Princess Principal Anime (English) Guest Review by Eric P

February 13th, 2019

Welcome to Guest Review Wednesday! Today we welcome back Guest Reviewer Eric P with a spy story. So let us please give him our attention. Take it away, Eric!

Early 20th-Century Albion (England in this universe) saw the discovery of an anti-gravity substance called Cavorite, making possible the invention of airships and other weapons, enabling Albion power over the rest of the world. This scientific revolution also gave birth to the London Revolution, where the oppressed rose against the elite. As a result the great London Wall was constructed through Albion, separating the Kingdom from the Commonwealth. In this divided world the Commonwealth tasks a special group of teenage female spies with Operation Changeling, to replace the 4th-in-line princess with one of their own due to their similar appearances and infiltrate the Kingdom. The Princess finds them out, but instead of blowing their cover she instead offers herself as a fellow agent to help in their missions, in exchange for their help in her claiming the throne so she can undertake her own mission in reunifying the country.

Princess Principal is a solid spy action series with creative steampunk elements, and the action scenes are fun enough to watch one does not care how over the top they can get (in the interview booklet of the Premium Edition, the staff admit that if anyone drove the cars of this era like these spies do, they would break apart rather fast). At a glance it may seem like another anime with moe-designed girls as femme fatale heroines, but in this story there really is logic applied to the importance of their age as well as their gender in the missions they get assigned, and they continually prove themselves capable in their unique ways.

There is the big sister of the group, Dorothy, a 20-year-old going undercover as a high-schooler (I swear this must be a self-aware inside joke), and the one who resorts to her assets when the situation calls for it. Chise is the token Japanese samurai whose fish-out-of-water culture clashes make for some humorous moments, but is by no means dumb. Beato, the youngest member and an amateur, proves useful with her artificial voice-mimic box, created from traumatic experiments done by her father. There is Ange, a consistent liar-by-nature who harbors the most deceptive, calculating mind of the group despite her placid demeanor. Then there is the Princess herself, Charlotte, who dons a mask of class and pride but like Ange also hides a calculating mind. It was Ange who was hired to replace Charlotte, but unbeknownst to anyone else the two share a history, and now they hatch a mutual scheme against their own sides to pursue an alternate route to the same goal.

In an ANN interview with director Masaki Tachibana, he was asked if the bond between Ange and Charlotte was meant to be seen as more than friendship, to which he responded, “For that, I say we leave that up to your imagination.” Ask this reviewer, and if you were to watch this series with strict hetero-lens, it is still not easy to pretend that Ange and Charlotte are just mere friends.

After a forced separation due to the revolution, their committed, even single-minded devotion to each other made their reunion happen after ten years. Ange shows her true face to Charlotte, and the very first thing she speaks of is for them to run away from the world and live out their lives together in an isolated house. But Charlotte puts that idea to the side and instead declares her own in restructuring the world so that no wall would ever come between them again. Since then and all through the series the two engage in affectionate talks that differ from the rest of the group (in the interview booklet, one of the staff expressed belief they were straight-up flirting). And in the very last scene of the last episode, Chise says, “I can never picture Ange in a romantic relationship”, to which an annoyed Ange replies with “I’ll have you know…” before she gets cut off. One might say that could imply anything, but watching Ange and Charlotte’s last scenes in the final episode really illustrates their true relationship, especially with the way it was put to the test toward the story’s end.

For those who are dub fans or are at least open to them, Sentai delivers a strong English audio track. There might be listeners who are keener on accents than I am, but speaking for myself the British accents felt true to the story’s time and place while also bringing distinctive charm to the characters. Chise’s Japanese accent in particular felt right without being overdone. The worst one can really say about the dub is the girls sound a bit more mature than their actual ages, which is often typical. Yet for those who feel the girls are a little too near-moe in design for one’s tastes, their older-sounding English voices do kind of help counterbalance that.

While the main story the series tells comes thematically full-circle in the end, the overall story remains inconclusive—the London wall still remains and the enemies our heroines faced against remain in play without getting quite the expansion one would expect, not to mention several other subplots they could have explored. But then, it was announced Princess Principal would continue via a six-part film series due out this very year. We might well get stories filling in the gaps the episodes did not cover, and perhaps a further exploration of Ange and Charlotte if we are lucky.

Ratings:

Art – 9 (they were going for Production I.G.-level quality, and it shows)
Story –8.5 (Told chronologically out of order, and requires suspension of disbelief in many areas—especially with how the spy network actually functions—but still makes up for everything with entertainment value)
Characters – 8.5 (The dynamics are strong and charming and each character gets their moments to shine—although the one episode that may rub viewers the wrong way is where Dorothy tries to find redemption in her past-abusive father)
Service – 3 (Aside from Dorothy’s seductive measures and Ange’s spy outfit that admittedly shows quite some leg, service is rather light. This is one of the rare female-centered action series where the heroines are overdressed rather than underdressed—a rather refreshing change in pace)
Yuri – 3 (the director will not confirm either way, but is openly not against the interpretation that seemed obvious to many viewers)

Overall– 8.5

Both the Japanese and English versions are available to view on HIDIVE and Amazon Prime Video. And, for the compulsive collectors with holes in their pockets (like me, admittedly) the Premium Edition box set comes with a pretty fabric poster, a storyboard book of the first episode, artbook, and near-ridiculously extensive interview book with the crew and cast. Assuming that Sentai will later license the film series, one could even remove the physical goodies and make room for six future blu-ray discs.



Yuri Manga: 2DK, G Pen, Mezamashitokei , Volume 8 (2DK、Gペン、目覚まし時計。)

February 11th, 2019

When we left Kaede and Nanami at the end of Volume 7, Kaede was confronted by the fact that she was, in fact, attracted to Nanami. As 2DK, G Pen, Mezamashitokei., Volume 8 (2DK、Gペン、目覚まし時計。) dawns, she is in full-blown avoidance of the woman she likes.

Yes, Kaede has built-in excuse for it, work has never been busier. And she’s received big news, but can’t bring herself to talk to Nanami about it. Instead she gives Nanami an expensive present and hides in her room again. Nanami has to ask Koyuki for the scoop – and finds that Kaede’s manga is being turned into a drama. Big news indeed.

But the tension between them goes on, until Nanami forces a confrontation. “It’s over” she says. She doesn’t want to stand in Kaede’s way, now that she’s reached her goal. At which point, Kaede realizes that her goal now includes Nanami and, at last, they come together as equals.

The epilogue follows some of the other characters and the lives they have chosen. We meet Ruuko’s new junior (a character who gets a story of her own in the Chocolat anthology Thanks for the correction, CW, the anthologies have all started to blur a bit. ^_^; ) and find out how married life is treating Aoi and we revisit even Mahiru, whose gotten a girlfriend of her own.

Ratings:

Art – 9
Story – 8
Characters – 9
Yuri – 9
Service – 0

Overall – 9

This final volume came with a copy of “Monthly Motivation” a booklet of inspirational quotes by Ruuko to keep us going. Ohsawa-sensei’s love affair with this supporting character absolutely cracks me up.

8 volumes is an incredibly solid run for this series. I’m sorry it’s over, but look forward to seeing what’s next for Ohsawa-sensei!



Interview with Yuri Visual Novel Studio Élan

February 10th, 2019

Hello and welcome to a very special interview. After the release of Visual Novel Highway Blossoms (which has the honor of being one of two I have actually enjoyed), creator Josh Kaplan launched a brand new venture – Studio Élan, dedicated to creating Yuri Visual Novels.

On the cusp of their first major release, Heart of the Woods, (my review of the first chapter demo looked pretty good), we took some time to talk to Josh and his team about their work.

 

 

Q: You launched Studio Élan right after completing Highway Blossoms, what was your motivation in putting together a VN studio focused on specifically Yuri Visual Novels?

A. There are a couple reasons! The most plain is simply that I think it’s a comparatively underrepresented genre in the west, compared to otome and bishoujo games. Admittedly, the number of yuri games available in English has really skyrocketed in the past couple years. Still, it’s definitely a smaller genre, and there are also very few developers devoted exclusively to it.

Aside from that, though… We’ve been really fortunate with how well-received Highway Blossoms was, and I wanted to use the opportunities its success has provided to be able to carry on its legacy, so to speak. That is, to continue to make games with a similar sort of wholesomeness and attitude. In addition, I wanted to help give a platform to other creators. The vast majority of our team consists of LGBT+ women, which is a pretty far departure from the HB dev team.



Q: There’s a surge of Yuri VNs inside Japan and in the West right now – what do you see as areas that haven’t been explored…and should be?

A: For one, I think it would be nice to see more stories that feature older characters, even if it’s college aged as opposed to high school. In Japan in particular, the majority still tend to fall within the “high school romance” category. Of course there are notable exceptions like Seabed, but still. Also, games that include characters who are trans or nonbinary.

Finally, while this is more of a personal taste kind of thing, it would be great to have more games where the romance isn’t the central part of the story, but more of a subplot, similar to most mainstream media nowadays. In fact, that’s one element that we make sure to incorporate in all of our own games – the fantasy aspect is just as important as the romance.



Q3: In Heart of the Woods, the story is a “ghost story” but is not a scary one, what did you want to explore with this work?

A: We really wanted to go for a fairytale feeling. There’s a certain whimsy and wonder to the stories that you hear growing up, where you don’t necessarily question everything that’s happening but instead let yourself get wrapped up and pulled along. We took a lot of inspiration from Disney movies as well, both in tone and aesthetic. I used Disney as a sort of guideline as to “how dark” the story could get. My barometer was always “could I see this happening in Frozen or Snow White?” Although we do have a couple different endings for the story, it was always crucial to us that the “real” ending is a happy one.



Q4: This is a question for adirosa, your game designer:  What was your inspiration for the look of Heart of the Woods?

adirosa: For HOTW, the direction I was given for it was to keep it simple and modern. I’ve always been very invested in game accessibility and giving players a comfortable reading experience, so I decided to couple these together. Queen at Arms and their option to change font sizes + Autumn’s Journey‘s alternate font options is what inspired me to start this, and I’ve been trying to expand on the accessibility options in the games I work on.

I was also given the direction to make it clear who the POV character was for each scene, so I did heavy colour theming. Persona 3 Portable‘s alternate GUI colour scheme based on the male/female protagonists and idol culture’s character colour theming is what inspired me to take this approach with HOTW, and I’ve taken that approach to marketing materials as well to tie it in. (Fun fact, the HOTW game theme colour is the dark teal of the trees in the logo!)

I’m personally a huge fan of the rococo and art nouveau art movements, and I try to incorporate elements where I can! The inspiration isn’t heavy in the HOTW UI but there are little bits (like the NVL border and the cover image border) that will tie the Élan games together lightly. I’m super extra and I can’t stop putting those elements in.



Q: Music is also very important to helping set the mood for a VN. Sarah, tell us a little bit about the place the music has in Heart of the Woods.

Sarah: Heart of the Woods is a magical fairytale, but one where magic isn’t something to be taken lightly. I wanted to reflect that in the music I contributed — you’ve traveled out to an unfamiliar town in the middle of nowhere in the depths of winter for a paranormal investigation, and you don’t know what you’re going to find there. There’s a lot of uncertainty and trepidation, and you’re starting to realize it might be more dangerous than you anticipated when you left home. You don’t know if you’ll make it back safely.

The first piece of music that I wrote for the Heart of the Woods soundtrack was “Into Another World,” which was used for the opening train sequence, though I didn’t initially know where it was going to end up in the story. It was my audition for the project, and I wanted to try figuring out exactly what Heart of the Woods should sound like and really define it in one song. It ended up being a sort of template for the wintry and spacious sound of a bunch of the other music on the soundtrack, enveloping you with icy orchestral strings as twinkling piano and chimes echo off into the distance.

“Why Am I Here” is one with a bit of a personal story behind it. It was written during a period in my life where I was evacuating from a storm while also dealing with a sudden emergency, and for a few days found myself unexpectedly alone and adrift in an unfamiliar city wondering what in the world I was doing with my life. It was written in one sitting and was basically just me pouring out my emotions into music, though I didn’t really recognize it as such at the time. It ended up being adopted as Maddie’s character theme because it really mirrors a lot of what she’s dealing with after Tara has dragged her along to Eysenfeld.

Of course, this isn’t just a bleak and depressing story, it’s still a romance VN and there are pockets of warmth and comfort to be found here too! There’s a bit of that warmth mixed into the soundtrack in places, such as the character themes for Morgan and Abby. Morgan is an odd one but she means well, and I wanted her theme “Restless One” to make you feel like “ah, this girl is someone I can trust!” when you hear it.

Meanwhile, Abby’s theme “Communion” is a song where I tried to do a lot of things at once, with feelings of isolation and angst and love all rolled together in a string quartet arrangement that took forever to get just right. Visual novels can be a lot of hours of reading and so there’s not much avoiding having to hear to the same songs on repeat a few times, so I really like it when a song can be versatile and carry different emotions depending on the context it’s being used in.



Q:  What’s the structure of Studio Élan like, and how do you all work together?

Most of us wear a few different hats. minute went from being “just” the programmer to also being an editor as well as contributing some creature designs and background art. adirosa not only does the GUI for our games, she also created our new studio logo, graphics for promo materials, our trailer, and more. Plus, every member of the team is encouraged to give feedback on the story, release plans, pretty much everything. It was really important to me that really feels like part of the team, rather than just being instructed on what to do.

 


Q: Heart of the Woods seems to me to be a step forward in reader engagement with sound and movement integration. Can you speak to some of the enhancements you’ve made to the VN experience with Studio Élan?

minute: The scripting for Heart of the Woods is very much my love for visual novels coming through. It’s honestly one of my favorite mediums- its accessibility, format, and history means a lot to me as both a creator and avid reader.
That said, it’s also a medium with a lot of room to grow. In the past few years visual novels have been extending into the western audience in a great way- so many new, incredibly skilled creators are pushing the boundaries of genre and target audience with their work. HotW is scripted with these new advancements in mind, but with the classics of VNs very close to my heart. I wanted to make the characters feel alive, with tiny movements or subtle expression changes to offset the limits of a traditionally-styled VN. It’s a process of making sure the game is both fun to play and easy to read, which I hope we’ve achieved so far!

The sound design is a constant back and forth – you’d be surprised how many variants of “tree branch snapping” we can go through to find the right one. But in the end, as a team we are all focused on trying to make every aspect of Heart of the Woods enjoyable. To that end, it’s also why our accessibility options are so extensive! adirosa and I spent a long time trying to make sure every option is equally viable for every reader – so no matter how someone chooses to play, we hope they’ll have a good time.


Q: What creative work has inspired you, personally and artistically? Are there any games, VNs, comics, animation that has informed your work on Heart of the Woods?

minute: Fate Stay/Night is my biggest inspiration for choreographing and visual directing!

Sarah: For this particular soundtrack, Yuki Kajura and Ryou Mizutsuki were my biggest influences.

adirosa: I draw a lot of inspiration from the English visual novel community in general. The HoTW UI was inspired by the more sci-fi UIs Auro-Cyanide used to do (such as Break Chance Memento) and Dischan’s UIs in general like Dysfunctional Systems Ep.1 and Juniper’s Knot.

Josh: Aside from what I mentioned above, I get a lot of inspiration from music like Nightwish, as well as the book series The Enchanted Forest Chronicles.



Q9: What does the future hold for Studio Élan?

Hopefully, a lot! Every one of us is in this for the long haul. We already have our next couple VN’s planned out. We’re going to be starting a comic for our Patreon, and we also hired a merchandise designer to help out with, well, merch designs. Eventually, we’d like to try making games other than VN’s, as well as other forms of media in general.

We have a couple long-term, grand dreams as well. First and foremost, it would be wonderful if we could do this for a living, rather than a hobby. Additionally, like many if not most other western VN devs, we’d love to be able to find some success in Japan.

Ultimately, for me at least, I just want to continue making stuff with this particular group of people. We have really great chemistry and, while there have definitely been some stumbling blocks, I think we have the potential to make something truly great. I hope that someday, there will be people out there consider us their favorite developers, and who get excited when we announce a new project. I hope that the stories we tell can have an impact on someone the same way that the books I read and games I played help shape me as a person today.

 

Thank you very much to the folks at Studio Élan for their time and we look forward to the full VN of Heart of the Woods, which is being released this week!  Check out the Studio Élan website for details of the VN. From the Studio Élan Twitter feed:  Heart of the Woods is also going to be a participating Steam Trading Card game as well! So take a look and let us all know what you think in the comments. ^_^



Yuri Network News – (百合ネットワークニュース) – February 9, 2019

February 9th, 2019

Yuri Manga

There’s a ton of new stuff on the Yuricon Store this week!

 Nagashiro Rouge’s Eve x Eve, a dystopian “sexy” Yuri manga, with English edition from Seven Seas. ^_^;

Miman’s Yuri is my Job!, Volume 2 will hit shelves in English in March.

March also sees the English-language release of Bloom Into You, Volume 6 and finally – the play!

In Japan, Kadokawa is launching yet another series of Yuri anthologies, the first one of which is the Yuri wedding-themed White Lilies in Love BRIDE’s 新婚百合アンソロジ.

YNN correspondent Maca Acuña wrote in to let us know that a bunch of Yuri manga is being licensed in Spanish, including Octave, Bloom Into You, GIRL FRIENDS and Watashi Sekai o Kouseisuru Chiri no You na Nani ka as THE FEELINGS WE ALL MUST ENDURE.

MURCIÉLAGO, Volume 13 (ムルシエラゴ) is out in Japan. 

So is Watashi no Kobushi wo Uketomete, Volume 2 ( 私の拳をうけとめて). This volume has been cheered along with illustrations by fellow Yuri manga artists Canno and Tanikawa Nico, according to Comic Natalie.

girlsxgarden works Short Stories is a series of webcomics for you to enjoy. (In Japanese)

From Yuri Navi, we get news of  Kajiuu-iro Shima (かいじゅう色の島) by Hattori Mitsuru on Comic Walker (in Japanese.)

 

100th Anniversary of Yuri

We kicked off the 100th Anniversary of the Yuri Genre yesterday with an article, and interview and our fabulous Yuri tour of Japan. 

 

Other News

I don’t know if you caught this but Gail Simone and Stjepan Šejić joked about a Wonder Woman x Lara Croft crossover on twitter, so Šejić went ahead and drew some panels for fun on his Tumblr. They will make you smile. ^_^

The British Museum is launching one of the largest manga exhibits ever. I’m told tickets are selling out quickly, so if you want to see it, get in early…and let us know how it is.

ANN has news that I’ve actually been waiting on for about ten years. Ogata Megumi, voice of Tenoh Haruka in Sailor Moon and Evangelion‘s Shinji, among many others is establishing her own agency for voice talent. She’s been talkking about doing this since the early 2000s, so I wish her the best of luck.

Alex, aka The Aficianodo, wrote about “Bloom Into You, what it says about LGBTQIA+ representation in fiction, and why that resonated with me” on her blog. It’s worth a read!

 

Do you have questions about Yuri? Write in and ask and I’ll do my best to address them on the Okazu YNN Podcast! Become a YNN Correspondent by reporting any Yuri-related news with your name and an email I can reply to!

Thanks to all of you – you make this a great Yuri Network!

 



100 Years of the Yuri Genre Anniversary Kickoff!

February 8th, 2019

 

The end of last month, we officially kicked off our 100th Anniversary of the Yuri Genre series with what I hope will be a saturation of articles, interviews and podcasts. 

Thanks to the folks at Proyecto Sugoi for the chance to talk about Yuri in the first of my 100th Anniversary of Yuri interviews!

Also many thanks to Anime Herald, for letting me write a post about this anniversary for them. Yuri-1919-2019, Then and Now.

Don’t miss our once-in-a-lifetime 100th Anniversary Japan Tour. Seriously, this is the coolest thing we have ever done. Okazu Patrons get a discounted deposit fee. 

Speaking of the perqs of patronage, Okazu Patrons have been given an exclusive sneak peak of a new chapter for the Big Book ‘o Yuri (still not its official name, but it makes me laugh). Become an Okazu Patron and get a look at Yuri Magazines and Anthologies, Part 1.

And check out our new headline banner here on Okazu. How spiffy is that? Thanks to our brilliant designer and web guru Lissa for this lovely anniversary rendition of our Okazu mascots. 

Help me celebrate this important anniversary – contact me if you’d like me to speak as part of your event, organization, school or podcast!