Interview with Yuri Visual Novel Studio Élan

February 10th, 2019

Hello and welcome to a very special interview. After the release of Visual Novel Highway Blossoms (which has the honor of being one of two I have actually enjoyed), creator Josh Kaplan launched a brand new venture – Studio Élan, dedicated to creating Yuri Visual Novels.

On the cusp of their first major release, Heart of the Woods, (my review of the first chapter demo looked pretty good), we took some time to talk to Josh and his team about their work.

 

 

Q: You launched Studio Élan right after completing Highway Blossoms, what was your motivation in putting together a VN studio focused on specifically Yuri Visual Novels?

A. There are a couple reasons! The most plain is simply that I think it’s a comparatively underrepresented genre in the west, compared to otome and bishoujo games. Admittedly, the number of yuri games available in English has really skyrocketed in the past couple years. Still, it’s definitely a smaller genre, and there are also very few developers devoted exclusively to it.

Aside from that, though… We’ve been really fortunate with how well-received Highway Blossoms was, and I wanted to use the opportunities its success has provided to be able to carry on its legacy, so to speak. That is, to continue to make games with a similar sort of wholesomeness and attitude. In addition, I wanted to help give a platform to other creators. The vast majority of our team consists of LGBT+ women, which is a pretty far departure from the HB dev team.



Q: There’s a surge of Yuri VNs inside Japan and in the West right now – what do you see as areas that haven’t been explored…and should be?

A: For one, I think it would be nice to see more stories that feature older characters, even if it’s college aged as opposed to high school. In Japan in particular, the majority still tend to fall within the “high school romance” category. Of course there are notable exceptions like Seabed, but still. Also, games that include characters who are trans or nonbinary.

Finally, while this is more of a personal taste kind of thing, it would be great to have more games where the romance isn’t the central part of the story, but more of a subplot, similar to most mainstream media nowadays. In fact, that’s one element that we make sure to incorporate in all of our own games – the fantasy aspect is just as important as the romance.



Q3: In Heart of the Woods, the story is a “ghost story” but is not a scary one, what did you want to explore with this work?

A: We really wanted to go for a fairytale feeling. There’s a certain whimsy and wonder to the stories that you hear growing up, where you don’t necessarily question everything that’s happening but instead let yourself get wrapped up and pulled along. We took a lot of inspiration from Disney movies as well, both in tone and aesthetic. I used Disney as a sort of guideline as to “how dark” the story could get. My barometer was always “could I see this happening in Frozen or Snow White?” Although we do have a couple different endings for the story, it was always crucial to us that the “real” ending is a happy one.



Q4: This is a question for adirosa, your game designer:  What was your inspiration for the look of Heart of the Woods?

adirosa: For HOTW, the direction I was given for it was to keep it simple and modern. I’ve always been very invested in game accessibility and giving players a comfortable reading experience, so I decided to couple these together. Queen at Arms and their option to change font sizes + Autumn’s Journey‘s alternate font options is what inspired me to start this, and I’ve been trying to expand on the accessibility options in the games I work on.

I was also given the direction to make it clear who the POV character was for each scene, so I did heavy colour theming. Persona 3 Portable‘s alternate GUI colour scheme based on the male/female protagonists and idol culture’s character colour theming is what inspired me to take this approach with HOTW, and I’ve taken that approach to marketing materials as well to tie it in. (Fun fact, the HOTW game theme colour is the dark teal of the trees in the logo!)

I’m personally a huge fan of the rococo and art nouveau art movements, and I try to incorporate elements where I can! The inspiration isn’t heavy in the HOTW UI but there are little bits (like the NVL border and the cover image border) that will tie the Élan games together lightly. I’m super extra and I can’t stop putting those elements in.



Q: Music is also very important to helping set the mood for a VN. Sarah, tell us a little bit about the place the music has in Heart of the Woods.

Sarah: Heart of the Woods is a magical fairytale, but one where magic isn’t something to be taken lightly. I wanted to reflect that in the music I contributed — you’ve traveled out to an unfamiliar town in the middle of nowhere in the depths of winter for a paranormal investigation, and you don’t know what you’re going to find there. There’s a lot of uncertainty and trepidation, and you’re starting to realize it might be more dangerous than you anticipated when you left home. You don’t know if you’ll make it back safely.

The first piece of music that I wrote for the Heart of the Woods soundtrack was “Into Another World,” which was used for the opening train sequence, though I didn’t initially know where it was going to end up in the story. It was my audition for the project, and I wanted to try figuring out exactly what Heart of the Woods should sound like and really define it in one song. It ended up being a sort of template for the wintry and spacious sound of a bunch of the other music on the soundtrack, enveloping you with icy orchestral strings as twinkling piano and chimes echo off into the distance.

“Why Am I Here” is one with a bit of a personal story behind it. It was written during a period in my life where I was evacuating from a storm while also dealing with a sudden emergency, and for a few days found myself unexpectedly alone and adrift in an unfamiliar city wondering what in the world I was doing with my life. It was written in one sitting and was basically just me pouring out my emotions into music, though I didn’t really recognize it as such at the time. It ended up being adopted as Maddie’s character theme because it really mirrors a lot of what she’s dealing with after Tara has dragged her along to Eysenfeld.

Of course, this isn’t just a bleak and depressing story, it’s still a romance VN and there are pockets of warmth and comfort to be found here too! There’s a bit of that warmth mixed into the soundtrack in places, such as the character themes for Morgan and Abby. Morgan is an odd one but she means well, and I wanted her theme “Restless One” to make you feel like “ah, this girl is someone I can trust!” when you hear it.

Meanwhile, Abby’s theme “Communion” is a song where I tried to do a lot of things at once, with feelings of isolation and angst and love all rolled together in a string quartet arrangement that took forever to get just right. Visual novels can be a lot of hours of reading and so there’s not much avoiding having to hear to the same songs on repeat a few times, so I really like it when a song can be versatile and carry different emotions depending on the context it’s being used in.



Q:  What’s the structure of Studio Élan like, and how do you all work together?

Most of us wear a few different hats. minute went from being “just” the programmer to also being an editor as well as contributing some creature designs and background art. adirosa not only does the GUI for our games, she also created our new studio logo, graphics for promo materials, our trailer, and more. Plus, every member of the team is encouraged to give feedback on the story, release plans, pretty much everything. It was really important to me that really feels like part of the team, rather than just being instructed on what to do.

 


Q: Heart of the Woods seems to me to be a step forward in reader engagement with sound and movement integration. Can you speak to some of the enhancements you’ve made to the VN experience with Studio Élan?

minute: The scripting for Heart of the Woods is very much my love for visual novels coming through. It’s honestly one of my favorite mediums- its accessibility, format, and history means a lot to me as both a creator and avid reader.
That said, it’s also a medium with a lot of room to grow. In the past few years visual novels have been extending into the western audience in a great way- so many new, incredibly skilled creators are pushing the boundaries of genre and target audience with their work. HotW is scripted with these new advancements in mind, but with the classics of VNs very close to my heart. I wanted to make the characters feel alive, with tiny movements or subtle expression changes to offset the limits of a traditionally-styled VN. It’s a process of making sure the game is both fun to play and easy to read, which I hope we’ve achieved so far!

The sound design is a constant back and forth – you’d be surprised how many variants of “tree branch snapping” we can go through to find the right one. But in the end, as a team we are all focused on trying to make every aspect of Heart of the Woods enjoyable. To that end, it’s also why our accessibility options are so extensive! adirosa and I spent a long time trying to make sure every option is equally viable for every reader – so no matter how someone chooses to play, we hope they’ll have a good time.


Q: What creative work has inspired you, personally and artistically? Are there any games, VNs, comics, animation that has informed your work on Heart of the Woods?

minute: Fate Stay/Night is my biggest inspiration for choreographing and visual directing!

Sarah: For this particular soundtrack, Yuki Kajura and Ryou Mizutsuki were my biggest influences.

adirosa: I draw a lot of inspiration from the English visual novel community in general. The HoTW UI was inspired by the more sci-fi UIs Auro-Cyanide used to do (such as Break Chance Memento) and Dischan’s UIs in general like Dysfunctional Systems Ep.1 and Juniper’s Knot.

Josh: Aside from what I mentioned above, I get a lot of inspiration from music like Nightwish, as well as the book series The Enchanted Forest Chronicles.



Q9: What does the future hold for Studio Élan?

Hopefully, a lot! Every one of us is in this for the long haul. We already have our next couple VN’s planned out. We’re going to be starting a comic for our Patreon, and we also hired a merchandise designer to help out with, well, merch designs. Eventually, we’d like to try making games other than VN’s, as well as other forms of media in general.

We have a couple long-term, grand dreams as well. First and foremost, it would be wonderful if we could do this for a living, rather than a hobby. Additionally, like many if not most other western VN devs, we’d love to be able to find some success in Japan.

Ultimately, for me at least, I just want to continue making stuff with this particular group of people. We have really great chemistry and, while there have definitely been some stumbling blocks, I think we have the potential to make something truly great. I hope that someday, there will be people out there consider us their favorite developers, and who get excited when we announce a new project. I hope that the stories we tell can have an impact on someone the same way that the books I read and games I played help shape me as a person today.

 

Thank you very much to the folks at Studio Élan for their time and we look forward to the full VN of Heart of the Woods, which is being released this week!  Check out the Studio Élan website for details of the VN. From the Studio Élan Twitter feed:  Heart of the Woods is also going to be a participating Steam Trading Card game as well! So take a look and let us all know what you think in the comments. ^_^



Yuri Network News – (百合ネットワークニュース) – February 9, 2019

February 9th, 2019

Yuri Manga

There’s a ton of new stuff on the Yuricon Store this week!

 Nagashiro Rouge’s Eve x Eve, a dystopian “sexy” Yuri manga, with English edition from Seven Seas. ^_^;

Miman’s Yuri is my Job!, Volume 2 will hit shelves in English in March.

March also sees the English-language release of Bloom Into You, Volume 6 and finally – the play!

In Japan, Kadokawa is launching yet another series of Yuri anthologies, the first one of which is the Yuri wedding-themed White Lilies in Love BRIDE’s 新婚百合アンソロジ.

YNN correspondent Maca Acuña wrote in to let us know that a bunch of Yuri manga is being licensed in Spanish, including Octave, Bloom Into You, GIRL FRIENDS and Watashi Sekai o Kouseisuru Chiri no You na Nani ka as THE FEELINGS WE ALL MUST ENDURE.

MURCIÉLAGO, Volume 13 (ムルシエラゴ) is out in Japan. 

So is Watashi no Kobushi wo Uketomete, Volume 2 ( 私の拳をうけとめて). This volume has been cheered along with illustrations by fellow Yuri manga artists Canno and Tanikawa Nico, according to Comic Natalie.

girlsxgarden works Short Stories is a series of webcomics for you to enjoy. (In Japanese)

From Yuri Navi, we get news of  Kajiuu-iro Shima (かいじゅう色の島) by Hattori Mitsuru on Comic Walker (in Japanese.)

 

100th Anniversary of Yuri

We kicked off the 100th Anniversary of the Yuri Genre yesterday with an article, and interview and our fabulous Yuri tour of Japan. 

 

Other News

I don’t know if you caught this but Gail Simone and Stjepan Šejić joked about a Wonder Woman x Lara Croft crossover on twitter, so Šejić went ahead and drew some panels for fun on his Tumblr. They will make you smile. ^_^

The British Museum is launching one of the largest manga exhibits ever. I’m told tickets are selling out quickly, so if you want to see it, get in early…and let us know how it is.

ANN has news that I’ve actually been waiting on for about ten years. Ogata Megumi, voice of Tenoh Haruka in Sailor Moon and Evangelion‘s Shinji, among many others is establishing her own agency for voice talent. She’s been talkking about doing this since the early 2000s, so I wish her the best of luck.

Alex, aka The Aficianodo, wrote about “Bloom Into You, what it says about LGBTQIA+ representation in fiction, and why that resonated with me” on her blog. It’s worth a read!

 

Do you have questions about Yuri? Write in and ask and I’ll do my best to address them on the Okazu YNN Podcast! Become a YNN Correspondent by reporting any Yuri-related news with your name and an email I can reply to!

Thanks to all of you – you make this a great Yuri Network!

 



100 Years of the Yuri Genre Anniversary Kickoff!

February 8th, 2019

 

The end of last month, we officially kicked off our 100th Anniversary of the Yuri Genre series with what I hope will be a saturation of articles, interviews and podcasts. 

Thanks to the folks at Proyecto Sugoi for the chance to talk about Yuri in the first of my 100th Anniversary of Yuri interviews!

Also many thanks to Anime Herald, for letting me write a post about this anniversary for them. Yuri-1919-2019, Then and Now.

Don’t miss our once-in-a-lifetime 100th Anniversary Japan Tour. Seriously, this is the coolest thing we have ever done. Okazu Patrons get a discounted deposit fee. 

Speaking of the perqs of patronage, Okazu Patrons have been given an exclusive sneak peak of a new chapter for the Big Book ‘o Yuri (still not its official name, but it makes me laugh). Become an Okazu Patron and get a look at Yuri Magazines and Anthologies, Part 1.

And check out our new headline banner here on Okazu. How spiffy is that? Thanks to our brilliant designer and web guru Lissa for this lovely anniversary rendition of our Okazu mascots. 

Help me celebrate this important anniversary – contact me if you’d like me to speak as part of your event, organization, school or podcast!



Yuri Manga: Atashi no Senpai (アタシのセンパイ)

February 7th, 2019

Back in the day, I used to use Yuri lists and sites to find random Yuri manga I had missed. That switched for a while to blogs and Amazon recommendations as all the old Yuri lists died. Now I’m back to using Yuri lists and sites, enhanced by Twitter feeds and digital comics news sites and I gotta say…it’s kind of awesome. ^_^ The glut of digital Yuri work coming out is impossible to keep up with, but what a great problem to have!

So I was flipping around on, I think, Comic Natalie, and saw a write-up for Atashi no Senpai (アタシのセンパイ) by Shioya Teruko. It sounded a litle old school but threw it into my Amazon JP box anyway. Well, “old school” doesn’t quite cut it. I felt instantly transported back to the early 2000s, when Yuri was so much more a fetish, not a genre. At which point I finally took a look at the actual book, which, it turns out is a YK Comic from Shonen Gahosha. Oh~~~~~~! The obi clearly states, “That Yuri is a little perilous.” That explains that.

Zukamoto is an average girl who, for no particular reason, is drawn to Okazaki-sempai  – a girl who might as well have a sign over her head that say “I am in an abusive relationship.” Zukamoto sees Okazaki with another girl in a storage closet and it’s instantly apparent that the relationship is not an equitable one. Why Yoshida is torturing Okazaki is something Zukamoto does not know, but she is torn between wanting to save Okazaki and being turned on by the sight of her being taunted.

The story, to its credit, is about the redemption of Okazaki, as Zukamoto convinces her that there’s more to love than feelings of self-loathing. When Yoshida tries to warn Zukamoto off, the younger woman bravely stands up to the school’s star, and her bravery gives Okazaki the fuel she needs to walk away from the kind-of-consensual-but-not-healthy-at-all relationship. The final chapter sees both Okazaki and Zukamoto on a date before Okazaki graduates and being, for the first time in the volume, truly happy.

Whether you consider this a happy or good Yuri story will entirely depend on your individual reaction to the premise. I was mildly put out by the abusive situation as I read, but upon flipping back at the end, I had actually made it worse in my head when I remembered it. It wasn’t okay, but the situation might have been worse, and wasn’t as exploitative as I remembered, I guess. So, is that good or not? It’ll have to be up to you to decide. Depending on how you read the story, it could well be seen as a story of triumph over self-hatred. From my perspective there is a lot left undealt with that would need to be unpacked to make it a “good” story and it wasn’t given that time or handled with the nuance it needed. 

Ratings: 

Art – 7
Story – 6
Characters – 6
Service – 6 Sexual situations, partial nudity, some light BDSM
Yuri – 7

Overall – 7

I will, as I so often do, imagine the characters working out some of that shit in future relationships. I sure hope they do, anyway. ^_^



Yagate Kimi ni Naru Koushiki Comic Anthology (やがて君になる 公式コミックアンソロジー)

February 6th, 2019

Looking back on my old Okazu posts, this is the first series-specific anthology I have reviewed here since Maria’s Wink in 2008, and that was not an official work, but a doujinshi anthology. Which makes Yagate Kimi ni Naru Koushiki Comic Anthology (やがて君になる 公式コミックアンソロジー) the first series anthology on Okazu in 11 years and the first official comic anthology…ever. We’ve come a long way in those 11 years. For one thing, let’s think about the fact that this is an official comic collection! With stories by some professional names,with a message by the original creator of the series. That’s pretty damn cool.

A number of the stories stood out for me, but when I tell you about which one, you’ll laugh, because I’m completely predictable. ^_^

I very much enjoyed Canno’s story, which followed Sayaka and Touko on a “date.” Cue lot of good Sayaka internal monologue and insight. Fukuyama Akira’s look at Yuu and Koyomi’s relationship was also absolutely delightful. No one at all would be surprised that I like Fumio Fumi’s story, which gave me a chance to admire Touko in tux, while Sayaka played musumeyaku in frilly dress.

But you have got to know that the entire time I was reading it I was thinking “There had better be a story about Riko and MIyako,” the adult lesbian couple. Ultimately there was, and I genuinely enjoyed Hiroichi’s look at their relationship. It felt completely honest and as that’s the quality I look to them most for in the series, it was nice to see it reflected here, as well. 

Ratings:

Overall – 9

Everything is variable, because it’s an anthology, obviously, but the stories are consistent with the characters we know and like which is refreshing, and the art was all good, even if there are specific styles one doesn’t care for. 

If you are a fan of Yagate Kimi ni Naru, I definitely think this official comic anthology is worth your time and money.