Amashima Matsuri and Inamoto Miyu, they are very much a Sei/Youko couple with a plan for the future. Their arc involves actually addressing issues like family and societal approval or rejection and things that folks in school have to consider when planning to live in the actual world. Although they never say they are lesbian, they speak of a long-term relationship and speak about liking girls and loving each other in the context of their and other characters’ arcs.

My favorite couple by far and away was ridiculous. “Rocker” Koba Youka, a girl who had been dead inside until rock and roll gave her life, falls madly, passionately and absurdly in love with the member of the disciplinary committee who marks her late, Ariu Aki. These two characters were so wonderful, I smiled every time we went to their arc. Without question, Aki was my favorite character. If she had a VN all to herself, I’d be thrilled. Aki also does not use the word lesbian, but speaks of always, only, having been attracted to other women.

***

Which brings me to the sex scenes. They were each according to that couple’s measure. I was worried that the VN was structured so that the sex scene was the final scene for each couple, but it really wasn’t. It was a stage of development they go through as a couple, with one exception.

In every single scenario, the characters go through actual development. That was a complete surprise to me. No only do we get tidbits about their pre-VN lives, but when crises pop up and are resolved, the characters change and grow. For this alone, the entire was worth working through. But even more than that, I mentioned that the characters aren’t what they appear to be. This was true for almost all of them. In several cases, their back stories simply changed how you thought of them. But in a few cases, their step away from stereotype is much less subtle. Maki Seina, an apparent typical first-year, for instance, claims to be extremely strong and is in fact proud of the fact. She mentions it to several people. It was small touches like this that really make the characters come alive. Komano Hina, another first-year and a critical part of the ribbon story, also turns out to have depth that is only hinted at. She could easily be seen as the “monotonal character,” but is capable of eloquence when needed. None of the characters is left undeveloped. Yuna, as our protagonist, is fully developed and really quite likable.

Which leads me to final quality of this VN that made it so enjoyable. The characters have society. They speak with one another across storylines and years in school – not only about school things or plot complications, but also personal issues. They tell their stories to us and to each other. Ariu Aki ties several of the arcs together, as does Hina, and Nena, and Yuna’s friend, Ano Fuji, in ways that aren’t forced at all. The story part of this story is really very enjoyable. And every single couple is portrayed as being love – not fake love, or practice love or something else. These are women who love the women they love. That was quite wonderful.

There is a final thing that surprised the heck out of me, but as it’s a huge spoiler, I’ll skip it. Let’s just say that I was surprised again by the end – not what it did, but what it didn’t. Ask me in 6 months when everyone’s had a chance to get through this. ^_^

Ratings:

Art – 6, but not the point really, just sort of a bonus
Story – 9
Characters – 9
Yuri – 10
Service – 7 Nudity and sexual situations

Overall – 9

I have just two thoughts left. I want more Aki and I think, quite honestly, Kindred Spirits on the Roof  (also available to play on Steam) was very good. I recommend it highly for Yuri fans. ^_^

Many, many thanks to Mangagamer for providing a review copy if this VN! I’ll be the first to admit, I was surprised at how much I enjoyed it. If you’ve played it through and want to submit a review, contact me and we’ll talk!