Yuri-themed Board Game Sisters of Dangerous Yuri Council (ヤバ百合会の妹たち), Guest Review by Lee Sanhwa

April 24th, 2024

The cover of a card game box with Yuri trope character types of "girls at a private school", featuring the classic dark-haired beauty and a younger pig-tailed girl as the main characters.Yuri Ranbou, which I reviewed earlier this month here on Okazu, is not the only Yuri-themed board game developed by Stromatosoft. Here is Sisters of Dangerous Yuri Council, (ヤバ百合会の妹たち/ YabaYurikai no Imouto-tachi) an “Onee-sama-taking Yuri auction card game”!

Set in classic Marimite-style Yuri world, it provides even more competitive gameplay (and more toxic Yuri) for up to five players. If this interests you, then please read on.

General Information

Players: 2-5

Time: 15 Min

Age: 7+ (Difficulty-wise, not content-wise)

In Sisters of Dangerous Yuri Council you become one of five ambitious first-year students at a prestigious girls’ academy, who all aim to become a member of the powerful student council. To achieve the goal, you have to gain the favor of four current council members. How? By having many meaningful times with them. Studying together, playing tennis doubles together, showing your strength, or “accidentally” showing your softer side……. But remember, you are not the only one who wants to get close to the four onee-samas. There will be conflicts, conspiracies, and some unexpected consequences.

All players start the game with fifteen “Action point” cards, numbered from 1 to 15. In each round, after one of the “Event” cards is presented, all players bid one of their action cards simultaneously for it. Whoever bids a card with the highest number takes the event card. But if two or more players bid cards with the same action point, those cards are excluded from the bid, meaning that you always have the possibility of taking a good event card with an action card of low point.  

The event cards show various situations occurring between you and one of the student council members, from shopping to intimate emotional exchange. According to the event depicted, each event card has a designated “Favor point”(-5 to 10) and 1~2 “Attributes”(Affection, Charity, Intelligence, Sturdiness, and Evil). The favor point is the goal of the game: the player with the highest total favor points becomes the winner. The first four attributes are symbols of each council member. If you acquire three event cards that share one of those attributes, you get an “Attribute Combo” card which gives an additional 5 favor points, because your onee-sama really favors you now! 

The “Evil” attribute is somewhat different. 5 out of the 6 “Evil” events have negative favor points, and depict negative situations such as verbal abuse, physical violence, or sexual contact seemingly without consent. Taking a couple of those cards obviously won’t help you win the game, but if you manage to take three or more of them, you can erase all negative favor points you have on top of gaining an attribute combo card. And the only evil event card with positive favor points? It’s named “The Fall”, with 10 favor points and a line of flavor text saying “The student council? I don’t know them well, but I’ve kinda slept with every single member.” Yes, this game allows you to win by continuing evil deeds. It’s quite difficult, but still possible.

The gameplay of Sisters of Dangerous Yuri Council is all about decision after decision. You must read your opponents’ minds, plan ahead, and sometimes change your strategy mid-game. One can say it’s even simpler than Yuri Ranbou, but you need to think way more fiercely in this simple bidding game. Or you’ll end up being a near-faceless antagonist in a Yuri manga, who abuses the protagonist a couple of times and then gets expelled forever. Note that those fierce strategic elements tend to go bland in two-person games, since unlike Yuri Ranbou which provides additional rules for 1vs1 games, Sisters of Dangerous Yuri Council just lets you play without the same-number-elimination rule. In my experience, this results in frequent deadlock situations.     

As a Yuri-themed board game, Sisters of Dangerous Yuri Council is more explicit and “twisted” compared to Yuri Ranbou. Regardless of what the package says, it’s definitely not for seven-year-old children, and maybe not for some mature Yuri fans. But if you have two or more Yuri colleagues who can fully enjoy toxic Yuri, then maybe this game is for you. 

Ratings:

Art – 9 (Beautiful, I like them) 
Gameplay – 8 (Simple, fun, AND strategic)
Characters – 1 (Similar to Yuri Ranbou)
Service – 8 
Yuri – 9 

Overall – 8

Like Yuri Ranbou, I’ve purchased this game at a board game store in Yodobashi Camera Shinjuku Nishiguchi. As far as I know, Stromatosoft’s official online store does not provide global shipping.

Erica here: Fantastic review, thank you! I laughed out loud at the idea of 7 year-olds being able to play this game. If so, watch out for those children, phew!

Although Stromatosoft does not do shipping, with shipping or buying services (Tenso/Buyee, Japan Rabbit, etc) you’ll be able to get it shipped to you, should you want to. So start up that evil card collecting today. ^_^



Queer and Feminist Perspectives on Japanese Popular Cultures Symposium & Rainbow Book Fair Event Reports

April 22nd, 2024

Banner image for Queer and Feminist Perspectives on Japanese Popular Cultures SymposiumI know I have been a bit spotty this month, but today’s post is, in part, the explanation of why. ^_^

First, I participated with my co-presenter Willow Nunez, on Yuri Cafe Anchor, at Queer and Feminist Perspectives on Japanese Popular Cultures Symposium. My very many thanks to Aurélie Petit and Megan Rose for all their hard work getting this together. There were three days of presentations, over multiple sessions, which tried to account for various time zones. Ultimately I as able to see many, but not all the presentations. The keynotes were outstanding and the presentations thought-provoking. They were all recorded, so hopefully you’ll all be able to watch at least some of them when they get posted. The link above is to the ticket site, but go ahead and checkout the presentations – really fascinating stuff.

In addition(!), Willow and I plan on working up our portions of the presentation into an article which I will hope gets published. If not by the journal I want to submit to, then it’ll go up on Okazu. ^_^ This symposium was handles in what I know now to be an academic fashion, with each presenter given about 15 minutes to present. So when those videos go up, they will be fun, short watches.

So, that was amazing and I really hope it continues. It was a fantastic symposium, with lots of great presenters. We need more of this perspective.

Also, April saw my return to in-person events for the first time since 2022. It’s still pretty stressful for me to be in a room with other people who are not masked. (Please be considerate of other people – at least if you are inside, wear a mask. I will be masking the rest of my life, because almost dying from Long COVID was not fun.)

May be an image of 3 people and textOnce the Sympoium was completed,  I hustled to get myself together for Rainbow Book Fair at The Lesbian, Gay, Bisexual, Transgender Community Center in New York City. I had not been back to that part of town in ages. It was nice to return for such a fantastic event. This is a free event, they only ask $3 dollars donation. I was part of the Queer Comix group with Rica Takashima, Jennifer Camper, Carlo Quispe and a pile of other amazing, fun, talented people.

It was…really nice. Everyone coming in had amazing stories, hair, clothes, attitudes, load of smiling faces and welcoming people. It was like a big warm hug of an event. Friends stopped by, which was lovely. Good to see you Anne, Mari, Hazel and Grace! And we made a ton of new friends, as well. ^_^

I was able to introduce Yuri to a bunch of people who had never heard of it, and folks who had were excited to see it represented, which was a definitely feel-good moment. At least one person who followed me on social media came by to get a copy of By Your Side: The First 100 Years Of Yuri Anime And Manga.

If you couldn’t make it to NYC, don’t worry, I’ll be doing a BYS Special with original prints by Rica of the cover art. Keep your eyes peeled for that. I have about a dozen books in the house and would love to clear them out. ^_^

Thank you so much Rica for tabling with me. It’s always fun to hang out with you. Rainbow Book Fair is a great place to experience a wide range of queer creativity. I’ll hope to see you there next year!

Life is getting weird and fun and complicated again, and I’m looking forward to it. Hopefully I’ll see you at a future event. ^_^



Rainbow Book Fair Today

April 20th, 2024

No YNN report today as I will be at the Rainbow Book Fair, from 12-6 at the The Lesbian, Gay, Bisexual & Transgender Community Center at 208 W 13 St, NYC. Come get copies of By Your Side: The First 100 Years of Yuri Anime and Manga signed by Rica Takashima and I. See you there!



Train To The End Of The World Anime

April 18th, 2024

4 girls in Japanese school uniform sit and stand on the roof of a Japanese railcar. One holds a dog, one stands looking out into the distance.What makes good science fiction?

This is a question that I have been asking a lot as I watch Train To The End Of The World, streaming now on Crunchyroll.

In the near future, a young woman, Yoka, is scooped up by a famous Japanese sculpture of an owl and deposited in the middle of a huge gathering. She is clearly unwilling to be the center of so much attention, but is forced to click a giant “7G” button that will enable something something. As she hits the button, reality is scrambled and nothing on Earth is ever the same again.

In a small, provincial town west of Tokyo, Yoka’s friends are now living among wild animals who used to be the adults of the town. Shizuru, the leader of Yoka’s friends, is obsessed with finding Yoka, as they had parted on bad terms. With the help of a transformed railway employee, she enables a single train car to try to try and find her friend. With too little preparation, Shizuru and her friends Reimi, Akira and Nadekko are heading to Ikebukuro, 30 train stops away from their town and into some of the best science fiction I have encountered in anime.

In my opinion, dystopias are far too easy. We, in 2024, can understand exactly how we got to Blade Runner, Mad Max, Akira, or even Silent Mobius. But in Train To Nowhere, the dystopia makes no apparent sense. Some things work, some do not. People are changed from town to town in unpredictable ways. The unpredictability is, for me, one of the key features of this series. This isn’t just about getting somewhere attacked by persistent gangs or capitalists or even demons. There *may* be gangs, but why and how they formed will be more interesting than just hoarding gasoline or water. 

Secondly, I have decided as I watched, good science fiction ought to make me feel slightly uncomfortable. And not just “oh gosh, will /some pointless violence that probably feels very rape-y or just be rape/ happen to our female protagonists?” (Again, I think of that female character in one of The Saint novels who asked out loud, exhausted, bored and annoyed at the threats being made at her, “Why does it always have to be rape?”) No, good science fiction makes you uncomfortable because even if you understand what might happen, you may not understand what the consequences are.  In Train To Nowhere, the girls’ movement through subsequent towns may have repercussions we cannot imagine. What might happen when they arrive in Ikebukuro – what has become of Yoka? Neither we, nor her friends know or can guess.

And then, there is what readers of Okazu will undoubtedly see as either Yuri or Yuri-adjacent. Shizuru’s friendship with Yoka was close and the loss of her friend weighs heavily upon her. That loss compels her to learn how to drive a train through an unimaginably bent reality. That’s certainly a level of intimacy that I find compelling.

There is a manga adaptation of the anime that is currently on Kadokawa’s Comic Walker in Japanese (which is down, as I write this, so check back later.) It really surprises me that this an original anime first and is not adapted from a novel or LN. This is exactly the kind of science fiction I would have imagined came out of the SF genre in Japan.

Ratings:

Art – 8, especially when it comes to the newly configured landscapes
Characters – 8 A good ensemble, but I relate best to Akira, the person least likely to walk into the creepy bath
Story – 9 The episodes favor visual impact over narrative coherence, but its still very decent
Service – Mild, and ignorable
Yuri – As I see it, 6

Overall – 8

We haven’t had the time the characters have had to learn to accept this new reality – and many of the viewers are indeed responding as if they have been thrown into it. “WTF am I watching?” was a common response to Episode 1. As for me, my response was that Train To Nowhere is good science fiction, and whatever happens, I’ll be watching.



Akaiito HD Remaster, Guest Review by KatGrrrl

April 17th, 2024

Akaiito HD Remaster is a 2023 remaster of the 2004 visual novel Akaiito, which was originally released on Playstation 2. The remaster is available on Nintendo Switch and Windows and features English and Chinese translations for the first time. Akaiito tells the story of Hatou Kei, a high school girl who has recently lost her mother and travels to a rural village to check out her fathers house that she has inherited. During her 4 day stay, Kei encounters a pair of oni who are after her blood, as well as many allies who try to protect her, all while she learns and remembers more about her past.

Firstly, the technical aspects of this remaster. On Windows, the game forces a 1920×1080 resolution and can’t be changed, meaning you can’t play on anything with a smaller resolution without external tinkering. This also means the game forces a 16:9 aspect ratio, despite the entire game being 4:3. The controller mapping is set solely for a Switch controller, so with an Xbox controller or similar, A and B are swapped, which is very confusing. It seems the Switch version was priority here, with little changes being made for the Windows version. There’s a bug with selecting choices ingame, if you select the second option at a set of choices, then at the next set of choices the second option will be highlighted instead of the first, if you select the second option with moving it will instead choose the first option, making it easy to select the wrong option without knowing. Sometimes audio lines just don’t play. I also found at least 1 CG that wasn’t in the CG library for some reason.

This remaster includes Japanese, English and Chinese (Simplified and Traditional) languages in all versions, easily changeable in the main menu. The English translation here is rough. It’s filled with typos and grammatical errors and at many times difficult to read. In particular is many accidental misgenderings, such as ‘him’ instead of ‘her’ and ‘man’ instead of ‘woman’, which gives off the vibe of a machine translation. There’s no text scaling for English chapter and ending titles, so they frequently get cut off as they are much longer than their Japanese counterparts. The tips page is always sorted by kana, even in English. Overall, this translation achieves the bare minimum, it’s readable but it’s clear to me that little to no editing or adaptation was done here.

The gameplay of Akaiito is more involved than a lot of visual novels, with 32 endings, 5 of which are true endings. There is no main route or ending, instead 5 character routes that branch off early, each telling different stories. The choices you make influence which route and ending you get and unlike other novels, I generally found it to be fair and intuitive. The inclusion of a flow chart was especially appreciated. That said, I did not like the seal system, where upon getting some endings you unlock other routes. It does not make any logical sense, it’s like if you did something in the present that changed the past, though luckily getting all the seals isn’t too difficult. Akaiito is fully voiced, with excellent voice acting all round. The art is beautiful with a large amount of CGs, characters designs are distinct and fit their characters perfectly. The music is a particular standout, capturing the atmosphere brilliantly, and remains stuck in my head many days afterwards. Despite there being 5 true endings, there is only one ending theme unfortunately, can’t have everything I suppose.

Japanese folklore is very present in the story of Akaiito, as well as themes of death, family and love. At the start of the story we learn Kei’s mother has recently passed away. Whilst Kei acts tough, traveling to a rural village on her own, she is sometimes reminded of her mother and shows that she is still struggling. These moments are small but help the character feel grounded and really stuck with me. Ultimately, each true route shows Kei overcoming this struggle by either finding new family, or re-finding old ones. The driving force for this arc is a millennium old struggle against a power hungry god. As a villain, he and his motivations aren’t particularly interesting, but adequately provides tension to fuel the story. Kei finds herself in the midst of this as she has inherited from her father, the Nie no Chi, a special and powerful blood that can revive the sealed away god. Kei is routinely attacked by a pair of blood-sucking oni, and depending on the route, it is the girl who saves her that Kei starts to form a strong bond with. How strong this bond is depends on your choices, fail and you will get one of the many truly tragic endings, which can often see Kei sacrificing her life to save the ones she loves. Akaiito really utilises the potential of the medium here to tell such heartrending endings you wouldn’t normally see. Overall, this storyline is where Akaiito truly shines, Kei’s journey of discovery, of herself and her past, as well her future and how the choices you and Kei make impact that. But there’s still one big elephant in the room I haven’t talked about.

So, the Yuri. The game’s title, ‘Akai Ito’, is Japanese for the ‘Red Thread of Fate’, an East Asian belief of an invisible red thread around the finger of those destined to be true lovers. The Yuri in Akaiito is light. Despite that, many of the character routes in Akaiito are undoubtedly romantic ones, though not particularly overt.

Starting with the least romantic route is Tsuzura’s, because well, she’s a young child. This route was the weakest for me, Kei learns little of her past and her future is vague. I find it hard to place Kei’s relationship to Tsuzura, Kei doesn’t take on a particularly sisterly or parental role and it’s obviously not romantic, she cares for Tsuzura and that’s about it. In general, I did not care for Tsuzura. Nozomi’s route is the shortest and focuses more on her than Kei. I liked how it takes an otherwise uninteresting antagonist and completely changes how not only we the audience see her, but also how she sees herself. This route was ambiguously romantic, but given its short length I didn’t really find that an issue.

Uzuki’s route is likely the first route you’ll finish and largely focuses on her opening up and becoming friends with Kei. My favourite aspect of Uzuki’s character was her moral conflict, she’s an oni slayer who slays all oni, but Kei’s defence of Yumei makes things awkward. Thanks to Kei, Uzuki comes to realise that not all oni are evil, and in fact many oni have similar goals as her. As for her relationship with Kei, Uzuki is distant at first, but eventually starts to share intimate moments such as sharing a futon and Uzuki dressing Kei in a yukata, and by the end Kei has fallen in love with Uzuki. Frustratingly, the story ends before we get to see Kei confess her feelings or what the future looks like for the two of them.

In Sakuya’s route we learn of both her past and her past relation to Kei. There are few scenes where Sakuya sucks Kei’s blood (with consent) in order to gain its power, it’s very intimate albeit non-sexual. There are a couple moments in this route where Kei says she loves Sakuya but in a “I love you but not like that way” way, and I’d be fine with this if Kei later properly expressed her love, but unfortunately that never happens. Sakuya gets to confess her love for Kei, but bizarrely not in the true route.

The true route does have them living happily together which is nice, and they’re very clearly in love, so I find it annoying how the game gets so close to and then weasels its way out of having them say it. This and Uzuki’s route show the biggest issue I have with Akaiito in the current day, with how it’s not afraid of depicting romantic love between girls but it is often afraid of describing it as romantic love. Yumei’s route is by far my favourite and you could also say it’s the truest route, as she and Kei are the ones wrapped by the Akai Ito in the game’s cover art. This route sees Kei learn the most of her past and her frequently choosing to have Yumei drink her blood in intimate scenes like in Sakuya’s route. Kei refuses to leave Yumei’s side as she uncovers the truth of her past and in the process falls in love with Yumei. The epilogue to this route sees Kei and Yumei living together, going food shopping in a scene that just screams ‘domestic lesbians’! In a way, it’s a simple ending, but an unambiguous and non-frustrating kind of simple that elevates this route above the rest for me, as ultimately, I can’t help but feel satisfied with this ending.

Ratings:

Art – 9
Story – 8
Characters – 8
Service – 5 intimate blood-sucking, onsens, Sakuya-san
Yuri – 3

Overall – 8

Overall, though Akaiito shows its age and the remaster leaves a lot to be desired, the story is absolutely worth a read even if the Yuri is on the light side.

KatGrrrl finds herself getting more addicted to Yuri by the day. Socials at linktr.ee/katgrrrl.