Archive for the Guest Review Category


Yuri Game Jam 2024 Review

December 25th, 2024

Logo for the itch.io Yuri Game Jam 2024, featuring a brown-skinned angel with orange pony tails, black wings on her back and off the front of her head, wearing a pink crop top that reads "girl kisser" and an unzipped orange jacket.By Patricia Baxter, Guest Reviewer

With a whopping 110 entries, from full games to demos, the 2024 Yuri Game Jam was a smashing success both for the developers who participated and fans of the genre looking for new video games to play. With so many intriguing games to choose from, it can be overwhelming to know what kinds of games are available and what to expect from each title.

While I have admittedly only scratched the surface of the types of games on this massive list, the games I have already played were extremely impressive, whether it is for their unique approaches to the yuri genre, clever writing, distinctive art style, creative game design, or some combination therein. Here are six games, five full games and one demo, that caught my eye from this year’s Yuri Game Jam.

 

A Witch is Getting Married by FeatherBoy

Content Warnings: Depictions of anxiety and complicated relationships

Available for: The three major PC operating systems

A Witch is Getting Married follows the life of a witch named Thyme, who finds herself gradually drifting apart from her best friend, Safflower, who she may or may not have a crush on, after said friend gets a new boyfriend. With gorgeous visuals and grounded dialogue, this game covers the topic of losing connections with the people you love with a great deal of care, while not glossing over the ugly emotions and anxieties that come with it.

Art: 10
Story: 9
Characters: 9
Service: 1 (optional flirtatious dialogue during dream sequences)
Yuri: 3 – 6 (players can choose to depict Thyme’s feeling for Safflower as romantic or platonic) 

Overall: 9

 

Bridgewater Deeproot Access Radio (Demo) by Runa Liore

Content Warnings: Disturbing/scary stories from the callers, one caller being a massive creep (misogyny, stalking, trespassing)
Available for: The three major PC operating systems

A new demo from the developer of 77 Oleander Avenue Ghost House Investigation, which I reviewed for Okazu last year, Bridgewater Deeproot Access Radio follows Reb Wychwood the co-host of a paranormal radio show, where she sits opposite of her sceptical co-host, Zinnia Braxton, as they take in listener’s calls and unsubtly flirt with each other. Each story presented in the demo is given a great deal of polish in terms of their visuals and sound design, which makes me excited to see what we will experience in the full game, scheduled for release next year.

Art: 10 (various art styles used for each story in the anthology)
Story: 10
Characters: 10 (realistic personalities, for better and for worse)
Service: 1 (some flirting)
Yuri: 7 (Reb is more than fond of Zinnia, but we only see hints that it’s reciprocated in the demo) 

Overall: 10

 

Come Towards Me by snixiy

Content Warnings: Non-explicit nudity & sensuality, description of missing body parts from past injuries, past character death
Available for: The three major PC operating systems

It’s a common tale: a woman wanders into the woods at night despite the repeated warnings from her community, compelled by an unseen force. But even familiar stories can feel fresh and rejuvenated, when designed with such love and care as Come Towards Me. The developer’s creative approach to graphic design, and ability to build up a foreboding atmosphere, have deeply impressed me, and it makes me curious to see what they will make next.

Art: 6 for imagery (number of images in the game can be counted on one hand, and they are intentionally obscured), 8 for font and overall graphic design
Story: 7.5
Characters: 7
Service: 6 (gets very close to sexually explicit near the end)
Yuri: 9

Overall: 7.5

 

Mechanical Relations by gaybreast

Content Warnings: Explicit sexual content, minigames that simulate sexual foreplay, temporary loss of a limb for a robot character, flashing images, shaking images
Available for: The three major PC operating systems, also playable on web browsers

This game is meant for adult players aged 18 and older. Mechanical Relations is a completely different game from the rest of the titles on this list, being an adventure game built in RPG Maker, rather than a visual novel. Marmalade and Fritter are two girlfriends who find themselves stranded on a moon after a delivery goes wrong. Thankfully they are safe and are able to “unwind” together. A game that is both cute and sexy, this is recommended for players looking for gay robot sex featuring endearing characters.

Art: 10
Story: 6 (admittedly not a lot of plot)
Characters: 10
Service: 10
Yuri: 10 

Overall: 10

 

The end of an obsession by ebi-hime

Content Warnings: Blood, stabbing, murder, kidnapping, toxic co-dependency, manipulation, gaslighting
Available for: The three major PC operating systems and Android

The most intense game on the list, The end of an obsession is a grim fairytale for those who enjoy twists and discussions about the nature of stories. That being said, the major caveat with this game is that in order to fully appreciate and understand it you need to play the developer’s previous title, It gets so lonely here, first, but both games are more than worth the experience thanks to their excellent writing, visuals, and sound design.

Art: 10
Story: 10
Characters: 7
Service: 1 (any physical activity between the leads feels squeamish and coercive, which is intentional)
Yuri: 4 (YMMV depending on how you perceive their dynamic by the end of the game) 

Overall: 8.5

 

To Constrict And To Suffocate by peridon

Content Warnings: Obsessive behaviour, background character death and suicide
Available for: Windows and Linux, also playable on web browsers

Maca, a jellyfish-like sea creature, has always been curious about humans and life above the surface. One day, she takes a chance to speak with Lyra, a seemingly disinterested human, and the two soon form a connection. But is this bond healthy for them, and will they be able to bridge the gap between their definitions of love? A well written, and unexpectedly sweet, visual novel about how our connections impact us, for better or for worse.

Art: 8
Story: 9
Characters: 10 (flawed and complicated)
Service: 0
Yuri: 10 

Overall: 9





Arcane: League of Legends, Season 2 on Netflix

December 18th, 2024

Promotional poster for Arcane: League of legends, Season 2. A girl with blue hair looks at us from the bottom of the poster, Her read-haired sister looks to the left from the top of a cast of characters.by Eric P., Guest Reviewer

Back in 2021, a certain animated series called Arcane: League of Legends debuted on Netflix. It made a certain mark, and fans eagerly anticipated the inevitable follow-up in those three years since. The trailer for it dropped, with the announcement of it being the Arcane storyline’s final season coming as a shock of those fans. Would just one more season really round out to a finale that did justice to the story they followed and felt was something special? All they could do to find out was wait until Season 2 finally arrived.

Where last we left off, councilwoman Mel and hextech creator Jayce called together the special council of Piltover to finalize a peace treaty with the counterpart undercity of Zaun. Meanwhile, sisters Vi and Jinx had reached the point where seemingly too much irreparable damage was done to save their relationship. The only response Jinx could unearth from her loss and anger was aim her powerful hextech cannon at the special council, and all Vi and her potential girlfriend, enforcer Caitlyn, could do was watch it happen.

Picking up right where Season 1 stopped, most council members have been severely injured or even killed in the explosion, Caitlyn’s mother included. Jayce and Mel stand as the only two survivors without a scratch, but how is that possible? That is just the first mystery introduced, and Season 2’s narrative wastes no time in getting going as the characters of both Piltover and Zaun react to the domestic terrorist act in their own separate ways, growing a whole new chaos. Ambessa, Mel’s mother and warlord of the nation of Noxus, seems to take special interest in taking advantage of it all by influencing Caitlyn to lead a military rule. Mel contemplates where she should stand, Jayce grows more convinced hextech itself was a grave mistake, and Vi and Jinx go through their own struggles in figuring out where they now fit or can fit in everything.

One of my favorite subplots is where Vi and Jinx’s childhood friend, Ekko, is transported via hextech to an alternate world—and offered a glimpse of what could have been. This is where hextech was never created, Piltover and Zaun live in relative peace, people that died in the past are still alive, and Jinx is still Powder. She and Ekko were allowed to blossom a whole new relationship that was just not possible in the original world, and yet it is that world Ekko makes it his mission to return to. Is it partly because the original world is the “right” one, and this 2nd world is “wrong”? Ekko admits there is nothing wrong at all with the 2nd world—he just cannot stay for the simple reason that he did not earn it, as well as due to his own responsibilities that anchor him to his home world.

This is just one of several narrative elements to appreciate and enjoy about Season 2, and I mean several, delivering much more than just the star relationship relevant to Okazu. Mystery and complication keep following one after the other like a running stream, with new and returning characters continually being added to and taken out of the mix from the beginning all the way to its epic end. Upon reaching the start of the final episode itself, it especially left this reviewer wondering as well as worrying—can this really stick the landing? Yes, it has been announced that there will be branching spin-offs, but with everything they have already done on this one series alone, can they properly wrap up the Arcane storyline on a reasonably satisfying closed loop before making way for new bonus chapters?

Short answer—I would say yep. After the wild, crazy, often unbelievable ride the animation took its viewers on, after all the tragedies that often bluntly overtook the triumphs, we get payoffs and full-circle resolutions galore that hurt so good like they should, just as much unexpected as well as partly expected. One of many things I appreciate about this story’s ending is that it makes clear regardless of whoever wins the final battle, it does not mean peace and harmony of any kind will follow. As long as humanity exists there will forever be conflict, and for that we can only do the best we can and never be off our guard. That kind of message is especially resonating in our world now more than ever, for better and for worse. This message is also what helps set up (along with the ambiguity of a couple characters’ fates) the promised future stories that could go literally anywhere from this point, and I have no doubt plenty of fans are already intrigued to see what the creators cook up next.

Ratings:

Art-10 This is said to be the most expensive animated series ever made, which absolutely shows and is well-spent on a handful of gorgeous imagery I certainly have never seen before—while also illustrating no matter how brutal and grim the world is, there remains an underlying beauty regardless

Story-10 Almost overwhelming while just succeeding in not being messy, it is really hard to imagine what could be improved when all is said and done. Then again, I heard somewhere that the final episode was originally a full 90 minutes, which I never would have guessed but makes me hope we might get the uncut version for this season’s possible Blu-ray release

Characters-9½ There was a traitor reveal toward the end that I did not care for, but I may well be in the minority on that. Otherwise, the characters all have their moments of making morally questionable choices, but it shows they are just people doing what makes sense to them and their personal circumstances, rather than just simply be protagonists one unconditionally roots for

Service-4 There are really only two scenes of serious intimacy I can recall offhand, but they pack quite a bit especially in the second one while managing to stay confined within its PG-13 rating

Yuri-7 Vi and Caitlyn are inevitably canonized. Beyond that, it is a payoff (amongst many) one should see for oneself

Overall-10 Once again, just see for yourself—assuming you have not already




When the Villainess Seduces the Main Heroine, Volume 1

December 4th, 2024

A busty blonde woman in low-cut red dress is embraced by a smiling black-haired beauty in a low-cut dress and corset as they lay in a plush bed.Guest review by Paul S. Enns

When the Villainess Seduces the Main Heroine, Volume 1 by Kasai Fujii, is a ridiculous bit of fluff, ending with an equally ridiculous story.

It’s about the Villainess, Akuya Krei Jou, seducing the Heroine, Sei Hi Roin, away from the Prince, San Punkan. All of which happens in the prologue, a whole four pages.

After the prologue, the next hundred pages are 90% lovey-dovey day-to-day activities of two women deeply in love with each other and the other 10% what Yaaba (Akuya’s housekeeper and instructor) and Stray (the stray cat that loves watching lesbian love) think of that.

Then it goes dark.

That’s where story happens, and it really changes the mood. It’s where Sei shows that she can get out of trouble and not just depend on her partner to rescue her. It’s where Akuya gets to show off how villainous she can be to protect Sei. It’s where… No. I’m not going to spoil it. But it did induce some squick in me.

While there is plenty of service, there’s no actual genitalia shown. Breasts and discussion of what Akuya will do to Sei and Sei’s reactions cover it.

As a whole, I enjoyed the fluff of the beginning. The story felt like it was from a different writer writing in the first half’s style. The jarring difference was too much. If it made up its mind and was one or the other, it would work better. I say “first half”, but the story part is half as long. Still sticks in my memory better than the fluff.

My favorite short would have to be the one that deals with consent. It’s an important topic to me.

The translation feels solid. Every gesture and sound is given a translation. Nothing jarring in the text to signal problems. Another stellar job by Yen Press.

Looking at the original review of the Japanese version, I must sadly say that none of the punny names come through in English.

Ratings:

Art: 7 Better like long eyelashes.
Story: What story? But I’ll give the story part a 3.
Characters: 7 No denying that Akuya and Sei are lovely together. Stray gets some good humor, too.
Service: 7 I’ll not rate higher without genitalia shown.
Yuri: 9.5 To be 10 there wouldn’t be any sex with men, right?

Overall: 5

It should have been just the shorts, but would this be Volume 1 without the story? It does end with “To be continued…”. I don’t know which would be better: more shorts or more story. It doesn’t leave me optimistic. We’ll find out when Volume 2 arrives in the new year.





Otherside Picnic, Volume 11

November 27th, 2024

Two women stand holding their ears, as if against some noise. One with long, blonde hair in a green jacket and one with medium-length dark hair in a plaid coat. Looking large behind them is a schoolgirl with silver hair done up in plaits, coquettishly touching her open mouth.by Sandy Ferguson, Guest Reviewer

Having dealt with the mystery of Kanno Sanuki in Volume 10, Otherside Picnic, Volume 11 consists entirely of “The Whisper Is At-Your-Own-Risk”, and it is a delightfully exhausting read.

We start with Sorawo being locked up by Runa Urumi and her fan club. Sorawo assesses her situation and considering that she is being held by a cult led by one of Satsuki’s devotees, it is not looking good. This leads to Sorawo reflecting on her past as someone who managed to escape a cult, and in doing so we are introduced to Sorawo’s ‘coping personality’.  We then follow Sorawo, as she uses her experiences from the past to do what is necessary to escape Runa and her fan club, using a skill set and mental attitudes that combine the Otherside and MacGyver.

As we hear later from Kozakura, this ‘coping personality’ can change how people perceive Sorawo as they indirectly receive an intense glimpse into the trauma that has shaped Sorawo’s life.  But later we witness Sorawo reflecting on the nature of this ‘coping personality’ and how it compares with Sorawo as we now know her, someone who is evolving as a person through letting people into her life, much to her chagrin.

Coping Personality Sorawo escapes from her confinement and picks up Kozakura. They discover that Runa has been collecting Fourth Kind contactees, drawn in such a way that reminds us how lucky Sorawo and Toriko are in how they have been touched by the Otherside.

Their escape is brief as Runa’s fan club recapture them, which gives Runa an opportunity to share with Sorawo and Kozakura her plans. Then Runa leaves Sorawo behind in what becomes a dangerous situation. It is at this point Toriko enters the story kicking arse, ably supported by Migawa from the DS Lab.

More excitement ensues as Sorawo, Toriko and Migawa follow Runa and her fan club to the DS lab.  When they arrive the decision is made, due to concerns over Runa’s use of the voice, that Sorawo and Toriko will confront Runa. And then the volume ends with a ‘wow’ moment that sets us up for an intense climax to this story in the next volume.

From this volume we learn more about Runa, how a young girl hoping for internet attention is changed by the touch of the Otherside, or she prefers to call it, the Blue World. Is she a cult leader? Or an idol with a devoted fan club? Is she just looking for some awesome friends?

And throughout the volume we witness Sorawo’s frustration over the fact that ‘Everyone Loves Satsuki’ with Runa the latest more extreme addition to the Satsuki Fan Club. And although jealousy is a critical part of Sorawo’s response, we the reader can’t ignore the fact that Sorawo is right about Satsuki being an iffy person and we can appreciate Sorawo’s desire to shake Toriko and all the others while yelling ‘am I the only one who sees that Satsuki is up to no good?”

What I appreciated most about ‘A Whisper in the Dead of Night’ is Kozakura giving us some candid insights into her challenges in defining her relationships with Toriko and Sorawo and how she struggles with the aftermath of her relationship with Satsuki.

Ratings:

Story– 9
Artwork– 9 Exciting artwork that draws us into the excitement of this volume, covering action in this world as well as the presence of the Otherside.
Character– 9 An interesting piece of self-analysis by Sorawo as she reflects on the fact that throughout all her escapades with Toriko she never needed her ‘coping personality’. And later Sorawo discovers how her relationship with Toriko has led to her taking her first steps on developing empathy for other people.
Service– 8 Warning, intense hugging action! It looked like Sorawo needed a warning…
Yuri – 8, Yuri Otherside Picnic style as Sorawo gushes over the image of Toriko in full action hero mode, while being jealous that Migawa had witnessed such awesomeness.

Overall – 9

The story continues in Volume 12, which will be here in Spring 2025!





Girls Band Cry, Guest Review by Cryssoberyl

October 9th, 2024
Pictured: On a blood red background, four girls spin in magical-girl power moves, color streaming from their instruments.There’s a show called Shirobako, which began airing exactly ten years ago today, as it happens. A love letter to its own industry, it’s an anime about making anime. In that show, there is a conflict between the cast about the place of 3D computer-generated imagery in anime, with many of the senior animators dead-set against its then-nascent creep into the industry. “2D anime is about hand-crafted animation, unlike 3D!” says one. “3D animation is a waste of time. There’s no flavor or style to it,” says another. I have always been in complete agreement with those characters. So when I learned that there was a 3DCG show called Girls Band Cry that was blowing up in Japan, I was unhappy. I felt like a popular 3DCG show would only accelerate its rise in anime.
 
In short, I didn’t want to like this show. I didn’t want to watch this show. But my partner Zefiris, always the more reasonable of us two, wanted to give it a chance – and well, we can add this onto the large and ever-growing pile of wonderful experiences I would not have had without her intervention. Thank you for everything and for this, dearest.
 
Those animators were wrong, and I was wrong. At least about Girls Band Cry.
 
This is both an odd show for Toei to have made, and a completely unsurprising show. Odd, because Toei is known primarily for safely commercial, mainstream, primarily children’s animation. Unsurprising, because Toei has become one of the most routine and extensive users of 3DCG in their shows; Precure ending sequences have for many years been tech demos of what 3DCG can do, at least in terms of expressiveness and fluidity in dance sequences. In short, Toei has been building their in-house 3DCG muscles for a long time, and it’s clear the company felt that it was time to show them off. The result is one of the most carefully and masterfully crafted shows you may ever see, with a staggering amount of polish and uncountable small flourishes of attention and care. This is never more true than during the show’s frequent band performance scenes, which may just be some of the most visually and cinematographically impressive scenes of that kind that anime has ever produced.
 
What Toei has done here, though, is not only to have made a great show. It is just possible they have shown us a blueprint of what the future of anime might look like. One of the most interesting parts of GBC is when it chooses to use, not 3DCG, but conventional 2D animation. This happens frequently, and at both high- and low-budget moments. Some of the most important and climactic scenes of the show are in 2D, but it is also used for many quick and simple moments when making and choreographing another 3DCG model clearly would’ve been more work. The show leverages both formats to cover, contrast, and enhance the weaknesses and strengths of the other. If this is a blend that will be adopted to a greater extent in the future, we can only be hopeful that it shines the same way as in GBC.
 
All of this is to say, the show is a clinic of technical excellence – but so far this is all just an anatomy lesson. We have yet to speak of the soul of the show, of the writing and the characters, and just as much care, thought, and effort went into crafting that spirit as did the body for it to live in.
 
The cast of GBC, and their relationships, are by turns beautifully, hideously, startlingly human. Let’s not pretend they aren’t cute anime girls, they certainly are, but they are also a diverse and thoughtfully-written group of complex, flawed, self-contradictory, self-destructive young people. The soul of the disillusioned counterculture rocker abides deeply within them, manifesting in a myriad of flavors: Nina’s adamantly inflexible self-righteousness and anger at the world for constantly disappointing her idealism; Momoka’s wounded cynicism and trust issues, still moving forward but only in a kind of bleak inertia at times; Subaru’s awareness and dislike of her own two-faced facade, though she is in fact healthier in her relationship with herself and her problems than most of the others; Tomo’s deeply antisocial perfectionist nature at odds with a desperate desire to be heard, included, and valued.
 
Finally, there is the contrasting spice to the rest of the cast, Rupa. The only true adult in the band, in a maturity sense if not an age sense, the tragedy in Rupa’s past dwarfs all the other girls’ first world problems, but her whimsy and gentle kindness is of one of those extraordinary people who were able to emerge from hardship with their wisdom and empathy tempered by the experience, to be a blessing to all who encounter them.
 
The cautious friendships between these girls, all hurting in their own ways, tentatively reaching out despite their fears of more pain and disappointment, are all the more endearing, all the more believable for their frequent clashes. The arc of this group of young women is of groping slowly toward greater understanding and greater unity, with their resonating feelings of hesitance and fear leading ultimately to an intense trust and comradery that might otherwise be impossible. There are many funny, cheerful, and feel-good moments that are all the stronger and better for the struggles betwixt.
 
And in fact, the moments when the choice of 3DCG shines the most is not in its sumptuously-wrought performances, but in these moments, the emotionally intense interchanges between characters. There is a subtlety and intimacy to the interplay of the body language at these times that 2D simply cannot replicate, and it adds so much to the effectiveness of emotional scenes. I won’t spoil, but there are many movements, touches, and gestures that you will remember later as defining moments of the show.
 
The only real weak point in this glorious mélange is that the show makes liberal use of stock “girl band drama” tropes to drive its greater ambitions. There are times, more than once, when you may roll your eyes at another “X is threatening to quit the band!” moment, or feel yourself benumbed at “will they cancel the event?!” furor. But if this is an anatomy lesson, think of these moments as the bones of the show, supporting the meat. This unassuming scaffolding is what makes the great performances, the growth of the band, and the wonderful, ugly, beautiful character moments possible.
 
But yuri, you ask? Well…in the classic sense of the word, this is a very yuri show, one that is centered on deeply emotional, consequential relationships between women. But if you are asking about romance specifically, the picture must largely be one of your own making. Nina and Momoka have a particular scene that would be easy to read in an explicitly romantic way but (as often happens with such moments in anime), the show never follows up on that moment or invites the participating characters to reflect on what it meant, leaving the viewer to fend for themselves. Of more interest to me is Tomo and Rupa, who come into the show with an established relationship of deep trust, intimacy, and mutual care which is so beautiful to see. Again nothing is ever confirmed, but it is worth noting, Rupa is more than once shown to be incredibly popular with the female fans…
 
Well, I better stop here. I haven’t even mentioned the music itself! Which is its own galaxy of interest and execution that could be talked about! Go watch the show!
 
Ratings:
 
Art – Honestly? 10. For sheer craft and the success of that craft, nothing more could reasonably be asked.
Story – 7, the show frequently resorts to the tried-and-true “band drama” playbook, but it’s all in service of the,
Characters – For me 10, a frequently irritatingly human, always supremely lovable cast of prickly young women and their relationships.
Service – 1, there are a vanishingly few number of scenes and shots that could be taken this way.
Yuri – 3, there are two couples here if you want them, but you must do the mental legwork yourself. Rupa’s a ladykiller though, that much is certain.
 
Overall – 10, an amazing achievement and its success is richly deserved.
 
Girls Band Cry is, finally and at length, available for purchase on the Microsoft Store, Amazon Video, Fandango at Home (formerly Vudu), and for free on Hoopla if you are fortunate enough to be a member of a library within the Hoopla network (unlike my local library). If this distribution seems odd, you aren’t alone in thinking so; this is not the first Toei work to have a confusing and difficult path to the West, and probably won’t be the last. But it’s here now. Take advantage of it.