Posts Tagged Science Fiction


Black Lily’s Tale

April 8th, 2026

The title screen of Black Lily's Tale. Two girls in the same blue Japanese sailor-style uniform, with red ties, A girl with collar-length blonde hair is behind a girl with pale long hair. They hold hands over the pale-haired girl's head and to the side.

by Ashley Payne, Okazu Staff Writer.

Stop me if you have heard this before: Hana Sasamori has been friends with Itsuki Oomiya all through high school. A few days before graduation they discover they like each other… NOT the end, as it turns out. Despite a slow start Black Lily’s Tale (available on Steam and Crunchyroll) actually takes some time to address modern issues queer youth have to face, albeit with a vague science-fiction blanket over it.

Black Lily’s Tale has perhaps one of the more roundabout introductions for a game of it’s type. We are introduced to everything with a whole lot of point and click examinations and learning how choices work. In Black Lily’s Tale you have to type in your own choices at the right time rather than wait for the game to give you several possible answers to change the story.

A screenshot of the game Black Lily's Tale with the three central characters Hana Sasamori, Itsuki Oomiya & Aoi Nishiki in contemporary coats over their school uniforms. Hana's line is "He said it was because we made a bulk purchase..."

That said after this brief introduction on how the game will be played, we then have a nearly two hour introduction to the characters and setting where none of that will be relevant. While the actual core characters of Hana, Itsuki and their mutual friend Aoi are all fun people to be with, most of the introduction is bogged down with a lot of sci-fi baggage to what otherwise is a very contemporary story. It doesn’t take long for the Doylist reason for this to become apparent it never stops being odd that of all the names, ‘biophone’ was the name the writers settled on for their smartphone analogues.

A screen shot of Black Lily's Tale with several paragraphs describing Hana Sasamori having to deal with compulsory heterosexuality at her school. Hana wears a grey knit cable sweater jacket over her school uniform and has long, pale hair with a flower on a braid on the left side of her face.

 

A screenshot of the game Black Lily's Tale with the three central characters Hana Sasamori, Itsuki Oomiya & Aoi Nishiki in dark blue Japanese sailor-syle school unforms with a red tie.. Hana's line is: "Ahaha! No one loves sharks quite like Aoi, huh?"

 

That said, the real reason for all this exhausting world building is so that they can take what would have otherwise been a ‘story A’ style game and actually address issues like compulsory heterosexuality and conversion therapy. It’s almost elegant until you realise that everything worth talking about in Black Lily’s Tale is happening today, right now. Children are being pressured by compulsory heterosexuality right now. Children are being forced through conversion therapy right now. 

A screenshot of the game Black Lily's Tale with Hana Sasamori, who had long pale hair, with a flower on the brain on the left side of her face, confronting Natsu Kakizaki, who has short, boyish cut red hair. Hana is saying: "It doesn't matter if we're both girls! There's nothing wrong with loving someone!"

 

A chart of the language of flowers. Focusing on flowers beginning with 'A'. Hana is thinking: It'd be nice if the language of flowers gave us some kind of clue towards the answer Ai's looking for...

While Black Lily’s Tale has it’s heart in the right place I can’t help but feel all this was just so they could turn escaping from one of the more traumatic things queer youth suffer from into a game.

A screenshot of the game Black Lily's Tale with Hana Sasamori coming to realise that her feelings have been pathologised. Hana is thinking: Understanding of heterosexuality? Stunted?

Once everything became clear it was nice to see a yuri story in this high school environment that actively takes deliberate effort to explore what current day youth are experiencing. That said it is precisely because this game deals with something that so many queer people have experienced first hand I’d recommend Black Lily’s Tale with a content warning of what it deals with so people can be prepared.

Ratings:

Art – 3 (I don’t like live 2D sorry, everyone is always bouncing.)
Story – 8
Characters  – 7
Service – 2
Yuri – 7

Overall – 7





Girls Made Pudding

April 16th, 2025

A view of a winding highway, surrounded by green hills, A girl with long silver hair in a long black tee shirt leans on an old military motorcycle, a cat-girl with purple hair wearing a maid's uniform, holding a pot with a leek in it, stands in the foreground looking at us over her shoulder.By Christian LeBlanc, Staff Writer

Girls Made Pudding is an adventure game and visual novel from Kazuhide Oka and KAMITSUBAKI STUDIO, which just came out on April 10th for $9.99 US (but is currently 17% off until April 23rd). It is available on both Steam and on the Nintendo Switch Virtual Store; this review is of the Nintendo Switch version.

Joining the ranks of Japanese Yuri-adjacent media featuring girls riding around on bikes together (Super Cub) at the end of the world (Girls’ Last Tour), Girls Made Pudding is a soft, gentle game about the end of the world and the last few remaining humans in it. Also, it’s an exploration of intersubjectivity and shared realities. Also, it’s about pudding, made by girls.

Aside from briefly showing you how to use the camera and move the characters, the game tells you little about how the game works (aside from some tips on loading screens), so for the first little while, you’ll be figuring out the mechanics as you go (muscle power and brain power both deplete as you accomplish certain tasks, while your hunger meter constantly ticks down, and you also have a time meter that marks morning to night).

Cooking two-or-three-ingredient meals not only replenishes your meters, but is also the way to unlock certain conversation topics. Girls Made Pudding is a visual novel, you see, but instead of passively clicking a button to advance the story, you’re riding around on a motorbike exploring deserted towns, collecting recipes and ingredients, finding places to spend the night, and dealing with obstacles in the road (including groups of cats you can pet to restore your brainpower). Zooming forward is what advances the conversation, so you’re always on the move.

When I first started playing I was worried about getting lost and whether I should be making maps, but it turns out you’re always in one of several types of locale (forest, countryside, city, seascape, factory area) that repeat. Houses with items replenish their stock when you return to an area later, so it is impossible to get lost or miss something important.

You can change the difficulty so that your meters don’t deplete, but it’s so low-stakes you may as well leave them on, just to make the game feel a little more like a game. One time I used up all my brainpower and the girls just decided to finish their day early, which meant I had to re-start a conversation I’d been in the middle of. No game over screens. I did reach a game over scenario once from a conversation path I wasn’t supposed to go down, but I was able to continue from a better spot and not lose any progress. I didn’t even have to worry about branching storylines or alternate endings; again, low stakes.

To accompany these low stake adventures and conversations had while zooming through deserted neighbourhoods, there’s a beautiful guitar score (with the odd math rock flourish) by Daijiro Nakagawa that, along with the lovely art and character models by Zumochi, gives the entire game a pleasantly cozy feel.

Which brings us to our characters: Nikomi is a cat-girl in a maid outfit who drives the motorcycle, cooks, and goes with the flow, and she is riding with no-nonsense, white-haired Sumibi. Very early into the game, Nikomi expresses how she thought the two of them were dating to marry, which Sumibi immediately shuts down; an exploration of what these two mean to each other takes place concurrently with the exploration of deserted locales and what happened to humanity.

And just what has happened to humanity? You’ll have fun puzzling this out as you go along, but all you’re given up front is that people just started disappearing. You do meet a couple of other characters during your travels who both shed light on what happened, and while the science behind the fiction may not always feel right, I recommend just going with it so as to catch the right feels from the social commentary that’s being made.

So, is this a Yuri game, you rightly ask? Yes, and no. But also yes. The game gives details about Nikomi and Sumibi and how they interact with each other, and I don’t wish to spoil any of that. I will say that the game definitely wants you to consider these two as a potential couple, and that a lot of cliches are refreshingly avoided as we observe how two people can be important to each other.

 

 

 

Girls Made Pudding does have a few rough spots: it can feel a little exposition-heavy near the end, and while the game does a decent job of giving you the right ingredients at the right time, you’ll occasionally find yourself driving longer than you should looking for an egg so you can cook some buchimgae on the side of the road so you can ask someone about a photograph (a common theme in Jack Kerouac’s On the Road, probably…I still haven’t read it). I’ve included instructions in the comments on how to beat one particular mini-game, because it is not at all intuitive. The translation also gets a little rough in places, especially in one late-game sequence where it labels the wrong character as talking, but for $10 you’re getting six to seven hours of entertainment, a mystery, some science fiction, some deep thoughts, delightful music and scenery, and some cozy Yuri content. And, a liminally wonderful lack of crowds.

There’s also a very cute and funny post-game sequence; be sure to play some more after you’ve beaten the game and then check through your inventory for something that wasn’t there previously, and that will trigger a hilariously self-aware conversation.

Art – 8
Graphics – 7
Story – 8
Sound – 9
Control – 7
Characters – 7
Service – none, unless just seeing a maid outfit does it for you. And/or cat ears.
Yuri – 6

Overall – 7

Get on the same wavelength as Girls Made Pudding, and you will find a fun Yuri game that gets you thinking about relationships and shared realities long after all the pudding has been finished.