Archive for the Yuri Game Category


The Expression Amrilato

April 23rd, 2025
A game cover image shows a split screen of two girls back to back in frilly white dresses, holding hands, in two different worlds, one with a blue sky, one with a pink sky.Guest Review by KatGrrrl
 
The Expression Amrilato is the first visual novel by Yuri developer SukeraSparo, initially released in Japanese in 2017 and localised into English and Chinese by MangaGamer. The original Japanese-only version is available on Windows, Android and IOS whilst MangaGamer’s release—which this review will be covering—is available on Windows, Linux and Mac OS.
 
The Expression Amrilato tells the story of Rin, a high school girl whose life is upended when she suddenly finds herself in a strange world only slightly different than her own, where the sky is pink and everyone around her speaks an unfamiliar language. Lost and confused, Rin is saved from despair by a girl named Ruka who knows a smattering of Japanese. Conversing with Ruka, Rin learns that in this world people speak a language called Juliamo (a fictionalised version of Esperanto), and with the help of Ruka and a woman named Rei, she sets about mastering this language in order to most effectively communicate with those around her.
 
I didn’t run into any major issues on the technical side. The game runs nicely in both windowed mode and fullscreen. All language options are available in the game’s settings menu and the store page on Steam even encourages playing the game in Japanese or Chinese to help learn those languages. The game does have full controller support, but there isn’t a button layout guide and the menus aren’t designed around it, so I found myself only using a controller for advancing text and used a mouse for menus and lessons. Also, the only way to exit the game when playing is to go to the settings menu first in order to go to the main menu so you can exit the game, which is slightly confusing.
 
The English translation reads excellently, which is doubly important in a game that teaches you an entire other language. Naturally, there are a lot of misunderstandings and puns involving Japanese and the translation cleverly approaches this by selectively rendering the Japanese word in romaji above the English translation, a bit like furigana. Gameplay is largely linear, with only minor choices until near the end where it diverges into the game’s three endings. There are also the Juliamo lessons which are optional and can be turned on or off in the settings, though I recommend keeping them on for the best experience. The soundtrack is sufficiently earwormy with the opening theme song being a particular standout, a pop rock tune sung by Sagara Kokoro (aka 556t of kairo) with composition and arrangement by RYU of BLOOD STAIN CHILD. A full instrumental version plays in the main menu, so you can enjoy RYU shredding a wicked guitar solo as you fumble around in the settings. The game has full voice acting, including spoken Juliamo which greatly adds to the worldbuilding. The voice acting is largely excellent all round, with my only gripe being some of the native Juliamo speakers sounding a bit too stilted for what you’d expect of a native of a language, but this a very minor complaint. The art is solid, with the perpetually pink sky giving off an almost exotic vibe to what is an otherwise equally mundane world as ours, which feels quite fitting for Rin’s perspective. I particularly liked the surprised reaction sprites for Rin and Ruka, they’re very goofy and cute.
 
Juliamo. What is Juliamo? Juliamo is a fictionalised version of the real constructed international auxiliary language Esperanto, created in 1897 by a guy named L. L. Zamenhof. Constructed means the language was consciously devised for a purpose instead of developing naturally, and for Esperanto that purpose is for communication between people who do not share a first language. So what’s the differences between the fictional Juliamo and real Esperanto? The main one is the script. Esperanto uses the familiar Latin alphabet whereas Juliamo uses its own fictional one, albeit heavily inspired by Latin with a side dish of Greek and Japanese. The other differences are Juliamo has some additional vocabulary and small changes to grammar as mentioned in a splash screen every time you boot up the game. As I am not an Esperanto speaker, I can’t pinpoint the exact differences here unfortunately, but the game was supervised by Japan’s National Esperanto Association so rest assured that the majority of what you learn is proper Esperanto. Sure enough, I checked out some Esperanto resources after finishing the game and a good chunk of early vocab and grammar I recognised from what I had learnt ingame. The game teaches you through both lessons and the narrative. The lessons are minigames where you memorise a bunch of vocab and match them with the translation and this is where you learn the majority of vocab. These lessons can be accessed at any time from the main menu for additional study, and you’ll need it if you want to do the optional quiz for the final lesson as the vocab list is simply way too long to memorise in a single sitting. Grammar is taught through the narrative where you effectively study alongside Rin, but unlike vocab you’ll never be quizzed on it. There’s a good chunk of Juliamo dialogue early on in the story that by design the reader likely won’t understand, so taking the time to study Esperanto independently can reward you with an interesting new experience on a second playthrough.
 
Outside of the language difference and the pink sky, the world of The Expression Amrilato isn’t much different from ours. One of those similarities is social and systemic discrimination, which now extends to the vizitantoj—those who are isekai’d into this world like our protagonist Rin. Vizitantoj are essentially immigrants. The government provides a scheme for vizitantoj which includes a stipend and store discounts, but we are told these benefits have recently been the subject of major cuts (which very much made me think of the UK’s recent cuts to disability benefits.) We are also told of shop owners charging higher prices for vizitantoj and—the most relevant of these to the story—school bullying.
 
 There are three main characters in The Expression Amrilato. The first is Rin, our protagonist and a vizitanto who frequently considers herself boyish, particularly in contrast to Ruka. She isn’t overly adept at learning languages, wishing she put more effort in learning English at school. This is most evident by how she often speaks in Japanese to people she knows won’t understand her, and for those who do understand to some degree, she rarely attempts to consciously speak slower so she can be understood easier and occasionally slurs her words without realising she is doing so. This can be both equally amusing and frustrating to watch and there definitely were a few facepalm worthy moments (how do you accidentally buy an apple instead of a potato? just use your eyes?), but most importantly it adds to the misunderstandings between Rin and Ruka which naturally results in a plentiful of Yuri situations. These misunderstandings all strike the right balance of being sufficiently amusing and cute without veering into downright uncomfortable territory. Speaking of cute, Ruka. Rin frequently gushes about how cute she is from the moment they first met. She speaks some Japanese, enough for basic communication with Rin but little enough that she is a mystery in a lot of ways for much of the story. One thing that isn’t a mystery is that she is very fond of Rin from very early on, but she struggles to effectively put her feelings into words, something that is difficult even when you speak the same native language. Rin too clearly develops feelings for Ruka early on. This ties into the central theme of the story—language—neatly, as we follow these two girls as they work to find their own expressions to convey their love. 
 
Our third character is the librarian Rei who mainly acts as a teacher to Rin. She is unfortunately the weakest part of the story. Initially she appears to not know any Japanese, however it slips during a heated argument with Rin and following this she starts teaching Rin. My problem with this is that at no point in the story is there a reason given for why she withheld her knowledge of Japanese from Rin. Especially given her job responsibility in working with vizitantoj, it comes across as extremely irresponsible. Maybe this is the intended reading of her character, but even so it doesn’t really fit the general atmosphere that the rest of the story goes for. I reckon this is all simply for narratives sake to force Rin to study with Ruka early on in the story, but have Rei later on for the more difficult stuff. And certainly, Rei does often act as a matchmaker between the two, not that this interpretation makes her actions any less irresponsible.
 
 The story is mostly paced well, though there is a bit of lull in the middle where Ruka isn’t present as much, and at times it feels less like you’re reading a Yuri story and more like you’re back at school (whether this a good or bad thing, you decide.) The story splits into three endings, one bad ending and two good endings. After I first reached one of the endings, I initially didn’t even realise that there were any other endings as there is no ending counter or similar in the menus. It was only when I saw CGs I didn’t remember getting in the now unlocked CG gallery did I look up an ending guide online to make sure I wasn’t suffering severe memory loss. The first of the good endings I got seems like the true ending as it results from making what seems like the best possible choices and I believe it’s where the sequel continues from, and while it was satisfying as far as the Yuri is concerned, it seemed a little underwhelming as a climax to story. The second good ending however was more of the climax I was expecting. I think one big singular ending which combines the best of both would’ve worked better.
 
Art – 7
Story – 8
Characters – 7 (8 for Rin and Ruka, 5 for Rei)
Service – 2 (one mildly revealing bathing CG)
Yuri – 8
Overall – 8
 
If you’re a language nerd, a Yuri fan or most importantly a language nerd Yuri fan, I thoroughly recommend this delightfully unique combination of Yuri and language learning.
KatGrrrl finds herself getting more addicted to Yuri by the day. Socials at linktr.ee/katgrrrl




Girls Made Pudding

April 16th, 2025

A view of a winding highway, surrounded by green hills, A girl with long silver hair in a long black tee shirt leans on an old military motorcycle, a cat-girl with purple hair wearing a maid's uniform, holding a pot with a leek in it, stands in the foreground looking at us over her shoulder.By Christian LeBlanc, Staff Writer

Girls Made Pudding is an adventure game and visual novel from Kazuhide Oka and KAMITSUBAKI STUDIO, which just came out on April 10th for $9.99 US (but is currently 17% off until April 23rd). It is available on both Steam and on the Nintendo Switch Virtual Store; this review is of the Nintendo Switch version.

Joining the ranks of Japanese Yuri-adjacent media featuring girls riding around on bikes together (Super Cub) at the end of the world (Girls’ Last Tour), Girls Made Pudding is a soft, gentle game about the end of the world and the last few remaining humans in it. Also, it’s an exploration of intersubjectivity and shared realities. Also, it’s about pudding, made by girls.

Aside from briefly showing you how to use the camera and move the characters, the game tells you little about how the game works (aside from some tips on loading screens), so for the first little while, you’ll be figuring out the mechanics as you go (muscle power and brain power both deplete as you accomplish certain tasks, while your hunger meter constantly ticks down, and you also have a time meter that marks morning to night).

Cooking two-or-three-ingredient meals not only replenishes your meters, but is also the way to unlock certain conversation topics. Girls Made Pudding is a visual novel, you see, but instead of passively clicking a button to advance the story, you’re riding around on a motorbike exploring deserted towns, collecting recipes and ingredients, finding places to spend the night, and dealing with obstacles in the road (including groups of cats you can pet to restore your brainpower). Zooming forward is what advances the conversation, so you’re always on the move.

When I first started playing I was worried about getting lost and whether I should be making maps, but it turns out you’re always in one of several types of locale (forest, countryside, city, seascape, factory area) that repeat. Houses with items replenish their stock when you return to an area later, so it is impossible to get lost or miss something important.

You can change the difficulty so that your meters don’t deplete, but it’s so low-stakes you may as well leave them on, just to make the game feel a little more like a game. One time I used up all my brainpower and the girls just decided to finish their day early, which meant I had to re-start a conversation I’d been in the middle of. No game over screens. I did reach a game over scenario once from a conversation path I wasn’t supposed to go down, but I was able to continue from a better spot and not lose any progress. I didn’t even have to worry about branching storylines or alternate endings; again, low stakes.

To accompany these low stake adventures and conversations had while zooming through deserted neighbourhoods, there’s a beautiful guitar score (with the odd math rock flourish) by Daijiro Nakagawa that, along with the lovely art and character models by Zumochi, gives the entire game a pleasantly cozy feel.

Which brings us to our characters: Nikomi is a cat-girl in a maid outfit who drives the motorcycle, cooks, and goes with the flow, and she is riding with no-nonsense, white-haired Sumibi. Very early into the game, Nikomi expresses how she thought the two of them were dating to marry, which Sumibi immediately shuts down; an exploration of what these two mean to each other takes place concurrently with the exploration of deserted locales and what happened to humanity.

And just what has happened to humanity? You’ll have fun puzzling this out as you go along, but all you’re given up front is that people just started disappearing. You do meet a couple of other characters during your travels who both shed light on what happened, and while the science behind the fiction may not always feel right, I recommend just going with it so as to catch the right feels from the social commentary that’s being made.

So, is this a Yuri game, you rightly ask? Yes, and no. But also yes. The game gives details about Nikomi and Sumibi and how they interact with each other, and I don’t wish to spoil any of that. I will say that the game definitely wants you to consider these two as a potential couple, and that a lot of cliches are refreshingly avoided as we observe how two people can be important to each other.

 

 

 

Girls Made Pudding does have a few rough spots: it can feel a little exposition-heavy near the end, and while the game does a decent job of giving you the right ingredients at the right time, you’ll occasionally find yourself driving longer than you should looking for an egg so you can cook some buchimgae on the side of the road so you can ask someone about a photograph (a common theme in Jack Kerouac’s On the Road, probably…I still haven’t read it). I’ve included instructions in the comments on how to beat one particular mini-game, because it is not at all intuitive. The translation also gets a little rough in places, especially in one late-game sequence where it labels the wrong character as talking, but for $10 you’re getting six to seven hours of entertainment, a mystery, some science fiction, some deep thoughts, delightful music and scenery, and some cozy Yuri content. And, a liminally wonderful lack of crowds.

There’s also a very cute and funny post-game sequence; be sure to play some more after you’ve beaten the game and then check through your inventory for something that wasn’t there previously, and that will trigger a hilariously self-aware conversation.

Art – 8
Graphics – 7
Story – 8
Sound – 9
Control – 7
Characters – 7
Service – none, unless just seeing a maid outfit does it for you. And/or cat ears.
Yuri – 6

Overall – 7

Get on the same wavelength as Girls Made Pudding, and you will find a fun Yuri game that gets you thinking about relationships and shared realities long after all the pudding has been finished.





Yuri Game Jam 2024 Review

December 25th, 2024

Logo for the itch.io Yuri Game Jam 2024, featuring a brown-skinned angel with orange pony tails, black wings on her back and off the front of her head, wearing a pink crop top that reads "girl kisser" and an unzipped orange jacket.By Patricia Baxter, Guest Reviewer

With a whopping 110 entries, from full games to demos, the 2024 Yuri Game Jam was a smashing success both for the developers who participated and fans of the genre looking for new video games to play. With so many intriguing games to choose from, it can be overwhelming to know what kinds of games are available and what to expect from each title.

While I have admittedly only scratched the surface of the types of games on this massive list, the games I have already played were extremely impressive, whether it is for their unique approaches to the yuri genre, clever writing, distinctive art style, creative game design, or some combination therein. Here are six games, five full games and one demo, that caught my eye from this year’s Yuri Game Jam.

 

A Witch is Getting Married by FeatherBoy

Content Warnings: Depictions of anxiety and complicated relationships

Available for: The three major PC operating systems

A Witch is Getting Married follows the life of a witch named Thyme, who finds herself gradually drifting apart from her best friend, Safflower, who she may or may not have a crush on, after said friend gets a new boyfriend. With gorgeous visuals and grounded dialogue, this game covers the topic of losing connections with the people you love with a great deal of care, while not glossing over the ugly emotions and anxieties that come with it.

Art: 10
Story: 9
Characters: 9
Service: 1 (optional flirtatious dialogue during dream sequences)
Yuri: 3 – 6 (players can choose to depict Thyme’s feeling for Safflower as romantic or platonic) 

Overall: 9

 

Bridgewater Deeproot Access Radio (Demo) by Runa Liore

Content Warnings: Disturbing/scary stories from the callers, one caller being a massive creep (misogyny, stalking, trespassing)
Available for: The three major PC operating systems

A new demo from the developer of 77 Oleander Avenue Ghost House Investigation, which I reviewed for Okazu last year, Bridgewater Deeproot Access Radio follows Reb Wychwood the co-host of a paranormal radio show, where she sits opposite of her sceptical co-host, Zinnia Braxton, as they take in listener’s calls and unsubtly flirt with each other. Each story presented in the demo is given a great deal of polish in terms of their visuals and sound design, which makes me excited to see what we will experience in the full game, scheduled for release next year.

Art: 10 (various art styles used for each story in the anthology)
Story: 10
Characters: 10 (realistic personalities, for better and for worse)
Service: 1 (some flirting)
Yuri: 7 (Reb is more than fond of Zinnia, but we only see hints that it’s reciprocated in the demo) 

Overall: 10

 

Come Towards Me by snixiy

Content Warnings: Non-explicit nudity & sensuality, description of missing body parts from past injuries, past character death
Available for: The three major PC operating systems

It’s a common tale: a woman wanders into the woods at night despite the repeated warnings from her community, compelled by an unseen force. But even familiar stories can feel fresh and rejuvenated, when designed with such love and care as Come Towards Me. The developer’s creative approach to graphic design, and ability to build up a foreboding atmosphere, have deeply impressed me, and it makes me curious to see what they will make next.

Art: 6 for imagery (number of images in the game can be counted on one hand, and they are intentionally obscured), 8 for font and overall graphic design
Story: 7.5
Characters: 7
Service: 6 (gets very close to sexually explicit near the end)
Yuri: 9

Overall: 7.5

 

Mechanical Relations by gaybreast

Content Warnings: Explicit sexual content, minigames that simulate sexual foreplay, temporary loss of a limb for a robot character, flashing images, shaking images
Available for: The three major PC operating systems, also playable on web browsers

This game is meant for adult players aged 18 and older. Mechanical Relations is a completely different game from the rest of the titles on this list, being an adventure game built in RPG Maker, rather than a visual novel. Marmalade and Fritter are two girlfriends who find themselves stranded on a moon after a delivery goes wrong. Thankfully they are safe and are able to “unwind” together. A game that is both cute and sexy, this is recommended for players looking for gay robot sex featuring endearing characters.

Art: 10
Story: 6 (admittedly not a lot of plot)
Characters: 10
Service: 10
Yuri: 10 

Overall: 10

 

The end of an obsession by ebi-hime

Content Warnings: Blood, stabbing, murder, kidnapping, toxic co-dependency, manipulation, gaslighting
Available for: The three major PC operating systems and Android

The most intense game on the list, The end of an obsession is a grim fairytale for those who enjoy twists and discussions about the nature of stories. That being said, the major caveat with this game is that in order to fully appreciate and understand it you need to play the developer’s previous title, It gets so lonely here, first, but both games are more than worth the experience thanks to their excellent writing, visuals, and sound design.

Art: 10
Story: 10
Characters: 7
Service: 1 (any physical activity between the leads feels squeamish and coercive, which is intentional)
Yuri: 4 (YMMV depending on how you perceive their dynamic by the end of the game) 

Overall: 8.5

 

To Constrict And To Suffocate by peridon

Content Warnings: Obsessive behaviour, background character death and suicide
Available for: Windows and Linux, also playable on web browsers

Maca, a jellyfish-like sea creature, has always been curious about humans and life above the surface. One day, she takes a chance to speak with Lyra, a seemingly disinterested human, and the two soon form a connection. But is this bond healthy for them, and will they be able to bridge the gap between their definitions of love? A well written, and unexpectedly sweet, visual novel about how our connections impact us, for better or for worse.

Art: 8
Story: 9
Characters: 10 (flawed and complicated)
Service: 0
Yuri: 10 

Overall: 9





Okazu Staff Reviews Studio Élan’s Dandelion Set

October 6th, 2024

In pink and white, a girl sniffs white daisies with yellow centers next to words in pink that read "Élan Garden Variety." Below, in white letters on a yellow bar, it reads"Dandelion Set."Studio Élan has announced a 4-story collection of short Yuri VNs as part of their own internal Yuri Game Jam, titled Garden Variety: Dandelion Set. Each of these stories are developed by a different team working with Studio Élan. All four of these games are playable on desktop. Individual games may be playable on Android or IOS. The idea of not having to log in, download, signing in, etc, piqued my interest – and short stories appealed. So, I reached out to our Okazu Staff members and we agree to each take one VN.

Today, Okazu presents 4 short reviews for the 4 short VNs of Studio Élan’s Garden Variety: Dandelion Set on itch.io!

 

Connect Rain! (v1.03 Gameplay Update) - Upwards, Rain! The Post Office ... Upwards, Rain!, Eleanor Walker

This was a sweet little game with an adorable twist at the end and I enjoyed it enough that I’d like to see more stories from this world/a sequel which explores the MCs’ relationship a little more. The characters are well thought out, I particularly enjoyed a certain one who only appears on screen towards the end and isn’t as black and white as she first seems. One minor character casually uses they/them pronouns which I thought was a nice touch as well. My only slightly minor gripe is that the puzzle solving could get a little repetitive, but that might just me not being very good at puzzles. Especially recommended if you’re an animal lover.

Overall – 7

 

On Wings Bringing SleepOn Wings Bringing Sleep | vndb, Matt Marcus

In a dark fantasy world, the fae, known as the Folk, live a secluded life in the forest. In ages past they had preyed upon humans, but after a human found a way to slay their immortal adversaries and avenge her loved ones’ deaths, a peace pact was formed. One day, a young Folk named Morgaine, shunned due to her inability to use magic, meets a beautiful human girl on the edge of the woods. I can imagine you can see where this is going.

If “dark fantasy” doesn’t give you enough of a hint as the tone of what the story includes, the developer includes a content warning for “implied domestic abuse, explicit violence, animal death, and toxic lesbianism”. If that doesn’t push you away, there are the bones of a good story here, if not a tad cliché. Morgaine’s magic struggles may make you think that ableism could be a central theme, but the story breaks a different way. To say any more about the story will spoil it, but I do like that our main character has an ex, and that the history of their relationship isn’t exactly what you’d expect. One thing I found odd was a recurring element of food being used more or less as magic recreational drugs, which makes a couple scenes that are intended as romantic feel unintentionally twisted. There are no interactive elements here, which could have allowed for some interesting narrative branching paths. I think there is some potential to expand this into a fuller game. It’s not going to blow your mind, but it certainly held my interest for the hour or so I played it.

Overall – 7

 

Yuri PaddleComments - Yuri Paddle: An Anime Convention Murder Mystery by Studio Élan, reviewed by Christian LeBlanc

I really wanted to like Yuri Paddle, because it has some good things going for it: murder mystery at a realistic-feeling, poorly-managed anime convention? Check! Compellingly charming artwork with a monochromatic pink color scheme? Check! Snappy, fresh-sounding dialogue with references to contemporary anime and manga touchstones and fandom/online culture? Also check!

Where the game falls apart for me is the characters. At one point, the manager of the convention talks the protagonist into temporarily ignoring a crime for the sake of the success of the convention, even though it could mean putting their guests and attendees in mortal danger. So while a panelist we meet is written as every negative, miserable person online who lives only to fight with people, I couldn’t help rooting for her, especially since she was directing her hostility at our protagonist.

For a murder mystery, we don’t even have a suspect, until the main character accuses someone in the middle of a conversation and the game just…ends. If the developers had had more time, then I think the story was meant to continue on from there and introduce us to multiple suspects, but as it was, it just felt jarring.

In spite of my negative impressions, I’d really like it if you could play this game yourself because you may have a completely different experience. The premise is solid, and the snappy banter and immensely enjoyable artwork may be more than enough for you to overrule my objections.

Overall – 4

 

Witch You Want | vndbWitch You Want, reviewed by Erica Friedman

It was a cute, fluffy Yuri romance. You are a young witch who suddenly finds herself in need of a job and the worst-rated potion shop in town (1 stars on Whelp!) needs help. What could go wrong?

We help Mirabelle, the bewitching store owner, who is flighty as a rescue kitten and as flaky as pretty much most of the witchy shop owners I have ever encountered (Which is actually quite a lot, now that I think about it. ^_^;) Can we help her rescue her reputation and save the shop? Well.. sure. And we fall for her, because it is a Yuri romance. This was the only weak area of the story. We think she’s hot from the beginning, but there isn’t any real time for us to bond. On the other hand, this is so short it now is the third VN I’ve made it all the way through, so yay for that!

Game play is in the form of relatively simple puzzles to build the potions and  and while they were not complicated, I still managed to screw up my last go. Luckily that didn’t affect the outcome. Recommended if you need some fun Yuri fluff.

Overall – 8





Yuri-themed Board Game Sisters of Dangerous Yuri Council (ヤバ百合会の妹たち), Guest Review by Lee Sanhwa

April 24th, 2024

The cover of a card game box with Yuri trope character types of "girls at a private school", featuring the classic dark-haired beauty and a younger pig-tailed girl as the main characters.Yuri Ranbou, which I reviewed earlier this month here on Okazu, is not the only Yuri-themed board game developed by Stromatosoft. Here is Sisters of Dangerous Yuri Council, (ヤバ百合会の妹たち/ YabaYurikai no Imouto-tachi) an “Onee-sama-taking Yuri auction card game”!

Set in classic Marimite-style Yuri world, it provides even more competitive gameplay (and more toxic Yuri) for up to five players. If this interests you, then please read on.

General Information

Players: 2-5

Time: 15 Min

Age: 7+ (Difficulty-wise, not content-wise)

In Sisters of Dangerous Yuri Council you become one of five ambitious first-year students at a prestigious girls’ academy, who all aim to become a member of the powerful student council. To achieve the goal, you have to gain the favor of four current council members. How? By having many meaningful times with them. Studying together, playing tennis doubles together, showing your strength, or “accidentally” showing your softer side……. But remember, you are not the only one who wants to get close to the four onee-samas. There will be conflicts, conspiracies, and some unexpected consequences.

All players start the game with fifteen “Action point” cards, numbered from 1 to 15. In each round, after one of the “Event” cards is presented, all players bid one of their action cards simultaneously for it. Whoever bids a card with the highest number takes the event card. But if two or more players bid cards with the same action point, those cards are excluded from the bid, meaning that you always have the possibility of taking a good event card with an action card of low point.  

The event cards show various situations occurring between you and one of the student council members, from shopping to intimate emotional exchange. According to the event depicted, each event card has a designated “Favor point”(-5 to 10) and 1~2 “Attributes”(Affection, Charity, Intelligence, Sturdiness, and Evil). The favor point is the goal of the game: the player with the highest total favor points becomes the winner. The first four attributes are symbols of each council member. If you acquire three event cards that share one of those attributes, you get an “Attribute Combo” card which gives an additional 5 favor points, because your onee-sama really favors you now! 

The “Evil” attribute is somewhat different. 5 out of the 6 “Evil” events have negative favor points, and depict negative situations such as verbal abuse, physical violence, or sexual contact seemingly without consent. Taking a couple of those cards obviously won’t help you win the game, but if you manage to take three or more of them, you can erase all negative favor points you have on top of gaining an attribute combo card. And the only evil event card with positive favor points? It’s named “The Fall”, with 10 favor points and a line of flavor text saying “The student council? I don’t know them well, but I’ve kinda slept with every single member.” Yes, this game allows you to win by continuing evil deeds. It’s quite difficult, but still possible.

The gameplay of Sisters of Dangerous Yuri Council is all about decision after decision. You must read your opponents’ minds, plan ahead, and sometimes change your strategy mid-game. One can say it’s even simpler than Yuri Ranbou, but you need to think way more fiercely in this simple bidding game. Or you’ll end up being a near-faceless antagonist in a Yuri manga, who abuses the protagonist a couple of times and then gets expelled forever. Note that those fierce strategic elements tend to go bland in two-person games, since unlike Yuri Ranbou which provides additional rules for 1vs1 games, Sisters of Dangerous Yuri Council just lets you play without the same-number-elimination rule. In my experience, this results in frequent deadlock situations.     

As a Yuri-themed board game, Sisters of Dangerous Yuri Council is more explicit and “twisted” compared to Yuri Ranbou. Regardless of what the package says, it’s definitely not for seven-year-old children, and maybe not for some mature Yuri fans. But if you have two or more Yuri colleagues who can fully enjoy toxic Yuri, then maybe this game is for you. 

Ratings:

Art – 9 (Beautiful, I like them) 
Gameplay – 8 (Simple, fun, AND strategic)
Characters – 1 (Similar to Yuri Ranbou)
Service – 8 
Yuri – 9 

Overall – 8

Like Yuri Ranbou, I’ve purchased this game at a board game store in Yodobashi Camera Shinjuku Nishiguchi. As far as I know, Stromatosoft’s official online store does not provide global shipping.

Erica here: Fantastic review, thank you! I laughed out loud at the idea of 7 year-olds being able to play this game. If so, watch out for those children, phew!

Although Stromatosoft does not do shipping, with shipping or buying services (Tenso/Buyee, Japan Rabbit, etc) you’ll be able to get it shipped to you, should you want to. So start up that evil card collecting today. ^_^