Archive for the Yuri Visual Novel Category


The Expression Amrilato

April 23rd, 2025
A game cover image shows a split screen of two girls back to back in frilly white dresses, holding hands, in two different worlds, one with a blue sky, one with a pink sky.Guest Review by KatGrrrl
 
The Expression Amrilato is the first visual novel by Yuri developer SukeraSparo, initially released in Japanese in 2017 and localised into English and Chinese by MangaGamer. The original Japanese-only version is available on Windows, Android and IOS whilst MangaGamer’s release—which this review will be covering—is available on Windows, Linux and Mac OS.
 
The Expression Amrilato tells the story of Rin, a high school girl whose life is upended when she suddenly finds herself in a strange world only slightly different than her own, where the sky is pink and everyone around her speaks an unfamiliar language. Lost and confused, Rin is saved from despair by a girl named Ruka who knows a smattering of Japanese. Conversing with Ruka, Rin learns that in this world people speak a language called Juliamo (a fictionalised version of Esperanto), and with the help of Ruka and a woman named Rei, she sets about mastering this language in order to most effectively communicate with those around her.
 
I didn’t run into any major issues on the technical side. The game runs nicely in both windowed mode and fullscreen. All language options are available in the game’s settings menu and the store page on Steam even encourages playing the game in Japanese or Chinese to help learn those languages. The game does have full controller support, but there isn’t a button layout guide and the menus aren’t designed around it, so I found myself only using a controller for advancing text and used a mouse for menus and lessons. Also, the only way to exit the game when playing is to go to the settings menu first in order to go to the main menu so you can exit the game, which is slightly confusing.
 
The English translation reads excellently, which is doubly important in a game that teaches you an entire other language. Naturally, there are a lot of misunderstandings and puns involving Japanese and the translation cleverly approaches this by selectively rendering the Japanese word in romaji above the English translation, a bit like furigana. Gameplay is largely linear, with only minor choices until near the end where it diverges into the game’s three endings. There are also the Juliamo lessons which are optional and can be turned on or off in the settings, though I recommend keeping them on for the best experience. The soundtrack is sufficiently earwormy with the opening theme song being a particular standout, a pop rock tune sung by Sagara Kokoro (aka 556t of kairo) with composition and arrangement by RYU of BLOOD STAIN CHILD. A full instrumental version plays in the main menu, so you can enjoy RYU shredding a wicked guitar solo as you fumble around in the settings. The game has full voice acting, including spoken Juliamo which greatly adds to the worldbuilding. The voice acting is largely excellent all round, with my only gripe being some of the native Juliamo speakers sounding a bit too stilted for what you’d expect of a native of a language, but this a very minor complaint. The art is solid, with the perpetually pink sky giving off an almost exotic vibe to what is an otherwise equally mundane world as ours, which feels quite fitting for Rin’s perspective. I particularly liked the surprised reaction sprites for Rin and Ruka, they’re very goofy and cute.
 
Juliamo. What is Juliamo? Juliamo is a fictionalised version of the real constructed international auxiliary language Esperanto, created in 1897 by a guy named L. L. Zamenhof. Constructed means the language was consciously devised for a purpose instead of developing naturally, and for Esperanto that purpose is for communication between people who do not share a first language. So what’s the differences between the fictional Juliamo and real Esperanto? The main one is the script. Esperanto uses the familiar Latin alphabet whereas Juliamo uses its own fictional one, albeit heavily inspired by Latin with a side dish of Greek and Japanese. The other differences are Juliamo has some additional vocabulary and small changes to grammar as mentioned in a splash screen every time you boot up the game. As I am not an Esperanto speaker, I can’t pinpoint the exact differences here unfortunately, but the game was supervised by Japan’s National Esperanto Association so rest assured that the majority of what you learn is proper Esperanto. Sure enough, I checked out some Esperanto resources after finishing the game and a good chunk of early vocab and grammar I recognised from what I had learnt ingame. The game teaches you through both lessons and the narrative. The lessons are minigames where you memorise a bunch of vocab and match them with the translation and this is where you learn the majority of vocab. These lessons can be accessed at any time from the main menu for additional study, and you’ll need it if you want to do the optional quiz for the final lesson as the vocab list is simply way too long to memorise in a single sitting. Grammar is taught through the narrative where you effectively study alongside Rin, but unlike vocab you’ll never be quizzed on it. There’s a good chunk of Juliamo dialogue early on in the story that by design the reader likely won’t understand, so taking the time to study Esperanto independently can reward you with an interesting new experience on a second playthrough.
 
Outside of the language difference and the pink sky, the world of The Expression Amrilato isn’t much different from ours. One of those similarities is social and systemic discrimination, which now extends to the vizitantoj—those who are isekai’d into this world like our protagonist Rin. Vizitantoj are essentially immigrants. The government provides a scheme for vizitantoj which includes a stipend and store discounts, but we are told these benefits have recently been the subject of major cuts (which very much made me think of the UK’s recent cuts to disability benefits.) We are also told of shop owners charging higher prices for vizitantoj and—the most relevant of these to the story—school bullying.
 
 There are three main characters in The Expression Amrilato. The first is Rin, our protagonist and a vizitanto who frequently considers herself boyish, particularly in contrast to Ruka. She isn’t overly adept at learning languages, wishing she put more effort in learning English at school. This is most evident by how she often speaks in Japanese to people she knows won’t understand her, and for those who do understand to some degree, she rarely attempts to consciously speak slower so she can be understood easier and occasionally slurs her words without realising she is doing so. This can be both equally amusing and frustrating to watch and there definitely were a few facepalm worthy moments (how do you accidentally buy an apple instead of a potato? just use your eyes?), but most importantly it adds to the misunderstandings between Rin and Ruka which naturally results in a plentiful of Yuri situations. These misunderstandings all strike the right balance of being sufficiently amusing and cute without veering into downright uncomfortable territory. Speaking of cute, Ruka. Rin frequently gushes about how cute she is from the moment they first met. She speaks some Japanese, enough for basic communication with Rin but little enough that she is a mystery in a lot of ways for much of the story. One thing that isn’t a mystery is that she is very fond of Rin from very early on, but she struggles to effectively put her feelings into words, something that is difficult even when you speak the same native language. Rin too clearly develops feelings for Ruka early on. This ties into the central theme of the story—language—neatly, as we follow these two girls as they work to find their own expressions to convey their love. 
 
Our third character is the librarian Rei who mainly acts as a teacher to Rin. She is unfortunately the weakest part of the story. Initially she appears to not know any Japanese, however it slips during a heated argument with Rin and following this she starts teaching Rin. My problem with this is that at no point in the story is there a reason given for why she withheld her knowledge of Japanese from Rin. Especially given her job responsibility in working with vizitantoj, it comes across as extremely irresponsible. Maybe this is the intended reading of her character, but even so it doesn’t really fit the general atmosphere that the rest of the story goes for. I reckon this is all simply for narratives sake to force Rin to study with Ruka early on in the story, but have Rei later on for the more difficult stuff. And certainly, Rei does often act as a matchmaker between the two, not that this interpretation makes her actions any less irresponsible.
 
 The story is mostly paced well, though there is a bit of lull in the middle where Ruka isn’t present as much, and at times it feels less like you’re reading a Yuri story and more like you’re back at school (whether this a good or bad thing, you decide.) The story splits into three endings, one bad ending and two good endings. After I first reached one of the endings, I initially didn’t even realise that there were any other endings as there is no ending counter or similar in the menus. It was only when I saw CGs I didn’t remember getting in the now unlocked CG gallery did I look up an ending guide online to make sure I wasn’t suffering severe memory loss. The first of the good endings I got seems like the true ending as it results from making what seems like the best possible choices and I believe it’s where the sequel continues from, and while it was satisfying as far as the Yuri is concerned, it seemed a little underwhelming as a climax to story. The second good ending however was more of the climax I was expecting. I think one big singular ending which combines the best of both would’ve worked better.
 
Art – 7
Story – 8
Characters – 7 (8 for Rin and Ruka, 5 for Rei)
Service – 2 (one mildly revealing bathing CG)
Yuri – 8
Overall – 8
 
If you’re a language nerd, a Yuri fan or most importantly a language nerd Yuri fan, I thoroughly recommend this delightfully unique combination of Yuri and language learning.
KatGrrrl finds herself getting more addicted to Yuri by the day. Socials at linktr.ee/katgrrrl




Girls Made Pudding

April 16th, 2025

A view of a winding highway, surrounded by green hills, A girl with long silver hair in a long black tee shirt leans on an old military motorcycle, a cat-girl with purple hair wearing a maid's uniform, holding a pot with a leek in it, stands in the foreground looking at us over her shoulder.By Christian LeBlanc, Staff Writer

Girls Made Pudding is an adventure game and visual novel from Kazuhide Oka and KAMITSUBAKI STUDIO, which just came out on April 10th for $9.99 US (but is currently 17% off until April 23rd). It is available on both Steam and on the Nintendo Switch Virtual Store; this review is of the Nintendo Switch version.

Joining the ranks of Japanese Yuri-adjacent media featuring girls riding around on bikes together (Super Cub) at the end of the world (Girls’ Last Tour), Girls Made Pudding is a soft, gentle game about the end of the world and the last few remaining humans in it. Also, it’s an exploration of intersubjectivity and shared realities. Also, it’s about pudding, made by girls.

Aside from briefly showing you how to use the camera and move the characters, the game tells you little about how the game works (aside from some tips on loading screens), so for the first little while, you’ll be figuring out the mechanics as you go (muscle power and brain power both deplete as you accomplish certain tasks, while your hunger meter constantly ticks down, and you also have a time meter that marks morning to night).

Cooking two-or-three-ingredient meals not only replenishes your meters, but is also the way to unlock certain conversation topics. Girls Made Pudding is a visual novel, you see, but instead of passively clicking a button to advance the story, you’re riding around on a motorbike exploring deserted towns, collecting recipes and ingredients, finding places to spend the night, and dealing with obstacles in the road (including groups of cats you can pet to restore your brainpower). Zooming forward is what advances the conversation, so you’re always on the move.

When I first started playing I was worried about getting lost and whether I should be making maps, but it turns out you’re always in one of several types of locale (forest, countryside, city, seascape, factory area) that repeat. Houses with items replenish their stock when you return to an area later, so it is impossible to get lost or miss something important.

You can change the difficulty so that your meters don’t deplete, but it’s so low-stakes you may as well leave them on, just to make the game feel a little more like a game. One time I used up all my brainpower and the girls just decided to finish their day early, which meant I had to re-start a conversation I’d been in the middle of. No game over screens. I did reach a game over scenario once from a conversation path I wasn’t supposed to go down, but I was able to continue from a better spot and not lose any progress. I didn’t even have to worry about branching storylines or alternate endings; again, low stakes.

To accompany these low stake adventures and conversations had while zooming through deserted neighbourhoods, there’s a beautiful guitar score (with the odd math rock flourish) by Daijiro Nakagawa that, along with the lovely art and character models by Zumochi, gives the entire game a pleasantly cozy feel.

Which brings us to our characters: Nikomi is a cat-girl in a maid outfit who drives the motorcycle, cooks, and goes with the flow, and she is riding with no-nonsense, white-haired Sumibi. Very early into the game, Nikomi expresses how she thought the two of them were dating to marry, which Sumibi immediately shuts down; an exploration of what these two mean to each other takes place concurrently with the exploration of deserted locales and what happened to humanity.

And just what has happened to humanity? You’ll have fun puzzling this out as you go along, but all you’re given up front is that people just started disappearing. You do meet a couple of other characters during your travels who both shed light on what happened, and while the science behind the fiction may not always feel right, I recommend just going with it so as to catch the right feels from the social commentary that’s being made.

So, is this a Yuri game, you rightly ask? Yes, and no. But also yes. The game gives details about Nikomi and Sumibi and how they interact with each other, and I don’t wish to spoil any of that. I will say that the game definitely wants you to consider these two as a potential couple, and that a lot of cliches are refreshingly avoided as we observe how two people can be important to each other.

 

 

 

Girls Made Pudding does have a few rough spots: it can feel a little exposition-heavy near the end, and while the game does a decent job of giving you the right ingredients at the right time, you’ll occasionally find yourself driving longer than you should looking for an egg so you can cook some buchimgae on the side of the road so you can ask someone about a photograph (a common theme in Jack Kerouac’s On the Road, probably…I still haven’t read it). I’ve included instructions in the comments on how to beat one particular mini-game, because it is not at all intuitive. The translation also gets a little rough in places, especially in one late-game sequence where it labels the wrong character as talking, but for $10 you’re getting six to seven hours of entertainment, a mystery, some science fiction, some deep thoughts, delightful music and scenery, and some cozy Yuri content. And, a liminally wonderful lack of crowds.

There’s also a very cute and funny post-game sequence; be sure to play some more after you’ve beaten the game and then check through your inventory for something that wasn’t there previously, and that will trigger a hilariously self-aware conversation.

Art – 8
Graphics – 7
Story – 8
Sound – 9
Control – 7
Characters – 7
Service – none, unless just seeing a maid outfit does it for you. And/or cat ears.
Yuri – 6

Overall – 7

Get on the same wavelength as Girls Made Pudding, and you will find a fun Yuri game that gets you thinking about relationships and shared realities long after all the pudding has been finished.





Okazu Staff Reviews Studio Élan’s Dandelion Set

October 6th, 2024

In pink and white, a girl sniffs white daisies with yellow centers next to words in pink that read "Élan Garden Variety." Below, in white letters on a yellow bar, it reads"Dandelion Set."Studio Élan has announced a 4-story collection of short Yuri VNs as part of their own internal Yuri Game Jam, titled Garden Variety: Dandelion Set. Each of these stories are developed by a different team working with Studio Élan. All four of these games are playable on desktop. Individual games may be playable on Android or IOS. The idea of not having to log in, download, signing in, etc, piqued my interest – and short stories appealed. So, I reached out to our Okazu Staff members and we agree to each take one VN.

Today, Okazu presents 4 short reviews for the 4 short VNs of Studio Élan’s Garden Variety: Dandelion Set on itch.io!

 

Connect Rain! (v1.03 Gameplay Update) - Upwards, Rain! The Post Office ... Upwards, Rain!, Eleanor Walker

This was a sweet little game with an adorable twist at the end and I enjoyed it enough that I’d like to see more stories from this world/a sequel which explores the MCs’ relationship a little more. The characters are well thought out, I particularly enjoyed a certain one who only appears on screen towards the end and isn’t as black and white as she first seems. One minor character casually uses they/them pronouns which I thought was a nice touch as well. My only slightly minor gripe is that the puzzle solving could get a little repetitive, but that might just me not being very good at puzzles. Especially recommended if you’re an animal lover.

Overall – 7

 

On Wings Bringing SleepOn Wings Bringing Sleep | vndb, Matt Marcus

In a dark fantasy world, the fae, known as the Folk, live a secluded life in the forest. In ages past they had preyed upon humans, but after a human found a way to slay their immortal adversaries and avenge her loved ones’ deaths, a peace pact was formed. One day, a young Folk named Morgaine, shunned due to her inability to use magic, meets a beautiful human girl on the edge of the woods. I can imagine you can see where this is going.

If “dark fantasy” doesn’t give you enough of a hint as the tone of what the story includes, the developer includes a content warning for “implied domestic abuse, explicit violence, animal death, and toxic lesbianism”. If that doesn’t push you away, there are the bones of a good story here, if not a tad cliché. Morgaine’s magic struggles may make you think that ableism could be a central theme, but the story breaks a different way. To say any more about the story will spoil it, but I do like that our main character has an ex, and that the history of their relationship isn’t exactly what you’d expect. One thing I found odd was a recurring element of food being used more or less as magic recreational drugs, which makes a couple scenes that are intended as romantic feel unintentionally twisted. There are no interactive elements here, which could have allowed for some interesting narrative branching paths. I think there is some potential to expand this into a fuller game. It’s not going to blow your mind, but it certainly held my interest for the hour or so I played it.

Overall – 7

 

Yuri PaddleComments - Yuri Paddle: An Anime Convention Murder Mystery by Studio Élan, reviewed by Christian LeBlanc

I really wanted to like Yuri Paddle, because it has some good things going for it: murder mystery at a realistic-feeling, poorly-managed anime convention? Check! Compellingly charming artwork with a monochromatic pink color scheme? Check! Snappy, fresh-sounding dialogue with references to contemporary anime and manga touchstones and fandom/online culture? Also check!

Where the game falls apart for me is the characters. At one point, the manager of the convention talks the protagonist into temporarily ignoring a crime for the sake of the success of the convention, even though it could mean putting their guests and attendees in mortal danger. So while a panelist we meet is written as every negative, miserable person online who lives only to fight with people, I couldn’t help rooting for her, especially since she was directing her hostility at our protagonist.

For a murder mystery, we don’t even have a suspect, until the main character accuses someone in the middle of a conversation and the game just…ends. If the developers had had more time, then I think the story was meant to continue on from there and introduce us to multiple suspects, but as it was, it just felt jarring.

In spite of my negative impressions, I’d really like it if you could play this game yourself because you may have a completely different experience. The premise is solid, and the snappy banter and immensely enjoyable artwork may be more than enough for you to overrule my objections.

Overall – 4

 

Witch You Want | vndbWitch You Want, reviewed by Erica Friedman

It was a cute, fluffy Yuri romance. You are a young witch who suddenly finds herself in need of a job and the worst-rated potion shop in town (1 stars on Whelp!) needs help. What could go wrong?

We help Mirabelle, the bewitching store owner, who is flighty as a rescue kitten and as flaky as pretty much most of the witchy shop owners I have ever encountered (Which is actually quite a lot, now that I think about it. ^_^;) Can we help her rescue her reputation and save the shop? Well.. sure. And we fall for her, because it is a Yuri romance. This was the only weak area of the story. We think she’s hot from the beginning, but there isn’t any real time for us to bond. On the other hand, this is so short it now is the third VN I’ve made it all the way through, so yay for that!

Game play is in the form of relatively simple puzzles to build the potions and  and while they were not complicated, I still managed to screw up my last go. Luckily that didn’t affect the outcome. Recommended if you need some fun Yuri fluff.

Overall – 8





Akaiito HD Remaster, Guest Review by KatGrrrl

April 17th, 2024

Akaiito HD Remaster is a 2023 remaster of the 2004 visual novel Akaiito, which was originally released on Playstation 2. The remaster is available on Nintendo Switch and Windows and features English and Chinese translations for the first time. Akaiito tells the story of Hatou Kei, a high school girl who has recently lost her mother and travels to a rural village to check out her fathers house that she has inherited. During her 4 day stay, Kei encounters a pair of oni who are after her blood, as well as many allies who try to protect her, all while she learns and remembers more about her past.

Firstly, the technical aspects of this remaster. On Windows, the game forces a 1920×1080 resolution and can’t be changed, meaning you can’t play on anything with a smaller resolution without external tinkering. This also means the game forces a 16:9 aspect ratio, despite the entire game being 4:3. The controller mapping is set solely for a Switch controller, so with an Xbox controller or similar, A and B are swapped, which is very confusing. It seems the Switch version was priority here, with little changes being made for the Windows version. There’s a bug with selecting choices ingame, if you select the second option at a set of choices, then at the next set of choices the second option will be highlighted instead of the first, if you select the second option with moving it will instead choose the first option, making it easy to select the wrong option without knowing. Sometimes audio lines just don’t play. I also found at least 1 CG that wasn’t in the CG library for some reason.

This remaster includes Japanese, English and Chinese (Simplified and Traditional) languages in all versions, easily changeable in the main menu. The English translation here is rough. It’s filled with typos and grammatical errors and at many times difficult to read. In particular is many accidental misgenderings, such as ‘him’ instead of ‘her’ and ‘man’ instead of ‘woman’, which gives off the vibe of a machine translation. There’s no text scaling for English chapter and ending titles, so they frequently get cut off as they are much longer than their Japanese counterparts. The tips page is always sorted by kana, even in English. Overall, this translation achieves the bare minimum, it’s readable but it’s clear to me that little to no editing or adaptation was done here.

The gameplay of Akaiito is more involved than a lot of visual novels, with 32 endings, 5 of which are true endings. There is no main route or ending, instead 5 character routes that branch off early, each telling different stories. The choices you make influence which route and ending you get and unlike other novels, I generally found it to be fair and intuitive. The inclusion of a flow chart was especially appreciated. That said, I did not like the seal system, where upon getting some endings you unlock other routes. It does not make any logical sense, it’s like if you did something in the present that changed the past, though luckily getting all the seals isn’t too difficult. Akaiito is fully voiced, with excellent voice acting all round. The art is beautiful with a large amount of CGs, characters designs are distinct and fit their characters perfectly. The music is a particular standout, capturing the atmosphere brilliantly, and remains stuck in my head many days afterwards. Despite there being 5 true endings, there is only one ending theme unfortunately, can’t have everything I suppose.

Japanese folklore is very present in the story of Akaiito, as well as themes of death, family and love. At the start of the story we learn Kei’s mother has recently passed away. Whilst Kei acts tough, traveling to a rural village on her own, she is sometimes reminded of her mother and shows that she is still struggling. These moments are small but help the character feel grounded and really stuck with me. Ultimately, each true route shows Kei overcoming this struggle by either finding new family, or re-finding old ones. The driving force for this arc is a millennium old struggle against a power hungry god. As a villain, he and his motivations aren’t particularly interesting, but adequately provides tension to fuel the story. Kei finds herself in the midst of this as she has inherited from her father, the Nie no Chi, a special and powerful blood that can revive the sealed away god. Kei is routinely attacked by a pair of blood-sucking oni, and depending on the route, it is the girl who saves her that Kei starts to form a strong bond with. How strong this bond is depends on your choices, fail and you will get one of the many truly tragic endings, which can often see Kei sacrificing her life to save the ones she loves. Akaiito really utilises the potential of the medium here to tell such heartrending endings you wouldn’t normally see. Overall, this storyline is where Akaiito truly shines, Kei’s journey of discovery, of herself and her past, as well her future and how the choices you and Kei make impact that. But there’s still one big elephant in the room I haven’t talked about.

So, the Yuri. The game’s title, ‘Akai Ito’, is Japanese for the ‘Red Thread of Fate’, an East Asian belief of an invisible red thread around the finger of those destined to be true lovers. The Yuri in Akaiito is light. Despite that, many of the character routes in Akaiito are undoubtedly romantic ones, though not particularly overt.

Starting with the least romantic route is Tsuzura’s, because well, she’s a young child. This route was the weakest for me, Kei learns little of her past and her future is vague. I find it hard to place Kei’s relationship to Tsuzura, Kei doesn’t take on a particularly sisterly or parental role and it’s obviously not romantic, she cares for Tsuzura and that’s about it. In general, I did not care for Tsuzura. Nozomi’s route is the shortest and focuses more on her than Kei. I liked how it takes an otherwise uninteresting antagonist and completely changes how not only we the audience see her, but also how she sees herself. This route was ambiguously romantic, but given its short length I didn’t really find that an issue.

Uzuki’s route is likely the first route you’ll finish and largely focuses on her opening up and becoming friends with Kei. My favourite aspect of Uzuki’s character was her moral conflict, she’s an oni slayer who slays all oni, but Kei’s defence of Yumei makes things awkward. Thanks to Kei, Uzuki comes to realise that not all oni are evil, and in fact many oni have similar goals as her. As for her relationship with Kei, Uzuki is distant at first, but eventually starts to share intimate moments such as sharing a futon and Uzuki dressing Kei in a yukata, and by the end Kei has fallen in love with Uzuki. Frustratingly, the story ends before we get to see Kei confess her feelings or what the future looks like for the two of them.

In Sakuya’s route we learn of both her past and her past relation to Kei. There are few scenes where Sakuya sucks Kei’s blood (with consent) in order to gain its power, it’s very intimate albeit non-sexual. There are a couple moments in this route where Kei says she loves Sakuya but in a “I love you but not like that way” way, and I’d be fine with this if Kei later properly expressed her love, but unfortunately that never happens. Sakuya gets to confess her love for Kei, but bizarrely not in the true route.

The true route does have them living happily together which is nice, and they’re very clearly in love, so I find it annoying how the game gets so close to and then weasels its way out of having them say it. This and Uzuki’s route show the biggest issue I have with Akaiito in the current day, with how it’s not afraid of depicting romantic love between girls but it is often afraid of describing it as romantic love. Yumei’s route is by far my favourite and you could also say it’s the truest route, as she and Kei are the ones wrapped by the Akai Ito in the game’s cover art. This route sees Kei learn the most of her past and her frequently choosing to have Yumei drink her blood in intimate scenes like in Sakuya’s route. Kei refuses to leave Yumei’s side as she uncovers the truth of her past and in the process falls in love with Yumei. The epilogue to this route sees Kei and Yumei living together, going food shopping in a scene that just screams ‘domestic lesbians’! In a way, it’s a simple ending, but an unambiguous and non-frustrating kind of simple that elevates this route above the rest for me, as ultimately, I can’t help but feel satisfied with this ending.

Ratings:

Art – 9
Story – 8
Characters – 8
Service – 5 intimate blood-sucking, onsens, Sakuya-san
Yuri – 3

Overall – 8

Overall, though Akaiito shows its age and the remaster leaves a lot to be desired, the story is absolutely worth a read even if the Yuri is on the light side.

KatGrrrl finds herself getting more addicted to Yuri by the day. Socials at linktr.ee/katgrrrl.





Black Rose Revue: Act 1, Guest Review by Ashley

January 17th, 2024

In classic 1970' shoujo manga black and white art style, we see a woman with short hair in a men's tuxedo, a woman with long black hair in a stylish "villainess"-esque dress and a woman with pale hair in a white dress between them on the sofa. The words "You Are Cordially Invited To The Black Rose Revue" are prominent in the middle of the image.Chihiro Sato is the rising star of The Black Rose Review. She has proven herself so skilled in her recent major role alongside top otokoyaku Rika Ikeda that she has now been picked for the staring role in the next production. But this rapid assent brings with it the problems of antagonistic seniors and a mysterious E.M. who keeps sending Chihiro bouquets of roses.

So far only act one of Phantom of the Black Rose Revue is available on itch.io and it does everything a good opening should do.

The game wastes no time introducing us to the cast. Everyone has at least one scene that gives us their deal or mystery. It truly is the very start of this story so we really only have the very first threads of characterization to chew on, with the exception of Chihiro, who is already a rising star, not a student. This is a choice that elevates her instantly compared to other similar characters like Kageki Shoujo‘s Sarasa Watanabe, Revue Starlight‘s Karen Aijou or the characters from Awajima Hyakkei.

Chihiro already has a role in the Black Rose Revue and so the focus is on how she can further her career; rather than if she is suited for it at all. A refreshing change from the usual when it comes to stories about performers. The adult world of working in the theatre is not a distant haze that Chihiro is striving for, but a world that she is trying to live in.

With that, what a world indeed for Phantom of the Black Rose Revue to take place in! What this preview does best in the short time it takes to play it is provide us with a monochromatic optical feast. The character designs homages to Riyoko Ikeda right down to the powerful reaction sprites lovingly spelled with sharp highlights. But the stark black and white look of manga goes far beyond the characters and into the backgrounds. The backgrounds are drawn in the same style as the character designs allowing both to mesh together into a single image far better than games with a team more than triple the six people credited for the team here. Combined with lively sprite direction it makes the visual elements of this visual novel far more important than many others. I often found myself taking the time to just look at an animation or transition over and over because of the incredible synergy Phantom of the Black Rose Revue is capable of.

It is this effort to keep the different visual elements of the game congruent with each other that stands out the most in this brief demo. When the finished game is available to buy we can be certain that it will have a unique and complete sense of style, something that very few games manage to achieve.

No ratings yet, as this is only the beginning of the story.

Phantom of the Black Rose Revue can be downloaded on Windows, MacOS and Linux at name your own price on Yamino’s itch.io page.