Archive for the Yuri Game Category


Yuri Game: don’t take it personally, babe, it just ain’t your story, Guest Review by Mara)

October 14th, 2011

This is not so much a “Yuri Game” as a “Game with Yuri Elements” but that makes a clunky review header. Anyway, it is my very sincere pleasure to welcome back Guest Reviewer Mara, with another great game review!~ 

don’t take it personally, babe, it just ain’t your story is the newest game from creator Christine Love, who has also written Digital: A Love Story. The narrator is John, an arguably pathetic guy who is at least smart enough to be aware of it. John has just started teaching literature at a high school that has its own internal social network called Amie.

As a teacher, John is allowed access to his students’ profiles and messages, both public and private and is flat out told to monitor them at his discretion.  This is not just a plot element but worked into how we, as readers, experience the story. As the central narrative moves forward, all of the characters are messaging and posting in time with the main story, whether they are present in the scene or not.

Every time someone in the class posts, the player is alerted to it and can read the posts in a submenu. This gives the central characters a powerful sense of constant presence. Even if the main story leaves these characters behind; we still see them talking to each other and posting their status. This device was the selling point in the story for me as it really hammers home the fact that the main narration is just John’s incomplete view. By reading the students’ posts we are privy to their opinions on how the story unfolds, and we can see the gradual bubbling of incidents yet to happen.

It is through this mechanism that we learn of the first Yuri subplot in don’t take it personally. Two of John’s students, Kendall and Charlotte, have just broken up – apparently in a major way – and we see some of the residual fallout of this in the messaging that occurs right at the beginning of the game.  The online communication we see also highlights an important difference between Kendall and Charlotte. While Charlotte is pretty much the same in person as she is online (sensible, accepting and polite) Kendall is a loud witty troll online, but very subdued in person when John first meets her. It is only after the breakup story concludes that it becomes clear that Kendall’s perkiness begins to shift back into her offline persona.

One particular story route does deal with Kendall and Charlotte directly and the possibility of them getting back together. The result is something incredibly adorable in that teenage “this moment is the most important ever” sort of way. Although I did occasionally cringe at attempts to give the characters a unique voice; there was a sense of the raw emotional immediacy that seems to plague teenage life that felt truly genuine in how Kendall and Charlotte’s relationship played out.

However, Kendall and Charlotte are not the only Yuri draw in this game; there is another couple who, although they have much less exposure (John only meets one of them), were the couple that made the game for me. They are the mothers of Akira, another of John’s students, Ichigo and Hazuki.

Akira’s early story deals with him coming out to his friends and peers, having realised for himself very recently that he is gay. It is a sequence that is pretty much free of drama as everyone’s reply is ‘I already assumed so, ages ago’. This irritates Akira, as for him finding out he was gay was an important event and a powerful moment of self discovery…only to find that everyone else had already assumed it.

This is compounded for Akira, as his mother Hazuki by comparison, has a coming out story that spans a year with subplots, themes and a cast too big to fit on the stage. Although this and one other mention is all we get to know about Hazuki, we still get a solid flavour as to what her character is. That, and she induces intergenerational coming out envy in her son, which is just awesome.

We do get to meet Ichigo, in full mama-wolf mode during the end of a sequence where Akira is harassed by another character. Ichigo is straight to the point about the problem and refreshingly appropriate and direct. She also appears in the scene wearing a very dashing suit. I do have to say it is nice to see a mother turn up to protect her son and not be shown as a hysterical protective monster. Instead, Ichigo comes off as perfectly sensible especially, after she turns up again in the resolution of the main story to sort everything out and is instrumental in a very well-written big reveal.

don’t take it personally, babe, it just ain’t your story is a short visual novel. You can get through all the routes within a few hours. However, with both the offline and online world to read, it feels like a truly packed experience. The rhythm that builds up though each chapter allows the important points of each event to be easily digested, like lightly fried dumplings. The art is pleasant, although inconsistent, as two artists split the tasks, meaning that the art for the event cg and the profile pictures have a different feel than the sprites.

I am very willing to forgive this and indeed a few other flaws in don’t take it personally. Why? Well considering this was made for the most part by one person, who put it out for free, and I never felt for a moment that the effort put on this project dropped. don’t take it personally was easily more interesting and is more engaging than games I have bought for eight thousand yen (looking at you Yukkuri Panic and Koihime Musou.) To see such talent and effort available for free is truly humbling.

In conclusion, I seriously recommend this for two good reasons. It is entertaining and free. You cannot go wrong with that.

So:
Art – 6
Story – 6
Characters – 9
Yuri – 9
Yaoi- 9
Service – 6

Overall – 9 (Hey, big achievements mean a lot to me)

What are you still doing here? :  : Go and read the visual novels of Christine Love!

Erica here; Mara, thank you so much for bringing this game to our attention! (That’s the “we” of the Yuri Network, not the royal “We.”) ^_^

The game sounds like it’s fun and your review might even get me to try it. 

Just a quick note: There will be no YNN Report this week. I’m at New York Comic Con (Table 1158, Comic Book Legal Defense Fund!) and won’t have access to a keyboard and I’ll be damned if I try to write the YNN on a phone….





Yuri Game (or not): Final Fantasy XIII Guest Review by Taz

July 7th, 2010

51D6yXi2hjLI’ve said this before, and you know it well if you are a regular reader but, for anyone who might discover this review through the magic of search, I don’t play games. It’s not that I am philosophically opposed to them – I don’t find them an entertaining way of spending my time. Not board games, card games, RPGs, Visual Novels or computer games. Games simply are not my cup of tea.

So, I am always thankful when someone who has played a game with Yuri content writes a guest post for us! In this case, I’d like to welcome Taz, who answers the question, “Is FFXIII Yuri, or not?”

This review, like pretty much every review on this site, contains spoilers.

Take it away Taz!

In brief summary, the plot of FFXIII is as follows: A band of heroes, some more likely than others, get branded with the “l’Cie” cursed seal that comes with a mission, called a Focus: to become the beast Ragnarok and destroy the world. Through positive thinking and sheer bullishness, they resist their mission and instead defeat the being who tried to make them tools of apocalypse.

A large portion of the game involves your characters discovering new abilities, burdens and challenges. At the end-of-chapter divisions you’re often rewarded with a cut scene flashback from the near two weeks preceding the beginning of the game. Both the chapters and the flashbacks go towards showing you just how much can go wrong in a fortnight. This is balanced with heartfelt speeches about not losing hope (and sometimes not losing Hope) and being true to themselves. The speeches are in turn balanced by some wonderfully badass fight scenes and the characters Lightning and Fang (yeah, the names in this game border on unfortunate) being generally awesome.

Fang was a good suspect for being lesbian from the first release of her character design. She had the anime version of tough-girl styling and was named Fang, for a start. Also, Square couldn’t be accused of subtle weapon design: Her double sided lance must have raised a few amused and appreciative eyebrows. When first mentioning Vanille, Fang refers to her as her ‘partner.’ Considering that they were given the same mission at the same time, it’s not such a telling remark. That one of her next comments is about being willing to tear apart both worlds for the other woman does sort of draw attention to the possessiveness of the title, however. When Vanille is in more peril than usual, Fang starts to invoke the nearly requisite Psychotic LesbianTM scene, but it’s not so bad since she can’t actually make herself go through with it.

Vanille is a lot less obvious contender. My first impression was that she’s the bubbly, happy, possibly dim archetype with a little of the feral child (a la Mikoto of Mai HiME). Her attitude and actions in the early part of the game take on some very different implications when you learn more of her story. Of course, she’s still a version of the bubbly, happy type, but she’s not nearly dim enough to misunderstand just how seriously not good things are.

Yuriwise, what the game doesn’t have are the markers that define “couple”– no kissing, no confession. Fang and Vanille do hug a number of times and exchange significant looks. They are also inclined to shout each others names in distress, and at least once (well, Fang does, Vanille is busy feeling guilty) in happiness when they’re reunited. At the end of the game, they do become one… literally become one beastly Ragnarok who doesn’t destroy the world, but wipes out the monsters that are rampaging around, and makes a crystal pillar between Pulse and Cocoon which……might have served more purpose than looking impressive. Inside said impressive pillar, the two have become crystal versions of their human forms, holding hands in a sort of yin-yang like pose. It makes an absolutely gorgeous screenshot but also tends to make you think, “But actually, that would really suck.”

Art – 10
One of the few things that people really agree on concerning Final Fantasy is that it’s pretty.

Characters – 8
This, people are not going to agree on. There are some tedious moments, but by the end I even liked Hope and Snow fairly well, and I really didn’t think I would. And, though not mentioned specifically before in this review, Sazh is fantastic.

Story – 7
The story is uneven. There are some wonderful parts and some distinctly not-wonderful parts. It could just be me who feels this way, but I think that epic plots need to stop having significant connection to God, for at least a decade, so that it actually has a little shock value again.

Yuri – 3
There’s quite enough fodder for fond hopes, but nothing leaves the realm of implication.

Service – 3
It’s a video game, which with their semi controllable characters could be the impetus behind most self insert fan fiction…. Maybe I’m going easy on it, but as I don’t remember any bouncing boob shots (remember Tifa?), I think they kept it comparatively classy. Of course, manly Snow did get the Eidolon that was actually two hot babes.

Overall – 8

Final Fantasy XIII is what it aims to be: a fun game. It would still be a fun game even if there weren’t highly slashable characters, but they are a huge bonus.

Thank you Taz for an excellent – and amusing – review. Sounds like they’re the next generation’s Xena and Gabrielle.

It’s a safe bet that the ambiguity is placed there on purpose, since ambiguity sells. I’m beginning to understand that, too – by forcing you, the viewer/player to make decisions about the characters, it means you *make decisions*. Once you’ve picked an opinion, you buy into that opinion, and so, work harder at reinforcing it. That means you have to buy into the game as a whole, or why would you care at all? The more ambiguous a situation, the more you have to care to make your decision make sense. So, in effect, the less the story tells you, the more you’ll defend your point of view about it. It’s an interesting bit of psychological manipulation, isn’t it? ^_^





Visual Novel: Aoi Shiro Guest Review by Mara

January 13th, 2010

It must be Wednesday, because we have a Guest Review! Today I welcome back Mara, who will once again be reviewing the Anime/Manga/Choose Your Adventure/PowerPoint hybrid known as a Visual Novel. Enjoy!

It is a sign of success when a visual novel makes the port from PC to console. This is because the game in question must have significant appeal when you remove the erotic content (none of the console makers allow it). But when a game makes the leap the other way, from console to PC, the reasons are less consistent. In the case of Aoi Shiro it was a couple of extra scenes and some more event CG in an already CG-heavy game.

Aoi Shiro is a game by Success who previously brought us the Yuri visual novel Akai Ito – both games are set in the same supernatural universe. The main character this time is the serious kendo team captain Osanai Syouko who is played with surprising flexibility by Noriko Hidaka.

The plot of Aoi Shiro follows Syouko as she heads to a summer training camp with her kendo team. Their location, a Buddhist shrine on the southern coast, invokes sad childhood memories for Syouko. The exact nature of these memories takes awhile to become clear as Syouko seems to be cursed with a memory that makes any act of deep recollection EPIC in a clumsy attempt to give these events additional gravitas.

Regardless of this, Aoi Shiro has a pretty decent plot for a visual novel that really hangs more on the ‘visual’ aspect than the ‘novel’ aspect. When the characters are voiced and have animated sprites that blink and are lip synched to the lines, it becomes clear where the money went.

Regardless, Aoi Shiro has plenty of fun scenes where we get to know most of the characters pretty well and come to like their eccentricities. The many eating sequences stand out as they set the rhythm for each day of the story and there are some truly inspired conversations, such as the finer points of Zen vegetarianism.

Sadly, three major heroines can not share in these scenes and so feel underdeveloped. For example, when we are solidly on Nami’s route and she gets her voice back and begins to develop a personality, Syouko’s sudden gushing crush on her is rather jarring. Indeed the characters rarely discuss their feelings for each other and the short time span of the story (only 4-5 days) means that the endings for each route feel ultimately unfulfilling and do not resolve any of the romantic possibilities.

Although the stories may be low on Yuri the heroines themselves are not, as each fills a specific Yuri archetype, and does so very well. The stand out star heroine, however, is easily Kohaku, the deliberately androgynous, efficient, prideful and damn cool oni that kills off mooks by flicking stones as though she was playing marbles.

Kohaku is played by Kei Mizusawa, who plays her with a nice aggressive tone, and has easily the most ‘Yuri route’. It is in this route that Syouko expresses most strongly reciprocated romantic feelings. A route where we can leave our Yuri goggles on a very low setting and still be satisfied.

While many routes feel very watered down or evasive towards the end Kohaku’s at least feels like a “And that’s how we met” story that couples might tell you at their wedding…if they fought oni for a living.

But, having only one route that has a solid Yuri feel to it is a tad disappointing for a game of this pedigree. Even then there is the ‘grand route’ that we must thus assume is cannon, as all the mysteries and problems are solved. In this route, however, Syouko is not pared up with anyone although it does progress down Nami’s route for a while it is clearly everyone’s story and, so, there is not any time for any romance as the plot about summoning a demonic storm god takes priority. But it is a bit depressing that after all those routes where Syouko ‘got the girl/sister/rival’; the route that is considered the ‘true ending’ has no really romantic scenes at all.

While it is depressing that a game that clearly markets itself and is considered a Yuri game has very little Yuri content Aoi Shiro is still a very good visual novel. The artwork is undeniably beautiful to look at and the story has wonderful characters that each make the best of their short time in the limelight. I cannot recommend this game enough.

Ratings:

Art – 10 (It’s like an inverse Umineko)
Story – 6 (Rushed at the conclusion)
Characters – 9 (Everyone will latch onto one or two heroines)
Yuri – 3 (But Kohaku gets a 7)
Service – 4 (There’s an onsen at the shrine, you don’t say?)
Loser fan girl – 4 (The antagonist and the worlds most awesome Buddhist monk)

Overall – 9

It is the game equivalent of fireworks. A few beautiful explosions that leave your jaw hanging open, you just wish that there was one more or that they lasted just a bit longer

Erica again: First of all, thank you Mara! This really interested me, as I have read all of the Aoi Shiro manga, and I’d say that it’s pretty equivalent. Too many characters left undeveloped, too many opportunities for relationships squandered and too little Yuri, after a lot of Yuri-ish set-up. So, once again, thank you for the review and another glimpse into a piece of the Yuri puzzle that I don’t cover.





Yuri Game: Sapphism no Gensou, Guest Review by Mara

October 10th, 2009

Brain is a bit melty today, so it is with great relief pleasure that I welcome Guest Reviewer Mara for today’s post! And even better, because as you know I don’t game and have no interest in games, Visual Novels or anything similar. So what a genuine pleasure to be able to provide you all with a review of the Sapphism no Gensou game that came out a few years ago and is undeniably Yuri. Take it away Mara!

Personally I do not comprehend the thinking behind same sex schools. Most of all I disagree with the argument that they somehow protect their students from something. But to each their own.

The school from Sapphism no Gensou on the other hand, I get. Not content with the usual standards of security a private school, the H.B. Polestar is a giant ship that sails an undisclosed course across the ocean to provide the best and most luxurious education for the daughters of the elite. Think a floating Ashford academy and you will not be far off. This is the absurd and fun setting of Sapphism no Gensou a visual novel by Lair-soft who since have done nothing else of note although they have kept with the theme of an unusual setting in nearly all their games.

This game’s unusual setting is home to a powerfully diverse cast, and not just diverse in the usual visual novel model of: ‘girl for every taste so we maximise sales’ way. The main character Anri, some sort of experimental fusion of Utena (Revolutionary Girl Utena) and Tamaki (Ouran Host Club), deserves mention for not only being out but also deliberately going to this closed-off all-girl school so that she has the highest possible number of girls to hit on. Such openness and self-confidence are refreshing in a female main character in general, much less a Yuri main character. So much so that I overlook Anri’s massive ageism as a required character flaw (she gets over it anyway).

Anri is not alone in this story – besides the three main heroines, who are for the most part the dullest characters; there is Anri’s pre-existing, pre-Iono harem. These characters deserve an article all to themselves mainly because half of them are completely bonkers. For example there is Nicolle, the long-fringed daughter of an Italian mafia don who talks machine gun fast and has a serious gambling ‘interest’. Kanae, Anri’s sempai and incredible computation genius, who is addicted to coffee and goes into withdrawal if she misses her regular fix. Anne Shirley, the daughter of a Columbian drug lord, who constantly offers the rest of the cast giant fistfuls of ‘medicine’ and talks to spirits invisible to everyone but her, and the player.

I could go on forever.

For the most part the entire cast is made up of fantastically far out individuals with suitably silly dialogue; each scene with them is a treat. It is a good thing that the supporting cast is so amazing, as the three main heroines about which the three main story routes revolve are the dullest cookie cutter characters that could hope to disappoint you. This is almost appropriate though because the main story is utter crap.

Simply put, the writers seemed to have deliberately picked the only form of a closed circle mystery that could completely turn one’s stomach. A series of sexual assaults have been committed on board the H.B. Polestar and in this all female environment immediately the out lesbian is inaccurately labelled as the suspect. So much so that the onboard authorities decide to expel Anri regardless of her guilt so that they can escape charges of incompetence themselves. If this summery so far has not made you throw up then let me close it by saying that we are treated to one of the assaults as the opening scene of the game in an act of Somme-level idiocy by the designers.

This half of the story is so at odds with the pleasant atmosphere of the other half that I am truly convinced that Sapphism no Gensou was written by two completely separate groups who then shuffled their scripts together before sending it off to the producer. It is a real shame because this game does have some greatness that is not totally obscured by the crap that makes up the rest.

Luckily, the idiots who wrote the rape half of the game were fired for the special DVD edition of Sapphism no Gensou. This version comes with a whole game’s worth of extra short stories and scenes that expand on the all of the characters with further disregard for being disgusting in preference for being silly. All the characters get at least one including the main character and the old lady who founded the H.B. Polestar.

If you are a complete collector like myself then you should buy the DVD version of Sapphism no Gensou as the extras make it more than worth it. However I cannot recommend such a game generally when there are other, better, Yuri visual novels out there.

Art – 7
Story – For the main story: 3 For everything else: 8
Characters – 9
Yuri – 9
Service – 10 (a massive neon 10 advertising a swimsuit maid cafe)

Overall – 8

I truly liked this game but I cannot recommend it to others for the same reason I would say that you should not become friends with a racist just to borrow their car.

Thank you Mara for reminding me just why my aversion is something to treasure and nurture, rather than get over. lol And thank you for today’s review! As I’ve said many times, if you, dear reader have a Yuri game you’d like to review, please contact me. Legitimately purchased copies only, no downloaded or pirated games, please.





Yuri Reviews: Yuri Card Games?

January 5th, 2006

Really? Yuri card games? Well…sort of. ^_^ Today’s card game review was brought to you primarily through the generosity of Touko_no_doriru-san, whose gifts still make me happy, every time I take them out and read/look at/listen to them. So, let’s see…9 months later, I still thank you!

There are many and various fan made games based on parody and original series. H-games, dating sims, fighting games, etc. These two card games are also fan/artist created and you’ve probably seen some of the art without knowing where it came from.

First, let me introduce you to Seeraa Fuku o Anata ni…:

What makes this card deck so notable is that the art is by the same artist who does Transistor ni Venus and a bunch of other Yuri stories. Each card is a drawing of a different school uniform, with each school identified for ease of “fuku spotting.” For instance, I randomly pulled the “Seisshin Shoujo Gakuin” uniform, which looks to be a natty light blue and a striped blue and white summer blouse.

No actual *Yuri* except on the cover there, but it’s got that “six degrees of Yuri” thing going, since the artist is so very much a Yuri mangaka. Yuri by inference, shall we say. And lots of goofy uniform fun if you’re into that kind of thing.

Next up we have the reasonably well-known Mari-un-Zero:

Now THIS is a notable deck. The game is, like the one above, basically UnoTM-like. But the art is all done by artists you know and many pictures you’ve seen on Yuri picture boards live here in bright color. The four suits are the three rose families and a “brown” suit with other non-rose characters. Shizuka, Mami, Tsutako, etc. Many of these pictures are Yuri, or Yuri-esque and most of them are brilliant. For fun, I’m including two here, so you can see what I mean:

The first is probably a picture you’ve seen around. The artist is Shoutarou Tanaka and I’m sure some wonderful reader will jump right in with his website URL, since I don’t have it to hand. I included the second because this particular large-eyed picture of Kanako is drawn by Miyabi Fujieda, author and artist of Iono-sama Fanatics. Cute, huh? ^_^

Mari-un-Zero is a popular fan work and has lots and lots of lovely pictures. I always feel guilty about opening the box and taking the cards out to look at them though! ^_^

Lastly, I wanted to share with you something that is really not Yuri at all, but it is timely. One of the popular diversions for many centuries at New Years in Japan was a game called Hyakunin Isshu. In short, each card has one half of the first line of a Heian period poem. The second halves of the lines are laid out on the floor between two people and when the first line is read all hell breaks loose as the contestants try to obtain the second half. The one with the most cards and least brusies wins, presumably. We actually did a modernized, westernized version of this game for Onna! and we expect to the next time, as well. It was fun and popular – even if the verses were too hard for most of the contestants. (Which is a rant for another time, because I picked verses which are very famous…sigh…)

Anyway, as New Year’s Day has just passed, and as every time I saw anyone playing this game on TV in Japan it was women, AND as we know how much sexual tension competition breeds (coughBattleAthletescough,) I thought it might be fun to show you what a deck of Hyakunin Isshu cards looks like. This is my deck, btw – not a picture I found online. Last time I was at Sanseido bookstore in Edgewater, NJ, they had decks and decks for sale – even deluxe models with CDs with someone reading the verses. Lots of kimonoed fun, trust me. The women who played this on TV when we watched were *vicious.* It was a scream.

At any rate, whether or not “Yuri” per se, lots of beautiful girls and women, some great art and fun card games for all. ^_^