Archive for the Yuri Game Category


Yuri Game: Gone Home Game – Guest Review by Jackie S.

March 12th, 2014

gonehomeIt’s Guest Review Wednesday and amazingly we have a new Guest Review by a brand new Guest Reviewer. Please welcome reader Jackie S, who has offered to take a look at a game that got a lot of buzz in lesbian/female/gaymer circles. A games that got so much buzz, in fact that I even heard of it. ^_^  

Take it away Jackie!

There are spoilers in this review.

In the computer game Gone Home, by the Fulbright Company, the year is 1995. You play 20-year-old Kaitlin Greenbriar, who has just returned to the US after a year abroad in Europe. You arrive after midnight at the new home your family moved into while you were away, but discover that no one is home. The object of the game then is to explore the house and discover clues regarding the whereabouts of your family.

The main narrative focus of the game and major point of interest for Okazu readers is the story of your 17-year-old sister, Samantha. Without her older sister around to confide in, Sam decided to write about her year as a series of journal entry “letters” addressed to you. As you progress through the house, you unlock narrations of Sam’s letters. Her entries tell the story of moving to a new school, being intrigued by another girl, finagling a way to meet said girl, becoming friends, becoming girlfriends, and their relationship from there.

First off, Sam is a fantastic, interesting character. She passes the “Would I invite this character over for lunch?” test with a resounding YES. Example: About three rooms into my exploration of the house, I found her assignment for health class lying around. It was a pretty awful assignment about the reproductive system – put sentences about “The Menstrual Cycle” or “The Life of a Sperm Cell” in order – that included the gag-worthy line “It is incredible how the female body knows how to prepare for pregnancy!” She had done the assignment and put them in order… within the context of a tragic, wartime romance story. (^_^) Unfortunately (but unsurprisingly) the teacher seemed to lack a sense of humor…

When Sam first sees Lonnie, her eventual girlfriend, she’s interested from the get-go. She hatches a plan to interact with her by challenging her to a game of Street Fighter, which doesn’t go quite as smoothly as planned (she gets her butt kicked) but accomplishes the main goal of making contact. Sam’s excitement as they start hanging out is obvious, and later her fervent hope that she’s reading the situation right really rang true for me. (A lot of this can be attributed to very good voice acting done for the narration.) It took me a while to realize, but Sam never questions her sexuality or her being in a relationship with another girl. She knew before the timeline of the game started that she likes women (“since, like, She-ra,”), and seems to have already accepted that as a part of who she is. That doesn’t mean, however, that she doesn’t struggle with parents, friends, and classmates knowing/finding out. The biggest issue for Sam, though, is the future of her relationship with Lonnie. Not because they’re gay, but because Lonnie, who is a year ahead of her, is in JROTC and planning on joining the army right after graduating. And then she’ll just be… gone. All of the issues in Sam’s life seem to be coming to a head as you near the end of her storyline and progress to the attic of the house. Honestly, I was a bit worried about what I would find in the attic…

**SPOILER  ALERT**

Thank goodness they didn’t decide to use the “lonely, rejected gay teenager commits suicide” trope. The ending is a little bittersweet, but also hopeful, and avoids a too-neatly-wrapped, unrealistic happily-ever-after ending.

***

For me, one of the best things about Gone Home was how real it felt. Even though you never meet them, your family members feel like real people, especially Sam. The house feels like a real home that people actually live in. The level of detail the creators put into all of the STUFF in the house is pretty incredible: books, recorded VHS tapes, mugs, pads of paper, soda cans, bottles, and so much more, most of which you can pick up and inspect more closely. (I tend to spend way more time than necessary in games exploring every nook and cranny, but in this game that tendency was rewarded with all sorts of interesting discoveries! Like Dad’s adult magazine collection! 0_o) The nostalgia factor is also strong – it really feels like 1995 in there. The music, sound effects, and lighting combined to create an atmosphere that really fit how I would feel exploring a strange, empty house during a thunderstorm (of course) after midnight. Heck, I had to keep reminding myself that I wasn’t playing Resident Evil, and no one was going to jump around a corner at me wielding a chain saw. Which I sometimes have to remind myself of walking around my OWN not-strange house at night during storms.

Ratings:

Visuals – 8 Not the most visually stunning or beautiful game I’ve ever played, but the sheer level of detail of all the different knickknacks and paraphernalia is quite impressive.

Controls/Gameplay – 9 I don’t usually play computer games (more of a console gamer), but I picked up the controls pretty easily. I really liked being about to pick up and interact with so many things in the house. It took me about 3.5 hours to beat the game, and while I think I missed a couple things, I’m pretty sure I found most items of interest. YMMV on how much replay value there is and whether it’s worth spending $20 for a 3-4 hour game. (Though I got it on sale for $10!)

Story – 10 For two reasons: 1) Sam’s storyline by itself isn’t exactly groundbreaking, but as far as I’m aware it’s the first time such a story has been the main narrative focus of a game that isn’t a visual novel/dating sim/whatever. 2) I haven’t really talked about it, but the stories you can piece together about your Mom, Dad, and the great-uncle who willed the house to your dad are also fascinating, if much harder to suss out than Sam’s.

Characters – 10 Sam alone gets this, but reason #2 in my story rating also applies.

Yuri – 10 The main storyline is about a lesbian, in a lesbian relationship. It is not a “Story A” AND

**SPOILER** doesn’t end with any gay teenagers committing suicide. \(^,^)/

Service – 0 Because finding your Dad’s porn stash is more of a disservice…

Overall – 10 For what this game is trying to be, it does a fantastic job.

Erica here: Thank you Jackie for this review, it certainly sounds like it deserved all the praise it received. And Steam runs sales all the time. ^_^





Yuri Game: Heileen 3 – Sea Maidens, Guest Review by C. Banana

April 5th, 2013

heileen headerToday we have a special treat. Long-time commenter C. Banana has joined the Borg taken up the pen and become an Okazu Guest Reviewer! How excited am I? Very, I assure you. As you know, I do not game, so I am thrilled to be able to let C. tell us all about a Yuri game. Take it away C!

I’m here to talk about an indie dating sim/visual novel in the form of Heileen 3: Sea Maidens from Winter Wolves. For those who don’t know, Sea Maidens is the standalone expansion to the otome game Heileen 3: New Horizons offering four potential Yuri romances. It does help to play the first two Heileen games but it’s not necessary as the third game explains enough that newcomers won’t be lost. If you’re considering buying the first two games, keep in mind that some Yuri fans may not like them, as they’re more Yuri-lite than the third game expansion gets. That said, if you own an Android tablet, Heileen 1 & 2 can be found cheaper on Google Play.

The setting for the Heileen series is during colonial times on an expedition to the New World. The game series puts the player in the shoes of the titular Heileen, a very young noblewoman, who starts out the series very spoiled and immature -although she does get better over time. The events of the first two games involve the initial expedition crashing, resulting in Heileen and friends being stranded on a tropical island. At the end of the second game, Heileen is rescued by relatively friendly pirates which starts off the events of the current game.

Before delving into the romance part, the simulation part of the game should be get a comment. Basically, you train Heileen’s stats and skills to possibly get a possible non-romantic profession ending for Heileen. Usually in simulation games, the first part of the fun comes from the discovery of all the mechanics. The next part of the fun comes from using knowledge of the mechanics to figure out the puzzle of how to use them to achieve your goals. Unfortunately, the simulation side of Heileen 3 is way too simple to find any of this kind of enjoyment from the game and it doesn’t affect the romance scenes at all, anyway.  It’s lucky for the game that the simulation and profession bits are not the main draw – but it does seem like a missed opportunity as it could have added to the game’s enjoyment.

As for the romances, they’re set up in the usual visual novel way, where the choices you make direct who Heileen ends up with (if anyone at all).  For Sea Maidens, the romantic choices are a childhood commoner friend (Mary), a vivacious women in her early forties (Lora), an ex-slave African woman (Ebele), and an irascible pirate lady (Juliet).  As this game was built off the original otome game, the early parts of the game do involve Heileen heavily crushing on guys. If you  only own Sea Maidens, the guys become  impossible to romance.  All of the romances are reasonably long as each playthrough should last multiple hours unless a player is skipping text like crazy.

***

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***

As for my comments on the romance paths…

Heileen/Mary – One thing that really surprised me about this route is how high the drama was during this romance, especially for a childhood friend option.  Luckily though the drama didn’t overstay its welcome for me and I ended up enjoying this route quite a bit.  As someone who’s played the first Heileen, it was nice touch that there was quite a bit of contrast to the Mary route in the first game as Heileen shows herself as much more mature and competent during the third game’s Mary route.

Heileen/Lora – A confession I’ll make is that I liked the Heileen/Lora route in the first Heileen game.  That said, playing this route in Heileen 3 actually creeped me out a little as the mother/daughter vibe of their relationship is played up at the same time during this route.  I’m pretty sure people who can get past that would enjoy the route a lot more than I did.

Heileen/Ebele – This romance certainly plays out significantly nicer than the others as, during this route, conflict between Heileen and Ebele is kept to a minimum.  I liked this route in a mild way but unfortunately that doesn’t give me a lot to say about it.

Heileen/Juliet – I romanced Juliet the first time through and on subsequent playthroughs, I kept being tempted to play through her route again.  One really positive thing about this route is that both Heileen and Juliet go through a fair amount of character development during this route.  The ending CG is without a doubt my favourite of the bunch.  Also, in what universe is a kickass pirate lady not considered a plus?

heileen-juilet ending cg

 

All in all, the potential romances offered are different enough that most people should find one route that they particularly like.

Art – 7
Story – 8
Characters – 8
Yuri – 5 to 9
Service – 5

Overall – 8

Erica here. Thank you so much for this review and the lovely picture which we all can enjoy. ^_^ Sincerely, I can’t thank you enough. 

As always, if any of you, my dear readers, would like to offer a Guest Review, please take a look at these guidelines. I’m always on the lookout for points of view that are not my own and reviews of things I can’t or won’t review. Thanks again C. and here’s to more great Guest Reviews!

 





Yuri Game: don’t take it personally, babe, it just ain’t your story, Guest Review by Mara)

October 14th, 2011

This is not so much a “Yuri Game” as a “Game with Yuri Elements” but that makes a clunky review header. Anyway, it is my very sincere pleasure to welcome back Guest Reviewer Mara, with another great game review!~ 

don’t take it personally, babe, it just ain’t your story is the newest game from creator Christine Love, who has also written Digital: A Love Story. The narrator is John, an arguably pathetic guy who is at least smart enough to be aware of it. John has just started teaching literature at a high school that has its own internal social network called Amie.

As a teacher, John is allowed access to his students’ profiles and messages, both public and private and is flat out told to monitor them at his discretion.  This is not just a plot element but worked into how we, as readers, experience the story. As the central narrative moves forward, all of the characters are messaging and posting in time with the main story, whether they are present in the scene or not.

Every time someone in the class posts, the player is alerted to it and can read the posts in a submenu. This gives the central characters a powerful sense of constant presence. Even if the main story leaves these characters behind; we still see them talking to each other and posting their status. This device was the selling point in the story for me as it really hammers home the fact that the main narration is just John’s incomplete view. By reading the students’ posts we are privy to their opinions on how the story unfolds, and we can see the gradual bubbling of incidents yet to happen.

It is through this mechanism that we learn of the first Yuri subplot in don’t take it personally. Two of John’s students, Kendall and Charlotte, have just broken up – apparently in a major way – and we see some of the residual fallout of this in the messaging that occurs right at the beginning of the game.  The online communication we see also highlights an important difference between Kendall and Charlotte. While Charlotte is pretty much the same in person as she is online (sensible, accepting and polite) Kendall is a loud witty troll online, but very subdued in person when John first meets her. It is only after the breakup story concludes that it becomes clear that Kendall’s perkiness begins to shift back into her offline persona.

One particular story route does deal with Kendall and Charlotte directly and the possibility of them getting back together. The result is something incredibly adorable in that teenage “this moment is the most important ever” sort of way. Although I did occasionally cringe at attempts to give the characters a unique voice; there was a sense of the raw emotional immediacy that seems to plague teenage life that felt truly genuine in how Kendall and Charlotte’s relationship played out.

However, Kendall and Charlotte are not the only Yuri draw in this game; there is another couple who, although they have much less exposure (John only meets one of them), were the couple that made the game for me. They are the mothers of Akira, another of John’s students, Ichigo and Hazuki.

Akira’s early story deals with him coming out to his friends and peers, having realised for himself very recently that he is gay. It is a sequence that is pretty much free of drama as everyone’s reply is ‘I already assumed so, ages ago’. This irritates Akira, as for him finding out he was gay was an important event and a powerful moment of self discovery…only to find that everyone else had already assumed it.

This is compounded for Akira, as his mother Hazuki by comparison, has a coming out story that spans a year with subplots, themes and a cast too big to fit on the stage. Although this and one other mention is all we get to know about Hazuki, we still get a solid flavour as to what her character is. That, and she induces intergenerational coming out envy in her son, which is just awesome.

We do get to meet Ichigo, in full mama-wolf mode during the end of a sequence where Akira is harassed by another character. Ichigo is straight to the point about the problem and refreshingly appropriate and direct. She also appears in the scene wearing a very dashing suit. I do have to say it is nice to see a mother turn up to protect her son and not be shown as a hysterical protective monster. Instead, Ichigo comes off as perfectly sensible especially, after she turns up again in the resolution of the main story to sort everything out and is instrumental in a very well-written big reveal.

don’t take it personally, babe, it just ain’t your story is a short visual novel. You can get through all the routes within a few hours. However, with both the offline and online world to read, it feels like a truly packed experience. The rhythm that builds up though each chapter allows the important points of each event to be easily digested, like lightly fried dumplings. The art is pleasant, although inconsistent, as two artists split the tasks, meaning that the art for the event cg and the profile pictures have a different feel than the sprites.

I am very willing to forgive this and indeed a few other flaws in don’t take it personally. Why? Well considering this was made for the most part by one person, who put it out for free, and I never felt for a moment that the effort put on this project dropped. don’t take it personally was easily more interesting and is more engaging than games I have bought for eight thousand yen (looking at you Yukkuri Panic and Koihime Musou.) To see such talent and effort available for free is truly humbling.

In conclusion, I seriously recommend this for two good reasons. It is entertaining and free. You cannot go wrong with that.

So:
Art – 6
Story – 6
Characters – 9
Yuri – 9
Yaoi- 9
Service – 6

Overall – 9 (Hey, big achievements mean a lot to me)

What are you still doing here? :  : Go and read the visual novels of Christine Love!

Erica here; Mara, thank you so much for bringing this game to our attention! (That’s the “we” of the Yuri Network, not the royal “We.”) ^_^

The game sounds like it’s fun and your review might even get me to try it. 

Just a quick note: There will be no YNN Report this week. I’m at New York Comic Con (Table 1158, Comic Book Legal Defense Fund!) and won’t have access to a keyboard and I’ll be damned if I try to write the YNN on a phone….





Yuri Game (or not): Final Fantasy XIII Guest Review by Taz

July 7th, 2010

51D6yXi2hjLI’ve said this before, and you know it well if you are a regular reader but, for anyone who might discover this review through the magic of search, I don’t play games. It’s not that I am philosophically opposed to them – I don’t find them an entertaining way of spending my time. Not board games, card games, RPGs, Visual Novels or computer games. Games simply are not my cup of tea.

So, I am always thankful when someone who has played a game with Yuri content writes a guest post for us! In this case, I’d like to welcome Taz, who answers the question, “Is FFXIII Yuri, or not?”

This review, like pretty much every review on this site, contains spoilers.

Take it away Taz!

In brief summary, the plot of FFXIII is as follows: A band of heroes, some more likely than others, get branded with the “l’Cie” cursed seal that comes with a mission, called a Focus: to become the beast Ragnarok and destroy the world. Through positive thinking and sheer bullishness, they resist their mission and instead defeat the being who tried to make them tools of apocalypse.

A large portion of the game involves your characters discovering new abilities, burdens and challenges. At the end-of-chapter divisions you’re often rewarded with a cut scene flashback from the near two weeks preceding the beginning of the game. Both the chapters and the flashbacks go towards showing you just how much can go wrong in a fortnight. This is balanced with heartfelt speeches about not losing hope (and sometimes not losing Hope) and being true to themselves. The speeches are in turn balanced by some wonderfully badass fight scenes and the characters Lightning and Fang (yeah, the names in this game border on unfortunate) being generally awesome.

Fang was a good suspect for being lesbian from the first release of her character design. She had the anime version of tough-girl styling and was named Fang, for a start. Also, Square couldn’t be accused of subtle weapon design: Her double sided lance must have raised a few amused and appreciative eyebrows. When first mentioning Vanille, Fang refers to her as her ‘partner.’ Considering that they were given the same mission at the same time, it’s not such a telling remark. That one of her next comments is about being willing to tear apart both worlds for the other woman does sort of draw attention to the possessiveness of the title, however. When Vanille is in more peril than usual, Fang starts to invoke the nearly requisite Psychotic LesbianTM scene, but it’s not so bad since she can’t actually make herself go through with it.

Vanille is a lot less obvious contender. My first impression was that she’s the bubbly, happy, possibly dim archetype with a little of the feral child (a la Mikoto of Mai HiME). Her attitude and actions in the early part of the game take on some very different implications when you learn more of her story. Of course, she’s still a version of the bubbly, happy type, but she’s not nearly dim enough to misunderstand just how seriously not good things are.

Yuriwise, what the game doesn’t have are the markers that define “couple”– no kissing, no confession. Fang and Vanille do hug a number of times and exchange significant looks. They are also inclined to shout each others names in distress, and at least once (well, Fang does, Vanille is busy feeling guilty) in happiness when they’re reunited. At the end of the game, they do become one… literally become one beastly Ragnarok who doesn’t destroy the world, but wipes out the monsters that are rampaging around, and makes a crystal pillar between Pulse and Cocoon which……might have served more purpose than looking impressive. Inside said impressive pillar, the two have become crystal versions of their human forms, holding hands in a sort of yin-yang like pose. It makes an absolutely gorgeous screenshot but also tends to make you think, “But actually, that would really suck.”

Art – 10
One of the few things that people really agree on concerning Final Fantasy is that it’s pretty.

Characters – 8
This, people are not going to agree on. There are some tedious moments, but by the end I even liked Hope and Snow fairly well, and I really didn’t think I would. And, though not mentioned specifically before in this review, Sazh is fantastic.

Story – 7
The story is uneven. There are some wonderful parts and some distinctly not-wonderful parts. It could just be me who feels this way, but I think that epic plots need to stop having significant connection to God, for at least a decade, so that it actually has a little shock value again.

Yuri – 3
There’s quite enough fodder for fond hopes, but nothing leaves the realm of implication.

Service – 3
It’s a video game, which with their semi controllable characters could be the impetus behind most self insert fan fiction…. Maybe I’m going easy on it, but as I don’t remember any bouncing boob shots (remember Tifa?), I think they kept it comparatively classy. Of course, manly Snow did get the Eidolon that was actually two hot babes.

Overall – 8

Final Fantasy XIII is what it aims to be: a fun game. It would still be a fun game even if there weren’t highly slashable characters, but they are a huge bonus.

Thank you Taz for an excellent – and amusing – review. Sounds like they’re the next generation’s Xena and Gabrielle.

It’s a safe bet that the ambiguity is placed there on purpose, since ambiguity sells. I’m beginning to understand that, too – by forcing you, the viewer/player to make decisions about the characters, it means you *make decisions*. Once you’ve picked an opinion, you buy into that opinion, and so, work harder at reinforcing it. That means you have to buy into the game as a whole, or why would you care at all? The more ambiguous a situation, the more you have to care to make your decision make sense. So, in effect, the less the story tells you, the more you’ll defend your point of view about it. It’s an interesting bit of psychological manipulation, isn’t it? ^_^





Visual Novel: Aoi Shiro Guest Review by Mara

January 13th, 2010

It must be Wednesday, because we have a Guest Review! Today I welcome back Mara, who will once again be reviewing the Anime/Manga/Choose Your Adventure/PowerPoint hybrid known as a Visual Novel. Enjoy!

It is a sign of success when a visual novel makes the port from PC to console. This is because the game in question must have significant appeal when you remove the erotic content (none of the console makers allow it). But when a game makes the leap the other way, from console to PC, the reasons are less consistent. In the case of Aoi Shiro it was a couple of extra scenes and some more event CG in an already CG-heavy game.

Aoi Shiro is a game by Success who previously brought us the Yuri visual novel Akai Ito – both games are set in the same supernatural universe. The main character this time is the serious kendo team captain Osanai Syouko who is played with surprising flexibility by Noriko Hidaka.

The plot of Aoi Shiro follows Syouko as she heads to a summer training camp with her kendo team. Their location, a Buddhist shrine on the southern coast, invokes sad childhood memories for Syouko. The exact nature of these memories takes awhile to become clear as Syouko seems to be cursed with a memory that makes any act of deep recollection EPIC in a clumsy attempt to give these events additional gravitas.

Regardless of this, Aoi Shiro has a pretty decent plot for a visual novel that really hangs more on the ‘visual’ aspect than the ‘novel’ aspect. When the characters are voiced and have animated sprites that blink and are lip synched to the lines, it becomes clear where the money went.

Regardless, Aoi Shiro has plenty of fun scenes where we get to know most of the characters pretty well and come to like their eccentricities. The many eating sequences stand out as they set the rhythm for each day of the story and there are some truly inspired conversations, such as the finer points of Zen vegetarianism.

Sadly, three major heroines can not share in these scenes and so feel underdeveloped. For example, when we are solidly on Nami’s route and she gets her voice back and begins to develop a personality, Syouko’s sudden gushing crush on her is rather jarring. Indeed the characters rarely discuss their feelings for each other and the short time span of the story (only 4-5 days) means that the endings for each route feel ultimately unfulfilling and do not resolve any of the romantic possibilities.

Although the stories may be low on Yuri the heroines themselves are not, as each fills a specific Yuri archetype, and does so very well. The stand out star heroine, however, is easily Kohaku, the deliberately androgynous, efficient, prideful and damn cool oni that kills off mooks by flicking stones as though she was playing marbles.

Kohaku is played by Kei Mizusawa, who plays her with a nice aggressive tone, and has easily the most ‘Yuri route’. It is in this route that Syouko expresses most strongly reciprocated romantic feelings. A route where we can leave our Yuri goggles on a very low setting and still be satisfied.

While many routes feel very watered down or evasive towards the end Kohaku’s at least feels like a “And that’s how we met” story that couples might tell you at their wedding…if they fought oni for a living.

But, having only one route that has a solid Yuri feel to it is a tad disappointing for a game of this pedigree. Even then there is the ‘grand route’ that we must thus assume is cannon, as all the mysteries and problems are solved. In this route, however, Syouko is not pared up with anyone although it does progress down Nami’s route for a while it is clearly everyone’s story and, so, there is not any time for any romance as the plot about summoning a demonic storm god takes priority. But it is a bit depressing that after all those routes where Syouko ‘got the girl/sister/rival’; the route that is considered the ‘true ending’ has no really romantic scenes at all.

While it is depressing that a game that clearly markets itself and is considered a Yuri game has very little Yuri content Aoi Shiro is still a very good visual novel. The artwork is undeniably beautiful to look at and the story has wonderful characters that each make the best of their short time in the limelight. I cannot recommend this game enough.

Ratings:

Art – 10 (It’s like an inverse Umineko)
Story – 6 (Rushed at the conclusion)
Characters – 9 (Everyone will latch onto one or two heroines)
Yuri – 3 (But Kohaku gets a 7)
Service – 4 (There’s an onsen at the shrine, you don’t say?)
Loser fan girl – 4 (The antagonist and the worlds most awesome Buddhist monk)

Overall – 9

It is the game equivalent of fireworks. A few beautiful explosions that leave your jaw hanging open, you just wish that there was one more or that they lasted just a bit longer

Erica again: First of all, thank you Mara! This really interested me, as I have read all of the Aoi Shiro manga, and I’d say that it’s pretty equivalent. Too many characters left undeveloped, too many opportunities for relationships squandered and too little Yuri, after a lot of Yuri-ish set-up. So, once again, thank you for the review and another glimpse into a piece of the Yuri puzzle that I don’t cover.