Archive for the Staff Writer Category


Yuri Manga: Kiss & White Lily for My Dearest Girl, Volume 6 (English) Guest Review by Christian Le Blanc

July 4th, 2018

Hello and Welcome to Guest Review Wednesday, where we welcome back returning Guest Reviewer Christian LeBlanc! It took me a little too long to ask him to do this, especially as he is undoubtedly this series greatest advocate in North America. So, please welcome him, thank him and let us know your thoughts on this manga in the comments. In the meantime, the floor is yours, Christian!

Before going too far into this review, let me first declare my subjectivity, so you can keep this in mind while reading: I am a huge fan of Kiss & White Lily for My Dearest Girl. I get commissions of Chiharu and Izumi when I attend conventions. I proudly wore the 2018 Yuriten K&WL t-shirt while tabling at a con, as well as when I went to my local comic shop the morning this volume was released. I often listen to the drama CDs, even though I only understand about 5 to 10% of what is said. I have a playlist in my head of songs that I think “work” for certain characters. I celebrated when I saw my favourite couple ‘aged up’ for the Yuriten 2018 main illustration, because this confirmed they were still together years later. I loved a single chapter of Volume 5 *so hard* that Erica asked me to write this guest review for Volume 6. So when I say “Everyone should run out and buy three copies of this book!”, you should probably temper that advice and just buy the one copy instead.

So! Kiss and White Lily for My Dearest Girl, Volume 6, introduces us to Amane Asakura and Nina Yuunagi, who are in an open relationship – except Nina doesn’t really want it to be, but is scared she’ll lose Amane if she says anything about it. This is complicated by the arrival of Ryou Hiruma, who develops a crush on Amane (Amane has been helping her out with notes and chores while Ryou’s hand heals…and the crush is mutual). This is complicated even *more* when Nina and Ryou develop feelings for each other – poor Nina gets so twisted up with guilt and insecurity that she has a bit of a breakdown at Ryou’s place, where the gang all ends up meeting and hashing things out.

To put it in even simpler terms: since Nina wants to be in a monogamous relationship with Amane, she feels jealous when Amane and Ryou start getting close, and ashamed when she, also, starts to develop feelings for Ryou.

I was hoping this review would help me ‘get’ their relationship and enjoy them more, but the opposite happened. As interested as I was in reading a story about polyamory, the more I re-read this section, the more I’m convinced that this is a very unhealthy depiction of one. Nina would be a sympathetic character, except she shoves Ryou into some wet garbage, has murderous thoughts towards her right after, and forces a kiss on her later when she starts to develop a (one-sided, at this point) crush on her. Amane would be sympathetic, except when Ryou tells her about the pain Nina is in, Amane takes it personally and gets mad at Nina for not being honest with her. And for her part, Ryou doesn’t tell Amane she wants to get closer until after Nina tells her to back off, allowing ‘spite’ to be a motivator in her relationship with Amane.

Our trio achieves perfect equilibrium by story’s end, and maybe they’ll all be happy together from here on out after they’ve had their touching heart-to-heart, but I can’t help thinking that as soon as Amane falls for someone outside their circle, their happiness will vanish into thin air faster than a fart in a hurricane.

In contrast, returning heavyweights Chiharu Kusakabe’s and Izumi Akizuki’s relationship is much stronger and healthier, and much more fun to read. Izumi wrestles with the concept of polyamory after receiving a flower from Amane (this happens early in the book, before Ryou even appears), but ends up charming the hell out of Chiharu when she gets caught returning the flower (in any other series, seeing your girlfriend handing a flower to someone else would result in chapters and chapters of drawn-out misunderstandings; Canno’s abundance of new characters forces her to abandon these clichés in order to keep things moving, which I find really fresh and appealing). For her part, Chiharu gets a surprise visit from her former crush Hoshino-senpai, forcing her to deal with the last of her lingering feelings towards her, which culminates in a beautiful scene between her and Izumi. We also get a mini-chapter with these two at the end, as well as a very quick check-in with the other couples from the series. There’s even a 4 koma that shows how Ryou hurt her hand, revealing herself to have been the reason Chiharu had to attend an emergency disciplinary committee meeting and be late for her date with Izumi (Canno puts a *lot* of thought into her linking elements).

If you didn’t like Chiharu and Izumi from Volume 2, I don’t know that this volume will turn you around on them. If, however, you’re on the right side of history and swoon over the cute interplay between Izumi’s boundless affection and Chiharu’s cool, sarcastic exterior that hides a painfully shy but deeply loving interior, then you’ll love this book. I think it’s fantastic whenever we get to see a couple being a couple – so many romance stories are about characters falling in love; we don’t get nearly enough stories like this about people just *being* in love.

There’s a really sweet moment where Chiharu tells Izumi the reasons why she’s late for their date – Izumi is stung, but she falls forward into Chiharu’s shoulder for comfort, instead of turning away in anger. That one small detail is incredibly touching to me, as is Izumi’s trust in Chiharu when she realizes, hey, she didn’t do anything wrong (it just took her by surprise).

There’s one even smaller detail which I think is even more important, and possibly more affecting. At one point, Izumi thinks to herself: “Like in a tv show, you have just this one special person…and they tell you you’re special too…maybe this thing with me and Senpai is the same old story. Someone somewhere decided on the ‘mold.'” To Izumi, her relationship with Chiharu is the most natural, normal thing in the world, because of course it is, and I love seeing anybody feel that way. I don’t know if Canno intended it to be such a powerful beat (Izumi’s only thinking it because she’s mulling over Amane’s proposal of polyamory, which Izumi had never thought of before), but it’s right up there as one of my favourite moments in comics, and I think it’s perfect that this was published in time for Pride Month.

Ratings:

Art – 10 (Very fittingly, the only rough spot is when Amane, Nina and Ryou have a group hug)
Story – 10 (I averaged 6/10 for Amane’s, Nina’s and Ryou’s section, and 14/10 for Chiharu’s and Izumi’s section. You know, to be fair and impartial.)
Characters – 10 (see above)
Service – 3 (There’s a topless scene, played with zero salaciousness, which I think is neat; no, I rate this a 3 just for the expressions on the faces of Chiharu and Izumi when they kiss)
Yuri – 10. “How on earth did they let you in high school?” Chiharu asks Izumi; because she tested so highly in Yuri, obviously, which is the most important pre-requisite for attendance at Seiran. Now that I think of it, even the cats outside the school are probably in a Yuri relationship: “You’re so cuddly. Cuuuuute! Maybe you’re sisters?” Oh, Nina. You’re so naive.
Overall – 11, and you should buy three copies.

Erica here: As it happens, I love this volume. In a series that for me is cut, rather than meaningful, this volume stands out as a really excellent and important volume. I liked it in Japanese and generally consider it to be my favorite volume to date.





Miss Koizumi Loves Ramen Noodles Anime (English) Guest Review by Christian LeBlanc

April 25th, 2018

Welcome to another Guest Review Wednesday on Okazu! Today we have the pleasure of you another new Guest Reviewer, frequent Okazu commenter, and talented 3D comics conversionist, Christian LeBlanc I expect you will all give Christian a warm Okazu welcome! 

“I want ramen…ramen…ramen…I want ramen.”

These are the first words that open slice-of-life gourmet comedy Ms. Koizumi Loves Ramen Noodles  and quickly sum up the main character’s raison d’être. Koizumi-san (we never learn her full name) is a new transfer student at Yuu Ohsawa’s high school, and is henceforth the object of Yuu’s affections, despite never returning those feelings. In fact, Koizumi never expresses any emotion outside of eating ramen, where she is shown displaying extremes of determination and pleasure.

“My only family is ramen.”

Based on the manga Ramen Daisuki Koizumi-san (ラーメン大好き小泉さん) by Naru Narumi, each episode is made of several shorts, and the show focuses on two obsessions: Koizumi’s obsession with ramen, and Yuu’s obsession with Koizumi. Koizumi’s obsession with ramen results in her talking matter-of-factly at great lengths about different aspects of ramen, flavors, methods of preparation, restaurants etc. with whoever she’s with at the time. Even though Koizumi prefers to enjoy ramen alone, she often ends up eating with Yuu, or with one of Yuu’s best friends: Jun Takahashi (the anxious brainy one) or Misa Nakamura (the fashionable one). These interactions allow the viewer to hear the Wikipedia-like info-dumps of ramen knowledge that Koizumi shares.

“Koizumi’s only lover is ramen.”

Yuu’s obsession with Koizumi, however, is another matter, and one that will divide viewers. The tone of the show is light and comedic, so Yuu’s constant badgering and stalking of Koizumi is played for laughs. Based on a lot of reviews I’ve read and comment sections I’ve lurked in, many people are annoyed by Yuu, and not amused. As someone privileged to have not been on the receiving end of unwanted attention very often, I found the series amusing watching it one episode a week: drawing pictures of Koizumi in her notebook, laughing goofily at the thoughts of their spending time together, blushing while gazing at her, making up cute little songs about her while she’s getting groceries, all this endeared me towards Yuu.

Watching it again all at once for this review, Yuu’s behaviour is harder for me to laugh off. Yuu calls Koizumi cold for rejecting her, “stingy” for not wanting to go on a beach outing and let Yuu see her in a bathing suit, and is constantly shown lurking behind bushes and signs as she follows Koizumi around after being told she wants to be alone. She’s jealous that her friends have gotten Koizumi’s contact info before she has, and her eyes will sometimes go blank as the background warps and her voice distorts as she chants obsessively to herself about Koizumi. (It’s worth noting that my wife sympathized with Koizumi right from the start.)

“Why did you want to climb that mountain?” “Because there’s ramen there.”

Overlooking problematic behavior to enjoy media is rarely a choice for me – I either buy in and gloss over the negative, or, something is ruined because of what I’m not able to look past. For viewers able to stomach Yuu’s behaviour, there’s a fair bit of comedy on offer (Yuu’s voice actor, Ayane Sakura, impressively delivers plaintive shrieks, shattered ranting, and aggressive bellows of relief). There’s also lots of knowledge about ramen, beautiful background scenery, and a travelogue-like presentation of restaurants (most, if not all, of the restaurants visited in the show are based on real-life ramen restaurants). The background music is unobtrusive, but unmemorable (in contrast, the opening and closing theme songs are very catchy and upbeat). You will learn about ramen with extra fat added (with a bizarre visual metaphor of sakura leaves falling onto the water), pineapple ramen, international variations of ramen, euglena (a bug-like type of algae) in ramen, cold ramen, a ramen with a blue broth that turns pink with the addition of vinegar, cocoa ramen, and more.

I recommend a couple of episodes to give this series a try, starting with episode 3 “Third Bowl: Saimin / Flavor Concentration Booth / Instant Noodles” (Yuu is actually appreciated this episode by Koizumi, who she finds passed out on the street after she forgets that the restaurant she wanted to go to was closed that day). Episode 6 “Sixth Bowl: Morning Ramen / Hiyashi / The Museum” allows Koizumi some time alone in a nice quiet episode, that also has the funniest line in the series. The browns and yellows in the background scenery of an evening festival are also beautiful to look at. After these two, you’ll know if you’re up to watching episode 10 “Tenth Bowl: An Unfamiliar Dish / Spinning Ramen / Rise to the Challenge!!” which is undoubtedly the funniest episode (but also features Yuu at her most unhinged…there are observation journals, a disturbing bulletin board full of photos torn and pasted together, etc).

“What do I have to do to become ramen?”

As for Yuri, it’s undeniable, but still never stated in as many words. Every bit of Yuri in the show comes from Yuu’s one-sided crush on Koizumi: she’s portrayed with hearts in her eyes during the opening theme song, her friends tell her “You’ve always loved cute girls, Yuu” after noticing her crush, and she fantasizes about the two of them in wedding dresses cutting a cake together. This last fantasy comes from asking Koizumi to help her cut apart a giant gyoza, which she sees as their “first cooperative activity.” The visuals, as well as Yuu’s behavior in general, make it obvious that she’s interested in having a romantic relationship with Koizumi, but the language itself is in denial, just as when Yuu basically confesses her feelings to Koizumi in the 12th and final episode: “I’m just obsessed with Koizumi-san, the girl who’s obsessed with ramen! I-I’ve never felt anything like that before. Which is why I was hoping we could maybe become better friends.” It’s obvious that what’s unspoken is “And maybe something more,” but it IS still unspoken, and I wouldn’t blame anyone who feels disappointed by this.

The ending theme “Love Men Holic,” sung by Shiena Nishizawa, reflects this discrepancy. At first glance, the title suggests someone addicted to loving men; on closer inspection, the ‘men’ is actually the same ‘men’ as in ‘ramen,’ while the word ‘love’ resembles the ‘ra’ in ‘ramen’ in an awkward portmanteau.

Ratings:

Art – 8 The background scenery is gorgeous, and the restaurants make you feel like you’re there. The characters themselves are drawn quite well (although Koizumi’s red eyes make me worry about all the sodium she’s consuming in her ramen-only diet).
Story – 4 The story is just a frame on which to hang lots of knowledge about ramen, and one girl crushing on another.
Characters – 3 (see Story, with a point taken away for bad behavior)
Yuri – 3 (It’s one-sided, and it’s not healthy, and it takes a back seat to the ramen. I believe it’s meant to be the ‘heart’ of the show, but I don’t feel that it succeeds well in that role)
Ramen – 11
Service – 3 or 10. There’s an occasional male-gazey pan over one of the girls in their bathing suit, and Jun does tongue an egg for a split second. I have to offer a 10 even though I don’t understand it or feel it: as Koizumi and friends chow down on noodles, male observers are sometimes shown with shocked expressions, gulping nervously, and even blushing sometimes, which indicates they’re getting something out of this that I’m not. Comments I’ve read online take for granted that the dining scenes are obviously service-y, but again, I’m stymied. Euphoric sighs at the end of a bowl are the closest I get to understanding it.

Overall – 7

BONUS RECIPE!

Episode 2 features a visit to a restaurant based on Pa-Pa-Pa-Pa-Pine in Tokyo, where every item on the menu contains pineapple. After watching the episode I was insanely curious to try it, so I watched a few YouTube videos with the owner and parsed together my own home-made, easy-to-follow attempt at it. Please enjoy a bowl of this while you give the show a try. (My wife insists I make this for us once a week, and a few people I’ve shared this with online told me they really liked it)

Serves: 1 (just double the ingredients and use two packs of instant ramen noodles when cooking for two)

Note: this recipe is vegan, however, one person I shared it with reported success using kippers instead of tofu. You may also want to boil an egg to have with yours, as my wife does.

Boil 1 ½ cups of water.

While the water’s heating up, add:
¼ tsp pepper (but use 3/8 tsp if cooking for two)
1/8 tsp Sriracha sauce (use less or more depending on your preferences for heat)
1 Tbsp soy sauce
½ packet of beef flavouring from instant ramen
11 or 12 cubes of tofu

Shred about half a carrot while you’re waiting, too.

Once boiling, add a ½ cup of the pineapple juice from a can of crushed pineapple, as well as the ramen noodles. Let boil for about 2 minutes (or according to package directions), remove from heat, and throw in some spinach. (If you prefer bok choy over spinach, add that to the broth 1st thing, as it takes longer to cook)

Pour into a bowl with some nori (dried seaweed) strips, 2/3 cup crushed pineapple, sliced green onion, top with shredded carrot, and enjoy!

(Note: the real recipe uses Korean chili threads, but I haven’t been able to find this in my area)

 

Erica here: Seriously, euglena?!? Holy crap. Bruce loved ramen and and travelogue stories and Yuri and euglena, which was his “favorite single-cel organism” . Stupid Bruce going and dying, he would have loved this series.  Grr…..

Anyway, fabulous review and I take what I said on Twitter back back, this recipe actually sounds pretty good. Thanks so much for sharing!





Yuri Visual Novel: Ne no Kami – The Two Princess Knights of Kyoto, Guest Review by Louis P

January 24th, 2018

Welcome to another Guest Review Wednesday here on Okazu! I am pleased as punch to welcome back our good friend, Okazu Superhero and Guest Reviewer Louis P. Take it away, Louis!

Ne no Kami – The Two Princess Knights of Kyoto, a visual novel by Kuro Irodoru Yomiji, starts of promisingly enough. Len Ese is a compelling and interesting protagonist, with the ability to sense the presence of living things. Before you can say ‘ordinary high school student’ she is dropped into a new life and a new home just outside of Kyoto. Reuniting with her childhood friend Shinonome Sarume she is whisked away to a secret village, the headquarters of Kunai a secret organization of sacred sword wielders who have promised to fight Ayakashi that threaten the human world. Len learns that Kunai wants her to help them fight these dangerous Youkai, she even gets a cool magic sword that only she can wield like her friend Shinonome who also works for Kunai. In fact everyone in the small village she used to visit growing up works for this secret monster fighting organisation.

Now if that last paragraph makes you think that Ne no Kami like some kind of fun supernatural version of Thunderbirds, it isn’t. In fact it is quite the trip to watch Ne no Kami systematically make its setting as pleasant to read as dry white toast. The writers were clearly fans of the urban fantasy visual novels that have long periods of exposition mixed with everyday life (Aoi Shiro) but they seem to have missed that what you then need to do is populate that everyday life with interesting characters and make that exposition meaningful to events we have already experienced early on in the story. No, instead Ne no Kami decides to front load its entire mythology right from the get go and when it is not doing that the characters’ daily lives feel truly banal. Quite an achievement when Len is moving into a new home, re-uniting with two childhood friends and learning about a secret youkai war but all these scenes are populated with characters that have such low energy it is hard to stay awake never mind care.

And that is a pity because…

Spoiler warning here but seriously you are not missing much and knowing this is probably the only reason to buy this visual novel. If you really do not want to know, skip to the second set of asterisks.

****

 

It turns out that the war the Ayakashi have been waging against humanity is not as simple as Kunai have been making out. Indeed it seems that Kunai is pretty much the illuminati and the war is not so much to save humanity but to expand their control over it. In the end Len, Shinonome and their remaining allies must find their own way to survive after being betrayed by the very people who taught them and us about the entire setting. This throws all that we learned in the first third of the story back into uncertainly for both the characters and the reader.

****

It is a nice twist even if the people that will betray Len are pretty obvious from the moment you meet them as well as those Ayakashi that will prove to be not blood thirsty monsters. However this twists power relies on how invested we are in the lie we are fed at the beginning which, as I said, was dull and boring and I did not care about. So while this sudden twist feels inspired it did not put the work in at the start to make us feel invested in the status quo. So I was far more relived to find out about all the deception and that one of the most annoying characters was evil enough to deserve what was coming to them.

‘But what about the Yuri?’ I hear you ask, now that is actually a bit more interesting although you have to pick it out of the gizzards of the poorly told story and the character designs that are ridiculously infantile. What is nice is that both Len and Shinonome have their own love interests. Uzume Sarume and Ruka Himemishi: both of whom are given serious significance in the story but are also lacking in nearly any kind of agency. It doesn’t help as well that Uzume is deliberately made up to be a shut in with a really creepy crush on Len that somehow blooms into romance while Ruka’s story is making you think that she is one kind of fetishised ill girl when she is in fact a fetishised traumatised girl and then one-upping how exploitatively traumatic they can make her back-story every two chapters.

Despite everything it does wrong I could imagine recommending Ne no Kami, five or seven years in the past. It is clearly trying and its heart is in the right place. I mean love between women is what saves people at the end and our heroes are two pairs of girlfriends but in this modern world with Kindred Spirits on the Roof, Butterfly Soup, Highway Blossoms and Ladykiller around there is just better stuff to spend your time and money on. If only this had been released ten years ago it could be something like Sapphism no Gensou. Yeah we read it despite all its glaring flaws but it was because there was so little else to read. Today however I have no such excuse.

Ratings:

Art – 3
Story – 5
Characters – 2 (I had to look up everyone’s name while writing this. That should tell you what you need to know)
Yuri – 8
Service – 8

Overall – 5

Erica here: I would like to thank Denpasoft for the review copy of Ne No Kami. It was much appreciated! And many thanks to Louis for another cogent review.





Yuri Visual Novel: VA-11 HALL-A Guest Review by Louise P.

April 12th, 2017

It’s another Guest Review Wednesday and another welcome Guest Review by our got-VN reviewer, Louise P. (I am so thankful to those of you who review VNs for us here, truly.) Today’s review sounds genuinely exceptional, so get yourself some bar nuts and a drink, and get read to read! Take it away, Louise…

VA-11 HALL-A (pronounced Valhalla) is a cyberpunk bartending game/visual novel focusing on the eponymous bar located in Glitch City, a place that sometimes feels like it is just some big playground for exploitative tech companies. But it is still a place many people have to live in. Our protagonist is Jill, one of the bartenders at the eponymous establishment: VA-11 HALL-A, her job is to mix the right drinks for the right clients and offer a sympathetic ear to people who come in after a long day of publishing, assassinating or, perhaps the most dangerous job, running a corgi toy company.

A good eighty percent of the story of VA-11 HALL-A is told at the bar from Jill’s perspective as through her shift clients arrive, drink, chat and then leave. It does not take long for a cast of regulars to form and for us to get to know them, both their stories and their drink preferences. The main mode of interaction in VA-11 HALL-A is mixing drinks for Jill’s clients. Most of the time you are just supposed give a customer what they ask for or describe but eventually, as you get to know them, the game calls on you to make a judgment on what to serve or even to outright ignore what you are told and pick a drink you think is more to their taste to get the best reaction. Mix the right drinks and Jill generally gets more informative, more intimate dialogue out of her clients and when your clients open up to you more they end up the better for it.

Just listening to a supremely likable cast talk to each other is easily the main draw of VA-11 HALL-A. By the time I had finished the first of the games three chapters I put the rest of my visual novels on hold to finish VA-11 HALL-A as I had fallen in love with the whole cast. It also does a brilliant job of capturing the feeling of living in a dystopian society where stability is uncertain and events way beyond your ability to influence end up interfering with your day to day life. While this starts off with snippets of dialogue hinting at the harshness of a city outside of the bar or Jill’s flat; turn into something else by the end of the first chapter when Jill ends up having to spend one night sleeping in the bar to avoid a dangerous riot and then spends the next day in her flat looking out over the still rioting city watching everything slowly simmer down… and then head straight back to work the day after that.

It should not be surprising to find out that the games developers are from Venezuela where only last year a state of economic emergency was declared, there were close to two hundred prison riots and Colombian border crossings had to be temporarily opened to allow Venezuelans to purchase food and basic household items in Colombia. Communicating the feeling of what a bar such as VA-11 HALL-A means to people, as a means of escape and community, in societies like these was one of the major focuses of the designers.

There are a lot of customers to talk to in VA-11 HALL-A, one of your more hard drinking regulars is Beatrice “Betty” Albert. Betty is an in-house veterinarian for the aforementioned corgi toy company and often turns up with her co-worker and best friend Deal and together they form a fantastic comedy duo. Betty is a lesbian, and while Deal is more than happy to rattle off all of her exes and all the reasons she gives for breaking up with them, she has no romantic arc. In fact the only relationship trouble Betty has is trying to avoid being set up with someone and as the matchmaker knows she is gay she cannot drag Deal into being a beard for her.

While Betty is easily the louder and more rambunctious of the duo she makes with Deal don’t think that she is the constant silly boke to his grim tsukkomi. Deal has plenty of silly moments too for Betty to be cynical about and one of her most deadpan lines in the whole game actually got me to laugh out loud. So while Betty and Deal’s story is light on romance it is heavy in a fantastically platonic chemistry between the two of them. Betty and Deal also become a relieving presence later on as their story lacks the heavy drama that other characters end up dealing with. Seeing these two arrive comes as a great relief more than once.

But it is the main character Jill who stands out in VA-11 HALL-A. Jill makes reference to having past boyfriends and girlfriends throughout the story but Jill has one major crush right when the story begins and that is her boss Dana Zane, the coolest woman in the history of visual novels.

Dana is Jill’s boss at VA-11 HALL-A and we really get the feeling of what a dependable boss she is when it is Dana who looks out for Jill during the riots at the end of chapter one, helping her get back to her flat without incident and staying with her though the day. Not only Jill but Dana also helps Gillian, Jill’s co-worker, stay clear of his dark past and clients such as the assassin Jamie have second hand stories about her past exploits that only get more ridiculous as the game continues. Even more so when it turns out that a good chunk of these ridiculous stories are true. She at the very least is an ex-cop with a cool ex-police detective girlfriend who you can meet if you play your serve the right drinks.

Dana also gets her head stuck in things… a lot, from hard suit helmets to spicy chicken buckets, keeps a metal bat that somehow has nails in it, is an ex-wrestler with the ring-name of ‘Red Comet’ and keeps finding excuses to add the Jill’s pay check like a doting grandmother. Dana is both a rock of stability in a scary and unstable world and an utter goofball who hires a talking, sunglasses wearing, dog as your co-worker. Someone who has the capacity to keep their life so together while at the same time being so ridiculous (as well as ridiculously cool) would be rationed out in another game but VA-11 HALL-A lets you enjoy Dana’s company nearly every in-game day!

So if the last two paragraphs are not obvious enough I also have a massive crush on Dana and it is a fantastically rare treat to have the point of view character’s romantic desire so perfectly align with my own. This will not be the same for everyone but it was a fantastic gentle reveal as it became more and more obvious over the game that Jill is so obviously interested in Dana you feel bad for not working it out the moment you see Jill’s tablet’s lock screen.

But sadly the only person that does not notice Jill’s feelings for Dana is Dana herself, and even though it is cute, Jill’s infatuation with Dana is not really the focus of Jill’s story however much I wish it was. Jill’s story in VA-11 HALL-A is not about Jill ending up in a relationship with someone but instead about Jill getting over a previous relationship with another woman three years ago. It is a break up that still looms over Jill and is the reason she is working at VA-11 HALL-A in the first place.

I don’t want to spoil any more, but this is what elevated it from very good visual novel to exemplary peace of contemporary art. VA-11 HALL-A inverts the usual devices used by visual novels. Usually following the characters day-by-day is used to highlight the increasing drama of the plot, VA-11 HALL-A instead emphasises the difficulty and drama of the day-to-day. While most visual novels have the main character somehow ‘solving’ other characters problems and developing themselves as a stepping stone to them ‘earning’ a relationship. VA-11 HALL-A has Jill listen to her clients problems only occasionally offering advice if anything and her personal improvement as a person is the goal itself. By the end of the story Jill is a person who perhaps will end up with Dana, but it was Jill becoming that person that was the point of VA-11 HALL-A’s story.

VA-11 HALL-A also never makes a big deal out of how much it subverts the usual procedures of its genre. There’s no point when the story just stops to congratulate itself insufferably on the codes and conventions it breaks, no stopping and winking at us so that we know how clever it is being. Instead it has a quiet confidence in the risks it is taking and what it is trying to achieve with them.

Art – 9 Pixel art at its most gorgeous.
Story – 6
Characters – 10 Best visual novel cast in a long time
Service – 1 The framing makes it difficult after all
Yuri – 7
Overall – 9

Erica here: Well, wow. This sounds almost like the old text-based games of my youth that, when they worked, were amazing, (but they almost never worked. ^_^)  If you ever want to do a Twitch channel and play this for me, Louise, feel free! I’d totally watch you play this. ^_^





LGBTQ Game: Ladykiller in a Bind

March 1st, 2017

It’s Guest Review Wednesday and it is my very sincere pleasure to welcome back Guest Reviewer and Okazu Superhero Ashley for a very exciting review!

You should remember the name Christine Love. She’s an indie game dev who has made a pretty big splash with her games,  Don’t take it personally, babe, it just ain’t your story (which has been reviewed here on Okazu), Digital: A Love Story and Analogue: A Hate Story, at Love Conquers All Games. Today we’re going to get a look at her newest game! You have the floor, Louis!

A game about a suave and cool lady who gets pulled into over the top intrigue on a high class cruise, and it is written by Christine Love! This ticks all of the boxes in this list I just wrote! What is its name?

‘My Twin Brother Made Me Crossdress as Him and Now I Have to Deal with a Geeky Stalker and a Domme Beauty Who Want Me in a Bind!’

Or Ladykiller in a Bind for short.

Our ‘Ladykiller’ in this case is The Beast… or the Hero or really whatever you want. Everyone is referred to by nicknames that you can pick or make up yourself. But to keep things simple here we will use the names on the game’s website.

The Beast, as we shall call her, is a fantastic protagonist, cool, sexy, but still dorky and genre blind enough for it to be understandable when she is caught off guard by things the player will see coming long before she does. It is also hard to get a full grasp of her right away as we really are dumped into events running but, luckily she shares narration duties with her brother who is her equal in backtalk. You learn a lot about both of them from how they jostle to get their views in.

The Beast has volunteered to take the place of her twin brother, known as The Prince, at his graduation celebration. In return, The Prince will take The Beast’s place at summer school and pass her failed classes for her. Because of the cruel actions of their farther, The Prince goes to a different school, one that holds its graduation celebration over a week on a giant cruise ship. Not only that, but, a mysterious third party announces a simple and way too easily accepted social game where the students trade votes between each other. The student with the most votes at the end of the cruse gets five million dollars. However as everyone only has one vote it very quickly becomes a contest amongst the most popular movers and shakers in the school. Who just so happen to be The Prince’s classmates.

Said classmates are what you get when you blend equal parts ‘Dallas’ with ‘Gintama’. Over-wealthy, sharp-tongued socialites who are also an endearing, goofy and fun to learn about.  The Beast talks to them and slowly gains and understanding of what is going on, as The Prince did not care to tell her much, The Beast must be careful to not arouse suspicion that she is, in fact, not her brother. If The Beast breaks character too many times, the game just ends, perhaps too abruptly, and you must load a save. The trouble is that The Prince has a public persona of being selfish and blunt so almost always if you want to do nearly anything benevolent or exciting it will draw suspicion.

Cue the first of the games two ‘heroines’; The Beauty (get it?). The Beauty is the only person amongst the students who knows The Beast’s true identity. At night The Beast can visit The Beauty who will offer to use her standing to explain away all of The Beast’s suspicious actions. In return The Beast will help The Beauty act out her fantasies of tying up and dominating a handsome woman like The Beast. The Beast herself, after pretending to be someone else and lying to people for an entire day, finds incredible catharsis in allowing The Beauty to take complete control for the time they are together.

While the narration does to a fantastic job of showing The Beast’s headspace in these scenes, very useful if you are a neophyte to this kind of play, I was even more impressed with what we learn about The Beauty in these scenes. There are moments such as when she stops and consults her phone to make sure she has tied a knot correctly or when she makes sure The Beast takes an anti-inflammatory after their session that show the care and planning she has taken to enact her fantasy bleeding through for us to notice. This might be all very new to The Beast but this is a rare and important time for The Beauty too.

The Stalker (just a nickname!), however, has a completely different dynamic with The Beast. While The Beauty knows what she likes and has a list, mood music and a timer, The Stalker is really only sure that she likes The Beast. The Beast then ends up being a partner who can guide her though exploring what she likes – making sure she never feels overwhelmed, until she wants to feel overwhelmed. But it is not just incredibly adorable sex, there is also incredibly adorable dossing around and talking about frivolous things like The Stalker’s bad taste in music or her absolutely huge family. The Stalker and The Beast have some of the best chemistry I have seen in two leads for a long time.

But, if you want to see all of The Stalker’s events you had better be good at pretending to be The Prince during the day as you will need to keep your suspicion low the whole week and this can force you to make some tough choices. Conversely, sticking to The Beauty’s events means you can rack up the amount of suspicion you would need to save over the week in a day and everything will be fine tomorrow provided you crawl back to the Beauty.

This is what makes Ladykiller in a Bind more interesting than your usual erotic visual novel.  The main game element of visual novels, that is making dialogue and event choices, becomes tied to the romantic and erotic encounters with the two main heroines.

Don’t go thinking this is a binary choice, either. Choose your events right and there is even a third route involving The Beauty, The Beast and The Stalker all together in easily the best multi partner route I have ever read. This genuinely caught me off guard, as events change way ahead of time to account for these actions. Never, in my experience, has a game changed the ending to a scene so that one character can compliment another on that cool love bite she gave another. It is great to have a main character in a visual novel whose endless flirty charm is a strength that adds positivity to the story, rather than something used for a cheap bad ending.

Normally after I have read all the endings to a visual novel I shelve it, but with Ladykiller in a Bind I find myself eager to go back and read scene variations the moment I have finished with this review something that has not happened in a long time.

Ratings:

Art – 9 (Everyone gets a different outfit every day)
Story – 7
Characters – 10
Yuri – 10
Service – 10

Overall – 9

I highly recommend also checking out Christine Love giving a talk about narrative design techniques she and her team learned during the process of developing Ladykiller in a Bind.

Erica here: Thank you Louis! When I saw the announcement of Ladykiller, I have to admit, I was really glad to see an adult game for mature adults, as opposed to most of the adult games which seem to favor a immature and inexperienced audience.

Ladykiller is also available on Steam, as well as from Humblebundle.

So thank you for this review. If I enjoyed games at all, I would definitely give this one a try!